Mods / kemono

Category: #Cosmetics #Creatures
Author: xeth
Side: Both
Created: Jul 11th 2023 at 3:38 AM
Last modified: May 1st at 4:34 AM
Downloads: 2947
Follow Unfollow 108

Latest file for v1.19.7: 1-click install

larp as anthro animals & pastel colored equines, man made horrors beyond your comprehension

beta, should b usable on servrs now but expect internal changes at any time x3

looking 4 help :3, dm @xeth9000:
- blender animator (kemono model cleanup)
- blender modeling for more parts (kemono + horse)
- horse voices

| Model  | Animations | Parts     |
| Horse  | ~90%       | Need more |
| Kemono | cleanup    | Need more |

cute videos:

- tenklop: horse animations
- xeth: code, horse + anthro models/rig, some anims

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.0.19 696 May 1st at 4:34 AM Show Install now
v0.0.18 175 Apr 27th at 12:01 AM Show Install now
v0.0.17 603 Feb 15th at 2:56 AM Show Install now
v0.0.16 373 Jan 29th at 1:40 AM Show Install now
v0.0.15 313 Jan 11th at 4:33 AM Show Install now
v0.0.14 345 Nov 19th 2023 at 8:14 PM Show Install now
v0.0.13 232 Nov 5th 2023 at 5:36 PM Show Install now
v0.0.12 210 Oct 30th 2023 at 1:08 AM Show Install now

61 Comments (oldest first | newest first)

💬 Quiche, Jul 5th at 2:04 AM

Also experiencing the same issue as Gahphricci with strange geometry sticking out.

💬 Hoot, Jun 26th at 2:59 AM

1.19.8, smithing bug is back. Makes smithing impossible to use.

💬 rulezenextreme, Jun 22nd at 11:58 PM

adding a maud preset would be incredibly fitting to this game

💬 Mizaar, May 25th at 9:40 AM

19.8 animation fix doesn't work on pony. It still brakes. I mean it works somehow partially but breaks anyway.

💬 DUCATISLO, May 17th at 11:16 AM


💬 Gahphricci, May 14th at 9:25 AM

There seems to be some strange, unintended geometry in the kemono model.

I'm not sure if it's some problem on my end because I haven't seen anyone else mention it, but reverting to the previous version fixes it so I assume it's been caused by the latest update.

💬 jamescook, May 9th at 12:08 AM

lol just crashed trying to view third person best way to show crashlog?

💬 Enemote, May 8th at 3:53 AM

Great mod. I'd love to get tails working on the kemono model in the future.

💬 Failsmore, May 2nd at 1:18 PM

From the bottom of my heart - thank you for fixing smithing bug. 

💬 LilyPadBoy, May 2nd at 3:51 AM

theres still a bug/glitch where the mod works really well for a bit but then the left arm just starts gliting out and flalling about constantly it fixes when you restart the game but happens every time i load the game no matter what it always happens.

💬 KazK, May 1st at 6:43 PM

A few bugs i've noticed playing around with this and pony races. Nothing gamebreaking like the smithing stuff was (thanks for the fix btw), but they can be a bit bothersome.

-Right click actions in standard first person will leave your arm stuck outward if you then switch to third person. Right clicking again will reset it.

-Other players are invisible in immersive first person mode

-Animations for looking up/down in third person sometimes don't work until you perform an action that seems to reset it. Toggling horn light always fixes this.

-Probably just unfinished, but mounted pose. Though it's hilarious to T-pose on the back of a horse, a regular sit animation would be great.

💬 naQ_Qru, May 1st at 12:43 PM

kemono looks like it use pony animation

💬 Mizaar, May 1st at 11:14 AM

Support beams are still always placed at a incorrect angle on a pony. Length can be random aswell.

💬 FuzzyWuzzy, May 1st at 1:42 AM

Has the smithing bug been fixed? There hasn't been an update in four days, and I made the report yesterday..

EDIT: Turns out that smithing DOES work.. But ONLY if you're a pony. If you're playing as a kemono, tough luck as it's still broken.

