Mods / Natural Spawns

Tags:
Creatures Tweak
Author:
Zach2039
Side:
Server
Created:
May 19th 2023 at 1:04 PM
Last modified:
Jan 3rd at 12:46 AM
Downloads:
4280
Latest release (for Vintage Story 1.21.0, 1.21.1, 1.21.2 - 1.21.5 and 1.21.6, outdated):
naturalspawns_1.2.2.zip  1-click install

Natural Spawns

 

Requires AdditionalSpawnConstraints

 

Overview

 

Only allows spawns of drifters (and similar mobs) above natural blocks, even during storms; blocks are considered natural if their name satisfies any of the filters below:

  • "game:sand-*"
  • "game:gravel-*"
  • "game:dirtygravel"
  • "game:sludgygravel"
  • "game:muddygravel"
  • "game:soil-*"
  • "game:forestfloor-*"
  • "game:peat-*"
  • "game:rock-*"
  • "game:crackedrock-*"
  • "game:regolith-*"
  • "game:ore-*"
  • "game:saltpeter-*"
  • "game:looseboulders-*"
  • "game:loosestones-*"
  • "game:looseores-*

 

Might adversely affect dungeon spawns, but keeps helps keep drifters out of your builds even if they are unlit.

Future Plans

 

  • None, atm.

 

Known Issues

 

  • None, atm.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.2 naturalspawns
1.21.2 - 1.21.5
604 Jan 3rd at 12:46 AM naturalspawns_1.2.2.zip 1-click install
  • Change patch paths to use lore instead of land
  • Add bell and minibell patches
1.2.1 naturalspawns
1.20.0 - 1.20.4 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12 1.21.2 - 1.21.5
1326 Feb 17th 2025 at 11:23 PM naturalspawns_1.2.1.zip 1-click install
  • Remove min and max stability requirements to allow drifters to spawn when temporal stability worldConfig is false
1.2.0 naturalspawns 510 Nov 22nd 2024 at 7:01 PM naturalspawns_1.2.0.zip 1-click install

v1.20.x-1.2.0

  • Add constraints for two new hostile mobs
1.1.0 naturalspawns
1.19.0 - 1.19.3 1.19.5 - 1.19.8
858 May 22nd 2024 at 1:22 AM naturalspawns_1.1.0.zip 1-click install
  • Update to use AdditionalSpawnConstraints
  • Limit changes to drifters
1.0.0 naturalspawns
1.18.0 - 1.18.1 1.18.2 - 1.18.5
982 May 19th 2023 at 1:04 PM naturalspawn_v1.0.0.zip 1-click install
  • Initial release

11 Comments (oldest first | newest first) (threaded | flat)

Gamer62, May 29th at 4:44 PM

Does this still work?

If not, is there any chance of a update Please

RangerTau, Feb 22nd at 12:47 PM

Now I know basically nothing about modding, but about the dungeon spawning - would it be possible to add anything made of "aged wood" as a category? Or maybe anything with the oxidized/moldy overlay? A lot of the dungeon areas use those for flooring.

Zach2039 , Dec 16th 2025 at 4:21 AM (modified Jan 3rd at 12:47 AM)

With the release of Additional Spawn Constraints v1.2.1, this mod should work again. Please update the dependency and report back if you have any issues.

 

EDIT: There was an issue with the patches not landing due to the movement of lore mobs into their own folder; v1.2.2 should resolve this.

AzzabUmbler, Jul 20th 2025 at 12:36 PM

Yeah, there's definitely an issue with the Additional Spawn Constraints mod that's probably causing this one to stop working. People have outlined more details about the problem on that page.

Kaeviel, Jun 20th 2025 at 3:59 AM

Any chance of an update? I haven't gotten any error messages, but it just seems to have stopped working.

Cheng, Apr 25th 2025 at 8:29 AM

This should be added to vanilla.

Siobhalla, Feb 27th 2025 at 3:24 AM

Works great for me.  Nice not having spawns in my home.  Thank you :)

BebRav3, Apr 28th 2024 at 4:04 PM

Is this mod functional still?

Zach2039 , May 19th 2023 at 6:30 PM

Craluminum Mega_

Yes, realized spawn control was different during storms after our multiplayer server had experienced one earlier today. Will try looking at SystemTemporalStability.trySpawnDrifters() to see if it can be controlled as well.

DanaCraluminum, May 19th 2023 at 5:19 PM

Mega_ Temporal storm have its own spawning mechanics and when there is no space to spawn, drifters get spawned inside air blocks

Mega_, May 19th 2023 at 5:01 PM

How does this mod interact with temporal storms?