Mods / Real Grapes

Category: #Cosmetics #Food #Graphics #Worldgen
Author: xXx_Ape_xXx
Side: Both
Created: Oct 22nd 2024 at 5:59 AM
Last modified: 3 days ago
Downloads: 11648
Follow Unfollow 285

Latest file for v1.20.3:
apegrapes-v1.20.3-1.2.3.zip 1-click install


Have you ever wanted your very own vinyard in Vintage Story?

Longing to stroll down long ailes of your vinyard, reaping a rich harvest of your hard labour?

Well, now you can!

 


What this mod currently changes/adds:

  • New grape vines: Red and green grapes.
  • Generates naturaly in the world, just like other berry bushes.
  • Produce real red and white wine from your harvested grapes.
  • Distil your very own brandy, or refine it even furter to make Aqua Vitae.
  • Safe to add to existing worlds: Will only generate in newly discovered areas.

 


Compatibility:

  • Expanded Foods
  • Herbarium
  • Wildcraft: Fruits and Nuts
  • Biomes

 


Credits:

  • Ukranian translation by: _epic_fish_
  • French translation by: Laerinok
  • Portuguese translation by: AzuliBluespots
  • Russian translation by: Balaur

 


Known issues:
 

 


Suport the Mod Author

If you find this mod useful, and you would like to show appreciation for the work I do, you can support me on the link bellow.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.2.3 1338 3 days ago Show apegrapes-v1.20.3-1.2.3.zip Install now
v1.2.0 3558 Jan 17th at 9:57 PM Show apegrapes-v1.20-1.2.0.zip Install now
v1.1.3 3695 Nov 14th 2024 at 8:54 PM Show apegrapes-v1.19.8-1.1.3.zip Install now
v1.1.2 805 Nov 5th 2024 at 2:29 AM Show apegrapes-v1.19.8-1.1.2.zip Install now
v1.1.1 1032 Oct 25th 2024 at 11:37 PM Show apegrapes-v1.19.8-1.1.1.zip Install now
v1.1.0 789 Oct 23rd 2024 at 5:57 AM Show apegrapes-v1.19.8-1.1.0.zip Install now
v1.0.0 431 Oct 22nd 2024 at 6:02 AM Show apegrapes-v1.19.8-1.0.0.zip Install now

45 Comments (oldest first | newest first)

💬 JaxsonBright, 15 hours ago

xXx_Ape_xXx Sooo, sorry for the Delay, I was at FC in San Jose the weekend before adn was wiped, but as it stands No matter what I did I couldn't get it to produce a Log, but now that you have Updated it to 1.20.3 I will go about testing it again with my Mod Order too see if it happens with the new update!

💬 Prussian_prince, 1 day ago

is it possible to expand the wine part of this mod? more diffrent kind of wines and grapes which can ferment for a lot longer time for better quality and stuff.

💬 xXx_Ape_xXxAuthor, 3 days ago

Toudi

Thank you for the feedback. I actually agree with you, and will tweak the spawn rate a bit for the next release.

💬 Toudi, 3 days ago

nice mod, one think is that I personally find the grapes spawn way too often making the vanilla-ish food ballance a bit off - its a bit too many of them

💬 disputedname, 5 days ago

Will it be updated to 1.20.1?

💬 xXx_Ape_xXxAuthor, 5 days ago

JaxsonBright

I've not been able to recreate your problem, could you post your "server-main.txt" and "server-debug.txt" on the discord here please?

💬 JaxsonBright, Jan 22nd at 10:33 PM

xXx_Ape_xXx Yeah it happened again

💬 xXx_Ape_xXxAuthor, Jan 22nd at 4:04 PM

JaxsonBright

Hmm never seen this happen before..  and it's not poiting to any folder, it's to an arbritrary temporary array, and has nothing to do with any folders anywhere on your computer.

Try re-downloading the mod, clear your %Appdata%/Roaming/VintagestoryData/Cache folder for any remnants of the unpacked mod, and relaunch the game.

Also, make sure there are only 1 version of the mod in your mods directory.

If this keeps happening, I will have to look into it.

💬 JaxsonBright, Jan 21st at 11:46 PM

Hey Ape, it would seem you have a Location Lookup folder Error!

