Mods / kemono
- Tags:
- Author:
- xeth
- Side:
- Both
- Created:
- Jul 11th 2023 at 3:38 AM
- Last modified:
- Jul 25th at 8:07 PM
- Downloads:
- 38954
-
Latest release (for Vintage Story 1.22.0 - 1.22.4, potentially outdated):
kemono_0.1.18.zip 1-click install
larp as anthro animals & pastel colored equines, man made horrors beyond your comprehension
beta, should b usable on servers now but expect internal changes at any time x3
looking 4 help :3, dm @xeth9000, or discord at: https://discord.gg/9FfZqEekUa:
- blender animator (kemono model cleanup)
- blender modeling for more parts (kemono + horse)
- horse voices
emote menu:
- ctrl + T
commands:
- .charsel: can now change your appearance anytime (but not class or race!!)
- .glowreset: remove any character skinpart glow
- .skinsave [filename]: save ur skin to file in Mods/kemono/[filename].json
- .skinload [filename]: load ur skin from Mods/kemono/[filename].json
- .paintingsave [filename]: save ur "main" painting e.g. cutie mark to file in Mods/kemono/[filename].png
- .paintingload [filename]: load a painting .png from Mods/kemono/[filename].png into main painting e.g. cutie mark
- /racechangeonce [player]: let player change race again
status/todo:| Model | Animations | Parts ||--------|------------|-----------|| Horse | ~90% | Need more || Kemono | cleanup | Need more |
cute videos:
https://files.catbox.moe/dnzbx1.mp4
https://files.catbox.moe/3zy5dn.mp4
https://files.catbox.moe/cna2q1.mp4
credits:
- tenklop: horse animations
- xeth: code, horse + anthro models/rig, some anims
- RicecakeHuman: japanese translation
- REDFOX: kemono animation fixes
- oslo: horse body textures: fjord, paint, siamese, speckles, splatter, stripe, unders
- sparksskywere - finding/fixing texture mem leaks
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.1.18 | kemono | 1072 | Jul 25th at 8:07 PM | kemono_0.1.18.zip | 1-click install | ||
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| 0.1.17 | kemono | 1740 | May 24th at 1:29 AM | kemono_v0.1.17.zip | 1-click install | ||
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| 0.1.16 | kemono | 579 | May 13th at 4:01 AM | kemono_v0.1.16.zip | 1-click install | ||
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| 0.1.15 | kemono | 361 | May 11th at 12:16 AM | kemono_v0.1.15.zip | 1-click install | ||
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| 0.1.14 | kemono | 1296 | Mar 8th at 9:06 PM | kemono_v0.1.14.zip | 1-click install | ||
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| 0.1.13 | kemono | 2741 | Dec 26th 2025 at 4:09 AM | kemono_v0.1.13.zip | 1-click install | ||
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| 0.1.12 | kemono | 718 | Dec 15th 2025 at 6:52 AM | kemono_v0.1.12.zip | 1-click install | ||
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| 0.1.11 | kemono | 769 | Nov 30th 2025 at 8:57 AM | kemono_v0.1.11.zip | 1-click install | ||
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| 0.1.10 | kemono | 769 | Nov 16th 2025 at 5:38 AM | kemono_v0.1.10.zip | 1-click install | ||
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- fix char create gui char render mirroring wrong | |||||||
| 0.1.9 | kemono | 80 | Nov 16th 2025 at 4:35 AM | kemono_v0.1.9.zip | 1-click install | ||
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- fix bugs with shape animation caching | |||||||
| 0.1.8 | kemono | 3359 | Sep 10th 2025 at 4:32 AM | kemono_v0.1.8.zip | 1-click install | ||
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| 0.1.7 | kemono | 1572 | Aug 29th 2025 at 1:49 AM | kemono_v0.1.7.zip | 1-click install | ||
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| 0.1.6 | kemono | 454 | Aug 28th 2025 at 5:42 AM | kemono_v0.1.6.zip | 1-click install | ||
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| 0.1.5 | kemono | 300 | Aug 28th 2025 at 4:33 AM | kemono_v0.1.5.zip | 1-click install | ||
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| 0.1.4 | kemono | 789 | Aug 20th 2025 at 4:33 AM | kemono_v0.1.4.zip | 1-click install | ||
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| 0.1.3 | kemono | 277 | Aug 17th 2025 at 8:14 PM | kemono_v0.1.3.zip | 1-click install | ||
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| 0.1.2 | kemono | 624 | Aug 10th 2025 at 8:47 PM | kemono_v0.1.2.zip | 1-click install | ||
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| 0.1.1 | kemono | 908 | Jul 31st 2025 at 6:28 AM | kemono_v0.1.1.zip | 1-click install | ||
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| 0.1.0 | kemono | 407 | Jul 26th 2025 at 8:32 PM | kemono_v0.1.0.zip | 1-click install | ||
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| 0.0.30 | kemono | 1442 | Jun 30th 2025 at 2:31 AM | kemono_0.0.30.zip | 1-click install | ||
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| 0.0.29 | kemono | 1863 | May 20th 2025 at 2:11 AM | kemono_v0.0.29.zip | 1-click install | ||
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| 0.0.28 | kemono | 739 | May 12th 2025 at 4:49 AM | kemono_v0.0.28.zip | 1-click install | ||
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| 0.0.27 | kemono | 3176 | Mar 22nd 2025 at 5:25 PM | kemono_v0.0.27.zip | 1-click install | ||
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| 0.0.26 | kemono | 508 | Mar 20th 2025 at 1:58 AM | kemono_v0.0.26.zip | 1-click install | ||
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| 0.0.25 | kemono | 1566 | Mar 5th 2025 at 7:21 AM | kemono_v0.0.25.zip | 1-click install | ||
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- fix kemono hairextra path | |||||||
| 0.0.24 | kemono | 133 | Mar 5th 2025 at 6:35 AM | kemono_v0.0.24.zip | 1-click install | ||
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| 0.0.23 | kemono | 2667 | Dec 22nd 2024 at 11:36 PM | kemono_v0.0.23.zip | 1-click install | ||
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| 0.0.22 | kemono | 1356 | Nov 9th 2024 at 12:41 AM | kemono_0.0.22.zip | 1-click install | ||
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| 0.0.21 | kemono | 1154 | Sep 30th 2024 at 5:14 AM | kemono_0.0.21.zip | 1-click install | ||
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- fix multiplayer crash from headcontroller patch | |||||||
| 0.0.20 | kemono | 261 | Sep 29th 2024 at 9:04 PM | kemono_0.0.20.zip | 1-click install | ||
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- kemono furslop model stuff | |||||||
