Mods / Powder Manufacturing

Tags:
Crafting
Author:
RosstheGreat
Side:
Both
Created:
Aug 2nd 2024 at 1:34 AM
Last modified:
Feb 8th 2025 at 7:34 PM
Downloads:
1325
Latest release (for Vintage Story 1.20.3, outdated):
PowderManufacturing_v0.0.3.zip  1-click install

Requires: A Culinary Artillery!
This mod isn't complete, but it's a simple mod so there shouldn't be too many bugs!
In short, this is meant to add another process to making blasting powder. This can then be processed from other mods like Maltiez Firearms. It adds more efficient methods of producing powder through A Culinary Artillery with the Mixing Bowl.

Please note, this mod might seem overpowered, if that is the case please leave a comment and I will tweak the recipes accordingly!

Recipes! (I will eventually add handbook recipes)

2x Green Mix in a mixing bowl (from ACA):
1 Saltpeter
1 Sulfur Powder
1 Powdered Charcoal

Mill in a grindstone Once for Lightly Milled Powder, mill Twice for Heavily Milled Powder.

Mix (in a mixing bowl) Heavily Milled Powder with Water to get Wet Millpowder (Wet millpowder will dry out after some time and turn back into Heavily Milled Powder)

Run Wet Millpowder through a pulverizer and let the Wet Powder Puck dry for 2-4 days

Run the Dry Powder Puck through the pulverizer again to get 5x Blasting Powder per puck

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.3 powdermanufacturing 626 Feb 8th 2025 at 7:33 PM PowderManufacturing_v0.0.3.zip 1-click install

Updated Sulfur and Charcoal names
Updated to game version 1.20.3

0.0.2 powdermanufacturing 477 Aug 10th 2024 at 7:40 AM PowderManufacturing_v0.0.2.zip 1-click install

Fixed zip packaging

0.0.1 powdermanufacturing 222 Aug 2nd 2024 at 1:43 AM PowderManufacturing_0.0.1.zip 1-click install

Initial Release:
Item IDs and crafting recipes for the crafting tree


20 Comments (oldest first | newest first) (threaded | flat)

Zeorik, Jul 9th at 12:09 AM (modified Jul 9th at 12:09 AM)

Everything 'seems' to be working in 1.22.3, apart from the powders having error shapes and textures.

"shape": {
      "base": "game:item/resource/crushed/blastingpowder"
    },

should be changed to 

"shape": {
      "base": "game:item/resource/crushed/normal"
    },



and textures also need fixed.

Zeorik, Jul 9th at 12:22 AM
@Zeorik: Everything 'seems' to be working in 1.22.3, apart from the powders having error shapes and textures."shape": { "base": "game:item/resource/crushed/blastingpowder" },should be changed to "shape": { "base": "game:item/resource/crushed/normal" },and textures

Got textures fixed too, at least on my end. Using wettedmillpowder as an example:

"textures": {
      "blastingpowder": { "base": "item/wettedmillpowder" }
    },

changed to 

"texture": { "base": "item/wettedmillpowder" 
    },

Zeorik, Jul 9th at 1:32 AM
@Zeorik: Got textures fixed too, at least on my end. Using wettedmillpowder as an example:"textures": { "blastingpowder": { "base": "item/wettedmillpowder" } },changed to "texture": { "base": "item/wettedmillpowder" },

Made a fork of this, since I kept digging in it and just... fixed it myself for our server. Made some simple descriptions too. Feel free to use it to fix the original:

https://mods.vintagestory.at/powdermanufacturingforked

RosstheGreat , Jul 11th at 7:19 PM
@Zeorik: Made a fork of this, since I kept digging in it and just... fixed it myself for our server. Made some simple descriptions too. Feel free to use it to fix the original:https://mods.vintagestory.at/powdermanufacturingforked

Appreciate, you're welcome to keep it up as your own. Powder Manufacturing was my first mod, and if I fix it, it'll be completely different and significantly better built. If it's just some simple recipe tweaks absolutely feel free to keep it up as your own!