💬 Mizaar, Apr 30th at 7:06 PM

Thank you for fixing a smithing bug. You're the best. <3

💬 LilyPadBoy, Apr 30th at 4:05 AM

got a promblem with the pony hoof just waving around none stop if i restart my game it fixes it for a short amount of time. its very annoying

💬 FuzzyWuzzy, Apr 30th at 3:33 AM

Smithing is completely and utterly broken in the latest version of the mod. This makes the game pretty much unplayable.

💬 Ethanol_Balls, Apr 30th at 2:34 AM


💬 Failsmore, Apr 25th at 4:44 AM

Alright everypony, we need a volunteer that can work on this mod. Unfortunately, real life responsibilities prevent Xeth from working on a funny horse mod. If you feel like you are up to the challenge - please message them. I really, really really really want to keep playin with this mod in the future. In 1.20 and beyond.

💬 Mizaar, Apr 21st at 1:24 PM

Upd. Helment clips too

💬 Mizaar, Apr 19th at 3:20 PM

Headgear klips into a head when look down. Both anthro and pony. Helmets are ok.

💬 Redpower5, Apr 17th at 6:55 PM

Not rushing you but will there be an update or has the mod along with pony races gone defunct?

💬 Rainbow_Dash, Apr 11th at 6:27 PM

Hey could it be that the Source code for the mod is gone from GitLab? I wanted to take a look into fixing the smithing issue but I only find the code for the Pony Races mod.

💬 Giz_Techny, Mar 29th at 11:20 PM

I also cant smith with this mod on is there any posible update on when them mod will be updated?

💬 Aug, Mar 22nd at 12:15 AM

for some reason with rustbounds magics new update this no longer works with that mod? i am too dumb to understand why

💬 Quick, Mar 20th at 4:44 AM

Seconding the request for kobold models, we are positively begging for the dumb lizards

💬 Failsmore, Mar 13th at 3:03 PM

Cant smith items on an anvil. Have to temporary disable mod when i want to smith something.


Also, when this mod is active - support beams are always placed at incorrect angle. 

💬 Redpower5, Mar 8th at 8:18 AM

Playing on 1.19.3 as a Zebra (Although tested with other pony races) and any wind (from breeze to gale) distort the pony model

💬 pearllite, Mar 7th at 11:58 PM

I've done some testing myself and don't seem to be able to smith while using this mod either! :0

💬 neko911, Mar 5th at 11:22 AM

This mod causes issue in the latest version 1.9.4 that makes the game completely unplayable. Smithing machanic doesn't work. We are unable to use hammer to shape an ingot, which is a huge part of this game. I hope this mod update soon.


💬 Dagurmawth, Feb 24th at 5:06 PM

I'm having a unique issue installing this mod to my server.  It won't.  Any attempt to transfer it into the server host gives me a permission denied.

💬 Wandour, Feb 15th at 10:19 AM

I like your idea but I think it should be separate mod, since the bigger a mod is the harder of a choice people would take to add since it will be too heavy too add for someone who doesn't like ponys AzuliBluespots

💬 AzuliBluespots, Jan 29th at 11:14 AM

Also, please check if you can add the kobold model to this. Since there's already two wildly different models included, I can't see how more can't be added.
edit: the author released the source files in the kobold player model port comments!

💬 Atomika, Jan 28th at 1:30 PM

I got a crash that's keeping me from starting a world back up. Crash reporter says this mod's the culprit, but even disabling the mod doesn't seem to help.

