Mods / Posts and Beams

Tags: #Crafting #Furniture #Utility
Authors: Zach2039, ShaeTsu
Side: Both
Created: Jan 14th 2023 at 10:24 AM
Last modified: Dec 16th 2025 at 3:44 AM
Downloads: 26822
Follow Unfollow 550

Recommended download (for Vintage Story 1.21.0, 1.21.1, 1.21.2 - 1.21.5 and 1.21.6):
postsandbeams_1.5.0.zip  1-click install


Posts and Beams

Overview

Adds large wooden beams and posts of varying log types, which can help prevent cave-ins similar to support beams.

  • Posts have a support factor of 6, while beams have a support factor of 8. For reference, vanilla beams have a support factor of 3.

  • Place with shift to put down a single post or beam section; place without sneaking to auto-place posts and beams.

  • Posts that have no connections can have a torch holder attached; posts with torch holders cannot connect to beams nor have more than 1 torch holder at a time.

 

Config Settings (VintageStoryData/ModConfig/PostsAndBeams.json)

  • MaxDistanceBeamFromPostBlocks: How far away a beam can be from a post when connected; defaults to 3.

 

Known issues

  • None, at the moment. Please use the issue tracker to report bugs.

 

Future Plans

  • Snow pile-up models
  • Allow lanterns to be attached similar to torch holders

 

Compatibility

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.5.0 postsandbeams
1.21.2 - 1.21.5
5362 Dec 16th 2025 at 3:44 AM postsandbeams_1.5.0.zip 1-click install
  • Update to VS-v1.26.6
  • Integrate ShaeTsu's MoreTorchholders support
1.4.0 postsandbeams
1.20.0 - 1.20.3
12444 Mar 8th 2025 at 6:28 AM postsandbeams_1.4.0.zip 1-click install
  • Fix recipe issue which prevented crafting debarked beams back into debarked posts (thanks, wwwDayDream!)
  • Fix compat with wildcrafttree_1.2.0
  • Fix en lang; add lang gen scripts from WoodStain
  • Add ability to place torch holders on wooden posts with no connections
  • Rotate horizontal debarked texture on beams and posts by 90 degrees
1.3.2 postsandbeams
1.19.0 - 1.19.3 1.19.5 - 1.19.7
4652 May 17th 2024 at 12:08 AM postsandbeams_1.3.2.zip 1-click install
  • Change plank textures for wildcraft tree beams to debarked textures
  • Added a decor beam, which does not support blocks but can be placed anywhere
  • Fix lightAbsorption not being 0 on beams and decor beams
1.3.1 postsandbeams
1.19.0 - 1.19.3 1.19.5 - 1.19.7
413 May 12th 2024 at 11:06 PM postsandbeams_1.3.1.zip 1-click install
  • Fix incorrect logic with shift placement
1.3.0 postsandbeams
1.19.0 - 1.19.3 1.19.5 - 1.19.7
241 May 12th 2024 at 10:13 PM postsandbeams_1.3.0.zip 1-click install
  • Merge posts and beams placing into single block
  • Add auto-place feature to posts and beams; shift disables
  • Add interaction help with place
  • Fix WildcraftTree compat
1.2.0 postsandbeams
1.18.15 - 1.19.0-pre.0
1960 Nov 13th 2023 at 6:22 AM postsandbeams_1.2.0.zip 1-click install
  • Migrate to net7
  • Update to 1.18.15
  • Add mod config and sync packets
  • Add attributes to blocks to allow use as supports for unstable stone in 1.19 pre versions
  • Rework of post/beam connections; must be connected to post in-line with beam direction with no non-beam or air blocks
1.1.0 postsandbeams
1.17.0 - 1.17.10
1230 Jan 20th 2023 at 6:19 PM postsandbeams_v1.1.0.zip 1-click install

Changelog:

  • Add debarked versions. Craft barked versions with an axe to debark them.
  • Fixed version issue in modinfo.json to allow all 1.17.x versions.
1.0.0 postsandbeams
1.17.0 - 1.17.10
520 Jan 14th 2023 at 10:30 AM postsandbeams_v1.0.0.zip 1-click install

Changelog:

  • Initial release

41 Comments (oldest first | newest first)

FNXR, 1 day ago

Debarked wood doesn't have a recipe even though it exists..

Borger_, Jan 2nd at 5:22 AM

There seems to be no crafting recipe for me? 

DeeTales, Jan 1st at 11:54 PM

This is generating a lot of warnings on server initialization, not sure if they're known and safe to ignore....

