
Mods / Pulverize grindables
Tags:
#QoL
#Tweak
Author: fiqusonnick
Side: Both
Created: Oct 28th 2024 at 7:13 PM
Last modified: May 3rd at 10:02 AM
Downloads: 391
Follow Unfollow 26
Author: fiqusonnick
Side: Both
Created: Oct 28th 2024 at 7:13 PM
Last modified: May 3rd at 10:02 AM
Downloads: 391
Follow Unfollow 26
Latest release (for outdated Vintage Story v1.20.x):
pulverizeGrindables_v1.1.0.zip
1-click install
Every item in vanilla game that can be ground in a quern can now also be crushed in the pulverizer with any tier pounder caps, including the newly added copper caps.
KNOWN ISSUE:
- Copper pounder caps are invisible - Pulverizer has its own renderer class in code with a hardcoded list of materials which doesn't include copper, this is a content mod and I intend to keep it that way
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 96 | May 3rd at 10:02 AM | Show | pulverizeGrindables_v1.1.0.zip | 1-click install | |
v1.0.0 | 295 | Oct 28th 2024 at 8:21 PM | Show | pulverizeGrindables_v1.0.0.zip | 1-click install |
LarekFlynn Sorry for the long wait, I lost interest in the game. Update for 1.20.x is out and fixes that.
crashes after loading fresh world
Running on 64 bit Windows 10.0.19045.0 with 32711 MB RAM
Game Version: v1.20.3 (Stable)
01/31/25 12:16:28 AM: Critical error occurred
Loaded Mods: pulverizegrindables@1.0.0, game@1.20.3, creative@1.20.3, survival@1.20.3
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1677
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 400
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 40
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 86
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 418
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 121
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Why this is not a thing, i have no idea.
Sweet, this will help me out.