Mods / Natural Spawns
- Tags:
- Author:
- Zach2039
- Side:
- Server
- Created:
- May 19th 2023 at 1:04 PM
- Last modified:
- Jan 3rd at 12:46 AM
- Downloads:
- 4280
-
Latest release (for Vintage Story 1.21.0, 1.21.1, 1.21.2 - 1.21.5 and 1.21.6, outdated):
naturalspawns_1.2.2.zip 1-click install
Natural Spawns
Requires AdditionalSpawnConstraints
Overview
Only allows spawns of drifters (and similar mobs) above natural blocks, even during storms; blocks are considered natural if their name satisfies any of the filters below:
"game:sand-*""game:gravel-*""game:dirtygravel""game:sludgygravel""game:muddygravel""game:soil-*""game:forestfloor-*""game:peat-*""game:rock-*""game:crackedrock-*""game:regolith-*""game:ore-*""game:saltpeter-*""game:looseboulders-*""game:loosestones-*""game:looseores-*
Might adversely affect dungeon spawns, but keeps helps keep drifters out of your builds even if they are unlit.
Future Plans
- None, atm.
Known Issues
- None, atm.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.2 | naturalspawns | 604 | Jan 3rd at 12:46 AM | naturalspawns_1.2.2.zip | 1-click install | ||
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| 1.2.1 | naturalspawns | 1326 | Feb 17th 2025 at 11:23 PM | naturalspawns_1.2.1.zip | 1-click install | ||
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| 1.2.0 | naturalspawns | 510 | Nov 22nd 2024 at 7:01 PM | naturalspawns_1.2.0.zip | 1-click install | ||
v1.20.x-1.2.0
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| 1.1.0 | naturalspawns | 858 | May 22nd 2024 at 1:22 AM | naturalspawns_1.1.0.zip | 1-click install | ||
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| 1.0.0 | naturalspawns | 982 | May 19th 2023 at 1:04 PM | naturalspawn_v1.0.0.zip | 1-click install | ||
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Does this still work?
If not, is there any chance of a update Please
Now I know basically nothing about modding, but about the dungeon spawning - would it be possible to add anything made of "aged wood" as a category? Or maybe anything with the oxidized/moldy overlay? A lot of the dungeon areas use those for flooring.
With the release of Additional Spawn Constraints v1.2.1, this mod should work again. Please update the dependency and report back if you have any issues.
EDIT: There was an issue with the patches not landing due to the movement of lore mobs into their own folder; v1.2.2 should resolve this.
Yeah, there's definitely an issue with the Additional Spawn Constraints mod that's probably causing this one to stop working. People have outlined more details about the problem on that page.
Any chance of an update? I haven't gotten any error messages, but it just seems to have stopped working.
This should be added to vanilla.
Works great for me. Nice not having spawns in my home. Thank you :)
Is this mod functional still?
Craluminum Mega_
Yes, realized spawn control was different during storms after our multiplayer server had experienced one earlier today. Will try looking at SystemTemporalStability.trySpawnDrifters() to see if it can be controlled as well.
Mega_ Temporal storm have its own spawning mechanics and when there is no space to spawn, drifters get spawned inside air blocks
How does this mod interact with temporal storms?