FNXR, Dec 31st 2025 at 3:18 PM

Can you make it work for gravity dirt?

RosstheGreat, Dec 16th 2025 at 3:50 AM

Posts and Beam update?! Woo! 

Zach2039 , Dec 16th 2025 at 3:48 AM

Roushk

I've incorperated ShaeTsu's More Torch Holders compat into the latest release via conditional patch if that mod is present.

ShaeTsu, Oct 30th 2025 at 6:45 AM

Zach2039 I've been working on adding Floral Zones and More Torch holders compatibility to this mod, on top up updating it to net8/v1.21. Would you be okay with me releasing it as a fork here on the mod DB, or would you rather I make a PR to your repo when I'm done?

MegaBroBuster, Oct 23rd 2025 at 1:20 AM

Juppi Bless you, i was about to hesitate downloading this mod

Juppi, Oct 22nd 2025 at 5:49 AM

Posts and Beams v1.4.0 is working fine in single player game v1.21.1 (stable).

Roushk, Sep 24th 2025 at 3:55 AM

Currently this crashes (as I would expect) when placing any torch from Torch Holder Smithing Plus (https://mods.vintagestory.at/show/mod/21921) 

Any chance we can get a compat patch for this mod or an option to disable torch holders on posts?

Loving the posts and beams!

kaon10, Sep 23rd 2025 at 10:07 PM

What does the support factor in the description even mean? I'm literally looking at VS's code on Github and I can't even find a mention of it. Where did you find it?

LastHazzerd, Sep 6th 2025 at 6:41 PM

Rikaiu

Tested in 1.21 Stable (not release candidates)
Seems like it works, i can place the posts, put torch holders on them, and they work to prevent cave ins

didn't test it too deeply so use at your own risk of course.

Rikaiu, Sep 5th 2025 at 8:03 AM

does this work with 1.21?

MrTi, Jun 16th 2025 at 3:36 PM

Hi there!
Brilliant mod and I love it.

However I am wondering... what are beams for? (The horizontal ones)

I am on 1.20.12 and I can make the exact full structures like on the GIFs with just posts. If I try to place beams, they are just separate blocks and do not connect to vertical ones.

1noden, May 18th 2025 at 11:35 PM

Finnicus I also came from TFC, and I wanted these kinds of supports too.
very swag :3 

Finnicus, May 4th 2025 at 5:50 AM

Tysm OP, I missed the tfc supports system so much. 

ZBlank, Apr 9th 2025 at 7:56 PM

I probably don't quite understand how it works, but when I fixed the ceiling with thick, even sticks and dug blocks of chalk between the beams, after which 1 pack of chalk fell on me and almost nailed me. :L

Zach2039 , Mar 10th 2025 at 4:17 AM

CtrlAltSilent 

It is a matter complicated by how the game handles cave-ins and how instability is calculated.

Support factor is defined as "unstableRockStabilization" in the block json for the post and beam, and is used in BlockBehaviorUnstableRock during the scan for nearest support distance. The value of "unstableRockStabilization" is subtracted from the horizontal square distance to a collapable block, which makes a stronger support factor beam placed further away count for the same min distance as a weaker beam that is closer; it is important to note that the min distance to a beam cannot be less than 0 (e.g. support factor of 8 beam, 2 blocks away, does not equal -6 distance).

There is a "maxSupportDistance" in BlockBehaviorUnstableRock, which is different depending on the rock type:

  • claystone|sandstone|shale|conglomerate|limestone|chert|chalk
    • maxSupportDistance: 2
  • bauxite|slate|phyllite
    • maxSupportDistance: 4
  • (everything else)
    • maxSupportDistance: 6

Because the distance calculation cannot be less than 0, strong beams do not support past the above max supported distances listed above. You will see the most benefit of stronger beams with stone types that allow larger support distances.

CtrlAltSilent, Mar 10th 2025 at 1:18 AM

So, what does it mean by support factor of 8. The posts and beams don't seem to support any better than vanilla. Am I missing something or doing something wrong?

For reference, If I place a beam then it supports about 2 blocks away before stablity drops off rapidly. Is it supposed to "just be stronger" or is it supposed to support up to 8 blocks away from itself?

DUCATISLO, Mar 9th 2025 at 3:21 PM

need in vanila tbh

Gsprfdude, Mar 8th 2025 at 8:34 PM

ty very much for posting this mod, like others said it makes preventing cave-ins looks quite good compared to the regular beams.

Zach2039 , Mar 8th 2025 at 6:52 PM

BlitzBat313

I missed TFC support beams once I started VS, even before cave-ins were implemented. I had to have them 😁.