| 0.0.19 | kemono | 1415 | May 1st 2024 at 4:34 AM | kemono_0.0.19.zip | 1-click install | ||
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forgot to update kemono0 anim name smithing to smithingwide lol lmao | |||||||
| 0.0.18 | kemono | 443 | Apr 27th 2024 at 12:01 AM | kemono_0.0.18.zip | 1-click install | ||
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- fix pony smithing (due to vanilla smithing animation name change) - reduce draw to texture atlas calls during skin reloading | |||||||
| 0.0.17 | kemono | 819 | Feb 15th 2024 at 2:56 AM | kemono_0.0.17.zip | 1-click install | ||
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- add harmony patch to fix vanilla crash when wearing cloths due to typo in vanilla code getOrCreateKeyframe lol lmao | |||||||
| 0.0.16 | kemono | 713 | Jan 29th 2024 at 1:40 AM | kemono_0.0.16.zip | 1-click install | ||
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| 0.0.15 | kemono | 513 | Jan 11th 2024 at 4:33 AM | kemono_0.0.15.zip | 1-click install | ||
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fix crashes from new rc versions fix other crashes | |||||||
| 0.0.14 | kemono | 538 | Nov 19th 2023 at 8:14 PM | kemono_0.0.14.zip | 1-click install | ||
- fix + cleanup rendering on 1.19.0-pre.7 | |||||||
| 0.0.13 | kemono | 420 | Nov 5th 2023 at 5:36 PM | kemono_0.0.13.zip | 1-click install | ||
- add model part size sliders | |||||||
| 0.0.12 | kemono | 413 | Oct 30th 2023 at 1:08 AM | Empty | kemono_0.0.12.zip | 1-click install | |









So, getting a new crash with just trying to load into the game with Kemono enabled and I am not sure what happened. I would guess some kinda mod incompatibility, since the game hasn't had an update since last I played, but I have nothing and have added nothing that would effect player models at all so I have no clue. I even tried reinstalling Kemono in case of some kinda file corruption with no dice.
Running on 64 bit Windows 10.0.19045.0 with 16305 MB RAM
Game Version: v1.22.7 (Stable)
9/3/2026 7:35:52 PM: Critical error occurred
Loaded Mods: bedrespawner@1.0.0, calmscollectibles@1.0.0, chonkykitchenware@1.0.1, chonkyvessels@1.5.9, fernslikegrass@1.2.2, figurines@0.3.4, fitnshard@0.7.2, geodesandgemstonesforked@1.0.0, glassdoor@1.0.0, itscalledasconce@1.0.0, jsonpatcheslib@1.5.9, kemonoskins@0.0.0, kilnshelves@1.1.8, metalleaf@1.4.2, mbpc@1.0.2, overhaullib@2.0.10, prospecttogether@2.2.1, quiverunlocked@0.1.1, scrollrackable@1.5.3, shelfobsessed@2.2.1, shelvabletools@1.1.1, sfaws@1.0.1, sleevesdecor@1.1.1, tankardsandgoblets@1.4.4, tilenall@1.22.3, tradie@2.0.3, woodveneer@22.0.5, game@1.22.7, vsimgui@1.2.7, wetlandharvest@0.0.3, apegrapes@1.4.0, apelanterns@1.4.3, astraterra@0.5.4, attributerenderinglibrary@3.2.0, egocaribautomapmarkers@5.0.3, betterfruitpress@1.0.15, bloodtrail@1.2.5, canjewelry@0.7.1, carryonlib@1.0.0-pre.8, cartwrightscaravan@1.9.1, cellardoorsport@1.5.3, censership@1.0.6, charcoalkiln@1.1.2, chiseleverywhere@0.7.0, traderwaypoints@1.0.2, colorfulcandles@1.3.0, configlib@1.12.0, crlib@1.1.3, cruciblesstayhot@1.0.0, danatweaks@4.1.0, domesticanimaltrader@1.1.5, eggpiemod@0.1.0, extendedcreation@1.2.5, extrashelves@1.1.2, fishtrader@1.2.0, flowerbeds@1.0.1, foodshelves@3.0.5, footprints@1.2.5, geargeous@2.5.101, glassroof@1.2.1, glassview@1.3.0, gui@3.1.0, herbarium@1.4.4, immersivemodularbackpacks@1.7.9, itempickuphighlighter@1.3.0, itempickupnotifier@2.2.0, keeprapids@0.0.2, kemono@0.1.18, kevinsfurniture@1.9.0, lauchermodupdater@1.1.7, metalpots@1.8.1, mycoboost@0.0.4, nutslib@3.1.7, particlesplus@2.5.8, petai@5.1.1, pewter@1.5.0, purposefulstorage@2.1.1, roomtools@2.0.0, rotbin@1.1.10, shadehouse@1.5.2, simpleentityhealthbar@0.1.0, statushudcont@4.4.0, steepandbrew@0.7.1, stonepathmod@1.0.2, substrate@2.0.0, toastlib@0.3.1, vanillamoremolds@2.2.0, vibrantglass@1.0.5, creative@1.22.7, vsroofing@1.7.2, survival@1.22.7, windchimes@1.5.2, woodenshuttersandmore@1.3.3, xlibfork@1.0.36, autoconfiglib@2.0.10, betterinsulation@0.3.0, bookends@0.2.4, canjewelryadornments@1.0.0, canjewelryxskill@0.1.8, carryon@2.0.0-pre.8, cats@5.0.2, chiseledgroundplacement@0.2.2, chiseledwallmounting@0.3.2, crbutterfly@2.1.1, crfish@1.1.5, densegroundstorage@0.3.3, em@3.8.1, foxtaming@1.7.6, glassmaking@2.2.0, pabrass@1.1.0, pagoldsilver@1.1.0, scoopofjammod@1.2.0, tameablelocusts@1.0.3, universaldisplaylib@1.1.2, w4rd0sfurniture@1.1.0, wolftaming@5.0.1, xskillsfork@1.0.97, bottomsup@3.1.1, cartcarryonpatch@1.0.1, metalpotschiselpatch@0.0.1, normalfriendlycats@1.0.1, windowdisplaypatches@1.0.4, windowdisplay@1.0.3
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 282
at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 92
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 257
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 953
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 173
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 742
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 686
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 9/3/2026 6:58:25 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.7.0, time stamp: 0x693c0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x2e64
Faulting application start time: 0x01dd3c108f7c5b6b
Faulting application path: C:\Users\Bubba\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Bubba\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 7be1f427-ade5-408b-8712-7d8e0bb9d4ea
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/3/2026 6:52:39 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.7.0, time stamp: 0x693c0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x2adc
Faulting application start time: 0x01dd3c0fa2067686
Faulting application path: C:\Users\Bubba\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Bubba\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 7a28da91-46e8-47b1-b3fc-d3d4401b87fd
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/3/2026 6:49:19 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.7.0, time stamp: 0x693c0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x6310
Faulting application start time: 0x01dd3c0f2f6a4bcb
Faulting application path: C:\Users\Bubba\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\Bubba\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 4e9f3cb7-ae91-40ee-adde-6ca9f0555e94
Faulting package full name:
Faulting package-relative application ID: }
Where i can get that gun in those screenshots?
