Mods / pony races

Tags:
Mounts Horses Mares Magic Creatures
Author:
xeth
Side:
Both
Created:
Oct 15th 2023 at 7:06 PM
Last modified:
Jul 8th at 6:31 AM
Downloads:
8604
Latest release (for Vintage Story 1.22.0 - 1.22.3, potentially outdated):
ponyraces_0.0.23.zip  1-click install

the ride never ends

horse races for horse mod

beta, expect breaking changes

also a test mod for kemono race system


Races Overview

| Name | Req | Traits |
|-------------|-------------------|---------------------------------------|
| Earth Pony | - No wings | +10% mining speed |
| | - No horn | +20% crop drop |
| | | +Buck trees |
| | | |
| Pegasus | - Pegasus wings | +20s fly time (~60s recovery) |
| | - No horn | +30% fall damage resistance |
| | | +10% melee damage |
| | | -60% crop drop |
| | | |
| Unicorn | - Unicorn horn | +4.5 block range |
| | - No wings | +Horn light |
| | | +Levitate entities |
| | | -40% crop drop |
| | | |
| Kirin | - Kirin pattern | +10% melee damage |
| | - Kirin horn | +1.5 block range |
| | | +Horn light |
| | | +Fire damage resistance |
| | | +Instant light kiln, firepit, etc. |
| | | -Stability loss when <50% HP |
| | | -Nirik when stability <50% |
| | | |
| Bat | - Bat wings | +10% mining speed |
| | | +20s fly time (~75s recovery) in dark |
| | | +30% fall damage resistance |
| | | +Night vision |
| | | -40% crop drop |
| | | |
| Zebra | - Zebra stripes | +5% walk speed |
| | - No wings | +Buck trees |
| | | +Alchemy mod integration |
| | | |
| Alicorn | - Unicorn horn | +4.5 block range |
| | - Pegasus wings | +20s fly time (~60s recovery) |
| | - Jannie only | +Horn light |
| | | +10% mining speed |
| | | +20% crop drop |
| | | +Levitate entities |
| | | +Buck trees |


Race Mechanics Detailed

Earth Pony
- Can buck trees (default hotkey K)
- Fruit trees will drop all their fruit
- Regular trees leaves will drop sticks and seeds
- Berry bushes will drop their fruit

Pegasus
- Can fly (default controls are space + space)
- Reduced fall damage
- Carry other horses

Unicorn
- Horn light: bright light from horn (default hotkey L)
- Telekinesis: longer block range
- Levitate other entities (default hotkey V)

Kirin
- Horn light: bright light from horn (default hotkey L)
- Telekinesis: longer block range
- Lose stability when HP <50%
- Become Nirik mode when stability <50%, lights entities on fire
- Summon fire to act like a torch, at cost of stability (default hotkey M)

Bat
- Can fly (default controls are space + space), but...
- Increased fly stamina loss when in bright light
- Reduced fall damage
- Night vision (default hotkey N)

Zebra
- Alchemy mod integration

Alicorn
- nobility

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.23 ponyraces
1.22.0 - 1.22.3
363 Jul 8th at 6:31 AM ponyraces_0.0.23.zip 1-click install
  • fix kirin forge ignite
  • try fix mount crash when out of or nearly out of player (or mount entity?) render range
0.0.22 ponyraces
1.22.0 - 1.22.2
598 May 11th at 12:16 AM ponyraces_v0.0.22.zip 1-click install

- update to 1.22

0.0.21 ponyraces
1.21.0 - 1.21.6
263 Apr 2nd at 2:40 AM ponyraces_0.0.21.zip 1-click install