21.1.2025 15:32:51 [Error] Patch 13 (target: game:itemtypes/food/fruit.json) in apegrapes:patches/itemtypes-food-fruit.json failed because supplied path /temp is invalid: The json path /textureByType/* was not found. Could traverse until /textureByType, but then '*' does not exist. Full json at this path: {
"textureByType": {
"*-redapple": {
"base": "game:item/food/fruit/{fruit}"
},
"*-peach": {
"base": "game:item/food/fruit/{fruit}"
},
"*-pear": {
"base": "game:item/food/fruit/{fruit}"
},
"*-orange": {
"base": "game:item/food/fruit/{fruit}"
},
"*-breadfruit": {
"base": "game:item/food/fruit/{fruit}"
},
"*-lychee": {
"base": "game:item/food/fruit/{fruit}"
},
"*-pomegranate": {
"base": "game:item/food/fruit/{fruit}"
},
"*": {
"base": "game:item/food/fruit/{fruit}"
}
},
"*grapes": null
}
21.1.2025 15:32:51 [Error] Patch 14 (target: game:itemtypes/food/fruit.json) in apegrapes:patches/itemtypes-food-fruit.json failed because supplied path /textureByType/* is invalid: The json path /temp was not found. No such element 'temp' at the root path

It looks to be pointing at a non-Existant "Temp" Forlder and I can confirm it via the .Json showing when the File is opened it points too Appdata > Local > Temp which does not exist as far as the game is concerned

Hope this helps!

💬 CKitt, Jan 17th at 10:44 PM

1.20 update woooo! Grapes are finally back on.Thank you!

💬 xXx_Ape_xXxAuthor, Jan 17th at 8:48 PM

AzuliBluespots

How can I find this translation? I'm not familiar with crowdin or how it works 😬

Never mind, I found it!

💬 Edel_Recke, Jan 3rd at 4:42 PM

@Zindal

I have no problem in 1.19.8. Maybe a other mod interfering with this one

💬 Zindal, Dec 24th 2024 at 4:32 AM

So when I add the mod it all the grape vines are big square textures. Using 1.19.8 also

💬 AzuliBluespots, Dec 11th 2024 at 12:03 PM

xXx_Ape_xXx

I translated the mod to pt-br! It's on crowdin!

Can't wait for this to be updated :)

💬 xXx_Ape_xXxAuthor, Nov 22nd 2024 at 9:58 PM

Paradoxx1

Once 1.20 is released, I will update all my mods 😉

💬 Paradoxx1, Nov 21st 2024 at 11:42 PM

1.20? really enjoy it. 

💬 xXx_Ape_xXxAuthor, Nov 16th 2024 at 6:59 AM

FireVentus

No, raisins are dried whole grapes, they have not been mashed or drained of their liquids, hence they have a sweet and tasty interior when eaten. You can make raisins if you have EF installed, that's already added to the mod.

💬 FireVentus, Nov 16th 2024 at 4:29 AM

xXx_Ape_xXx Wouldn't that just be raisins?

💬 xXx_Ape_xXxAuthor, Nov 14th 2024 at 9:13 PM

gndrneutralnoun

I'm well aware that all the other fruits can be turned into their dehydrated counterparts, but I've decided against making that possible with the mashed grapes, as it really doesn't make any sense to dehydrate what is basically grape skin, stems and twigs/leafs. I'm contempt leaving whats left after pressing the grapes, turned into compost or makeshift animal food, tho the nutritious value can be discussed.

💬 gndrneutralnoun, Nov 14th 2024 at 9:00 PM

I'm not able to turn dry grape mash into dehydrated grapes. Could you fix that please? Thanks for the great mod, btw!

Edit: Saw your other comment. Are you aware that it works the same way for all the other fruit in Expanded Foods? Turning dry fruit mash into dehydrated fruit which dries into dried fruit, I mean.

💬 xXx_Ape_xXxAuthor, Nov 14th 2024 at 8:56 PM

Hydromancerx

Added support for Biomes mod 😉

💬 Hydromancerx, Nov 14th 2024 at 6:20 PM

Please patch for the Biome mod!