Has anyone found a fix for the Third Person Crash bug?
sadly Salty's immersive mining doesn't work with this mod, makes tools entirely unuseable, as in i swing my shovel but no animation and i never breka the block
fishing patch when, default kemono doesn't work and i don't want to use a separate mod to patch fishing so it works.
Like the previous comment I'd love to be able to use other playermodel mods with this one, playermodellib causes texture issues with the clothes
mod has mod conflict with playermodellib at least on my end or it causes texture issues, i would love to see compatibility eventually so i can try out different little fellas from other mods on each world. :)
on another note, there seems to be an issue with the mod's accessories as they seem to be at a weird angle and not attached to the model at all. there is also texture clipping in the knees.
i do not get errors upon load but it must be a sort of conflict with something. i've yet to get around to trying it on it's own. could also be an issue with dressmakers, regalia hanfu which i use for the belts, or tailors delight. unsure.
Mod Name: kemono
Mod Version: 0.1.17
Game Version: v1.22.3 (Stable)
Client OS: Windows 10.0.22631, singleplayer/local world
Issue Description
The game crashes immediately when switching to third‑person view (pressing F5) after entering a world. The crash occurs instantly upon the view change, every single time.
Error Stack Trace (from client-crash.log)
Relevant Log Fragments (from client-debug.log)
Steps to Reproduce
Launch the game with the kemono mod enabled (v0.1.17).
Load any singleplayer world (tested on creative/superflat).
Wait for the player to spawn in first‑person view.
Press F5 once to switch to third‑person view.
The game crashes immediately with the above
NullReferenceException.Preliminary Analysis
The mod attempts to patch
game:entities/humanoid/player.jsonviapatches/patch_player_renderer.json, but this asset does not exist on the client side (only on the server).The patch failure likely leaves player render data incomplete or uninitialised.
When third‑person view is activated, the renderer calls
ApplyToTpPlayer(third‑person player effect), which tries to access the missing/incomplete data and throws a null reference exception on the very first frame.The missing language keys for clothing items suggest the mod's asset registration may also be incomplete on the client.
Suggested Fix (for mod author)
Consider moving the
patch_player_renderer.jsonpatch to server‑side only, or provide a client‑side fallback forplayer.json.Alternatively, ensure the mod includes its own client‑side player model assets so the patch can apply correctly.
Verify that all item/clothing lang keys are properly registered on both client and server.
Kemono causes a 100% crash in third-person.
I have made a patch which fixes the fishing rod not working
Kemono Animation Patch
I'll probably add a lot more to the patch soon because there is some jank with the kemono animations that I want to fix
When only the kemono mod is enabled (and no other mods), the fishing rod cannot be used.
6.6.2026 20:13:35.683 [VerboseDebug] HandleRequestJoin: Before set name
6.6.2026 20:13:35.687 [VerboseDebug] HandleRequestJoin: After Level initialize
6.6.2026 20:13:35.732 [VerboseDebug] HandleRequestJoin: After broadcastplayerdata. hotbarslot: Vintagestory.API.Common.ItemSlotSurvival
6.6.2026 20:13:35.733 [VerboseDebug] HandleRequestJoin: After LevelFinalize
6.6.2026 20:14:10 [Debug] player attempted to play an animation code which its shape does not have: "fishingpole-throw"
6.6.2026 20:14:17.237 [VerboseDebug] Incomplete chunks stored and wiped.
6.6.2026 20:14:19 [Debug] Despawn player entity Aimli_.
6.6.2026 20:14:19.167 [VerboseDebug] Entering runphase Shutdown
On the class selection screen, move the mouse to an empty area and use the mouse wheel; it crashes 100% of the time.
Game Version: v1.22.3 (Stable)
2026/6/6 19:43:27: Critical error occurred
Loaded Mods: game@1.22.3, creative@1.22.3, survival@1.22.3, kemono@0.1.17
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.ElementBounds.get_absX() in VintagestoryApi\Client\UI\ElementBounds.cs:line 105
at Vintagestory.API.Client.ElementBounds.PointInside(Int32 absPointX, Int32 absPointY) in VintagestoryApi\Client\UI\ElementBounds.cs:line 494
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnMouseWheel(MouseWheelEventArgs args) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 486
at Vintagestory.Client.NoObf.GuiManager.OnMouseWheel(MouseWheelEventArgs args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 529
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_WheelChanged(MouseWheelEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 191
at OpenTK.Windowing.Desktop.NativeWindow.ScrollCallback(Window* window, Double offsetX, Double offsetY)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
6.6.2026 19:42:50 [Notification] Client logger started.
