Mods / QPTECH 1.12 - A Tech Mod for Vintage Story!

Category: #Furniture #QoL #Technology
Author: QPTECH
Side: Both
Created: Mar 17th 2021 at 3:29 PM
Last modified: 21 hours ago
Downloads: 21739
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QPTECH - Machines & Automation for your survival world.


1.12.0 - Auto Mines, and Solar Panels!
- added the Automated Mining Rig - a very expensive multiblock device that will mine materials in your world! Video
- added Solar Panels - green, infinite energy, a bit under powered, but maybe batteries will help? Video
- Wash Plant has chance to generate sulfur from gravel
Creative Generator now outputs 512 flux, good for testing!

1.11.0 - The I'm Still Here Update

Spoiler!
- added iron, steel & copper item hatches:
   - iron - smaller, less efficient than bronze (but probably easier to make in iron age)
   - copper - single slot only most efficient
    - steel - slightly more efficient heating than bronze
- cabinets work with carry capacity
- encased lanterns chiselable
- electrical items should show their flux usage while in inventory
- coal stoker now buildable with machine parts or primitive circuit board (can now be built in the iron age)
Spoiler!

1.10.4 - good to go for vintage story 1.17.1!

1.10.3-pre.5

- new, less harsh raw concrete texture
- added some language entries for phrases, instead of hardcoding (will improve over time)
- fixed Liquid Rubber in tank name
- added recipes
- can now make hardened screw press from a soft screw press plus an iron machine block
- can now make steel fluid tank from industrial glass and steel channels
- added molybdochalkos plates to the plate presses
- can make cable with a bucket of liquid rubber and braided copper cable (wastes a lot of rubber)
- "Lime from Bonemeal" added to Industrial Mixer (heating bonemeal in mixer will make lime)
- bug fix:
- recipe processors running wrong recipes (eg: Mixer running rubber sheets)
(Note you may also see a new  Autosmith, and an Autocrafter - they're not really quite ready yet!)

1.10.4 (1.17.0-rc.3 compatible)
- Added a recipe to make vanilla Metal Parts (Helps if you also have R&R installed)
- Added sawmill 1 log -> 16 planks (temp graphics same as log splitter)
- Machines should now show proper input and output sides automatically
- removed heat requirement for "hard screw press"

1.10.3 (For Latest Vintage Story 1.17 pre release)

- This is another balance and bug fix release, you should be able to build things wiht more materials in general (more use of iron instead of just bronze)
   - in my survival world i was able to achieve a very rough version of industrial made steel with three vanilla steel cooks
- Be sure to check out the qptech wiki! Http://qptech.wiki


- new parts:
  - vacuum tube (added recipe to parts mold)
  - vacuum tube casing (with grid recipe)
  - Crude Circuit board now uses a vacuum tube
  - new Temporal Circuit board has the crude circuit board's recipe
- changes:
- Crusher Module recipe:
  - can use any metal for pounder cap
  - can use any screw type
- temporal condenser will now work in worlds where temporal stability has been disabled
- Rubber Mold machine now called Parts Mold
- Industrial Blower:
  - can use any circuit board type, including newly modified crude circuit board, so temporal steel (and mixer) not required
- Macerator increase resin out put from logs
- primitive electric motor can be made with any machine plate or rod
- can make smelter furnace with iron plates

1.10.3-pre.1 This is just a pre-release to provide 1.17 compatible version
One small recipe fix:- fix soaker pipe so pipe isn't marked as tool

1.10.2 - Tweaks and recipes patch, adding more options for using iron instead of bronze

 

Spoiler!
Be sure to check out the qptech wiki! Http://qptech.wiki

- added iron machinery block, can be used instead of bronze for:
  - clayformer
  - electric forge
  - electric kiln
  - primitive generator
  - logsplitter
  - macerator
  - metal punch
  - crusher module
- all recipes that used brass screws should now be able to use any screws
- lvpunch can now handle steel & iron, since it is such a limited use machine
- added a Hardened Screw Cutter - can make steel & brass screws, get 16 screws per rod
- added a wiki link in the guide