- claude fixed to stop being able to fly when mounted on entity 

0.0.20 ponyraces
1.21.0 - 1.21.6
271 Mar 7th at 9:07 AM ponyraces_0.0.20.zip 1-click install
  • restore temporal stability on death to prevent nirik death loop
  • add client command to change flight stamina bar location: .flightbar [left|right] [offset]
  • try fixing mount rotation by removing host pitch
0.0.19 ponyraces 1348 Aug 28th 2025 at 5:52 AM ponyraces_0.0.19.zip 1-click install
  • update to 1.21, update dependency requirements to kemono 0.1.6
0.0.18 ponyraces 135 Aug 24th 2025 at 10:41 PM ponyraces_0.0.18.zip 1-click install
  • kirin can light torch with fire
0.0.17 ponyraces
1.20.11 - 1.20.12
363 Aug 10th 2025 at 8:50 PM ponyraces_0.0.17.zip 1-click install
  • synchronization fixes
0.0.16 ponyraces
1.20.11 - 1.20.12
360 Jul 1st 2025 at 12:59 AM ponyraces_0.0.16.zip 1-click install
  • make zebra only alchemy by recipe output only
0.0.15 ponyraces
1.20.11 - 1.20.12
78 Jun 30th 2025 at 2:32 AM ponyraces_0.0.15.zip 1-click install
  • mud pony double jump
  • fix client animations
  • hormones item to change race+class (from creative menu)
0.0.14 ponyraces
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
98 Jun 28th 2025 at 8:06 PM ponyraces_0.0.14.zip 1-click install
  • cleanup fly behavior attribute sync issue
  • fix mount animation hotkey toggling issue
0.0.13 ponyraces
1.20.5 - 1.20.6
857 Mar 21st 2025 at 11:04 PM ponyraces_0.0.13.zip 1-click install
  • fix mounting require mounting hotkey
0.0.12 ponyraces 154 Mar 20th 2025 at 1:59 AM ponyraces_0.0.12.zip 1-click install
  • add anonfilly hair
  • make anonfilly default model on new player join
0.0.11 ponyraces 201 Mar 17th 2025 at 1:49 AM ponyraces_0.0.11.zip 1-click install
  • update to 1.20
  • fix rotation issues with buck and kirin fire ability for 1.20
  • add changeling base, abilities unfinished
0.0.10 ponyraces 728 Nov 25th 2024 at 3:31 AM ponyraces_0.0.10.zip 1-click install

- fix glider retarded

0.0.9 ponyraces 1246 Feb 17th 2024 at 6:12 PM ponyraces_0.0.9.zip 1-click install

- zebra alchemy mod integration

0.0.8 ponyraces 249 Feb 17th 2024 at 5:00 AM ponyraces_0.0.8.zip 1-click install

- adjust fall damage calculation with fall resistance to be more robust
- make armor slow down flying

0.0.7 ponyraces 428 Jan 29th 2024 at 1:40 AM ponyraces_0.0.7.zip 1-click install
  • fix 1.19 crashes
  • add pegasus player riding
0.0.5 ponyraces 483 Nov 19th 2023 at 8:15 PM ponyraces_0.0.5.zip 1-click install
- add earth pony bucking berry bushes and regular trees (for sticks)
- add kirin fire ability
- add unicorn levitate ability
- fix flight behavior missing player data crash on 1.19.0-pre.7
- fix night vision client check triggering for non player entities
0.0.1 ponyraces 381 Nov 5th 2023 at 5:33 PM Empty ponyraces_0.0.1.zip 1-click install

85 Comments (oldest first | newest first) (threaded | flat)

gougepaintz, Aug 6th at 12:36 AM (modified Aug 7th at 4:45 PM)

Question for the developer of this mod:

what do you mean by that ? ๐Ÿคจ

younglyons, Aug 5th at 10:10 PM

 is there a way to stop the pony heads/ chest clipping through some armours? its not all helmets either but stuff like the forlorn hope clips through the head

kitrana, Aug 3rd at 6:34 PM

glad to see this mod is still updating. thank you!

Idle_Mind, Jul 7th at 10:10 PM

Kirin blasting the new forge makes server crash/throttle real bad (not ram or cpu)

Perito_V, Jun 2nd at 4:46 AM

Love it! Fun and high quality mod, keep up the good work! ๐Ÿ–ค

MayaPapaya, Apr 26th at 8:38 PM

My cutie mark doesn't show up in-game, is there something I need to do to be able to see it? I have the Vanity mod on so that I can toggle clothing parts off, and I have also tried simply removing the clothing items that would obstruct it. But I don't see it. I am playing as an Alicorn.

 

MayaPapaya, Jun 15th at 2:47 PM
@kingminceraft: same here with vanity, not sure about the other clothing items, I've had to remove far more than what seems necessary to get it visible again

I removed everything at one point and it still wasn't visible. I have moved on to 1.22.2 though with a new playthrough intended for more long-term play. So no flying classes for us. We do have dragons though.