6.6.2026 19:42:50 [Notification] Game Version: v1.22.3 (Stable)
6.6.2026 19:42:50 [Notification] Process path: D:\FGWY\1.22.3\Vintagestory.exe
6.6.2026 19:42:50 [Notification] Operating System: Windows 10.0.22631.0
6.6.2026 19:42:50 [Notification] CPU Cores: 12
6.6.2026 19:42:50 [Notification] CPU: 12th Gen Intel(R) Core(TM) i5-12400F
6.6.2026 19:42:50 [Notification] Available RAM: 16241 MB
6.6.2026 19:42:51 [Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1
6.6.2026 19:42:51 [Notification] Graphics Card Vendor: NVIDIA Corporation
6.6.2026 19:42:51 [Notification] Graphics Card Version: 4.3.0 NVIDIA 595.79
6.6.2026 19:42:51 [Notification] Graphics Card Renderer: NVIDIA GeForce RTX 3070/PCIe/SSE2
6.6.2026 19:42:51 [Notification] Graphics Card ShadingLanguageVersion: 4.30 NVIDIA via Cg compiler
6.6.2026 19:42:51 [Notification] GL.MaxVertexUniformComponents: 4096
6.6.2026 19:42:51 [Notification] GL.MaxUniformBlockSize: 65536
6.6.2026 19:42:51 [Notification] C# Framework: .net 10.0.8
6.6.2026 19:42:51 [Notification] Cairo Graphics Version: 1.17.3
6.6.2026 19:42:51 [Notification] OpenAL Version: 1.1 ALSOFT 1.23.0
6.6.2026 19:42:51 [Notification] Zstd Version: 1.5.7
6.6.2026 19:42:51 [Notification] Start discovering assets
6.6.2026 19:42:51 [Notification] Found 34 base assets in category lang
6.6.2026 19:42:51 [Notification] Found 0 base assets in category patches
6.6.2026 19:42:51 [Notification] Found 24 base assets in category config
6.6.2026 19:42:51 [Notification] Found 0 base assets in category worldproperties
6.6.2026 19:42:51 [Notification] Found 49 base assets in category sounds
6.6.2026 19:42:51 [Notification] Found 230 base assets in category shapes
6.6.2026 19:42:51 [Notification] Found 84 base assets in category shaders
6.6.2026 19:42:51 [Notification] Found 19 base assets in category shaderincludes
6.6.2026 19:42:51 [Notification] Found 182 base assets in category textures
6.6.2026 19:42:51 [Notification] Found 4 base assets in category music
6.6.2026 19:42:51 [Notification] Found 0 base assets in category dialog
6.6.2026 19:42:51 [Notification] Found 626 base assets in total
6.6.2026 19:42:51 [Notification] Loading sounds
6.6.2026 19:42:51 [Notification] (Re-)loaded frame buffers
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass .
6.6.2026 19:42:51 [Notification] Sounds loaded
6.6.2026 19:42:51 [Notification] Begin loading shaders
6.6.2026 19:42:51 [Notification] Load shaders now
6.6.2026 19:42:51 [Notification] Loading shaders...
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass standard.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass particlescube.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass particlesquad.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass sky.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass nightsky.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass woittest.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass helditem.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass decals.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass final.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass gui.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass blur.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass findbright.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass godrays.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass autocamera.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass wireframe.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass entityanimated.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass luma.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass blit.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass texture2texture.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass celestialobject.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass colorgrade.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass guigear.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass ssao.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass aurora.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass cloudmap.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass instanced.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass lines.
6.6.2026 19:42:51 [Notification] Loaded Shaderprogramm for render pass entityanimated.
6.6.2026 19:42:52 [Notification] Cached session key is valid, validating with server
6.6.2026 19:42:52 [Notification] Server validation response: Good
6.6.2026 19:42:52 [Notification] Will search the following paths for mods:
6.6.2026 19:42:52 [Notification] D:\FGWY\1.22.3\Mods
6.6.2026 19:42:52 [Notification] %appdata%\VintagestoryData\Mods
6.6.2026 19:43:03 [Warning] Can't register hotkey Keypad 6 for macro json because it is aready in use by hotkey macro-66
6.6.2026 19:43:03 [Notification] Initialized GUI Manager
6.6.2026 19:43:03 [Notification] Initialized Server Connection
6.6.2026 19:43:03 [Notification] Server args parsed
6.6.2026 19:43:03 [Notification] Server main instantiated
6.6.2026 19:43:10 [Notification] Processed server identification
6.6.2026 19:43:10 [Notification] Map initialized
6.6.2026 19:43:10 [Notification] Received server assets
6.6.2026 19:43:10 [Notification] Loading and pre-starting client side mods...
6.6.2026 19:43:10 [Notification] Will search the following paths for mods:
6.6.2026 19:43:10 [Notification] D:\FGWY\1.22.3\Mods
6.6.2026 19:43:10 [Notification] %appdata%\VintagestoryData\Mods
6.6.2026 19:43:10 [Notification] Found 4 mods (0 disabled)
6.6.2026 19:43:10 [Notification] Mods, sorted by dependency: game, creative, survival, kemono
6.6.2026 19:43:10 [Notification] Instantiated 149 mod systems from 4 enabled mods
6.6.2026 19:43:10 [Notification] Done loading and pre-starting client side mods.
6.6.2026 19:43:10 [Notification] Tags registries now locked.
6.6.2026 19:43:10 [Notification] External Origins in load order: modorigin@D:\FGWY\1.22.3\assets\creative\, modorigin@D:\FGWY\1.22.3\assets\survival\, mod@【小马】kemono_v0.1.17.zip
6.6.2026 19:43:10 [Notification] Found 5 external assets in category lang
6.6.2026 19:43:10 [Notification] Found 11 external assets in category patches
6.6.2026 19:43:10 [Notification] Found 128 external assets in category config
6.6.2026 19:43:10 [Notification] Found 25 external assets in category worldproperties
6.6.2026 19:43:10 [Notification] Found 681 external assets in category sounds
6.6.2026 19:43:10 [Notification] Found 6345 external assets in category shapes
6.6.2026 19:43:10 [Notification] Found 5 external assets in category shaders
6.6.2026 19:43:10 [Notification] Found 0 external assets in category shaderincludes
6.6.2026 19:43:10 [Notification] Found 9545 external assets in category textures
6.6.2026 19:43:10 [Notification] Found 83 external assets in category music
6.6.2026 19:43:10 [Notification] Found 18 external assets in category dialog
6.6.2026 19:43:10 [Notification] Found 0 external assets in category compatibility
6.6.2026 19:43:10 [Notification] Found 2 external assets in category animations
6.6.2026 19:43:10 [Notification] Found 2 external assets in category models
6.6.2026 19:43:10 [Notification] Found 10 external assets in category modelpresets
6.6.2026 19:43:10 [Notification] Found 1 external assets in category race
6.6.2026 19:43:10 [Notification] Reloaded lang file now with mod assets
6.6.2026 19:43:10 [Notification] Compatibility lib: 0 assets added, 0 assets replaced.
