Mods / Linear Power

Category: #Crafting #Technology
Author: Quaan
Side: Both
Created: Jan 22nd 2023 at 9:33 PM
Last modified: Jun 3rd 2023 at 12:29 PM
Downloads: 4900
Follow Unfollow 78

Latest file for Various v1.18.x:
linearpower_v0.2.1.zip 1-click install


The idea of this mod is to have the possibilitiy to utilize linear mechanical power integrated to the existing angular mechanical power. 

Conect a slider-crank to an existing mechanical power network and connect the sawmill to the crank. Add a saw and then add any "sawable" block.

https://youtu.be/2VkssI8-YiI

Details
Higher tier saw processes blocks faster.

The sawmill can be fully automated with a chute on top and a hopper below. 

The sawmill handles any grid recipe which includes a saw (as tool) and one single ingredient, modded or otherwise.
Configuration

By default the saw does not degrade as it is used in the sawmill, practically giving you an infinte saw (slightly balanced by the fact that it takes time to process items).

If you don't like this it's possible to change the degrade rate of the saw in the configuration (VintageStoryData\ModConfig\linearpower.json)

sawDegradeRate: 0.0 (default)
0 means no degradation
1 means vanilla degradation

* Using values above 0 but below 1 and processing things that only take 1 durability will still degrade the saw once the accumulated "damage" reaches 1 or more.

Known issues

Issues remain with orientation of the sawmill animation. Chaining multiple sawmills is problematic but otherwise it should now animate correctly. (https://github.com/d-lindahl/vintagestory-linearpower/issues/1)

Please report any other issues at https://github.com/d-lindahl/vintagestory-linearpower/issues 

Future

Future ideas in sort of priority order

  • Fix orientation (ongoing)
  • Add guide entry (done)
  • Balance processing time
  • Nicer particles
  • Fine-tune the attachment between slider-crank and sawmill
  • Generalize the linear mechanical addition more so it can easiliy be used by other mods (maybe split into a lib-mod)

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.2.1 3902 Jun 3rd 2023 at 12:29 PM Show linearpower_v0.2.1.zip Install now
v0.2.0 581 Jan 28th 2023 at 9:50 PM Show linearpower_v0.2.0.zip Install now
v0.1.0 252 Jan 27th 2023 at 12:27 PM Show linearpower_v0.1.0.zip Install now
v0.0.1 165 Jan 22nd 2023 at 9:49 PM Show linearpower_v0.0.1.zip Install now

20 Comments (oldest first | newest first)

💬 Volund, Jul 3rd at 7:09 PM

Quaan

Looking forward to a 1.19 version, if you're still around! Think this mod will fit neatly between a more manual sawing method, ex. when using the mod Immersive Wood Sawing, and more automated processes using QT-tech or similar mods with sawmills. Might I also suggest a contraption for splitting logs, since there seem to be more vintage log splitters irl powered by belts and flywheels? Look at the following videos for examples, even if they are powered by engines instead of wind/water power (, https://www.youtube.com/watch?v=82wk0-vttnM).

I think this also could serve as inspiration, in case you wanted to add bigger sawing setups in the future https://www.core77.com/posts/53123/A-Brief-History-of-Wood-Splitting-Technology-Part-3-The-Wind-Powered-Sawmill-That-Changed-Dutch-History. The current implementation looks like a more basic setup, that can mostly process 1 log at the time. But with a bigger setup like shown on the webpage, maybe you could mass produce planks instead?

💬 Exmortis, May 28th at 5:37 AM

Quaan

 

Hoping you're still around, I've been keeping an eye on this mod since I love the idea of using the existing VS systems to add even more progression to the game.
I was hoping we'd be able to use this with Immersive Wood Sawing, and also potentially get a wood splitter for Immersive Wood Chopping.  

