Mods / Minerz - An additional miner class

Category: #QoL #Tweak
Author: Ritzga
Side: Both
Created: Jan 2nd at 1:31 PM
Last modified: May 25th at 11:23 AM
Downloads: 3237
Follow Unfollow 47

Latest file for Various v1.19.x: 1-click install


Adds a new class to vintage story: the miner class. This class get some positive/negative benefits and class specific items.

This is my first mod so please share your feedback with me if you want something changed or if you find bugs.

Whats the Content ?

Class: Miner


  • Loves closed rooms (-15% hunger rate in rooms/underground) (positive)
  • Real miner (+20% mining speed, 50% ore drop rate, +15% hunger rate) (mixed)
  • Coal lung (-10% walk speed, -2 extra health points) (negative)

General recipes:

  • Handle: (every knife, walnut/oak-block or unbarked walnut/oak)
    • wood-block: 2 outcomes
    • unbarked-wood: 4 outcomes

Special recipes:

  • Small ore blasting bomb: (radius of 3) (bauxite-stone, rusty gear, clay)
  • Big ore blasting bomb: (radius of 8) (burnedbrick, flax twine, burnedbrick | burnedbrick, 8x blasting powder, burnedbrick | burnedbrick, burnedbrick, burnedbrick)
  • Miner helmet: (empty, metal plate, empty | metal plate, lantern, metal plate)
  • Reinforced pickaxe: (empty, any pickaxe head, empty | rope, any handle, rope)

Handle attributes:

  • Oak: higher durability, faster then normal pickaxe
  • Walnut: lower durability then oak handle, faster then oak handle

Whats planned ?

  • Mod settings for customized class modifier
  • Better balancing of traits ?
  • Better ore finding ?
  • Own reinforced pickaxe handbook guide
  • Better translation (sorry for the auto translate ^^")

Known Bugs

  • The miner helmet is on all classes on class selection (only visibly while selecting your class and not after creation!)

Mod support

  • X-Skills (from version 0.1.1): XSkillsItemPickaxe for pickaxes and XSkillsBomb for small and big bomb (big bomb gets 1.5x exp)


  • 0.1.2
    • Bug fixed lantern recipe (currently bugged because of the generic lantern but it works)
  •  0.1.1
  • 0.1.0
    • Added reinforced stick for reinforced pickaxes
    • Added reinforced pickaxes
    • Added recipes for reinforced stick and reinforced pickaxes
  •  0.0.7
    • Added lightning to the miner helmet
    • Updated to 19.4
  • 0.0.6
    • Balanced bombs recipies
    • Added custom model for both versions (variants planned)
  • 0.0.5
    • Bomb recipes added (custom model planned)
  • 0.0.4
    • 3D Model added
    • Miner outfit is used now
  • 0.0.3
    • Fixed server/client crashes
    • Updated json-patching for better behavior adding
    • Better naming for mod/game version
  • 0.0.2
    • Changed better handling of behavior
  •  0.0.1
    • Init mod upload


Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.1.2 807 May 25th at 11:23 AM Show Install now
v0.1.1 506 Apr 14th at 9:35 AM Show Install now
v0.1.0 671 Mar 3rd at 2:32 PM Show Install now
v0.0.7 185 Feb 28th at 9:28 PM Show Install now
v0.0.6 423 Jan 28th at 3:47 PM Show Install now
v0.0.5 97 Jan 27th at 9:46 PM Show Install now
v0.0.4 128 Jan 26th at 9:33 PM Show Install now
v0.0.3 202 Jan 19th at 3:21 PM Show Install now
v0.0.2 114 Jan 7th at 5:51 PM Show Install now
v0.0.1 79 Jan 2nd at 1:32 PM Show Install now

19 Comments (oldest first | newest first)

💬 Enigmayster, Jul 8th at 12:10 PM

Just popped in to let anyone interrested know, that if you're using a "Blacksmith" skill from Metalworking perk tree (Xskills), than the quality of the item works fine with new pickaxe. You can get insanely sturdy pick that way.

Also i think the brightness of mining helmet seems a bit underwhelming. I am using oil lamp from A Wearable Light mod, and it feels much better. Also it does allow you to wear a proper helmet. I assume you made this mod based on assumption that it won't be used alongside other mods that allow you to use light source without a hand, so i guess it's fair when used as intended. The new bombs are cool, since you can get into blasting pretty quickly with the Improvised ones as long as you have some bauxite on hand.

