Mods / Kobold Player Model
Category:
#Cosmetics
#Creatures
Author: Soi
Side: Both
Created: Jun 11th 2023 at 3:01 PM
Last modified: Jun 14th 2023 at 11:22 PM
Downloads: 3366
Follow Unfollow 142
Author: Soi
Side: Both
Created: Jun 11th 2023 at 3:01 PM
Last modified: Jun 14th 2023 at 11:22 PM
Downloads: 3366
Follow Unfollow 142
Latest file for v1.18.6-rc.1:
koboldplayer-v1.1.0.zip
1-click install
An updated port of the mod to newer version avaliable here: https://mods.vintagestory.at/koboldplayermodelport
Thank you, Caliber!
Changes the player model into that of a kobold! Slightly shorter, with customizable horns, refitted and some slightly redesigned armor to fit the new model better. Treasure hoarding is optional.
Issues with absurdly long loading times among others are known, I will look into what's causing it when I have time, sorry about that!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 2726 | Jun 14th 2023 at 11:22 PM | Show | koboldplayer-v1.1.0.zip | Install now | |
v1.0.0 | 640 | Jun 11th 2023 at 5:13 PM | Show | koboldplayer-v1.0.0.zip | Install now |
is it possible for you to fix the UV on the tip of the tail?, the texture is upside down on the right side of the tail tip section. i have modified the texture to look more like my dragon fursona with a white underbelly, but the upside down texture makes that part stand out a lot x3
im certain that is not an intended look.
CALIBER THANK YOU!
Hi all!
I don't know how to DM users through the mod page (or if that's even possible), so I don't have a way to contact Soi, but I was able to port the mod to 1.19.x to include all of the new animations and first person stuff.
I haven't done any work beyond the porting, and 1.19 did add 3 new beard styles, which I have not modified, so they look a little goofy. Other than that, thanks to Soi including the source files in the zip, I was able to get everything else working.
Here's the link. Same licensing as the original (do whatever). If Soi comes back and wants to update this one with my port's files, that would be greatly appreciated!
https://mods.vintagestory.at/koboldplayermodelport
This is really one of the mods I can't play without-- Please update it!
Great mod pleas update it for Koboldkind! :3c
Probably not even going to update to 19 until this gets an update. Awesome playermodel
Same here, can't play without this mod anymore. :c Great work, Soi!
I seriously hope this gets updated, i cant play without this mod now!
I love this mod and I hope it gets updated for the newer versions! Thank you for the work you've done!
Are there any plans to make it server side so each player can choose if they can be a kobold or not?
I don't know how this works so if it's not possible or just too difficult then fair enough obviously
Any chance this mod can be made to work in the 1.19 versions? Currently I believe it has trouble working with it, possibly due to the animation updates
Here's an error log if it might help:
Running on 64 bit Windows 10.0.22621.0 with 15791 MB RAM
Game Version: v1.19.0-rc.1 (Unstable)
2023-12-24 5:02:45 AM: Critical error occurred
Loaded Mods: game@1.19.0-rc.1, hudclock@3.4.0, creative@1.19.0-rc.1, survival@1.19.0-rc.1, koboldplayermodel@1.1.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.EntityHeadController.OnFrame(Single dt) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 166
at Vintagestory.API.Common.PlayerHeadController.OnFrame(Single dt) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 117
at Vintagestory.API.Common.AnimationManager.OnClientFrame(Single dt) in VintagestoryApi\Common\Model\Animation\AnimationManager.cs:line 339
at Vintagestory.API.Common.PlayerAnimationManager.OnClientFrame(Single dt) in VintagestoryApi\Common\Entity\PlayerAnimationManager.cs:line 26
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 73
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 851
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I've been reading some of the comments and want to respond to some of them. I'm not a mod developer, but I've done some research on how the mod works.
As you can see from modinfo.json - "type": "content" - means that this mod adds\changes the content of the game. Technically, there is only one race in the game that a player can play as, and this race can be edited, which is what this mod does. So, in the current implementation, I don’t think it’s even possible to add more than one game race without resorting to programming.
And one more point, but rather to the developer. As I understand it, you use "patches" to change clothing models and player. But as I understand it, you are changing them partially instead of completely replacing them (correct me if I’m wrong). But as I know, it is better to completely change models, since a new version of the game may slightly change the structure of the model and patches simply will not work correctly.