1.10.1

Spoiler!
Temporal Pockets! (kinda like Ender Chests)
- added temporal condenser
- added charged temporal steel ingot, plate, and sheet
- need better rubber texture
- fixed crash with BEERecipeProcessor based machines
- added Rubber Mold Machine - pipe in rubber, add heat, and get rubber sheets out
- added rubber sheets (made in new rubber mold machine), and rubber gaskets (made for now with knife + rubber sheet)
Rubber Mold Machine
- currently used to make rubber sheets from liquid rubber
- steel mold (or iron?)
- steel machinery block
- cables
- requires heat
Electric Pyrolysis Kiln
- can make charcoal from sticks, or firewood. Can also make coke from coal.
- inputs from left outputs to right
- requires powered heater (lv heater for charcoal, mv heater for coke), and industrial fan blocks beside it
Balance: (goal to let you at least build something with your first steel cook)
- motors now only require 1 steel sheet instead of 2
- braided wire now only requires 3 wires instead of 4 (manual recipe)
- rotors now need two rods instead of 1 but stators use 1 ring instead of 2
- advanced bloomery only requires 1 steel pipe
Fixes:
- BEEAssembler Based devices (mainly presses) now have power on/off buttons
- Recipe Processor based machines should try to put more than a single item into output slots if possible
- Recipe Processor machines were instantly fixing recipes that were missing processing steps
- when in creative mode copper cables are no longer used up when linking machines

Support QPTECH

Discord (check out the #help section!)

New Youtube Channel with Tutorial Videos!

1.9.0

Spoiler!
- fixed a server error loop with item transport
- added: Mining Drill!
  - right click on a bucket or barrel etc with drill to fuel with alcoholic spirits (brandies etc)
  - press F to bring up the mining pattern
  - drill head is made with steel on an anvil - the drill head will slowly wear down instead of the drill
    - to replace the drill head press F with the drill and drop the drill head into any of the mode select buttons
  - in creative mode drill head doesn't wear and fuel isn't consumed, although it can be refueled
  - mouse over the mining drill in your inventory to see the fuel & drill head state

Version For Game version Downloads Release date Changelog Download
v1.12.0 82 21 hours ago Show qptech1.12.zip
v1.11.0 312 Nov 21st at 11:03 PM Show qptech 1.11.0.zip
v1.10.5 1098 Oct 7th at 3:55 PM Show qptech 1.10.5.zip
v1.10.4 792 Sep 1st at 11:25 PM Show qptech1.17.1.zip
v1.10.3-pre.5 306 Aug 10th at 10:03 AM Show qptech1.10.3-pre.5.zip
v1.10.3-pre.4 194 Jul 31st at 3:00 PM Show qptech 1.10.3-pre.4.zip
v1.10.3-pre.3 162 Jul 21st at 2:10 PM Show qptech1.10.3.zip
v1.10.3-pre.1 181 Jul 8th at 7:20 PM Show qptech1.10.3-pre.1.zip
v1.10.2 718 Jul 8th at 3:40 PM Show qptech1.10.2.zip
v1.10.1 372 Jun 30th at 7:43 PM Show qptech1.10.1.zip
v1.9.0 645 Jun 5th at 2:12 PM Show qptech 1.9.zip
v1.8.1 581 May 10th at 7:57 PM Show qptech1.8.1.zip
v1.8.0 575 Apr 28th at 10:56 AM Show qptech1.8.0.zip
v1.7.6 1750 Mar 12th at 12:39 PM Show qptech1.7.6.zip
v1.7.5 624 Feb 24th at 2:02 PM Show qptech1.7.5.zip
v1.7.4 169 Feb 24th at 12:19 PM Show qptech1.7.4.zip
v1.7.3 274 Feb 21st at 11:35 AM Show qptech1.7.3.zip
v1.7.2 487 Feb 17th at 11:29 AM Show qptech1.7.2.zip
v1.7.1 424 Feb 15th at 7:10 PM Show qptech1.7.1.zip
v1.7.0 346 Feb 15th at 10:49 AM Show qptech1.7.0.zip
v1.7.0-rc.3 168 Feb 13th at 11:04 AM Show qptech1.7.0pre.3.zip
v1.7.0-rc.2 265 Feb 7th at 1:28 PM Show qptech1.7.0-rc.2.zip
v1.7.0-rc.1 165 Feb 6th at 5:28 PM Show qptech1.7.0-rc.1.zip
v1.6.4 974 Jan 20th at 1:29 PM Show qptech1.6.4.zip
v1.6.3 313 Jan 17th at 12:50 PM Show qptech1.6.3.zip
v1.6.2 1212 Jan 9th at 4:47 PM Show qptech1.6.2.zip
v1.5.4 435 Dec 12th 2021 at 1:43 PM Show qptech1.5.4.zip
v1.5.3 294 Dec 4th 2021 at 12:21 PM Show qptech1.5.3.zip
v1.5.2 213 Dec 2nd 2021 at 1:27 PM Show qptech1.5.2.zip
v1.5.1 234 Nov 30th 2021 at 2:16 PM Show qptech1.5.1.zip
v1.5.0 228 Nov 29th 2021 at 12:03 PM Show qptech1.5.zip
v1.4.0 639 Nov 1st 2021 at 11:18 AM Show qptech1.4.zip
v1.3.0 767 Sep 12th 2021 at 5:25 PM Show qptech1.3.zip
v1.2.1-pre.2 671 Aug 4th 2021 at 12:08 AM Show qptech1.2.1-pre.2.zip
v1.2.1-pre.1 203 Aug 3rd 2021 at 8:53 PM Show qptech1.2.1-pre.1.zip
v1.1.5 386 Jul 25th 2021 at 1:26 PM Show qptech 1.1.5.zip
v1.1.4 367 Jul 18th 2021 at 2:38 PM Show qptech1.1.4.zip
v1.1.3 285 Jul 17th 2021 at 12:32 PM Show qptech1.1.3.zip
v1.1.2 484 Jun 10th 2021 at 7:49 PM Show qptech1.1.2.zip
v1.1.1 265 Jun 9th 2021 at 10:42 PM Show qptech1.1.1.zip
v1.1.0 233 Jun 10th 2021 at 7:46 PM Show qptech1.1.2.zip
v1.1.0-pre.1 571 Apr 30th 2021 at 1:46 PM Show qptech1.1.0-pre1.zip
v1.0.5 678 Mar 31st 2021 at 12:56 PM Show qptech-1.0.5.zip
v1.0.4 416 Mar 24th 2021 at 12:28 PM Show qptech-1.0.4.zip
v1.0.3 284 Mar 23rd 2021 at 10:57 AM Show qptech_v1.0.3.zip
v1.0.3-pre.1 289 Mar 21st 2021 at 11:27 PM Show qptech_v1.0.3-pre.1.zip
v1.0.2 339 Mar 18th 2021 at 8:36 PM Show qptech_v1.0.2.zip
v1.0.1 256 Mar 18th 2021 at 10:05 AM Show qptech_v1.0.1.zip

