v0.0.76
v0.0.76
New class, the Culinary Expert, loaded with aculinaryartillery! gets more crops and starts with some cooking equipment, but is a little weak 2 new (currently admin) block/items that give items based on the itemstacks attributes. --Will probably do something with these later.
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136 |
Feb 23rd at 11:10 PM |
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lensstory_0.0.76.zip |
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v0.0.75
v0.0.75
Red-Transmission, like a transmission,but toggled with red-net! Levers can now be made with cobble, but rocks are more betterer for this Block Transposers now require 1 less gear.
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94 |
Feb 22nd at 11:29 PM |
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lensstory_0.0.75.zip |
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v0.0.74
v0.0.74
Can now whack things (L click) with Mana Attuners to Attune things Icebox, it cold (stops perish while powered)
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102 |
Feb 21st at 5:12 PM |
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lensstory_0.0.74.zip |
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v0.0.73
v0.0.73
Fix blowdart gun damage, for real this time. De-cobble stone into rocks, but sadly the clay is a lost cause. Geoformic Accelerator can now be used to generate ore! This took far too long to code! Check the handbook entry for more.
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105 |
Feb 20th at 12:58 AM |
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lensstory_0.0.73.zip |
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v0.0.72
v0.0.72
Fixed Minor logic error in blowdart gun logic Fix Reinforced Bloomery Block Interactions Magmatic Forge: Lava powered metal-heating!
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101 |
Feb 18th at 4:28 PM |
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lensstory_0.0.72.zip |
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v0.0.71
v0.0.71
Fix Heat MP gens not doing their job on world load. Fix Blowdart gun being able to "reload" while full. New item, "Toxic Concoction", -100 health. Why not? Blowdart max damage 6.75 -> 8 Blowdart now requires "Toxic Concoction" for max damage; with best mushroom damage 6.75 -> 5 Potatoes now grow twice as quickly, but drop half the potatoes. Borderless glass now no longer z-fights. Block Swappers can now be camoflaged.
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107 |
Feb 17th at 8:01 PM |
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lensstory_0.0.71.zip |
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v0.0.70
v0.0.70
The autopanner now works once more, and has been given a new model to boot. Re-enabled autopanner recipe Hopefully reduced instances of Blowdart self injury Simple Projectile Rotation Control(Internal) New [Creative Only] reference item. Because why not?
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110 |
Feb 16th at 9:20 PM |
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lensstory_0.0.70.zip |
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v0.0.69
v0.0.69
New Geoformer Recipe involving Meteoric Iron Geoformer Electrum cost 4->2 Possibly fix inability to sell Cut Gems to Luxury Traders The oven heater now heats much, MUCH faster, and cools slower. also Nice version
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108 |
Feb 15th at 5:15 PM |
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lensstory_0.0.69.zip |
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v0.0.68
v0.0.68
Hoarders Backpack leather cost 16 -> 10 Pruning Shears! Guarentee a sapling drop! Builders rejoyce! Dye your glass! With Dye! In a barrel!
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112 |
Feb 14th at 7:38 PM |
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lensstory_0.0.68.zip |
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v0.0.67
v0.0.67
Gems now stacc to 16 Pretty models for MP machines Temporarily disable AutoPanner recipe till I can iron out some bugs with it.
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106 |
Feb 13th at 9:34 PM |
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lensstory_0.0.67.zip |
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v0.0.66
v0.0.66
New block: Kinetic Potentia-accumulator: Turn your mechnical power into potentia, but not back... The faster it spins, the more power! //This took far too long to get working correctly. Nerf Blowdart gun 20 shots -> 8 Rework Mana system to iron out some bugs.
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107 |
Feb 12th at 2:20 AM |
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lensstory_0.0.66.zip |
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v0.0.65
v0.0.65
Optional Update: Compatibility with Toolworks,ACBSReborn
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101 |
Feb 11th at 9:52 PM |
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lensstory_0.0.65.zip |
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v0.0.64
v0.0.64
Sturdy casing gear usage 8->4 Fixes issue where beehives would restore a tool to full -1 durability. Clarified honey amount text on beehives. Rockmaker can now be made with cupronickel Rockmaker now produces cobblestone for 1 MP Rockmaker now requires 2 MP for rock Rockmaker now produced Polished rocks for 3 MP Heat Fueled Mana maker now produces 1 MP per 200 seconds of fuel in its buffer.
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116 |
Feb 11th at 4:55 PM |
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lensstory_0.0.64.zip |
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v0.0.63
v0.0.63
Potatos are now valid for vegetable/meaty stew and soup. Wine can now be used in soup, because why not?
