
Mods / Kiln Spreader
Category:
#QoL
#Tweak
Author: noellelavenza
Side: Both
Created: Dec 8th 2022 at 2:04 PM
Last modified: Dec 8th 2022 at 2:05 PM
Downloads: 980
Follow Unfollow 21
Author: noellelavenza
Side: Both
Created: Dec 8th 2022 at 2:04 PM
Last modified: Dec 8th 2022 at 2:05 PM
Downloads: 980
Follow Unfollow 21
Latest file for v1.17.9:
kiln-spreading-v1.0.0.zip
1-click install
A mod to readd chain-lighting of pit kilns from Terrafirmacraft. When a pit kiln is lit, adjacent unlit and complete pit kilns will be ignited.
TODO: Reimplement as a behavior once BlockEntityPitKiln.GetBlockInfo
calls base.GetBlockInfo
.
No other feature changes are planned at this time, but bug reports and pull requests are welcome on the issue tracker and Github repository!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 980 | Dec 8th 2022 at 2:05 PM | Show | kiln-spreading-v1.0.0.zip | Install now |
Awesome mod !, still works in 1.18.5, you should implement this in another mod just for bloomery chimneys !
Still works in 1.18.0-pre.3
https://github.com/anegostudios/vssurvivalmod/pull/17
A trick I use instead of harmony is to copy the class file change the relevant data and then write a patch to rewire the block's class to the new class file.
You get all the control of harmony without the breaking every update. It's a good workaround while you wait for the API to open up a little more.