6.6.2026 19:43:10 [Notification] JsonPatch Loader: 9 patches total, successfully applied 6 patches, missing files on 3 patches, no errors
6.6.2026 19:43:10 [Notification] [kemono] Loaded animations: horse0
6.6.2026 19:43:10 [Notification] [kemono] Loaded animations: kemono0
6.6.2026 19:43:10 [Notification] [kemono] Loaded model: horse0
6.6.2026 19:43:10 [Notification] [kemono] Loaded model: kemono0
6.6.2026 19:43:10 [Notification] [kemono] Loaded race: unknown
6.6.2026 19:43:11 [Notification] Received 4482 item types from server
6.6.2026 19:43:11 [Notification] Loaded 14091 block types from server
6.6.2026 19:43:12 [Notification] Reloaded sounds, now with mod assets
6.6.2026 19:43:12 [Notification] Composed 1 4096x2048 entities texture atlases from 695 textures
6.6.2026 19:43:13 [Notification] Collected 3109 shapes to tesselate.
6.6.2026 19:43:13 [Notification] Composed 1 4096x2048 items texture atlases from 2336 textures
6.6.2026 19:43:15 [Notification] Composed 2 4096x2048 blocks texture atlases from 7430 textures
6.6.2026 19:43:15 [Notification] Server assets loaded
6.6.2026 19:43:15 [Notification] Blocks tesselated
6.6.2026 19:43:17 [Notification] Finished fully loading sounds (async)
6.6.2026 19:43:19 [Notification] Server launched
6.6.2026 19:43:19 [Notification] Loaded Shaderprogramm for render pass standard.
6.6.2026 19:43:19 [Notification] Loaded Shaderprogramm for render pass standard.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass entityanimated.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass particlescube.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass lines.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass aurora.
6.6.2026 19:43:20 [Notification] Initialised WeatherSystemClient. simLightning is loaded.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass machinegear.
6.6.2026 19:43:20 [Notification] Started 99 systems on Client:
6.6.2026 19:43:20 [Notification] Mod 'VSEssentials.dll' (game):
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.Core
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.EntityPartitioning
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ErrorReporter
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
6.6.2026 19:43:20 [Notification] FluffyClouds.FluffyCloudsModSystem
6.6.2026 19:43:20 [Notification] Vintagestory.Systems.ModSystemTfEditFromAttributes
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.GenMaps
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.ModSystemWorldGenStructures
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemRenderFallingBlocksFast
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.FallingBlockParticlesModSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemItemRendererOptimizer
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemFpHands
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.CharacterExtraDialogs
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.EntityNameTagRendererRegistry
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemAmbientParticles
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.EntityParticleSpawner
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.EntityParticleSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.POIRegistry
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemProgressBar
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.RoomRegistry
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.WeatherSystemCommands
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.WeatherSystemClient
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.SystemRemotePlayerTracking
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.WorldMapManager
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.LoadColorMaps
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ClothManager
6.6.2026 19:43:20 [Notification] Mod 'VSSurvivalMod.dll' (survival):
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemControlPoints
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
6.6.2026 19:43:20 [Notification] Vintagestory.Systems.StoryLockableDoor
6.6.2026 19:43:20 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
6.6.2026 19:43:20 [Notification] Vintagestory.Client.NoObf.ModSystemBossHealthBars
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.UpgradeTasks
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeons
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.MSShapeFromAttrCacheHelper
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.MyceliumSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemLabelMeshCache
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemShapeFromAttributesTransform
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.FishingSupportModSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemGliding
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemMeasuringRope
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemStopRaiseShieldAnim
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemSnowShoveling
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemSubTongsDurability
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.Timeswitch
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemAuction
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.Core
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemShipConstructionSitePreview
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.CharacterSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.MealMeshCache
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.VariablesModSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModsystemElevator
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ActivityModSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ActivityEditorSystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemFarming
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemSurvivalHandbook
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemTutorial
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.HeldItemMouseInputHandler
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemNightVision
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.TobiasTeleporter
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModJournal
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModLootRandomizer
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemChiselCommands
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.MicroBlockModelCache
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemRifts
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSleeping
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemUnbreakSupportBeam
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.TeleporterManager
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModTemperature
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.SystemTemporalStability
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemWearableStats
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemEditableBook
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.TradeHandbookInfo
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.GenDevastationLayer
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemOreMap
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemSnowballs
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.HumanoidOutfits
6.6.2026 19:43:20 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
6.6.2026 19:43:20 [Notification] Mod 'VSCreativeMod.dll' (creative):
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.Core
6.6.2026 19:43:20 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
6.6.2026 19:43:20 [Notification] Mod '【小马】kemono_v0.1.17.zip' (kemono):
6.6.2026 19:43:20 [Notification] kemono.KemonoMod
6.6.2026 19:43:20 [Notification] Loading shaders...
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass standard.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass particlescube.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass particlesquad.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass sky.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass nightsky.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass woittest.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass transparentcompose.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass debugdepthbuffer.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass helditem.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass chunkopaque.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass chunkliquid.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass decals.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass final.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass gui.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass blur.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass chunktransparent.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass findbright.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass chunktopsoil.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass godrays.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass autocamera.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass blockhighlights.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass wireframe.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass entityanimated.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass luma.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass blit.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass particlesquad2d.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass texture2texture.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass celestialobject.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass guitopsoil.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass colorgrade.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass guigear.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass ssao.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass bilateralblur.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass chunkliquiddepth.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass aurora.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass cloudmap.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass instanced.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass lines.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass entityanimated.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass chunkshadowmap.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass standard.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass standard.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass entityanimated.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass particlescube.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass lines.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass aurora.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass sleepoverlay.
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass machinegear.
6.6.2026 19:43:20 [Notification] Reloaded shaders now with mod assets
6.6.2026 19:43:20 [Notification] Received level init
6.6.2026 19:43:20 [Notification] Loaded Shaderprogramm for render pass instanced.