24 Comments (oldest first | newest first)

💬 IvanZS, 3 hours ago

Hi QPTECH. I don't know if this is intentional, but it seems that the solar panels work just fine when the light is provided by a lantern? And I was not able to break/move one of them with a steel pickaxe in survival...

 

 

💬 QPTECH, Nov 21st at 11:09 PM

IvanZS Hmm I'll have to do some testing with that, I didn't see that yet.

💬 JTippetts, Nov 5th at 3:17 PM

@QPTECH I've downloaded the mod and am eager to try it out, but I've noticed a whole pile of errors in the log of the sort:

[Error] Missing mapping for texture code wood during shape tesselation of block machines:wireplate-tin-2a-cross using shape machines:item/part/wire, or one of its alternates

and

[Error] Missing mapping for texture code wire during shape tesselation of block machines:wireplate-tin-2a-cross using shape machines:item/part/wire, or one of its alternates

All of them seem to be for texture code wood or texture code wire. I get numerous of the errors, but all seem to be tied to either machines:wireplate-tin-2a-cross or machines:wireplate-tin-electricjunction

Additionally, I get a few Texture not found errors for:

'machines:textures/item/resource/orepowder/orepowder-iron.png' not found (defined in Item code machines:orepowder-iron).
'machines:textures/block/wood/hopper/frame.png' not found (defined in Baked variant of block machines:ringedbarrel).
'machines:textures/block/tempblocks/seeker.png' not found (defined in Baked variant of block machines:seeker-test-north).
'machines:textures/block/wood/cabinets/acacia/detail.png' not found (defined in Baked variant of block machines:cabinets-normal-north).
'machines:textures/block/wood/cabinets/acacia/detail.png' not found (defined in Baked variant of block machines:cabinets-normal-north).
'machines:textures/block/wood/cabinets/acacia/cabinet.png' not found (defined in Baked variant of block machines:cabinets-normal-north).

Peering into the folder tree, I don't see those files (the textures/block/wood folder seems to be missing altogether).

💬 IvanZS, Nov 5th at 9:27 AM

Hi QPTECH. Thank you wholeheartedly for this awesome mod! I installed it because of the irrigation pipes and ended up with full blown factory setup...