In any case, this looks like a cool mod, I tried to make a similar mod some time ago, but I was stopped by too much data that needs to be changed and not the most convenient modeling software that is used to model vintagestory models.
The mod looks great, the only major issue i have is that your not able to switch race.
Will you make it so some players can be human? great mod tho!
Soi
this is the must have mod for me, just the best and perfect 💖 i wonder what future plans you have for this or future mods
are you planning to add more customizable parts?
if you can't do it by yourself i'd love to help
I'm an artist and i specialize in creature design
Now i can finally sort the moss by taste
Now I can be a true cave gremlin
This is absolute perfection ! And I would sell my soul to Dave just to see you make a wolf version ç_ç
keep on the good work :)
I LOVE how the armor and clothes from other mods are already patched to work with this mod! You must have done some real wizardry.
Could not get this mod to work, even making sure I had the right game version, I would crash without fail every time in the middle of loading or creating a world.
this mod makes me very happy but oh man i do not have enough memory for it
very good, can you put more species?
KoboldCrusader yes, a dedicated server. although we never crashed, what it was doing was Much worse. it was corrupting chunks slowly and disabling world sound files from working, from what i could gather. our new map i had to remove this and Primitive survival, cause the combo of them both was doing... weird things. eating all the ram and as i said breaking the sounds. relogging temp fixed our broken sounds, but after some time, they would stop working again.
Kara even the first version crashes our games lol, and the latest one won't work whatsoever
Kara by servers do you mean dedicated? i've been hosting a small mp world from singleplayer and it seems to work fine.
Hello, I absolutely ADORE this mod <3
I wanted to ask, though, if one would consider adding a customization option to toggle between being kobold or human? (And this one is an odd request, but a cutomization option for toggling the tail as well...)
So.... This mod seems to have a massive memory leak, on servers running 1.18.6 or 1.18.7
not sure what is causing it.
NiclAss yes, the most up to date version does Not work on servers. that being said, just use the first version it works fine =D
can confirm that this mod doesnt work on a 1.18.6 server
Thank you for this mod, I love it so much!
But i found a few things which may be improved IMO:
- with some variants of horns, skin texture leaks on them. It's just a few pixels but is quite noticeable on contrast palettes.
- in creative flight, the tail spins like a windmill.
- minor clipping with some vanity hats and masks.
v1.1.0 does not appear to work in game version 1.18.6 ( at least on my server it was not working and we had to revert the mod back to older one)
maybe it works fine client side, but for servers it may be borked?
Dick it's an issue with immersive first person's camera. let's hope the VS devs fix that.
Would it somehow be possible to hide the snout and ears when playing in immersive first person mode? I do like being able to see the snout, but it seems to... float away from the camera, when performing actions such as mining, too often.
I love this mod, and will continue to use it regardless of whether or not this is possible, but it would be neat, and more immersive, in my opinion.
Torisk_Ablinsky oh yeah, just noticed a huge increase in load times, it seems to be caused by the mod appling a ton of patches to the vanilla models.
I'll look into way to optimize/consolidate them.
hey, can you make some optimizations for this mod? it makes the world generation freeze up on my device and it is stuck on the world gen so long that it froze my laptop up. i used V1.1 on my laptop.. also it could be the fact i have carry on and so many other kinds of mods that are QoL so maybe that could be why...
Yeah, still can't get the original 1.0.0 to work on a private server, so we could eat rocks and stuff. Ah well.
Having a lot of fun still with the 1.1.0 at least~ Bunch of folks over here wanting me to offer thanks again to the Mod Dev~
- Only one thing we noted so far, the Malefactor Mask sort of sits off to the side, causing it to stick out of hood(s) - And also hides the user's horns (but I think that's due to it hiding their beard/facial hair in the base game, and nothing to do with the mod)
Dunno why! It's fine on the other side
Tasman yep! Some shoewear might appear wonky, but otherwise any mods that add custom clothes will work.
Is this compatible with Medieval Fashion mod?
Genuinely. Seeing this mod sold me on the game. You, a total stranger, convinced me to purchase Vintage Story just by there being a Kobold mod. I love this so much, and appreciate you more than you could ever imagine. Looking forward to seeing other things you do!
100% dragon-approved mod!
