
Mods / Posts and Beams
Tags:
#Crafting
#Furniture
#Utility
Author: Zach2039
Side: Both
Created: Jan 14th 2023 at 10:24 AM
Last modified: Mar 8th at 6:28 AM
Downloads: 10064
Follow Unfollow 230
Author: Zach2039
Side: Both
Created: Jan 14th 2023 at 10:24 AM
Last modified: Mar 8th at 6:28 AM
Downloads: 10064
Follow Unfollow 230
Latest file for
Various v1.20.x:
postsandbeams_1.4.0.zip
1-click install
Posts and Beams
Overview
Adds large wooden beams and posts of varying log types, which can help prevent cave-ins similar to support beams.
-
Posts have a support factor of 8, while beams have a support factor of 6. For reference, vanilla beams have a support factor of 3.
-
Place with shift to put down a single post or beam section; place without sneaking to auto-place posts and beams.
- Posts that have no connections can have a torch holder attached; posts with torch holders cannot connect to beams nor have more than 1 torch holder at a time.
Config Settings (VintageStoryData/ModConfig/PostsAndBeams.json
)
MaxDistanceBeamFromPostBlocks
: How far away a beam can be from a post when connected; defaults to3
.
Known issues
- None, at the moment. Please use the issue tracker to report bugs.
Future Plans
- Snow pile-up models.
- Attachable lanterns.
Compatibility
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.4.0 | 2022 | Mar 8th at 6:28 AM | Show | postsandbeams_1.4.0.zip | Install now | |
v1.3.2 | 4414 | May 17th 2024 at 12:08 AM | Show | postsandbeams_1.3.2.zip | Install now | |
v1.3.1 | 271 | May 12th 2024 at 11:06 PM | Show | postsandbeams_1.3.1.zip | Install now | |
v1.3.0 | 98 | May 12th 2024 at 10:13 PM | Show | postsandbeams_1.3.0.zip | Install now | |
v1.2.0 | 1793 | Nov 13th 2023 at 6:22 AM | Show | postsandbeams_1.2.0.zip | Install now | |
v1.1.0 | 1075 | Jan 20th 2023 at 6:19 PM | Show | postsandbeams_v1.1.0.zip | Install now | |
v1.0.0 | 391 | Jan 14th 2023 at 10:30 AM | Show | postsandbeams_v1.0.0.zip | Install now |
CtrlAltSilent
It is a matter complicated by how the game handles cave-ins and how instability is calculated.
Support factor is defined as "unstableRockStabilization" in the block json for the post and beam, and is used in BlockBehaviorUnstableRock during the scan for nearest support distance. The value of "unstableRockStabilization" is subtracted from the horizontal square distance to a collapable block, which makes a stronger support factor beam placed further away count for the same min distance as a weaker beam that is closer; it is important to note that the min distance to a beam cannot be less than 0 (e.g. support factor of 8 beam, 2 blocks away, does not equal -6 distance).
There is a "maxSupportDistance" in BlockBehaviorUnstableRock, which is different depending on the rock type:
Because the distance calculation cannot be less than 0, strong beams do not support past the above max supported distances listed above. You will see the most benefit of stronger beams with stone types that allow larger support distances.
So, what does it mean by support factor of 8. The posts and beams don't seem to support any better than vanilla. Am I missing something or doing something wrong?
For reference, If I place a beam then it supports about 2 blocks away before stablity drops off rapidly. Is it supposed to "just be stronger" or is it supposed to support up to 8 blocks away from itself?
need in vanila tbh
ty very much for posting this mod, like others said it makes preventing cave-ins looks quite good compared to the regular beams.
BlitzBat313
I missed TFC support beams once I started VS, even before cave-ins were implemented. I had to have them 😁.
Very TFC of you, I love it!
Perfect! I hate vanilla beams to prevent cave-ins. Very tedious to place them to look good. Most convenient is to spam singular beam "dots" on the ceiling. Which looks ugly af. But it is the fastest and most convenient in vanilla unfortunately. Thank you for this mod! Definitely gonna use it when I get back to VS.
Very cool. Now I wish I could take out supports and use these.
<3 Zach2039
wwwDayDream
This should now be fixed in the mod with recent release v1.4.0. Thank you for providing a workaround patch.
This mod continues to be insanely goated and one of the core mods I refuse to play without
Resolved the errors with a simple content mod. The error was preventing debarked beams from being crafted back into posts.
https://mods.vintagestory.at/show/mod/18216 Developer updated to incorporate fix and this fix has been deprecated
No issues on 1.20.1 for me, haven't confirmed that the crafting recipes all work still though.
Getting this error on server boot with 1.3.2
17.6.2024 03:00:06 [Warning] Failed resolving crafting recipe ingredient with code postsandbeams:decorbeam-{wood}-debarked-we in Grid recipe
17.6.2024 03:00:06 [Error] Grid Recipe with output Block code postsandbeams:woodenpost-{wood}-debarked-ew contains an ingredient that cannot be resolved: Block code postsandbeams:decorbeam-{wood}-debarked-we
Cpt_C0nfus3d
Should be fixed now, with v1.3.2.
22.1.2024 12:55:31 [Error] Grid Recipe 'postsandbeams:recipes/grid/woodenpost.json': Output Block code postsandbeams:woodenpost-veryaged-debarked-ew cannot be resolved
22.1.2024 12:55:31 [Error] Grid Recipe 'postsandbeams:recipes/grid/woodenpost.json': Output Block code postsandbeams:woodenpost-veryagedrotten-debarked-ew cannot be resolved
Maxilos33
Late reply, but should be fixed with recent versions. We run this mod on our small pop private server, and the beam connects look okay so far.
Zach203
Hi, currently using your mod and its lovely, however in multiplayer the posts always are t-shaped and never correctly connect to the beams. in SP the issue does not exist.
Zach2039 One other suggestion. The posts and beams are currently set to occupy the center of each block. How difficult would it be to have the ability to shift from the center to the corners or sides? Perhaps by using a tool in hand with a right click like the wrench? That way you could have post and beam blocks along the inside or outside of walls, tight to the wall, as well as the usual positioning. Failing that, recipe variations for the corner posts similar to the way shingled roof blocks are currently done
Zach2039
Thanks for fulfilling my request!
It would be more flexible if the posts and beams with bark installed could also be right clicked with the axe and the bark could be peeled off, if you could craft with the peeled wood, or if you could do something with the peeled bark.
But then it would have to be compatible with Ancient Tools.
🥂 Cheers, Zach2039 - thank you :)
PeterSanderson, macoto_hino
Done. Both posts and beams can now be converted with an axe to their debarked versions.
Seconded request for debarked versions. Will follow with interest as this was one of the features I really liked from TFC.
Barked posts and beams would be a good choice for indoor use.
I'd like to see it ultimately aim for the Mini-chiri in the Minecraft mod.😀
miniaturia.club/en/