Mods / More Map Icons

Category: #Cosmetics #Graphics #QoL #Utility
Author: Kosher
Side: Both
Created: Nov 29th 2022 at 4:29 PM
Last modified: Dec 30th 2022 at 8:41 PM
Downloads: 1924
Follow Unfollow 60

More Map-marker Icons

You want it?

You have it!

While playing the game I've found that having just deafult map icons is just not enough.

Therefore, I've spent some time and added more icons, that's pretty much it 😀

This mod adds following icons:

  •  * Flora
         * Bush
         * Tree (3 variants)
         * Apple
         * Pear
         * Cherry
         * Strawberry
         * Mushroom
         * Reed
         * Flower (2 variants)
     * Fauna
         * Chicken
         * Wolf
         * Goat
     * Mining
         * Coal
         * Crystal
         * Diamond
         * Powder
         * Salt
         * Stone
         * Stone pile
     * Misceleneous
         * Skull
         * Knife and fork
     * Sybmols
         * Exclamation mark
         * Question mark
         * Arrow Up
         * Arrow Down
         * Arrow Left
         * Arrow Right
     * Landmarks
         * Mountain
         * Campfire
         * Sword in stone
         * Tombstone
         * Castle ruins
     * Items
         * Anvil
         * Chest
         * Ingots
         * Potion

Important: known issue

To make this mod work you need:

  1. Disable your mini-map from main menu before joning the server (yeah, that's it, you can enable it back after joining)


Also I've played with game source code a bit and was able to resolve this issue, and allow to add more map icons way simpler.

Since there is no way to submit a pull request - I've created this Forum page with the suggested change for the game developers (@Tyron please, look at it sempai):



I'm planning to add more icons and improve existing ones a bit, so any suggestions are welcome.

Version For Game version Downloads Release date Changelog Download
v1.0.3 789 Dec 30th 2022 at 8:41 PM Show
v1.0.2 688 Dec 8th 2022 at 10:59 PM Show
v1.0.1 250 Dec 4th 2022 at 2:41 PM Show
v1.0.0 193 Dec 2nd 2022 at 3:33 PM Show

36 Comments (oldest first | newest first)

💬 Kosher, Jan 20th at 11:52 AM


I've never thought about it but that sounds like an awesome idea! I'll double check if game source code allows to add my icons there and will post an update accordingly!

💬 infinitetech, Jan 20th at 1:49 AM

if it is not TOO much hassle, could you please, Please, add this to the drawing markers system as well? i use the charcoal/chalk (and modded colors) marking SO much in the caves, on trees, and such to naviagte sans-full-map, and this would be a godsend.  P.S. oh, and maybe an icon for each reading size on an ore check? that way we can label "copper abundant" or "tin low" as we try to pinpoint a center

💬 Tels, Jan 7th at 1:24 PM

Thanx, Kosher! I'll wait for 1.18 then and add the icons directly to vanilla then :)

💬 Kosher, Jan 6th at 12:41 PM

HI Tels

Thank you for good question basically you have 3 options:

A) Send me icons which you would like to use and I can quickly add them into mod

B) Use IconRegistrationService from my Git as an example how you can do it as part of your mod

C) Wait for next major game release, since per discussion in this thread - with next game release adding new icons for the map should become Waaaaay simpler task:

💬 Tels, Jan 5th at 10:50 AM

Awesome mod!

Is it possible to add new icons for other mods as compatibility patches? I'd like to add two icons for the Bricklayer traders (glass and pottery) in my mod.

💬 Kosher, Dec 20th 2022 at 11:57 AM


Lol, feel free to dive into my git for sources, it's really strait forward :D 

💬 NativeBoyUSA, Dec 20th 2022 at 12:20 AM

my computer seed the .dll file as a treat.

💬 Kosher, Dec 18th 2022 at 1:54 PM

Hi guys, thank you for suggestions, in the next version I'll definately update chemical elements list and add #s, just need to get thru the pile of work and errands :D 

💬 SalazarWindriver, Dec 17th 2022 at 3:19 PM

Missing SN for tin

💬 Gamer62, Dec 15th 2022 at 3:22 PM

Love this mod, thankyou.

As a request, could i ask for numbers 1 to 20 please

💬 Shion, Dec 13th 2022 at 11:09 PM

For some reason, I'm unable to change a marker icon to any of the new ones by right-clicking it on the map. The default dot one is used instead.

Icons are properly shown in Cartographer mod, but not on the in-game map.

I see this issue is known. Any chance for a fix? Because this starting method breaks the Cartographer mode.

💬 OpPointBaker, Dec 10th 2022 at 2:55 PM

I'll admit that I am in a wierdly pedantic mood right now, so if you read all this and just shrug. That is 1,000% okay. Loving the mod so far! 😁😁😁

A note on the Periodic Symbols provided:
Rhodochrosite is not a Rhodium ore, it is a Manganese Carbonate. I'm not aware of a Rhodium ore in the game as of 1.17.9.
ore/stone in game - Element name - Element symbol
 Rhodochrosite - Manganese - Mn

That said, the fallowing are in the game by default:
 Ilmenite - Titanium - Ti
 Pentlandite - Nickel - Ni
 Chromite - Chromium - Cr
 Alum/Bauxite - Aluminum - Al

Two ores / elements I've found referenced in some of the game's files but have never found in game are 
 Stibnite - Antimony - Sb
 Wolframite - Tungsten - W

Maybe also add ones for other non-metalic elements:
 Halite - Sodium - Na
 Sylvite/Saltpeter - Potassium - K
 Borax/Kernite - Boron - B
 Fluorite - Fluoine - F
 Phosphorite - Phosphorus - P

I would also suggest a Different symbol for Meteoric Iron just to make it easier to deliniate iron ore veins from Meteor Craters. IRL Iron rich meteors are usually made up of natural Iron-Nickel alloys called Kamacite and Taenite. So maybe the map icon can be MFe [there isn't an element with just 'M" as it's symbol] or maybe Kam or Tae?