JamiePRose, Apr 17th at 5:09 AM

All other races besides Earth are listed as Invalid Race and cannot be chosen when I try to use the mod

JamiePRose, Apr 17th at 5:14 AM
@JamiePRose: All other races besides Earth are listed as Invalid Race and cannot be chosen when I try to use the mod

Never mind, instructions unclear did not see that you needed to edit character to change race.

Vivi001, Apr 3rd at 4:25 PM

Man, I really want pony ascension now come on XD

TerribleSpeller, Mar 9th at 10:04 AM

Great Mod. ๐Ÿ‘

Maoman, Mar 9th at 5:41 AM

Glad to see this updated again.

Maoman, Feb 6th at 1:47 AM

Altarya ideally, yes. But this was quick and easy lol. And I'm nowhere near electric tech in my world yet, so I didn't care about disabling the armor's flight.

Altarya, Feb 6th at 12:37 AM

Ideally, this mod would have its own flight behaviour, so that it can have proper pegasus/bat/bug physics. See Minecraft's Unicopia mod for an example.

Altarya, Feb 6th at 12:36 AM

Maoman that confirms my theory then. I will look into EP's and this mod's code at some point and see if I can come up with an actual patch. It really is because both mods touch the same class. All your fix does is delete the checks that EP puts in place to enable creative flying whilst you're wearing the armour. It should be possible to create a patch that incorporates both the check to see if you have EP's armour(and its charged) OR that you're a pegasus/bat and thus use the stamina mechanic. Also to check that if you are the latter, and you put on the armour, then the stamina mechanics are disabled, and you use the armour's battery until it's dead.

Maoman, Feb 5th at 9:59 AM (modified Feb 5th at 10:21 AM)

Altarya Grounders10 MedicOlkie I have fixed the flight ability + Electrically Progressive: Equipment issue. It is a fairly involved process, but it works: I have both mods installed and am flying around as pegasus--however, flying with the armor itself is almost certainly broken now. So if that's an acceptable trade for you, read on:

1: Download dnSpy https://github.com/dnSpy/dnSpy/releases and install somewhere
2: Open VintagestoryData/Mods/electricalprogressiveequipment_2.5.1.zip (not with dnSpy, preferably with 7zip)
3: Drag ElectricalProgressive-Equipment.dll out of the zip (anywhere is fine, you'll delete it when you're done, just remember the file location) (don't close the zip, you'll need it again)
4: Open dnSpy, file -> open -> navigate to the .dll you just saved and open it
5: In the column on the left, expand the dll until you see yellow text (should be the third layer in) and then expand "ElectricalProgressive.Utils", then finally expand the light blue "FlyToggleEvent"
You should now see this on the left:


Now begins the tricky bit: actually altering the code. Read carefully.

6: left click orange "onTickCheckFly" (highlighted in image). You will see the larger window on the right fill with code.
7: Near the top of all the code, look for "private void onTickCheckFly(float dt)" 
8: right click somewhere inside of the code block on the right for "onTickCheckFly" (you can click the word itself if you're uncertain)
9: Select "edit IL instructions". A new window will pop up with a bunch of individual lines of execution instructions.
10: right click anywhere inside that list of instructions and select "remove all instructions"
11: right click again and click the only available option: "append new instruction"
12: this will make one line appear. Left-click on that line where it says "nop" and a dropdown menu will open
13: Select "ret" instead of "nop" (they are in alphabetical order)
14: press "OK" and all that code should have disappeared, replaced by just a handful of lines that do nothing.
15: File -> save module -> OK
16: Navigate to the .dll again in file explorer, then drag it back into the mod's .zip file. You can now delete the lone .dll file (and should, if you placed it in the mods folder or something)
17: Start the game. 

TEST IT. It should work now, but if not, there's another step you have to perform:

Repeat the entire process exactly as before, except this time, go to the orange text "OnFlyKeyPressed" instead (it'll be right above "onTickCheckFly"), and then instead of changing the instruction to "ret" you need to change the instruction to "idc.i4.0" (make sure it's exactly the same!) then append another instruction the same way and change that one to "ret", so you should now have TWO lines: 0000 | idc.i4.0 and 0001 | ret. Then save and re-zip as before. I'm pretty sure this step won't be necessary though.