I noticed something odd today: I put 24 zinc ingots and 24 copper ones in the hardened metal press (plates)' input chest, expecting to get 12 zinc and 12 copper plates. I got 24 copper plates instead. It seems that the machine sets the output material based on the first ingredient which goes in and proceeds with it as far as there are materials in the input chest... I haven't tested the other presses, but I'd guess that this bit of code should be the same for them as well.

And one request: Is it possible to increase the effect radius of the soaker pipes to two blocks vertically? As they are now, they can not be used in greenhouses as there must be full blocks below the farmland...

💬 QPTECH, Nov 4th at 12:43 PM

l33tmaan Yeah they are a bit high, they were made so long ago. But if I nerf them now it might screw over people relying on them?

💬 l33tmaan, Oct 11th at 12:13 AM

Is it me or do these cabinets always have the best food perish multipliers? They're sitting pretty at x0.26 while my chest 2 blocks away is at x0.5. It feels a little OP.

Yeah, they're even better than storage vessels. I feelc compelled to use them...

💬 Yanazake, Sep 30th at 10:06 PM

Mother of Arceus, this looks like Frackin Universe (Starbound) stuff

💬 Ruyeex, Sep 22nd at 8:57 PM

The game crashes when melting iron on a crucible.

💬 QPTECH, Sep 1st at 11:33 PM

Amigurumi that's odd, i'll have to check. So far all the fluids seem to just have worked, but i didn't try juice specifically.

💬 Amigurumi, Aug 24th at 9:59 PM

Vanilla fruit juices don't seem to be compatible with the fluid pipes. Is that intentional?

💬 Mystic_Spider, Apr 7th at 8:24 PM

Melting iron in the crucible causes a crash. I think this is happening because there is no liquid form for iron.

💬 bluelightning32, Feb 20th at 8:15 AM

Ryan_Thomas, I'm seeing similar problems. I filed github.com/wqpvs/qptech/issues/10.

💬 Ryan_Thomas, Feb 17th at 6:48 PM

Unless I'm misunderstanding, the macerator can handle quern recipes, like bonemeal, correct? It's not for me, mini piles of bonemeal spit out the back, but they don't register in my inventory. This perhaps is on my end, perhaps it's a conflicting mod of some type. But in case it's not on my end, I just wanted you to know :)

💬 Leatherneck, Jan 23rd at 9:34 PM

playing 1.15.1 added your storage container under a firepit unloader and it crashed the server , just repeats the following after restarting the server and trying to log in unsuccessfuly 

 

16:33:00 [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
   at qptech.src.FirepitUnloader.FirepitUnloaderEntity.OnTick(Single par)
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at Vintagestory.Server.ServerMain.Process()
💬 QPTECH, Jan 17th at 12:47 PM

Pitoucc ah I will look into that.

💬 Pitoucc, Jan 13th at 3:14 PM

Seems like crouch clicking on a clayformer with an empty hand might cause a client crash.

💬 QPTECH, Jan 12th at 6:51 PM

@Buggi Carry Capacity not required, but it is implemented

💬 Buggi, Jan 12th at 5:46 AM

Is Carry Capacity a required mod? I'm getting my log files filled with CC errors for some of your blocks.

💬 Xestisa, Dec 5th 2021 at 12:19 PM

Maybe a suggestion too make power in walls :) nice mod keep the work up

💬 OmegaHaxors, Dec 4th 2021 at 11:21 PM

You should probably specify somewhere that normal firewood can't get hot enough for the generator.
The current wording implies you can just start a fire and get power, when that's not the case.

💬 Risepolak, Oct 7th 2021 at 12:35 PM

Water tank work ?? i was create it  outside with spruce wood pland  and  copper block but no work when i  using  right  mause key i dont see structure block...

💬 Juliusvanvern, Jul 20th 2021 at 9:09 AM

Für alle die wissen möchten was genau der Mod macht und wie man ihn benutzt (auf Deutsch), anbei ein etwas längeres Tutorial, bzw Modvorstellung. (Mit Inhaltsverzeichnis) ❗❗❗❗❗

ViNTAGE STORY MOD 🧪 AUTOMATION MIT QPTECH MOD

💬 Theisgood, Apr 19th 2021 at 1:26 AM

I can't explain what happend but my fishing lines from primitive surival mod turned intro your kitchen cabinets when installed this for the first time.

I can't even think of why. There is a error in the change log I can send you. 

💬 Theisgood, Mar 25th 2021 at 5:58 AM

Thank you so much for making such an amazing mod! :)

(edit comment delete)