Mods / MoreBlades
Category:
#Weapons
Author: LazyLion93
Side: Both
Created: 6 days ago
Last modified: 2 days ago
Downloads: 143
Follow Unfollow 8
Author: LazyLion93
Side: Both
Created: 6 days ago
Last modified: 2 days ago
Downloads: 143
Follow Unfollow 8
Latest file for v1.20.0-pre:
moreblades-1.0.2.zip
1-click install
Adds variants to some of the swords in vanilla, alongside with restoring some ruined ones.
Currently implemented:
Blackguard variants (copper to steel, skipping iron, as that is already ingame)
Forlorn variants (copper to steel, skipping meteor iron.)
Translations for PT-BR, PT-PT
To Do:
Combat Overhaul compat
Restore the ruined variants.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 37 | 2 days ago | Show | moreblades-1.0.2.zip | Install now | |
v1.0.1 | 75 | 6 days ago | Show | moreblades 1.0.1.zip | Install now | |
v1.0.0 | 27 | 6 days ago | Show | moreblades1.0.0.zip | Install now |
Found out what was causing the problem described below. posting here for posteriority: you need to use { "name": "AnimationAuthoritative" } in your behaviors if you want the animation to decide stuff. In this case: the frame where the weapon can actually register the hit.
Quaker Do you mean the blackguard using the falx anims or the Estocs using spear animations? Because what i did was just change the animation used, not the animations themselves. In fact, the forlorn estoc, which was used as the base for the estocs, uses spears anims itself.
Edit: took a look at where the anims are defined. they are defined in the player.json and that defines what frame is where the sound plays and where it registers the hit. i have not touched that part. if possible, can you contact me in the official VS discord? my user name is the same as here.
can you please time the attack to the animation
otherwise i love the idea and the models