Maoman, Feb 5th at 7:15 AM (modified Feb 5th at 7:23 AM)

VoidMother64 Still working on 1.21.6.
Altarya thanks for this, was wondering why my flight was so buggy.

VoidMother64, Feb 2nd at 5:38 AM

Hello! is this mod going to be updated to 1.21.6 and higher? cause i absolutely love it

 

Altarya, Jan 13th at 1:10 AM

The thing that seems to break the flight as other commenters are reporting is Electrically Progressive: Equipment. Probably because it adds an armour set that has flight abilities. Whenever it's installed, flight will always behave as if the bar is empty, and if you fly using the armour it will drain the stamina bar(despite that not being a mechanic in the Electricity mod). So it seems like the mechanics are somehow overlapping.

Altarya, Jan 10th at 5:25 PM (modified Jan 10th at 5:30 PM)

Is it possible to move the flight stamina bar? It conflicts with the placement of the Hydrate or Diedrate thirst bar. Also integration with the Vigor mod would be neat

ActivityTime, Jan 2nd at 3:15 AM

1.21.1 has a wierd bug with flight. If you change the keybind from space+space, it no longer works.

Valde03, Dec 25th 2025 at 2:04 PM

cute

 

Grounders10, Dec 14th 2025 at 6:56 PM

Is this mod still alive? Is anyone even developing it anymore?

 

Also racal abilities are indeed broken. Flying keeps turning off long before the stamina bar is empty.

MedicOlkie, Dec 6th 2025 at 7:32 PM

can confirm, racial abilities seem to be broken. I picked Pegasus, and I am unable to fly, unless there's something I'm doing wrong.

Greenie, Nov 23rd 2025 at 12:24 AM

Also the unique racial abilities seem to be broken right now, any news on when they'll be fixed?

Greenie, Nov 22nd 2025 at 2:46 AM

It'd be neat if zebras had a sort of improved stealth mechanic or better unarmed damage, to differentiate them from earth ponies a little more

Brittleby, Oct 28th 2025 at 8:59 PM

Heya, I know this is a shot in the dark, but I NEED to ask this. Could you possibly by chance, ever consider making a bonus race pack to this? Like with griffons, dragons and diamond dogs? I would absolutely love to be tunneling as a Diamond dog under mountains xD

Vinyl_Synth, Oct 17th 2025 at 12:50 AM

the flight feels unbalanced at best, i feel like every race has a little give and take but pegasi and bats just. creative mode their ass anywhere

Grimmlinix, Sep 28th 2025 at 6:46 AM (modified Sep 28th 2025 at 6:56 AM)

Is there any way to disable the "alchemy mod integration"? only a couple of people in my server wanted to be ponies, so we dont have any zebras, and thus we can't craft any of the strong potions. I've tried altering the config to remove the exclusive recipes, but it doesn't appear to do anything to make potions craftable. other values can still be edited.

Redpaws, Sep 21st 2025 at 6:02 PM

Anyone know of a way or mod that tweaks the night vision? Seems tied to the regular night vision helmet, but having natural night vision that turns everything bright green looks silly. Would much rather have it be similar to Skyrim's Night Eye, where it is slightly desaturated with a mild blue tint, even if that means changing the night vision helmet too.

Anyone have any suggestions?

Emme_Prophet, Sep 17th 2025 at 8:57 PM

this is such a cool mod !!!! makes me rly wish there was an mlp vintage story server :,3

styovX, Aug 30th 2025 at 12:54 AM

hey so for some reason my kirin is stuck in its nirik form and i'm not sure if that's a bug or a feature

mk_daniel, Jul 24th 2025 at 7:21 PM

You can clip through the roof:

  1. have a pony which can fly
  2. fly below a block as up as you can 
  3. get demaged (tested using starvation)
  4. fly up
  5. you have now flown through the roof
TimeBender25, Jul 1st 2025 at 10:09 AM

Trying to play with this mod but I'm getting a crash related to the flight time GUI upon loading a world, before I get a chance to select a class Pony:

Crash Report
Running on 64 bit Linux (Linux Mint 21) [Kernel 6.5.0.15] with 32013 MB RAM
Game Version: v1.20.12 (Stable)
7/1/2025 5:58:35 AM: Critical error occurred in the following mod: ponyraces@0.0.16
Loaded Mods: bettersticks@1.2.0, bettertraders@0.0.10, hangingoillamps@1.0.3, MoreTorchHolders@1.0.0, particlesplus@1.2.1, prospecttogether@2.0.7, RelightTorches@1.0.0, restoredhaircolors@1.0.1, vintageengineering@0.3.13, game@1.20.12, betterentityinteraction@1.0.4, carryon@1.8.1, chestorganizer@1.2.3, commonlib@2.6.1, egocaribautomapmarkers@4.0.2, farseer@1.3.1, freedomunits@1.1.4, helblockpick@2.6.0, hudclockpatch@1.0.4, improvedhandbookrecipes@1.1.3, kemono@0.0.30, knapster@2.14.6, krpgenchantment@1.0.1, mobsradar@2.1.7, morepiles@2.1.5, nemi@1.1.0, oneroof@1.10.0, paxel@1.6.1, rustboundmagic@2.5.7, statushudcont@3.2.7, stepupcontinued@0.0.1, toolsmith@1.1.11, vanillamoremolds@1.1.2, vanvar@6.0.12, versionchecker@1.1.0, creative@1.20.12, survival@1.20.12, extraoverlays@1.5.0, playercorpse@1.11.1, ponyraces@0.0.16, xinvtweaks@1.8.0
System.NullReferenceException: Object reference not set to an instance of an object.
at ponyraces.HudElementFlightBar.ComposeGuis() in X:\dev\work\vintagestory\ponyraces\src\Gui\HudElementFlightBar.cs:line 84
at ponyraces.HudElementFlightBar.OnOwnPlayerDataReceived() in X:\dev\work\vintagestory\ponyraces\src\Gui\HudElementFlightBar.cs:line 91
at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 274
at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() in VintagestoryLib\Client\ClientMain.cs:line 712
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 270
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

 

Anyone else have this issue and know what caused it? And if so, how they fixed it? Does the mod just Not Work in singleplayer?

 

EDIT:
Saying "I figured it out" implies too much success. I ended up, after nearly 4 hours of messing with things trying tog et it to work, just reinstalling my client and for reasons beyond my understanding that fixed everything. Even after I put the same mods all back in and reconfigured everything it just works now.

So I guess, if anyone in the future sees an error like this, here's an example that it might jsut be a corrupted install, I suppose. Maybe reinstalling will fix your issue like it did for me.

jamescook, Jun 29th 2025 at 7:48 AM

i i would love that to be a mod for a player skin.

MagentaLizard, Jun 29th 2025 at 12:12 AM

It'd be so cool to see the old MC spider queen mod reimagined for vintage story but i have no idea how that would all work

AnUnusedAccount, Jun 6th 2025 at 5:15 PM

Howdy! My friend Sinnerpen 'n I have been usin this mod 'n the kemono one and we've both been loving it!
I was really curious as to whether you'd add any races for the kemono's! Just out of curiousity. :eyes:

SimonTheSkink, Apr 14th 2025 at 9:26 PM

Running this on my server and it causes a hitch every 2 seconds. This is happening for a friend mine who is playing single player as well. Any idea on how to fix this?

EKB133, Mar 25th 2025 at 8:19 AM

Riding animation for players is either bugged or non-existent

I haven't played this multiplayer in the past but we discovered today that mounting a pony works except there is no proper animation for it, the riders just stand ontop of the pony, it looks silly, but the ability does work as it should, so I am not too concerned about it.

Thought I'd let you know at least

TerraCotia, Mar 21st 2025 at 8:08 PM

This looks like a really good time!

What's the story with the Zebras' "alchemy mod integration" feature? I see that it's crossed out in the screenshot.

PrimeAmbition, Mar 21st 2025 at 10:25 AM

This mod seems so fun; I can't wait to see what the future holds! Thank you for it, and thanks for the extra update! ^^

Yskar, Mar 20th 2025 at 9:22 PM

Zebras need more stuff, but damn, great mod!