Great mod!
Oh. Oh gawd. This is SO not going to work with the absurd amount of mods I have, but I SO want it >XD
my wife installed this on our server and I (a kobold furry) was so surprised and delighted. thank you for making this game just a little bit more gay and cute
Thank you for making this! I've been waiting for a mod like this for a long time!
@Rekeme Fair, but I tried that shortly after, but I couldn't get the mod to load at-all that time. No kobold or anything. I'll try again though, Danke!
@Meyobrin You'd have to download v1.0.0, it was updated to remove the recipe so it could be a client side only mod
This is really neat! If you ever were to, I'd want to see a dragon player model made out of this! I have no idea how to mod this game personally.
Though what I wish we could do, is pick our preferred races within game, such as this. This already appears to be a fantasy game in of itself, having to do so with Race based buffs + debuffs to go with your class buffs + debuffs, would go well with the game.
This is cute.
I sense a great potential for this mod to be one of the big must have's when it gets more races and looks
dang that would be hella awesome
Thank you so, so much for this, I absolutely love it! I second others' feelings, though, in a way.
I'd love to be visible as a kobold to others playing on the server with me, but I'd like them to have the opportunity to use the normal seraph models (or possibly other species mods, if you can make that work, would be awesome!).
Being a kobold in-game makes me all kinds of happy!
The previous comment said craft two rocks (stones?) vertically and it'll let you eat them, but I'm not able to do that in my test singleplayer world. Did I do something wrong?
Very cute models, regardless!
Heyo, cool mod! How hard was it for you to create this mod? I'm interested in a (fantasy) dwarf-like player model and I'd try doing it myself, though I have no idea of player model modding. xd
I rather to add an option to have the model instead being forced to have to wear it with the mod
another mod, or just an addition to this one, that I think would be great is if you could craft kobold shaped armor stands so that itll display the same armor configuration as a kobold.
Novabella Bjorn0411
Thanks for the suggestions, made a quick update to keep the mod client-side
Also added a license, and a separate folder with the models in a non-patch .json format, so feel free to use it as a base for your own mods!
Yeah personally for me the ideal would be for a version that is client-only, so I can make everyone in the game into kobolds, and I can be a kobold myself, I dont mind if im the only one who sees it, I wanna be able to look at cute kobolds on servers : )
I'm with Rune. Or maybe a mod that just makes this an aesthetic mod, no gameplay changes would also be nice.
Lovely mod, i wish it could be made so you can pick between kobold and human, would be great for fantasy servers if one could
👀
Thank you!
And, my two cents on the species thing: I have no idea if this is within your expertise, but with your mod and the new yinglet mod, maybe we need a "species framework" mod, that allows modders to create new species for players easily in ways that are compatible with other species mods. E.g., I could have the kobold mod and the yinglet mod installed, then at character creation I can pick between yinglet, kobold, and seraph. That way you could have a lot of cool RP server stuff possibilities.
Finally: You don't specify the license for this mod anywhere I can see. Is it all rights reserved? Could I use this mod as a reference for my own species mod? Etc.
gndrneutralnoun craft two rocks vertically, it'll make two eadible ones. You can eat other gems as is.
Wandour SilverBird oh yeah, that would be perfect! I'm very new to modding this game, so I've yet to figure out if something like this is possible, but I definitely plan to look into it
How do I eat a rock? Right clicking with one in my hand just throws it.
Wandour I agree, I'd love to use this mod but not everyone on my server wants to be a Kobold so to actuallyhave a species choice would be nice. I'd certainly like it to not be client side only so the other players could see other people that are kobolds still.
I hilariously, have been looking for exactly this!
Amazing work!
really well done on the rigging modeling and texture work, but the lower snout mouth thing is visable in immersive first person
Sooooo cuteeee!!! *squeeeee*
man this is awesome
but if you kept the seraphs and simply added species options that way server owners can add this mod since not everyone wanna play as a kobold
or rather client side only? idk whats the best choice
Did somebody say... Gawhblins?
Holy cow this is awesome!
This is incredibly well done, I love it!
I hope there'll be a way to choose species in the future, as well as more species options.
Incredible! Wow!
Really high effort with the custom rigging and everything, well done! Even got a ton of custom work for the helmets and stuff like that. Love it!
i love it!!!
Cute