Game Version: v1.19.1 (Stable)
2024-01-28 14:27:43: Critical error occurred in the following mod: kemono@0.0.15
Loaded Mods: tadmorecharcoal@1.0.0, acorns@0.5.3, actuallyquicklime@1.0.6, advancedsmithing@1.3.0, meteoricironalloy@1.0.0, weaponpacka@1.3.1, angelbelt@1.5.0, tonwexp@1.1.0, Armorlite@1.1.0, autosifter@1.1.0, backpackpackplus@1.0.3, betterbackpacks@1.0.0, bettercrates@1.7.0, betterbalance@2.1.3, bettersticks@1.0.0, bike@1.1.2, blackiron@3.1.0, BuggisRandomChanges@3.3.0, cairns11bigcairn@1.1.0, cellardoor@1.4.0, Clothez@1.0.0, coppercoldforging1@1.0.1, craftables@1.1.1, crazyskincustomization@1.0.0, cruciblecapacity@1.0.1, drdecor@1.2.0, driedpeat@1.0.3, effectshud@1.0.10, evaporite@1.0.0, extrachests@1.8.0, fancysky@1.0.6, morecrops@1.0.3, quickerbarrel@1.1.1, femininity@0.1.2, fibersfromtwine@1.0.1, fieldsofgold@2.1.6, fireclayfrompanning@1.0.0, fixroads@1.3.1, FlexibleTools@2.2.0, flintandsteelmod@1.0.2, flourbags@1.0.2, geothermalinsanity@2.0.0, hammercrushed@1.0.0, HangingOilLamps@1.0.1, harptech@0.2.3, healingwhilesleepingfix@1.0.1, hideandfabric@1.3.0, HoneyPress@1.1.2, layoftheland@1.0.0, leatherminingbag@1.0.1, lowershield@1.0.0, lumbersling@1.1.0, millwright@1.1.4, moredrifterloot@1.5.4, moremolds@1.4.12, MoreResin@1.0.0, leadroof@1.3.4, MoreTorchHolders@1.0.0, mostlyharmless@1.0.1, nightwatcher@1.5.0, nodrifterthrowing@1.0.0, nomolding@2.0.1, NoNegativeTraits@1.0.1, oildeposits@1.3.2, OptimizedArmor@1.0.0, orepulverizer@1.1.1, OresAPlenty@3.1.0, pipeleaf@1.3.0, TA_plainsandvalleys@1.0.5, plantmat@1.7.1, primitivesurvival@3.4.5, propagatingreeds@1.0.0, RecycleSacksJimzawy@0.0.1, removenegativearmoreffects@1.0.0, resinglue@0.0.3, rope-bridges@1.1.0, rustandrails@1.0.4, satup@0.1.0, riflemod@1.1.0, sortablestorage@2.2.1, steelbit1499@0.0.1, superfuel@2.0.7, Swordz@1.1.4, toolsplus@1.0.1, translocatorengineeringredux@1.4.9, trkstr@1.0.0, veganmilksimplified@1.0.1, visibleore@1.0.1, game@1.19.1, zoombuttonreborn@1.6.0, alchemy@1.6.23, alloycalculator@1.0.0, ancienttools@1.5.12, animalcages@3.0.2, animationmanagerlib@0.5.1, egocaribautomapmarkers@3.1.0, BedRespawning@1.0.1, beehivekiln@1.5.1, betterbackpacksfixed@1.0.4, betterfirepit@1.1.4, blacksmithenhancements@1.0.3, butchering@1.4.3, carryon@1.7.4, coinage@1.10.0, commonlib@2.3.2, composter@1.1.0, danatweaks@1.2.0, extrajuice@1.0.1, fieldsofsalt@1.2.0, flintandsteeladdon@1.1.0, fromgoldencombs@1.4.25, glidervar@1.1.1, golb@1.0.0, gravelpaths@1.0.0, hudclock@3.4.0, kemono@0.0.15, lavoisier@1.3.0, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, morepiles@1.5.0, mostlyharmlesspspatch@1.0.1, oneroof@0.9.9, ovenfuel@1.0.0, petai@2.2.3, resinlightsbymad@1.0.1, rivers@2.0.0, scarecrow@1.4.3, simplecloth@1.0.2, spearsplus@1.0.0, stickemup@1.1.0, stillnecessaries@1.1.0, stonebakeoven@1.1.3, storageoptions@1.0.2, temporalprospector@1.0.1, th3expansion@1.2.0, tstools@1.3.8, usefulstuff17@1.3.0, sacks@0.9.4, vmetp@1.1.1, creative@1.19.1, vsimgui@0.3.3, survival@1.19.1, workabletemp@1.0.0, metalrecovery@0.1.19-pre.1, awearablelight@1.1.0, betterstepping@1.0.0, blacksmiths@0.3.1, bullseye@2.5.1, cats@2.0.1, chemistrylib@1.1.5, tradercamps@1.0.8, configlib@0.3.3, doffanddonagain@4.0.0, em@2.5.0, extraoverlays@1.4.0, foxtaming@1.4.0, fsmlib@0.2.2-pre.1, gespileslib@1.1.1, helvehammerext@1.6.0, maltiezbows@1.0.1, morerope@2.0.1, shellpan@1.0.0, stonequarry@3.2.1, tpnet@1.14.2, undamageablet3@1.0.0, vanity@1.0.0, wolftaming@2.0.2, yeet@4.0.1, bricklayers@2.5.0-pre.2, gespilesgran@1.0.0, kos-goldamalgam@1.0.0, maltiezcrossbows@0.1.4, maltiezfirearms@0.4.0-pre.2, moreroads@1.5.4, shutupkitty@1.0.0, statushudcont@2.1.1
System.Exception: glUniform1i has generated an error (GL_INVALID_VALUE)
at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) in VintagestoryLib\Client\ClientPlatform\GLFramebuffer.cs:line 1270
at Vintagestory.Client.NoObf.ShaderProgramBase.Uniform(String uniformName, Int32 value) in VintagestoryLib\Client\ClientPlatform\ShaderProgramBase.cs:line 140
at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem_Patch1(EntityShapeRenderer this, Single dt, Boolean isShadowPass, Boolean right)
at kemono.EntityKemonoPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 230
at kemono.EntityKemonoPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 176
at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 93
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 191
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 894
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 pearllite, Jan 26th at 1:29 AM