💬 Runehawk, Dec 6th 2022 at 1:09 PM

I had not seen that. It works fine for me now.

💬 Theisgood, Dec 6th 2022 at 4:17 AM

Such an awesome mod thank you so much Kosher! <3

💬 Theisgood, Dec 6th 2022 at 4:16 AM

@OpPointBaker GENIUS! That is exactly the type of icons I was thinking of :D 

💬 Kosher, Dec 5th 2022 at 6:08 PM


Sent you a message in Vintage Story Client's portal ;)

💬 Kosher, Dec 5th 2022 at 6:03 PM


If the solution from "Important: known issue" section don't work for you - it means that some of installed mods messes up UI initialization workflow, just in case, may I ask you to make small screencapture of you joining the game, and attach your installed mods lists which you are using - maybe something will catch my eye

💬 Kosher, Dec 5th 2022 at 6:02 PM


That's an awesome list! Thank you so much!

I'll start with easy ones as 1.0.2 and will proceed with more complex ones as next releases!

💬 OpPointBaker, Dec 5th 2022 at 5:09 PM

Main thing I can think to add would be trader specific icons and some abstract icons.

Treasure Hunter - stack of coins/gears
Luxuries - Jeweled ring
Commodities - Sack [flour or seed, think burlap sack]
Agroculture - Sprout [tiny stem with two leaves]
Artist - Paintbursh or Painting
Clothing - Shirt, Pants, or Spool & Sewing Needle
Building Matterials - Birck Block [Maybe a '?' block ala Super Mario]
Survival Goods - Bread Loaf
Furniture - Bed or Lantern

6 Pointed Star
Platonic Solids [D&D Dice shapes]:
 Tetrahedron d4
 Hexahedron / Cube d6
 Octahedron d8
 Dodecahedron d12
 Icosahedron d20

💬 Yanazake, Dec 5th 2022 at 10:44 AM


💬 Runehawk, Dec 5th 2022 at 3:56 AM

For some reason, I can't get this to work. All the new icons just default to the basic dot.

💬 Aledark, Dec 5th 2022 at 12:54 AM

Hi, whats the best way to send you a private message? my discord is Aledark#1304 i had few questions for ya :)

💬 Theisgood, Dec 4th 2022 at 8:52 PM

Would you be able to add different trader icons? :) 

Also different ruins and structure icons would be amazing!

💬 Singlas, Dec 3rd 2022 at 7:52 PM


Many people waiting that with look forward

💬 Aledark, Dec 3rd 2022 at 7:02 PM

Compatible with campgain cartographer?

💬 Kosher, Dec 3rd 2022 at 3:18 PM


Hah, thank you for reminder, since initial author of Wildfarming is not online for few months already, I think as my next mod I will do a fork of his codebase :) 

💬 Kosher, Dec 3rd 2022 at 3:16 PM


I've checked Auto Map Markers source code, and unfortunately that mod only uses default icons, but we can ping author of that mod to also use custom icon in the list that he generates on the ui

💬 Kosher, Dec 3rd 2022 at 3:14 PM


My whole life I thought that it's written in that way :D

Fixed, thank you!

💬 Pamela, Dec 2nd 2022 at 11:35 PM

Will the new icons work with the Auto Map Markers Mod??

💬 Runehawk, Dec 2nd 2022 at 9:35 PM

What is be a thingy called the uh.... THOMBSTONE???

In all seriousness, amazing mod.

💬 RogueRaiden, Dec 2nd 2022 at 7:58 PM


ohh thats even better!

💬 Singlas, Dec 2nd 2022 at 5:52 PM


sorry for offtoping, but I want ask you to continue working on wildcraft mod, or create simple mode, wich regenerate leaves on trees =)

💬 Kosher, Dec 2nd 2022 at 5:35 PM

RogueRaiden yeah, with a codebase that I've created it's really easy to add new ones

And besides that per comment from Tyron - in 1.18 Adding new map icons is simplified to adding a .svg file to textures/icons/worldmap, so no code or config changes needed. So my codebase will be really simplified

💬 RogueRaiden, Dec 2nd 2022 at 5:12 PM


oh wow!

is it simple to add more? if not, perhaps make it easy to make addons?

💬 Kosher, Dec 2nd 2022 at 4:53 PM

Sounds like a great idea! Will add it in next few days as 1.0.1

Also I've just figured out that in 1.18 current known issue will be fixed, and it will be way simpler to add icons 

💬 Craluminum, Dec 2nd 2022 at 4:42 PM

It would also be nice to have icons with chemical symbols of most ores, for example:
Fe - iron.
Cu - copper.
Ti - titanium.
Bi - Bismuth.
Zn - Zinc.
Sn - Tin.

(edit comment delete)