Mods / Linear Power

Category: #Crafting #Technology
Author: Quaan
Side: Both
Created: Jan 22nd at 9:33 PM
Last modified: Jan 28th at 9:50 PM
Downloads: 514
Follow Unfollow 29

Latest file:

The idea of this mod is to have the possibilitiy to utilize linear mechanical power integrated to the existing angular mechanical power. 

Conect a slider-crank to an existing mechanical power network and connect the sawmill to the crank. Add a saw and then add any "sawable" block.

Higher tier saw processes blocks faster.

The sawmill can be fully automated with a chute on top and a hopper below. 

The sawmill handles any grid recipe which includes a saw (as tool) and one single ingredient, modded or otherwise.

By default the saw does not degrade as it is used in the sawmill, practically giving you an infinte saw (slightly balanced by the fact that it takes time to process items).

If you don't like this it's possible to change the degrade rate of the saw in the configuration (VintageStoryData\ModConfig\linearpower.json)

sawDegradeRate: 0.0 (default)
0 means no degradation
1 means vanilla degradation

* Using values above 0 but below 1 and processing things that only take 1 durability will still degrade the saw once the accumulated "damage" reaches 1 or more.

Known issues

Issues remain with orientation of the sawmill animation. Chaining multiple sawmills is problematic but otherwise it should now animate correctly. (

Please report any other issues at 


Future ideas in sort of priority order

  • Fix orientation (ongoing)
  • Add guide entry (done)
  • Balance processing time
  • Nicer particles
  • Fine-tune the attachment between slider-crank and sawmill
  • Generalize the linear mechanical addition more so it can easiliy be used by other mods (maybe split into a lib-mod)


Version For Game version Downloads Release date Changelog Download
v0.2.0 354 Jan 28th at 9:50 PM Show
v0.1.0 122 Jan 27th at 12:27 PM Show
v0.0.1 38 Jan 22nd at 9:49 PM Show

7 Comments (oldest first | newest first)

💬 Nexrem, Mar 21st at 7:39 PM

Currently fails on load on 1.18

💬 Melchior, Feb 13th at 11:45 PM

Excellent, steps being made for Mechanical Mods. Keep up the Grind! hehehehe.

💬 Barknhots, Jan 29th at 7:06 PM

If you have 'In Dappled Groves' installed, this is a perfect addition to upgrading from the manual grind of making planks by hand and keeping most of the imerssion intact. Bravo! Now all we need is a log splitter head for helve hammers :) 

💬 Dythanos, Jan 27th at 5:07 PM

OMG! This is brilliant! Trying this out today! Glad to see a good balanced modder making mods for VS!!!

💬 Quaan, Jan 27th at 3:49 PM

It is semi-pointless as it is now yes! Appart from an infinite saw slightly balanced by the fact that it takes time to make the stuff.

But the idea is to have a more over-arching linear power, yes!

💬 MrBadWithNames, Jan 27th at 3:41 PM

Cool idea, seems well made - but why use it when you can craft it in your inventory faster?

If it's part of a bigger, more complex automation system then that makes sense but on its own it's kind of pointless.

💬 OmegaHaxors, Jan 27th at 3:31 PM

I really love how there isn't any increased yeild for using this method.
One thing I really hated about OtherBlockGame™ was that everyone added overpowered material duplication for using a machine over crafting.
It lead to a lot of issues where some mods would be incompatible with others because of a resource loop exploit.

Sometimes just having something that goes on its own without any input needed is better than messing around with crafting manually.

(edit comment delete)