BlitzBat313, Mar 8th 2025 at 4:34 PM

Very TFC of you, I love it!

Brick, Mar 8th 2025 at 9:45 AM

Perfect! I hate vanilla beams to prevent cave-ins. Very tedious to place them to look good. Most convenient is to spam singular beam "dots" on the ceiling. Which looks ugly af. But it is the fastest and most convenient in vanilla unfortunately. Thank you for this mod! Definitely gonna use it when I get back to VS.

Ragolution, Mar 8th 2025 at 9:11 AM

Very cool. Now I wish I could take out supports and use these.

wwwDayDream, Mar 8th 2025 at 7:31 AM

<3 Zach2039

Zach2039 , Mar 8th 2025 at 6:36 AM

wwwDayDream

This should now be fixed in the mod with recent release v1.4.0. Thank you for providing a workaround patch.

LordWungus, Feb 6th 2025 at 11:16 AM

This mod continues to be insanely goated and one of the core mods I refuse to play without

wwwDayDream, Jan 25th 2025 at 9:04 AM

Resolved the errors with a simple content mod. The error was preventing debarked beams from being crafted back into posts.

https://mods.vintagestory.at/show/mod/18216 Developer updated to incorporate fix and this fix has been deprecated

MrFastZombie, Jan 23rd 2025 at 5:38 AM

No issues on 1.20.1 for me, haven't confirmed that the crafting recipes all work still though.

Trundle, Jun 17th 2024 at 8:02 AM

Getting this error on server boot with 1.3.2
17.6.2024 03:00:06 [Warning] Failed resolving crafting recipe ingredient with code postsandbeams:decorbeam-{wood}-debarked-we in Grid recipe
17.6.2024 03:00:06 [Error] Grid Recipe with output Block code postsandbeams:woodenpost-{wood}-debarked-ew contains an ingredient that cannot be resolved: Block code postsandbeams:decorbeam-{wood}-debarked-we

Zach2039 , May 17th 2024 at 12:08 AM

Cpt_C0nfus3d

Should be fixed now, with v1.3.2.

Cpt_C0nfus3d, Jan 22nd 2024 at 12:02 PM

22.1.2024 12:55:31 [Error] Grid Recipe 'postsandbeams:recipes/grid/woodenpost.json': Output Block code postsandbeams:woodenpost-veryaged-debarked-ew cannot be resolved
22.1.2024 12:55:31 [Error] Grid Recipe 'postsandbeams:recipes/grid/woodenpost.json': Output Block code postsandbeams:woodenpost-veryagedrotten-debarked-ew cannot be resolved

Zach2039 , Nov 13th 2023 at 6:34 AM

Maxilos33

Late reply, but should be fixed with recent versions. We run this mod on our small pop private server, and the beam connects look okay so far.

Maxilos33, Feb 12th 2023 at 10:38 PM

Zach203

Hi, currently using your mod and its lovely, however in multiplayer the posts always are t-shaped and never correctly connect to the beams. in SP the issue does not exist.

PeterSanderson, Feb 7th 2023 at 4:43 PM

Zach2039 One other suggestion. The posts and beams are currently set to occupy the center of each block. How difficult would it be to have the ability to shift from the center to the corners or sides? Perhaps by using a tool in hand with a right click like the wrench? That way you could have post and beam blocks along the inside or outside of walls, tight to the wall, as well as the usual positioning. Failing that, recipe variations for the corner posts similar to the way shingled roof blocks are currently done

macoto_hino, Jan 20th 2023 at 10:22 PM

Zach2039

Thanks for fulfilling my request!
It would be more flexible if the posts and beams with bark installed could also be right clicked with the axe and the bark could be peeled off, if you could craft with the peeled wood, or if you could do something with the peeled bark.
But then it would have to be compatible with Ancient Tools.

PeterSanderson, Jan 20th 2023 at 9:34 PM

🥂 Cheers, Zach2039 - thank you :)

 

Zach2039 , Jan 20th 2023 at 6:23 PM

PeterSanderson, macoto_hino

Done. Both posts and beams can now be converted with an axe to their debarked versions.

PeterSanderson, Jan 19th 2023 at 4:29 PM

Seconded request for debarked versions. Will follow with interest as this was one of the features I really liked from TFC.

macoto_hino, Jan 15th 2023 at 7:28 PM

Barked posts and beams would be a good choice for indoor use.
I'd like to see it ultimately aim for the Mini-chiri in the Minecraft mod.😀
https://miniaturia.club/en/