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103 |
Feb 10th at 11:20 PM |
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lensstory_0.0.63.zip |
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v0.0.62
v0.0.62
Fix inverted true/false in blowdart gun causing it to only reload if the shroom is in the first slot. Oven Heater now burns slightly longer, and heats quicker. Blowdart gun now affected by Ranged Damage multi Blowdart max damage 5 ->6.75, one shot them hares, and surface drifters with a ranged Blowdart now doesnt reload off of non mushrooms.
This took me 3 release versions to get working. Test your code people.
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97 |
Feb 10th at 6:01 PM |
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lensstory_0.0.62.zip |
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v0.0.59
v0.0.59
Blowdart can now be crafted with most vanilla poisionous mushrooms. Blowdart base damage 3.5->1 Blowdart Dura 51->21 Blowdart now gains bonus damage based on mushroom used to fill its ammo. All poisionous mushrooms now fully fill its durability. Blowdart usetime 80->40
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105 |
Feb 10th at 7:51 AM |
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lensstory_0.0.59.zip |
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v0.0.58
v0.0.58
Fix odd case in wooden hive fix bees magically appearing in wooden hive Fix crash when spilling concrete. Fixes some projectile jank New Blowdart Gun! Reloaded and crafted with deadly mushrooms,fires swift darts that deal minor damage to an enemy.
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94 |
Feb 10th at 4:40 AM |
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lensstory_0.0.58.zip |
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v0.0.57
v0.0.57
Fixes Reinforced Bloomery block xray thing Adds Magmanator: a way to obtain spicy water (Lava.) (Should) fix Mana-producers and consumers not working on world reload untill force-interacted with. Reinforced Bloomery Now makes more smoke. Text-indication that Oven Heater is burning. Rockmaker now requires only 4 electrum, from 8
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109 |
Feb 9th at 5:20 AM |
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lensstory_0.0.57.zip |
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v0.0.56
v0.0.56
Adds a purpose to the scrolls, finally! The new class-Scrollmaker is capable of crafting these temporary buffs for themselves and friends to enjoy!
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101 |
Feb 8th at 10:54 PM |
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lensstory_0.0.56.zip |
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v0.0.55
v0.0.55
Po-ta-toes. [Why did I add this again?] Adjusted Gem rates.
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111 |
Feb 8th at 4:19 AM |
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lensstory_0.0.55.zip |
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v0.0.54
v0.0.54
Pipes, for your redlamps. Featuring totally not stolen models from the game.
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107 |
Feb 6th at 2:08 AM |
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lensstory_0.0.54.zip |
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v0.0.53
v0.0.53
Fixes dupe'd DLLS causing mod to not load.
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118 |
Feb 5th at 9:47 PM |
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lensstory_0.0.53.zip |
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v0.0.52
v0.0.52
Adds "Kings Shirt" armor
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98 |
Feb 5th at 8:11 PM |
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lensstory_0.0.52.zip |
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v0.0.51
v0.0.51
Add Kings-gear: A cosmetic Gloves, boots and hat for maximum drip.
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93 |
Feb 5th at 4:25 AM |
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lensstory_0.0.51.zip |
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v0.0.50
v0.0.50
Adds the King's Sword: A topaz beauty, capable of firing off (poorly modeled) energy balls to damage foes!
Adds another L a m p variant
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98 |
Feb 4th at 11:16 PM |
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lensstory_0.0.50.zip |
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v0.0.49
v0.0.49
Add lamp.
Thats it just lamp.
Redlamp.
(But its actually blue)
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96 |
Feb 4th at 1:46 AM |
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lensstory_0.0.49.zip |
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v0.0.48
v0.0.48
Fixes Block swappers not remembering to swap on world reload Fixes beehives trying to give the block of honey that does not exist. Updates to 1.19.3
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101 |
Feb 2nd at 11:33 PM |
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lensstory_0.0.48.zip |
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v0.0.47
v0.0.47
Changes: Lever model rotataions fixed for up-west Rednetwork Input and Output networks now work much as betterer. Added rednet helpbook page
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182 |
Dec 1st 2023 at 2:43 AM |
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lensstory_0.0.47.zip |
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v0.0.46
v0.0.46
Changes: Fixes some handbook shenanigans Beehives now mimic vanilla skep scanning behavior for range and flowercount
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111 |
Nov 30th 2023 at 10:33 PM |
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lensstory_0.0.46.zip |
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v0.0.45
v0.0.45
Changes: Fix odd spikestrip hit and selection boxes. Buzz buzz, here comes wooden bee hives! Cant be stolen from, and hold much much more honey, but you need to manually put bees in with a skep!