💬 SniperGecko, Nov 10th 2024 at 2:04 AM

Fruit Mash, 1 animal fat and 1 meat could make pemmican instead of raisins :)

💬 puditto, Nov 5th 2024 at 10:31 PM

I do understand your position on it, so if you choose not to add it, completely fine!
I asked because it works for all other fruits (even if it's indeed a bit weird haha)

💬 xXx_Ape_xXxAuthor, Nov 5th 2024 at 7:54 PM

puditto

You mean drying the mash into raisins? I'm not sure that resounds very well with the squished and broken composition of the mashed grapes, with only the skin, seeds, pieces of stem and branches left 🤔

I will have to think about that one..

💬 surio, Nov 5th 2024 at 7:20 PM

What a prolific release and update cycle you maintain! Thanks for inspiring the rest of us.

💬 puditto, Nov 5th 2024 at 7:19 PM

You're welcome, love the mod :)
Would be great if you could also add the [fruit mash -> raisins] compatibility too, but that is not as near as important as the vinegar haha.

💬 Khaosmatic, Nov 5th 2024 at 1:53 PM

Love it! :)

💬 xXx_Ape_xXxAuthor, Nov 5th 2024 at 2:26 AM

puditto

Good catch, those recipes were missing, thanks for the heads-up. Will add in next update!

💬 puditto, Nov 4th 2024 at 11:43 PM

Hello, there is something stopping me from turning white and red grape wine into vinegar

💬 xXx_Ape_xXxAuthor, Oct 29th 2024 at 11:54 PM

Aedis

You can post it on the official VS discord channel for the mod, here: Mods/Real Grapes

Or a Imgur link will also do just fine.

💬 Aedis, Oct 29th 2024 at 11:40 PM

xXx_Ape_xXx got screenshot, whould I upload it somewhere and toss link here or maybe you are on discord?

💬 Aedis, Oct 29th 2024 at 11:35 PM
💬 xXx_Ape_xXxAuthor, Oct 29th 2024 at 11:24 PM

Aedis

Hm no, they should not as far as I know. They should spawn with quite the same conditions as other normal berry bushes. You got a screenshot of this?

💬 Aedis, Oct 29th 2024 at 11:14 PM

Hello, should grape bushes spawn inside shallow lakes?

💬 xXx_Ape_xXxAuthor, Oct 27th 2024 at 2:42 PM

sigmaphrenia

What versions of the mods are you using?  I tested the latest version of my mod with Herbarium_1.3.0 and wildcraftfruit_1.2.2 just now, and can not recreate any crashing when taking clippings.

💬 sigmaphrenia, Oct 27th 2024 at 11:34 AM

Great mod! Have an issue with crashing when trying to take a clipping from bush (used alongside herbarium/Wildcraft: Fruits and Nuts) Love this idea. Great work.

💬 Neocrife, Oct 24th 2024 at 6:26 PM

I was thinking about this idea last few days, happy to see this mod today !

💬 xXx_Ape_xXxAuthor, Oct 23rd 2024 at 4:37 PM

jayu

This is a known issue, as listed above, and will be fixed in the next update.

Appreciate the heads-up.

💬 jayu, Oct 23rd 2024 at 4:19 PM

Hey mash trough textures are missing, I think you need to add a patch like this:

{
"op": "addmerge",
"path": "/textures/contents-pressedmash-redgrapes",
"value": {
"base": "block/food/pie/fill-redgrapes"
overlays: ["block/wood/trough/large/shadow"]
},
"file": "game:blocktypes/wood/trough-large.json"
}

Same for green grapes

💬 CKitt, Oct 22nd 2024 at 8:16 PM

Great stuff, especially the immediate EF compatibility. You rock!

💬 DrBubba, Oct 22nd 2024 at 5:39 PM

This looks absolutely delightful.

💬 xXx_Ape_xXxAuthor, Oct 22nd 2024 at 12:19 PM

Lazzeking

Thank you for catching the missing language string, will add it in next update. If you find any more missing language strings, I would appreciate if you post them on the mod discord thread here.

💬 Lazzeking, Oct 22nd 2024 at 12:09 PM

Finally! Someone did it! been experimenting in the past few minutes but i'm seeing that with the Expanded Foods mod installed the cooked grape juice (red and wine) which normally is called syrup, it doesnt render the name but just renders "expandedfoods:item-fruity..."

💬 AzuliBluespots, Oct 22nd 2024 at 10:55 AM

GRAAAAPES, I FRIGGIN LOVE GRAAAAPES

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