6.6.2026 19:43:20 [Event] 26 traits loaded from 1 files
6.6.2026 19:43:20 [Event] 6 classes loaded from 1 files
6.6.2026 19:43:20 [Notification] Initialized Music Engine
6.6.2026 19:43:20 [Notification] Texture size is 32 so decal atlas size of 128x128 should suffice
6.6.2026 19:43:21 [Error] Mod exception during event PlayerJoin. Will skip to next event
6.6.2026 19:43:21 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.GuiDialogCreateCharacter.ComposeGuis() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 92
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 349
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 300
at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 510
at Vintagestory.Client.NoObf.ClientEventAPI.Trigger[T](Delegate[] delegates, String eventName, Action`1 onDele, Action onException) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 255
6.6.2026 19:43:21 [Notification] Received level finalize
6.6.2026 19:43:21 [Notification] Loaded Shaderprogramm for render pass cloudmap.
6.6.2026 19:43:21 [Notification] Loaded Shaderprogramm for render pass cloudvolumetric.
6.6.2026 19:43:21 [Notification] Loaded Shaderprogramm for render pass clouds.
6.6.2026 19:43:21 [Notification] Loading world map cache db...
6.6.2026 19:43:22 [Error] Found closing tag <font > at position 784 but <font> should be closed first. See debug log for full text.
6.6.2026 19:43:22 [Error] Found closing tag < strong> at position 478 but <strong> should be closed first. See debug log for full text.
6.6.2026 19:43:22 [Warning] ===============================================================
6.6.2026 19:43:22 [Warning] (x_x) Captured 4 issues during startup:
6.6.2026 19:43:22 [Error] Mod exception during event PlayerJoin. Will skip to next event
6.6.2026 19:43:22 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.GuiDialogCreateCharacter.ComposeGuis() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 92
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 349
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 300
at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 510
at Vintagestory.Client.NoObf.ClientEventAPI.Trigger[T](Delegate[] delegates, String eventName, Action`1 onDele, Action onException) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 255
6.6.2026 19:43:22 [Error] Found closing tag <font > at position 784 but <font> should be closed first. See debug log for full text.
6.6.2026 19:43:22 [Error] Found closing tag < strong> at position 478 but <strong> should be closed first. See debug log for full text.
6.6.2026 19:43:22 [Warning] ===============================================================
6.6.2026 19:43:22 [Notification] Loaded Shaderprogramm for render pass rift.
6.6.2026 19:43:22 [Notification] Client pause state is now on
6.6.2026 19:43:27 [Fatal] Game Version: v1.22.3 (Stable)
2026/6/6 19:43:27: Critical error occurred
Loaded Mods: game@1.22.3, creative@1.22.3, survival@1.22.3, kemono@0.1.17
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Client.ElementBounds.get_absX() in VintagestoryApi\Client\UI\ElementBounds.cs:line 105
at Vintagestory.API.Client.ElementBounds.PointInside(Int32 absPointX, Int32 absPointY) in VintagestoryApi\Client\UI\ElementBounds.cs:line 494
at Vintagestory.GameContent.GuiDialogCreateCharacter.OnMouseWheel(MouseWheelEventArgs args) in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 486
at Vintagestory.Client.NoObf.GuiManager.OnMouseWheel(MouseWheelEventArgs args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 529
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_WheelChanged(MouseWheelEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 191
at OpenTK.Windowing.Desktop.NativeWindow.ScrollCallback(Window* window, Double offsetX, Double offsetY)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 354
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Crash written to file at "C:\Users\Administrator\AppData\Roaming\VintagestoryData\Logs\client-crash.log"
6.6.2026 19:43:27 [Notification] Exiting game now. Server running=True. Exit reason: Game crashed
6.6.2026 19:43:27 [Notification] Destroying game session, waiting up to 200ms for client threads to exit
6.6.2026 19:43:28 [Notification] Stopping single player server
Absolutely love this mod! Really good quality and passion, hope you keep up the good work 💖
Somhow, this mod is broken for me. I don't know which mod is conflicting, but I get white boxes.
For anyone curious: fishing is still broken as of mod version 0.1.17
wtf is this shit
Horrors beyond your imagination, obviously.
Move along.
of course im moving i dont wanna play minecraft
Then why are you here? Why did you buy this game?
Why did I buy this game? Definitely to experience an intense survival adventure, sophisticated gameplay, and a logic that feels close to reality. Not to play DJ dressed as a unicorn xDDyou should try combining both of those for maximum fun!!
You say that like those are mutually exclusive.
Also, implying a cosmetic mod turns the game into Minecraft is ridiculous, absurd, and on a personal level- Well, I can think of a plethora of other words, but I think I'll leave it at 'childish'. Especially considering you went out of your way to open a mod page, scroll down to the comments, and cry because you saw something you dislike.
...Actually, you know what? Maybe you should go play Minecraft instead. 🙂
I still have the right to say what I think; this is a comment section. Whether you like it or not, I think it's rubbish, and I don't give a damn what you think. Sincerely
Yes, you are completely within your right to act like a toddler with completely uncontructive comments about your ill-tempered, baseless feelings.
Just as others are completely within their right to point out what an embarrassing fool you're making of yourself by doing so and laugh. Or, you know, by claiming you don't care despite not only making the comment in the first place, but proceeding to make three responses as well. ~Lmao
That's a tad specific. Somesone's projecting a bit, huh?
As for the 'no better than me' remark, I don't seem to be the one throwing a tantrum because I saw a character model I didn't like.
I guess the projection makes a lot of sense when I consider how repellent most people find such an attitude.
I have no problem, my friend. I'm not throwing a fit. I'm just replying to slackers who throw a fit when I criticize their mod, which has absolutely nothing to do with the spirit of Vintage Story. But given how persistent you are in replying to me, maybe you have something to prove too. I'll keep replying to you for years if I have to, because it only takes me a few seconds when I check out the new mods that come out, which actually add something to the game. If you think you're going to change my mind...I'll just quickly address that second comment first and ask; Do my comments look portuguese to you? And even if they did, what point are you even trying to make?
Wait, how much effort did you put in to even find a youtube channel with 100 views? I doubt it was just on the first page of Google. And you call me persistent? You need help mate, you've clearly grown obsessive over this simple little conversation.
Alright, reply #1. First off, no, you are throwing a fit. Your initial comment was literally 'wtf is this shit'. You cannot even attempt to claim you are not throwing a fit. Second, you aren't 'critisizing' anything. Critisism is constructive. What you are giving is, again, a tantrum. Third, 'spirit of Vintage Story'? Get a grip. No cosmetic mod has anything to do with this 'spirit' of yours, because they don't affect gameplay. This is a complete non-argument. To have any semblance of a point you'd have to explain why it's offensive to your holy 'spirit'. Which you can't do, because again, it's a cosmetic mod that doesn't affect gameplay.