I noticed that every time I re-enter my save, my voice resets to the default, high-pitch version! :0c 

💬 AzuliBluespots, Jan 13th at 5:08 PM

Full pt-br translation added to crowdin!

💬 AzuliBluespots, Jan 13th at 1:43 PM

I was expecting more kemono and less kemonomimi and MLP.

STILL. A very impressive character creation overhaul, anything that improves the options is welcome.

edit: ok, from this translation alone, this mod seems to have more stuff than I anticipated. Keep it up, looks like great work and I didn't even try it. Hopefully it's more stable and server-compatible in the future.

💬 darthshadow25, Jan 9th at 12:25 AM

Just spent about an hour trying to get this mod to run, I followed the guide on the homepage link and everything looked exactly like the guide said it should, but the game crashed upon world load. I was trying this on the 1.19 rc 6, and figured maybe it had to be the 1.19 pre 7 that the file referenced, so I tried that and it started crashing upon opening the mod manager in game (this did not happen on the rc. 6 version.)


This mod looks amazing and I would love to play with it with some friends, and would even be happy to throw a few bits your way for all your effort, but unfortunately it looks like I will have to wait for this one to cook some more before I get to enjoy it.

💬 jamescook, Dec 15th 2023 at 11:21 PM

i just need a 1.18.15 stable virshion to try this out XD

💬 Elderon, Dec 7th 2023 at 12:27 PM


I'm having that same issue. I dont know if I'm doing something wrong, or if I should go back and just try a new install again or something. Not sure what I've broken, but it's crashing on mod manager as well as game launch. I have the blank kemono folder and unpacked the zip. Does it go in the mod folder in appdata or the mods folder inside the specific VS install folder. i feel like i'm doing something wrong but i can't tell. I can't understand the crash logs.