RosstheGreat , Oct 19th 2025 at 7:21 PM

Finnicus Huge, thank you man! They're in their beta so I hadn't planned on fixing anything in particular but it Should all hopefully work without issue. Let me know if there is any, it's all JSON stuff so fixes are quick and easy relative to something like IOG. 😄

Finnicus, Oct 19th 2025 at 12:37 PM

I ended up having to update to 1.21.4 to accomadate a large modlist but it seems to be working peachy. I will be using this mod for my new survival save so you may rely on me to inform you if there is any issue.

Finnicus, Oct 19th 2025 at 7:05 AM

Now that A Culinary Artillery and Expanded Foods have been updated I will test it for 1.21.1. I will keep you posted hb.

RosstheGreat , Sep 14th 2025 at 4:48 PM

ScorpioShard EF/ACA is currently not up to date for 1.21 so I don't think this will work. It'll work fine on 1.20 I believe, but it's been a good while since I've tested it.

ScorpioShard, Sep 14th 2025 at 2:23 PM

Has anyone tested if this still works, or needs an update?

RosstheGreat , Feb 8th 2025 at 7:34 PM

New update:
Fixed powder names for creating greenmix
Updated to current game version. Should be fully functional.

RosstheGreat , Feb 8th 2025 at 7:11 PM

Icpmcp
Appreciate it, I did install it on my server but don't actually posess the resources to make it at the moment, I should have a fix up shortly.

Icpmcp, Feb 8th 2025 at 3:21 PM

RosstheGreat the internal item names for powdered sulfur and charcoal are different from the ones in the green mix recipe, making the recipe uncraftable.
Changing the item names to game:powder-sulfur and game:powder-charcoal fixes this.
Everything after that recipe step seems to work.

RosstheGreat , Feb 5th 2025 at 7:02 AM

Microminty I've yet to test it but it should work in 1.20. I'll be readding it to my server since ACA/EF got updated, I kind of forgot about it. Worst case I'll have it updated in the next week or two!

Microminty, Feb 3rd 2025 at 2:00 AM

 Will this ever be getting an update to 1.20? Or is it dead in the water? RosstheGreat

RosstheGreat , Aug 10th 2024 at 7:32 AM

Oh shoot! You're totally right. I must have misclicked which folder I was packaging. Will be fixed shortly.

Jomeaga, Aug 5th 2024 at 2:29 PM

FYI your zip file is packaged wrong. You need to zip your assets/modinfo.json, not the folder containing them.

RosstheGreat , Aug 3rd 2024 at 6:01 PM

Poompers I've not figured out how to do configs for that stuff yet, and it'll probably be a while until I do. 😅

I'm happy to hear feedback on the recipe input/outputs though! This was my first mod so I went pretty simple with just some recipe and item additions. Originally it was supposed to use the fruitpress to make the pucks, but unfortunately there's some sort of issue with the fruitpress not accepting non-fruit items and it caused some crashes so sadly I had to drop that.

Poompers, Aug 2nd 2024 at 5:29 PM

Love the concept of trading time for a more worthwhile recipe, are there config files to change the ammount you end up getting from the pucks in case we'd like to tweak it?

RosstheGreat , Aug 2nd 2024 at 4:44 PM

No it does not disable the other recipe. I can look into doing a config for that, It'll probably be a little while before I get to it though.
I had decided against overwriting the old recipe just because some people on the server I play with said it might be a good idea to keep it. My recipe tree really just makes the gunpowder crafting long and arduous and gives a pretty significant boost over the vanilla one. I think it's 1 Saltpeter to 10 blasting powder as opposed to 5 to 8 from vanilla.

It's kind of intended to make the one or two saltpeter drops from the Eldritch Creatures mod (the flying bombs) to make them usable in a shorter period of time for our firearms in the server, honestly. But! Again, I'm happy to change some stuff around and modify the mod to make it more usable by everyone :)

CtrlAltSilent, Aug 2nd 2024 at 2:06 PM

I have just downloaded the mod. I haven't tested it yet but, does it disable the other crafting recipes for black powder? If not I would love a config option to do that. I'll keep you posted on the mod once I've had a chance to test it.