Very well, you're right in principle; your constructive criticisms are valid. So, to rephrase properly, I think—and this is just my opinion—that this mod is garbage, but I respect pre-teens who enjoy playing unicorn in a survival game rather than Roblox or Minecraft, which are clearly geared towards that age group. Thank you for listening, and I hope you have a pleasant game of DJ Unicorn. SincerelyLmao, the fact you think you can condescend after all of this is hysterical. Newsflash, 'pre-teens' aren't remotely the only people using mods like this, and even if they were, you need to surpass them in maturity before you can act like they're beneath you.
because you are inferior :)
Mate, you are throwing tantrums like a toddler over a cosmetic mod. You don't get to call anyone here 'inferior'. In fact, it's beginning to seem to me you have a crippling inferiority complex. I advise you follow Ruane's suggestion of seeking therapy.
Or perhaps just wait a few years, given the increasingly likely possibility you're not really old enough to be on the internet in the first place.
then, everyone has their own therapist.
I'm not even sure what you're trying to say here. Getting a bit incoherent, are we?
The translator isn't always reliable... I was just saying that to defend this mod body and soul, you're hiding something...
And no one is inferior to me in this world, except you, because I enjoy every one of your replies. To defend this mod, you must also have a problem yourself, or perhaps it was your grandmother who coded it.
Defending a completely inoffensive mod from an utter lunatic losing his temper for literally no reason means I have a problem? I see you're back to projecting, and quite heavily at that.
Also, don't try to claim you're enjoying this. You are very obviously getting angrier with every response.
I however, am having a wonderful time, because you're so wildly and comically in the wrong here this isn't even an argument, it's a beatdown, and it's highly cathartic.
I see you live in another reality, maybe the reality of unicorns ;p
But keep replying, I like it :) this mod is really big shit
That's really the problem with this generation, being more attracted to stupid cosmetics than anything deeper... Then you come and play the intellectual with your ready-made phrases when you're just as vehement as I am in the comments. You could have let it go and said, "He's an idiot," (I can be an old idiot sometimes), but no, you're vehement too because I don't understand your point of view. But you don't see mine either... so instead of going around in circles, we could just tell each other to go fuck ourselves, we'd waste less time... Besides, installing a unicorn mod requires time to waste. I hate people like you, you hate people like me, fine.
Okay, this is just getting sad now. You're trying to use a lot of big words and phrases without actually having any meaning behind them. Just because I am defending a cosmetic mod from your infantile tirade doesn't mean I'm not 'attracted' to 'deeper' things. It's not that deep. Grow up. And I do mean that literally, considering I doubt there's any possibility you're even remotely as old as I am at this point. Your 'point of view' is that of an angry child throwing things across the room because the crust wasn't cut off his sandwich; completely unreasonable and embarrassing for anyone old enough to type on a keyboard.
It's true that I can be immature sometimes, but coming from someone with a unicorn mod, it makes me chuckle... with a username that suggests a lot of suicidal thoughts... I have a wife and friends, so I don't think my immaturity prevents me from living, quite the opposite1; The fact that you think a mod is in any way an indicator of someone's maturity is laughable, especially given your behavior.
2; I don't know where the heck you pulled that nonsensical comment about my username from, but I guess I shouldn't be surprised considering nothing you've said up to this point has made any sense whatsoever.
3; I highly doubt you're old enough to have a wife, but supposing you are, your behavior goes from sad to horrifying, and I can only pray for their sake that a divorce and a visit from CPS are in your future.
u pray for a divorce but me I'm going to pray that you do it. Next time you hesitate, go all in, don't do things halfway ;) kiss
Another completely incomprehensible response, huh? Yet I can at least tell you're extremely confident you said something clever, which is hysterical given it's just incoherent nonsense.
Of course you're right, it makes no sense. Do it ;p
Do what? What are you even talking about anymore? Do you even know yourself?
There you go, Mr. is playing the idiot xD No worries, keep playing the unicorn, my friend
You can't talk nonsense and then try to call it a 'gotcha' when someone points out that it's nonsense. Also, I would accuse you of projecting again, but you're clearly not 'playing'.
i dont call a gotcha, i just say you're pretending not to understand... It'll be much better afterward, just do it. You're not going to spend your life putting spoons under water or playing unicorn, are you?
That is literally exactly what you're doing, you keep referring to an unspecified 'it' that you haven't explained at any point in the conversation and then pretend it's a 'gotcha' because I'm 'pretending' not to understand. You're really getting desperate for a win, huh?
Also, lmao, are you seriously still stuck on that random Portuguese channel? It's not even the only channel that shares my handle. And the funniest part is that list doesn't include my actual channel.
You're just obsessed with winning since you keep talking about it and replying to me, while others would have given up, saying I was an idiot, like Roanne :) Maybe you're the one projecting ;p And stop, we know you're the one who's spooning.
You're the one that went through the trouble of finding a youtube channel with 100 views. Like I said earlier, you're the obsessed one here, which of course proves once again you're the one projecting as well. Also, I can't exactly 'give up' when I won before I even replied.
Anyway, who the heck is Roanne and what the heck is spooning? Weren\t you being incoherent enough already?
You make me laugh so much, acting all proud when you're just a depressed person XD
Pointing out your projection is getting repetitive, but it's astonishing how obvious you're making it. Someone so sad they have to throw a tantrum for several days because of a cosmetic mod calling other people depressed? It's clear you're the only one not laughing here.
There's no point in trying to convince you, it'll always bother you. But yes, I'm currently very angry. Boohoo, I'm so angry that a depressed person is putting me in my place like this xD
Well at least you understand there's no point trying to convince someone when they're objectively right. Now work on your problem with pulling completely nonsensical conclusions from the aether.
yeah my problem... I will work i promise.. I will stop playing with spoons and unicorn... it always bother you... some solutions exists my dear... dont hesitate. Kiss
And now you're talking about spoons again? Are you genuinely having a psychotic episode?
It's not me who's obsessed with a spoon underwater.
Oh, you're talking about that channel you found.