GalloViking, Mar 20th 2025 at 7:13 PM

All the crap comments aside, this is a really good mod. I'd like to see the haters coming up with something that good.

5918239172, Mar 18th 2025 at 1:09 PM

get help...

Silks, Mar 17th 2025 at 6:07 PM

the description but unironically

DUCATISLO, Mar 17th 2025 at 3:41 PM
LiothTheBrave, Mar 17th 2025 at 3:06 AM

Oh... model swapping is possible?! Sweet! Now if only I had the patience to learn how to code, then I could make myself into a Transformer... or an anime gal lol.

Furry_Army, Feb 16th 2025 at 2:55 AM

Agreeing with everyone else, the pony mod is great but can't currently fly, can't buck and can't use the unicorn horn.

Mendall, Feb 13th 2025 at 12:15 AM

You are going to feel really funny if xeth takes you up on that offer. And after the mod is completed you are contract bound to be his slave.

PunishedMare, Feb 12th 2025 at 10:30 PM

GRAH! XETH!

UPDATE THE PONY MOD FOR VERSION 1.20 AND MY LIFE IS YOURS!!

Lotan, Feb 11th 2025 at 12:10 AM

cant get any of the abilities to work

Mf_Rin, Feb 10th 2025 at 3:39 AM

is it a bug that I can't see the controls in the settings menu or am I just being dumb?

Monster_Kern, Feb 1st 2025 at 4:48 PM

Wild stuff!!! I wish it was updated

Frothmall, Jan 29th 2025 at 2:22 AM

is this going to be updated? me and some friends have  started using this mod religously and would love for it to be updated to 1.20.3

also one bug- cant smith in single not sure if is also in multi but its in single- -w-

Rock48, Jan 23rd 2025 at 5:23 AM

Heya! Any plans for a 1.20 update? Happy Kemono is updated but would love for this to follow

EKB133, Dec 15th 2024 at 12:29 AM

Shanxin there is a command you can use to allow you to edit your pony race, if you know how to look up commands in-game, try something like .allowracechange or .allowracechangeonce, if you know of the vanilla vintagestory commands, there is a command called ".allowcharselonce" that allows you to use the ".charsel" command which in turn allows you to edit your character again without restriction, there is a similar command for this mod, unfortunately, not much is well documented for this mod so you'll have to either google it or try looking for it in-game

Shanxin, Dec 13th 2024 at 1:45 PM

It does let me change now! But when i try to confirm it does say that i can't change race, it probably is cause this is an already started world that i've played with another of the races, any ideas how to change?

EKB133, Dec 9th 2024 at 3:20 PM

Shanxin

I assumed "Jannie" meant like "Janitor" or "Moderator" so like if you got admin/OP power in the server/world you can play as Alicorn, but, remember that the races are also restricted by skin parts

You need both a unicorn horn and a pegasus wings to be able to pick the Alicorn option. at least from what I understood

Shanxin, Dec 7th 2024 at 7:39 PM

Small question, how does one play as an alicorn? It does say Janine online but i don't know what does that mean

Yellowmellow, Dec 7th 2024 at 7:24 PM

Bucking is simply kicking with your hindlegs, as in behind you.

Vesk, Nov 25th 2024 at 6:26 AM

What exactly does "Buck" do? I get it's supposed to interract with trees, but a description about it would be nice for this page.

DawnBlossom, Jul 6th 2024 at 9:10 PM

The mod causes issues in multiplayer we can't interact with each other, either right click or left click on another pony kicks us out "Player XXX got removed. Reason : Threw an exception at the server". This doesn't happen with just kemono on the server, i can share the exact errors that pop up.

AstralDragon, Jun 2nd 2024 at 9:15 PM

Not that I expect the dev here to fix this. I just want to let other players know of incompatibilities.

Rustbound Magic might work with Kemono alone but I know it doesn't work with Pony Races. Meanwhile Animation Manager doesn't work at all with Kemono in my experience. Hopefully, this save someone else a few hours of trying to tweak and toy with their modlist to figure out whats wrong.