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125 |
Nov 30th 2023 at 11:19 AM |
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lensstory_0.0.45.zip |
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v0.0.44
v0.0.44
Changes: Spikes! They hurt!
For once, that is all.... Next up? Who knows. Bees maybe?
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115 |
Nov 29th 2023 at 2:33 PM |
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lensstory_0.0.44.zip |
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v0.0.43
v0.0.43
Changes: Fixes divide by zero on geoformic helpbook page, at the cost of it now is made with electrum Mushroom substrate now only grows 1 mushroom per cycle. Mushroom substrate can grow mushrooms in slightly more lit environments Fix geoformic description, as it cant actually do ore anymore. The panner is now "finished", and works based on actual panning drops instead of a fuel system. Panner now obtainable via recipe. Note: any panners cheated in will probably break the world, so remove those before updating. Cheater.
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118 |
Nov 28th 2023 at 9:02 PM |
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lensstory_0.0.43.zip |
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v0.0.42
v0.0.42
Changes: Levers now remember what state they were in last. Mushroom Substrate! Grow them shrooms year round in dark, damp places. Scrolls and books should now stack effects Scrolls and books can't increase any stat over 150% Experimental Scroll code allowing for giving scrolls perm and temp buffs. Temp buffs are entirely untested, but existing items and buffs are un-affected
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118 |
Nov 27th 2023 at 9:46 PM |
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lensstory_0.0.42.zip |
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v0.0.41
v0.0.41
Fixes bug where Red-parts were not properly being removed from the list on destruction, causing odd behavior Fixes Oven not heating, because reflection sucks.
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125 |
Nov 27th 2023 at 1:20 AM |
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lensstory_0.0.41.zip |
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v0.0.40
v0.0.40
Changes: Fixes Heater NullRef with Cul Artillery Fixes Heater not accepting multiple of same item Hopefully.
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107 |
Nov 26th 2023 at 11:53 PM |
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lensstory_0.0.40.zip |
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v0.0.38
v0.0.38
Changes: Now should be able to put more fuel into a Heater. Heater temp capped at 350. New block: Lever For redstone esque shenanigans New blocks: Transposer and Diagonal Transposer,swaps blocks around, allowing for making sealed structures without a proper door. Cant move BlockEntities.
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115 |
Nov 26th 2023 at 10:16 AM |
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lensstory_0.0.38.zip |
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v0.0.36
v0.0.36
Fixes double-dll, It slipped in, despite me removing it from my references.... Heater now supports ACulinaryArtillery ovens.
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125 |
Nov 25th 2023 at 4:26 AM |
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lensstory_0.0.36.zip |
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v0.0.34
v0.0.34
Changes: Primitive Survival Sandwich support! You can now use cooked fish, smoked meats, and jerky in sandwiches. Also crab and snake. Sandwich making tool dura loss 5->2 Fixes Tinkering Table recipe, but not the DivideByZero on its recipe page...So its disabled Oven Heater! Place under an oven,add fuel and light. Now you can heat AND bake! Gems can now be found in much higher quantities
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120 |
Nov 24th 2023 at 10:16 AM |
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lensstory_0.0.34.zip |
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v0.0.33
v0.0.33
Changes: Fix sandwich recipe logic. Thats it. 21 hours for sandwiches now. Maybe fixes tinker table recipe. I forgot to check.
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117 |
Nov 23rd 2023 at 11:57 PM |
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lensstory_0.0.33.zip |
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v0.0.32
v0.0.32
Changes: Removes depreciated sandwich recipes. Oops. Fix Divide by zero on tinker table by just removing the handbook page. Tinker table is now "Preparation Station" New tinker table model Concrete 3: return of the coder textures Luxuries traders will now happily buy your Cut Gems, for a hopefully reasonable price. Sandwich transform changed to show it is actually a 3d model.
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100 |
Nov 23rd 2023 at 4:08 AM |
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lensstory_0.0.32.zip |
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v0.0.31
v0.0.31
Changes: Fixes concrete snow texture Changes concrete base texture, again. hopefully it tiles better this time. You can now pick up wood frames by sneaking Wood Frames are now cheaper, as you get 16, and reneamed "Empty Wooden Frame" Sandwitches are now made at the tinker table,place ingredients with some bread for a nummy sandwich. Model is WIP, so its just a display case for now. Sandwich Stack 32 -> 8 !!!Warning!!! Removed all sandwich variants, as they are no longer needed with the new system, there is now only one sandwich to rule them all.