Running on 64 bit Windows with 65364 MB RAM
Game Version: v1.19.0-pre.8 (Unstable)
12/7/2023 7:20:31 AM: Critical error occurred in the following mod: kemono@0.0.14
Loaded Mods: game@1.19.0-pre.8, kemono@0.0.14, creative@1.19.0-pre.8, survival@1.19.0-pre.8
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
at kemono.EntityBehaviorKemonoSkinnable.Essr_OnTesselation(Shape& entityShape, String shapePathForLogging)
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 242
at kemono.EntityKemonoPlayerShapeRenderer.Tesselate() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 61
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 30
at kemono.GuiDialogCreateCharacterKemono.ComposeTabCharacter() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 314
at kemono.GuiDialogCreateCharacterKemono.ComposeGuis() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 272
at kemono.GuiDialogCreateCharacterKemono.OnGuiOpened() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1230
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 288
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 268
at kemono.GuiDialogCreateCharacterKemono.PrepAndOpen() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1820
at kemono.KemonoMod.Event_PlayerJoinClient(IClientPlayer byPlayer) in X:\dev\work\vintagestory\kemono\src\Kemono.cs:line 525
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 247
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 758
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 293
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 Protocol3, Dec 7th 2023 at 10:13 AM

Hey, any advice on how to add another race to this? I'd like to somehow integrate the kobold player model mod with this so my boy can play as his dumbass lizard and I can poniponiponi.

💬 HereticHazel, Dec 3rd 2023 at 9:04 PM

yoo someone did it! A year or two ago I recreated the model that minecraft's mine little pony mod uses in the VS model creator, but then realized how much of a pain animating it would be so I never got around to it XD

💬 Nalal, Nov 21st 2023 at 2:25 AM

For anyone having issues with crashing when you open the mod menu after restarting your game, follow the guide in the "Homepage" button.

💬 Meowlory, Nov 9th 2023 at 4:11 AM

what if mlp changelings tho

💬 jamescook, Nov 5th 2023 at 3:37 AM

o i'm sogonna try this with rust bound magic

💬 Kithran, Nov 2nd 2023 at 9:37 PM

Yea different models dont work well together due to them overwriting the same thing.  What we need is a Racial Framework that is similar to the classes framework.  Basically allowing for multiple models to be selected as a race.  This would work great because then we could even have racial bonuses and weaknesses applied like classes but stackable.  Sadly im not a coder and have no idea what would even be needed to attempt something like this. 😭

💬 Ruyeex, Nov 2nd 2023 at 1:33 PM

But not compatible with other character remodels unfortunally

💬 Kithran, Nov 1st 2023 at 10:03 PM

Whelp guess ill be waiting for the next stable build to try this but im definitly gonna watch this til then.

💬 Elderon, Nov 1st 2023 at 6:23 PM

yeah that seems to be the case, it's not working for 1.18. had another mod that had no dependencies, and downloaded the 1.19 version instead of 1.18 and it was giving me the same error on the mod screen. so, seems this is not backwards compatible.

💬 Kithran, Nov 1st 2023 at 12:03 AM

"For game version" files says "1.19.0-pre" so is this not compatible for the current 1.18.15 stable build?

💬 Elderon, Oct 31st 2023 at 9:14 PM

So, what dependencies does this have, since i've only just installed it, but it's telling me i'm missing something.

💬 Lich, Oct 31st 2023 at 9:11 PM

honestly, a MLP mod signals the health of a modding community. we're flourishing

the amount of work that went into your pony creator is astonishing, good work man. I also look forward to multiplayer support


💬 Shion, Oct 31st 2023 at 7:45 AM

This is the end of the world... Ponies came faster than maids and army mods.

💬 Mobius, Oct 31st 2023 at 3:19 AM

If this works for servers soon, I will be happy~ mod looks so nice

💬 Ruyeex, Oct 30th 2023 at 8:46 PM

The customisation is way more crazy but can't save the presets from the vanilla mods and other mod mods

💬 Trollex, Oct 30th 2023 at 5:21 PM

hope a wizard throws a fireball at your home

💬 Verlia, Oct 30th 2023 at 3:53 PM

Err, so you can choose to be a horse or a kemono? I don't see where to change race in pictures?

💬 Rurik, Oct 30th 2023 at 10:33 AM

Babe wake up xethyr kemono_0.0.12 just dropped.

💬 sneezerstein, Oct 30th 2023 at 6:56 AM

💬 Mushrooms, Oct 30th 2023 at 6:31 AM

cool mod, can we please have a tail as the kemono

💬 Vulkris, Oct 30th 2023 at 3:29 AM

It's so not over.

(edit comment delete)