KarinaWinsmore, Jun 1st 2024 at 1:32 AM

It does not look like it, but Kirin is the weakest race rn. Nirik form is a death sentence, especially brutal in early game and when you are deep underground. Flame aura around it is not that big to utilise in combat without putting yourself in a massive risk. You are better off choosing earth pony or zebra, if you dont want to have farming penalties.

Lain, May 14th 2024 at 5:06 AM

So cool! Great mod :D I'm glad to see fellow pony lovers come to VS ^_^
Are there any MLP servers? :O

basfrasse, Apr 5th 2024 at 4:56 AM

yeah just noticed that issue to i disable the mods for it to work

Giz_Techny, Apr 4th 2024 at 1:25 AM

I think its Kemono but im not sure but I cant smith at all with these mods enabled which as you would expect is encredibly hindering. is there any potental update on any fix for this?

basfrasse, Mar 31st 2024 at 4:30 PM

one thing that is sligtly annoying is when you cut grass or cattails with a knife it will still do the swinging animation and you cant attack anything with the knife right clicking sometiems fixes the animation some times i haft to reload the world it fixes when i disable the mod but it could be a conflict with another mod i have been playing as a unicorn

basfrasse, Mar 24th 2024 at 12:54 AM

this mod is great just one thing that hit me was i was cooking some meet and after i have eaten it i went wait horses cant eat meet so can you add something like that in the races like -80% saturation for all meet products or something

Aug, Mar 11th 2024 at 12:00 AM

best mod honest

Tikimillie, Mar 5th 2024 at 12:53 AM

wdym Jannie only-

vVBlizzardVv, Feb 22nd 2024 at 9:34 AM

This mod is SO GOOD. Thank you so much to anyone and everyone who helped make it possible.

LegendKillerZz1, Jan 18th 2024 at 5:57 PM

Bucking and Using the Kirin fire ability causes a crash with the recent version of Kemono (0.0.15)/Pony Races(0.0.5) "vintage story 1.19.0-rc.6" as shown by this error here
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
at ponyraces.PonyRaceMod.OnClientReceiveStartAnimation(PacketServerStartAnimation p)
at Vintagestory.Client.NoObf.NetworkChannel.<>c__DisplayClass12_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 73
at Vintagestory.Client.NoObf.NetworkChannel.OnPacket(Packet_CustomPacket p) in VintagestoryLib\Client\API\NetworkChannel.cs:line 27
at Vintagestory.Client.NoObf.NetworkAPI.HandleCustomPacket(Packet_Server packet) in VintagestoryLib\Client\API\NetworkAPI.cs:line 105
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

DUCATISLO, Jan 8th 2024 at 2:47 PM
Hunson115, Dec 23rd 2023 at 6:40 PM

stupid excited for this mod, looking forward to trying it with some friends and hoping you can keep updating it well into the future!

Algorytmiczny, Nov 24th 2023 at 2:40 PM

I would preffer to see nome ponies as animals, that We cane tame. That would be much better at least for people who wants to play on singleplayer, because this mod for singleplayer is almost useless :(

OddMess, Nov 23rd 2023 at 6:35 PM

This look awesome, I want to try it the next time I make a world, but if possible to make a changeling race? Thats my favorite.

jamescook, Nov 20th 2023 at 8:05 AM

why no changling?

nukechicken, Nov 13th 2023 at 2:05 PM

LETS BUCKING GOOOOOOOOOOOOOl

Mohandar, Nov 13th 2023 at 11:21 AM

w
hat a brony......


I like it  ๐Ÿ‘ˆ๐Ÿฆ„ ๐Ÿ‘ˆ

CnCStarFox, Nov 10th 2023 at 3:08 PM

Anyone ever find out what the dependencies are?  It says to check the log files but I can't see anything in any of the log files about this mod at all.  It says that it's missing some dependencies.

(Edit: Alright I'm an idiot.  But if you are an idiot too, you can go into the zip file and check the modinfo.json file with a text editor to see the dependencies listed.)

VortexxxOP, Nov 9th 2023 at 6:06 AM

Love this mod and me and a bunch of friends wanna do a server with it, though hosting a 1.19 preview server is quite the task, any chance of it coming to 1.18.5 or will it just remain at the preview as its lowest? 

Pabbley, Nov 6th 2023 at 2:02 PM

Ermergerd the mares are out! I've been waiting for this!!