Mods / Kiln Spreader

Category: #QoL #Tweak
Author: noellelavenza
Side: Both
Created: Dec 8th 2022 at 2:04 PM
Last modified: Aug 19th at 9:54 PM
Downloads: 2887
Follow Unfollow 48

Latest file for v1.19.8:
kiln-spreading-v1.0.1.zip 1-click install


A mod to readd chain-lighting of pit kilns from Terrafirmacraft. When a pit kiln is lit, adjacent unlit and complete pit kilns will be ignited.

TODO: Reimplement as a behavior once BlockEntityPitKiln.GetBlockInfo calls base.GetBlockInfo.

No other feature changes are planned at this time, but bug reports and pull requests are welcome on the issue tracker and Github repository!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 840 Aug 19th at 9:54 PM Show kiln-spreading-v1.0.1.zip Install now
v1.0.0 2047 Dec 8th 2022 at 2:05 PM Show kiln-spreading-v1.0.0.zip Install now

8 Comments (oldest first | newest first)

💬 herbemoji, Dec 8th at 6:40 PM

Does this still work in the 1.20 RC1 game version?

💬 noellelavenzaAuthor, Nov 16th at 7:18 PM

That was exactly why I asked for this mod to be removed from it—I didn't want people to either get the impression it was made by someone else, or that the standalone mod no longer worked even though it does. I also just sort of dislike large mega-mods in general, because it makes configuration and compatibility a nightmare. (I'm actually still using v2.3.0 of DanaTweaks myself because I want to continue supporting the developers of all the mods that got rolled into tweaks in the v3.0.0 update, and I don't want to go through and disable all of the tweaks I don't want.)

I'm glad to hear you like it, and that you're using it standalone! I still have plans to tidy up the code for this mod, but that's dependent on some base-game changes being made.

💬 herbemoji, Aug 30th at 2:21 PM

Huh, I didn't even realize this was a standalone mod. I assumed all of Dana's Tweaks were either from mods they had made, or mods that were no longer updated, kinda like Mile's mods for Rimworld.

Thanks for this mod! I've been using it for a while now as part of Dana's Tweaks, and now I'll use it as standalone.

💬 DrKlyp, Mar 4th at 2:10 PM

Still works in 1.19.3 :)

💬 WorkerDrone, Jul 1st 2023 at 4:21 AM

Awesome mod !, still works in 1.18.5, you should implement this in another mod just for bloomery chimneys !

💬 DanaCraluminum, Mar 5th 2023 at 7:30 AM

Still works in 1.18.0-pre.3

💬 DanaCraluminum, Dec 9th 2022 at 10:10 PM
💬 OmegaHaxors, Dec 9th 2022 at 9:52 PM

A trick I use instead of harmony is to copy the class file change the relevant data and then write a patch to rewire the block's class to the new class file.
You get all the control of harmony without the breaking every update. It's a good workaround while you wait for the API to open up a little more.

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