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116 |
Nov 22nd 2023 at 7:40 PM |
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lensstory_0.0.31.zip |
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v0.0.30
v0.0.30
Changes: Improves Concrete Texture Concrete has 4 variants concrete slowed to 1.6/1.2snowed. Fix concrete stair drops. Hoarder is now Farsighted instead of nearsighted Geoformic accelerator can now be made with 2 titanium or 8 electrum
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119 |
Nov 22nd 2023 at 1:36 AM |
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lensstory_0.0.30.zip |
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v0.0.29
v0.0.29
Changes: Fix bug in concrete pour logic Concrete recipe changed, now needs 4 sand, 4 clay, makes 8, 1-1 with water for liquid, then pour 100mL for a path Fixes bug where machines would not remember their channel post world load, maybe. Concrete mix stacksise 64->128 Unbreakable arrows, made from iron,meteoric iron or steel. Do less damage,as they are hard to fire. Titanium must now be processed like iron
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123 |
Nov 21st 2023 at 10:25 AM |
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lensstory_0.0.29.zip |
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v0.0.28
v0.0.28
Fixes: Sandwiches now craft in batches of one, but give sat loss delay like a proper meal. Minor lang changes Lava can now only heat a heat gen to a max of 1 MP Entropy Siphoners now only use MP when filled, and use less (1) Fixes coinflip crash
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127 |
Nov 20th 2023 at 8:39 PM |
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lensstory_0.0.28.zip |
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v0.0.27
v0.0.27
Fixes: Concrete recipe fix Concrete now pours directly to path Sandwiches should now all be craftable proper. Fix bug in Heat Fueled Generator Logic. The heat Fueled generator now produces fuel on its own, if above lava. Fix typos Add Gems :Smiel: Collect them all! Nerf Skill book buy price
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121 |
Nov 20th 2023 at 9:11 AM |
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lensstory_0.0.27.zip |
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v0.0.26
v0.0.26
Added: Sandwiches Smoke particles for Reinforced Bloomery Borderless glass Gears,parts, rods, longrods now shelvable. No gaurentee they look nice there. You can now flip coins. Because I said so. Didnt actually test if this worked just kinda hit send.
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117 |
Nov 19th 2023 at 3:49 PM |
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lensstory_0.0.26.zip |
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v0.0.21
v0.0.21
Initial Upload. I presume everything works.
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116 |
Nov 16th 2023 at 5:01 AM |
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lensstory_0.0.21.zip |
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just stopping to say your name goes hard, im a Gumi fan myself but Len is still rad
Iver
While I would normally love to oblidge, this is kinda a "random things" mod, most of the "features" are entirely standalone and selfexplanitory in game/by name. The few that are somewhat unique have ingame text explaining what they are/how to use/etc.
If the mod looks neat for some reason, I'd say give it a test install on a creative world and play around, all items are added to their own tab, so you can see everthing it adds.
Can you add more info about features please?
alrighty thank you for that info.
will keep an eye on this modpack, hope it grows and whatnot. right now i cant use it given my current lan world is a vibe with my bf, and we rather not restart.
endey
This mod doesnt have Electricity :per-say: Rather, I used it as an example to create my own system that functions differently.
The mods power system is called "Mechanical Potentia" [MP],which is transmitted in channels. It can't be stored, so it must be used as it is created.
As for bugs, I play with my mod fairly consistently {On a server}, and there doesn't seem to be any major issues with the system-so far, that i've found and not patched.
so i see you have electricty (im assuming the mod). have uve been able to patch the chunk loading issues present in the mod currently? me and my buddy cant use electricty fullly due to chunks going "clear" when i believe desync occurs hard enough. ive made temp fixes that are physical (as in turning the mod off and on again to clear things up).
Atari2600
Sorry for the late reply, but you actually can repair most tools in the "Mechanical Entropy Siphoner". Simply hook it up to an MP network and put in a tool.
Cool stuff! Any way you could possibly throw up a repair tool mod on the side? Can't seem to find one...
Fractomedus
I have done you one up and uploaded a small video regarding the notable content of version 0.0.44, Do note that textures and models may not be final, and if you actually plan on using this mod and don't know me in discord; you're a madlad.
Screenshots please
Thank you <3
Annastasija
Can do! Do mind that the textures of most things are codersprites, AKA: Bad, and most things lack animation
Could we get some screenshots?
all ways cool to see another Vocaloid fan out there