Mods / Pulverize rocks

Tags:
QoL Tweak
Author:
Guimoute
Side:
Server
Created:
Jan 14th 2025 at 8:03 PM
Last modified:
Sep 13th 2025 at 3:39 PM
Downloads:
1414
Latest release (for Vintage Story 1.19.0, 1.20.0 and 1.21.0, outdated):
pulverize_rocks.zip  1-click install

Using a pulverizer equipped with tier 4 caps, you can turn:

  • Stones into gravel (1 : 0.4). This value was chosen because rock drops 2.5 stones on average when broken.
  • Rock into gravel (1 : 1).
  • Gravel into sand (1 : 1).

Now you can make daub without destroying areas for sand, create beautiful gravel paths, etc.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 pulverize_rocks 1414 Jan 14th 2025 at 8:03 PM Empty pulverize_rocks.zip 1-click install

8 Comments (oldest first | newest first) (threaded | flat)

Guimoute , Sep 13th 2025 at 9:25 PM

Ashleyyy33 The rock > gravel > sand process works with bauxite too. Only stone > gravel > sand will not work as pulverized stones yield the powder for refractory bricks in vanilla. You will have to start work from rock blocks. 

Ashleyyy33, Sep 13th 2025 at 5:50 PM

how does this work with bauxite? because that already has a pulverizer recipe

doomcake, Jan 18th 2025 at 10:34 AM

This is exactly what I wanted, thank you!

Guimoute , Jan 17th 2025 at 11:05 AM

Baratan You could set the pulverizer tier you want to the stone type you want. Open the files, you will see how it's done and you can adapt it if you want different rock types to require different pulverizer cap materials.

Baratan, Jan 16th 2025 at 4:33 PM

Guimoute Can we match it to stone types, or can copper mine all of the stone types anyway?

Guimoute , Jan 15th 2025 at 10:01 PM

Baratan I felt like steel caps could use more love. If I remember well, their only use is crushing ilmenite/titanium. You can lower it easily!

Sleeves Thanks. Most of my mods have glorious Paint.NET thumbnails of the same "quality".

Baratan, Jan 15th 2025 at 5:28 PM

Why only T4 caps though? :(

sleeves, Jan 15th 2025 at 2:08 AM

Peak mod cover has finally been achieved.