💬 Screwy, May 20th at 12:08 AM

Quaan very nice Mod, I love the idea. But to me, this mod only makes sense in combination with the Immersive Wood Sawing mod. Unfortunately, those two mods are not compatible in the current version.
I hope you can fix that soon, as I look forward to integrate this mod on my server.

💬 Wandour, Mar 28th at 5:47 PM

I have an Idea/suggestion you might be interested in to make this a unique take on automation

is it possible to have two versions or one but a configurable sawmill?

to like, chop up wood into firewood for example, instead of having to do it manually a player can drop it in a chute > sawmill > hopper for example and forget about it for awhile
instead of just planks which most of the time isnt too necessary to constantly craft unlike firewood which is needed for fuel, charcoal burning, etc

💬 Wandour, Feb 27th at 1:36 PM

I dont understand the idea of this mod

can't we already put a stack of sawable block in the inv and a saw on top of it to cut it back to planks?

what is the advantage of using this?

💬 VaelophisNyx, Feb 10th at 12:58 AM

a 1.19 update would be appreciated

💬 QuaanAuthor, Jan 18th at 10:39 AM

I like that Idea MochaZilla! Might look into that! I need to take a look at the new version anyway.

💬 MochaZilla, Dec 1st 2023 at 8:24 PM

This is great! I would love to see a firewood splitter added to this mod - IRL log splitters work in a very similar way, and I think firewood making deserves a little automation love!

💬 QuaanAuthor, Jun 4th 2023 at 7:02 PM

The mod uses the recipes so if the saw + logs recipe is not there anymore it wont work. To make it compatible it would either need to be re-added (kinda breaking the idea of dappled grove) or handled separately. Might be something to look into!

💬 bringitonwimps, Jun 4th 2023 at 4:29 PM

this mod looks awesome, been really wanting to make a saw mill... but i also am using dappled grove mod, it removes the saw recipe from grid and replaces it with an in world way to make planks.  any idea if this will work with that mod?.. if not it would be really cool to make those compatable.

💬 QuaanAuthor, Jun 3rd 2023 at 12:33 PM

Now working on 1.18! Only a few minor changes were needed due to API changes in the game.

💬 AngryOscar, Apr 26th 2023 at 6:23 AM

Looking forward to 1.18 update. Thanks 

💬 QuaanAuthor, Apr 23rd 2023 at 1:50 PM

Haven't played much lately but will look into gettig it workingon 1.18!

💬 Nexrem, Mar 21st 2023 at 7:39 PM

Currently fails on load on 1.18

💬 Melchior, Feb 13th 2023 at 11:45 PM

Excellent, steps being made for Mechanical Mods. Keep up the Grind! hehehehe.

💬 Barknhots, Jan 29th 2023 at 7:06 PM

If you have 'In Dappled Groves' installed, this is a perfect addition to upgrading from the manual grind of making planks by hand and keeping most of the imerssion intact. Bravo! Now all we need is a log splitter head for helve hammers :) 

💬 Dythanos, Jan 27th 2023 at 5:07 PM

OMG! This is brilliant! Trying this out today! Glad to see a good balanced modder making mods for VS!!!

💬 QuaanAuthor, Jan 27th 2023 at 3:49 PM

It is semi-pointless as it is now yes! Appart from an infinite saw slightly balanced by the fact that it takes time to make the stuff.

But the idea is to have a more over-arching linear power, yes!

💬 MrBadWithNames, Jan 27th 2023 at 3:41 PM

Cool idea, seems well made - but why use it when you can craft it in your inventory faster?

If it's part of a bigger, more complex automation system then that makes sense but on its own it's kind of pointless.

💬 OmegaHaxors, Jan 27th 2023 at 3:31 PM

I really love how there isn't any increased yeild for using this method.
One thing I really hated about OtherBlockGame™ was that everyone added overpowered material duplication for using a machine over crafting.
It lead to a lot of issues where some mods would be incompatible with others because of a resource loop exploit.

Sometimes just having something that goes on its own without any input needed is better than messing around with crafting manually.

(edit comment delete)