It's a very nice mod overall - the class seems well ballanced and vanilla'ish. Keep up the good work!

💬 RitzgaAuthor, May 25th at 11:25 AM

GmanAmatin yes, I guess ^^

💬 GmanAmatin, May 14th at 3:03 PM

This still good to use?

💬 RitzgaAuthor, Apr 23rd at 7:10 PM

dashr I'll check the recipe for the lantern. The Level of brightness is a bit hacky and you only have to wear it and the helmet doen't block the hand so there have to be a tradeoff for this.

💬 dashr, Apr 18th at 6:58 PM

Hey Ritzga it's working without any issues now. Thank you for your hard work! 

Btw. I'm having trouble crafting the helmet. The handbook doesn't show a recipe, and the one on your mod page isn't working for me either.

Also, it would be great if the helmet wasn't available right at the start and if it could be made brighter. Considering the resources that you need; 3 plates and a lantern, it should at least match the brightness of a regular lantern, if not exceed it.

Would be awesome if you could consider it. Thank you!

💬 RitzgaAuthor, Apr 14th at 8:35 AM

dashr thanks for the advice. I'll add the mod support!

Update: I added the behaviour, please test it, thanks!

💬 dashr, Apr 10th at 9:48 AM

Hey, awesome mod! Quick question though; I have trouble running this with Xskills. The reinforced pickaxe doesn't work with the "veinminer" skill of XSkills. What do I need to change to get it to work?

This is directly from the "XSkills" forum:

"Q: Is this mod compatible with weapon mods?

A: Yes, as long as the author of the weapon mod categorized their weapons as one of the game's weapon categories."

Although they talking about weapons, it seems this is the same for tools.

💬 RitzgaAuthor, Apr 2nd at 9:14 AM

onenaser, you have a 50% chance of getting more ores. Every drop is a roll and with +50% the chance to get aditional ores are hihgher: 3 ores could be 8 ores

💬 onenaser, Mar 19th at 6:12 PM

first thing: thank you so much for the mod

I want to ask you, what is (50% ore drop rate)? is that mean there's 50% chance I'll get double ore?

💬 RitzgaAuthor, Mar 16th at 10:12 AM

Thank you all for using this mod, 1000 downloads are amazing <3

💬 Boyarde, Feb 29th at 10:40 PM

Ooh, a blacksmith class sounds great. That's fair.

Reinforcing sounds nice, just anyway to keep a pickaxe around for longer is great.

💬 RitzgaAuthor, Feb 29th at 6:46 PM

Boyarde I'll think about the repair feature, but I currently work on a blacksmith class who can repair tools, which is way more immersive. I think I create some recipies for more durable/reinforced pickaxes.

💬 Boyarde, Feb 28th at 11:37 PM

The light works great. This is a great class mod, as someone who loves playing a dwarf miner any chance I get. Definitely keeping this mod around in my game. I think an earlier pickaxe would be too much, but a way to repair/maintain a pickaxe to save on resources/time would be cool if feasible.

💬 RitzgaAuthor, Feb 19th at 7:49 PM

Boyarde It should be class exclusive recipe but they are useable by everyone after crafting. I also had some new features for the coming version!

💬 Boyarde, Feb 19th at 12:26 AM

The improvised bomb works great btw. Tried it out finally (been busy with school).

It doesn't help cheese progress too much because you still need a hammer before you can use anything from what you get from using it.

It would be nice to have the bombs as class exclusive recipes just to help add some flavor/balance to the class. (Balance in the sense of keeping some of the progression cheese lower)

💬 RitzgaAuthor, Jan 27th at 10:47 AM

Boyarde good idea, I think about it!

Update: I think a kind of welding powder (rust, aluminum => rusty gear and bauxite) with some clay could work as a bomb.

💬 Boyarde, Jan 27th at 9:23 AM

It would be interesting to have some sort of simple but less effective ore blasting bomb that could be made early maybe to give miners an advantage in getting early ore. Would be nice since any miner class usually feels useless until you get your first pickaxe, it would help since you could just find copper bits above surface copper and blast that.

Flax string for a fuse, flax cloth for a wrapping, and maybe terra preta since it still requires making charcoal so its not too fast of progression.

💬 RitzgaAuthor, Jan 19th at 8:16 PM

Aksyl these mods are outdated (not for 1.19) but it looks intresting, thanks for the idea.

💬 Aksyl, Jan 19th at 5:00 PM

Consider X-Skills compatibility?

(edit comment delete)