Wait, you're seriously still stuck on that? Christ, you really are desperate. Again, that channel literally isn't even the same language as me. You just keep getting sadder and sadder.
Stop trying to defend yourself like that, you're only digging yourself in deeper... we did that too when we were 10, you could take responsibility...
Kid, the only one digging themselves deeper is you. As well as the one that needs to stop defending themselves and take responsibility. What are you even trying to prove with some random Portuguese channel in the first place? Literally what is even the point? Once more, you are... pathetically desperate.
Who is this person you call kid? The one who plays with her spoon underwater and with unicorns?"Another projection," come on, you're repeating yourself. You can't keep playing at being a mirror your whole life, knowing that by constantly looking at yourself in the mirror, you risk acting on your impulses...
Kinda hard to avoid repeatedly pointing out your projection when you keep repeatedly projecting. Honestly I'm starting to wonder if that's your youtube channel with how insistent you are on it. You realize you only embarrass yourself further every time you mention it, right? How hard is it to grasp that I am not Portuguese? Are the English comments really not enough of a tipoff? Meanwhile you admitted to using a translator, so it very well could be yours.
And now you're talking about towels for some reason. You just get more incoherent every comment.
Anyway, if you don't want to be called a kid, maybe you should stop acting like one, because throwing literal tantrums over some polygons is about as infantile as you can get. Again, grow up.
yeah... ur alright man... i think im gonna give u the win... u beat me hard on this... Yeah i create this channel yesterday after see how cool you were and I wasn't... I was just jealous... yes, I'm actually Portuguese... hola que tal? I'll give you the win, because for someone who's depressed, you really need it... I love you, my brother... So I won't reply to you anymore, having lost this debate. I'm going back to my pathetic life with my wife and my beloved animals, my job that I love, but I'll think of you every day, I'll miss you terribly... our exchanges were like a breath of fresh air in my otherwise pointless life, I even almost installed Kemono to give it some meaning... well done, and above all, don't go through with it, unicorns really do exist, my friend. I love you
i hope this isnt u!! https://www.youtube.com/shorts/OYyS9G78Ti4
because if it is i understand more now
My god, my guy. What is wrong with you? Put down your weird fonted comments and go touch grass. The only person throwing a fit (and acting, not even as a toddler, but as a baby), is you. Grow up. This is a game where we can costomize, RP, or just have play differently then standard. Playing as a furry, or pony, is not a sexual thing, nor is it bad? I have no clue what crack you crawled out of, but go back to it, although I do doubt if they even let you back in. Stop digesting Tate content and look into yourself. Sheesh. Sandbox games will be sandbox games, people play it anyway they want. Just look at rimworld, it has way worse stuff than this, Ahem, RJW. Go be a puritine, closetted freak elsewhere.
never. I touch grass everyday because this is my job. Go all fock urself in unicorn cosplay and i still say: this mod is shit. Love
If this isn't projection of repressed desires, I do not know what is! Seek therapy.
PS, we do not get nor feel any sexual gratification by being ponies/furries in this game, and well, if you think/feel that is what happens, then I have bad news about you!
Maybe if you step out of the closet, crack like an egg, you will finally realise your actual selfworth.
Thanks for your concern, but I'm fine. A pre-teen isn't going to teach me anything about life, LOL. Anyway, thanks all the same.
Boy. with the way you're acting, I highly doubt you are even older than 12 yourself. Very clearly, I am older and more mature than you. Continue fighting this, but you cannot win. You sound and are a rambling clown (which in of itself is an insult to clowns). You enter a space for others, expecting to put up a fight you can win. Have you ever heard of the home advantage? Clearly not. May your parents find your browsing history and take away all of your electronics.
Believe what you want, the thoughts of an insect are indiscernible to me.
Your attempts to belittle me, amuse me. It is hilarous seeing you attempt to be the "top dog". Congragulations, Andrew Tate, continue spewing hate and stupidity. It is fun to watch.
That's great, enjoy! :) A little bit of hate is necessary in a unicorn world ;p
Ruane AeternisTenebris Alright. Let's all stop please.
honest feedback but because of the way the comments sections on this work when people argue like this it makes it extremely cuttered. i don't want to tell you how to moderate so i am suggesting or at least asking if there is a feature to block users or hide certain users (like the minimise comment feature on reddit) so the comments section can be more concise? thanks.
You can ask Rennorb over on discord about it.
Thanks man. I'll try to get to it.
Aeternis. When you feel heated from a discussion, please quit the conversation, and call a moderator. Do not engage with them.
I literally don't know how to do that on this site. I wasn't heated though. For the most part I really was having a great time at how easy it was to be right against that guy. At worst I was genuinely confused at how insistent he was on that youtube channel. But fine, fun's over.
On that note, do we do bans here? Because it's now occurred to me he was probably implying I should kms and I feel like you guys would be better off without that kind of 'person'.
He already gave me a warning; you don't need to play the hero, this moderator is already doing a great job. And please, be careful of false accusations, my little one. ;p
You can reach us by going to the #support-moderators channel on our discord, or by tagging my name.
A report button is in the works, so for a while, these are your only options.
Perhaps I'm just being dumb, but how do I find the Discord server? My first thought was the 'contact us' button but that... doesn't seem to do anything. In the meantime I just want to recap these particular remarks since he insists on continuing to be antagonistic.
>a username that suggests a lot of suicidal thoughts
>I'm going to pray that you do it. Next time you hesitate, go all in
>Do it ;p
>It'll be much better afterward, just do it.
I probably would have looked harder for a way to contact a mod if that didn't just admittedly fly over my head at first.
You can either click on the discord icon on the top left of the site, or click on the "chat" tab near the mods tab.
I'm sorry if I offended anyone, but I couldn't let this child remain trapped in his depression; he needs help. Thank you for your work, I'm leaving now.
third world hands typed this post
oh sorry if u born in the wrong side, really sorry
The good stuff, adds some pizazz to the game.
really hope to see this getting player model library support one day, love the horses but sucks having to delete or disable everything else player model related if i want to use it for one world save </3
Thanks for updating!
However, all clothes on every player lose their textures and turn white when installing the mod, as well as everyone getting switched to base seraphim models.
I initially had this issue too, since I was using other models that rely on Player model library. Disabling other model mods and that library fixed it for me. Can't run this with any other replacers.
Downgrading to 1.22.0 fixed the issue for me.
Why do the clothes have no texture when i have this mod on?
Removes the ability for others to pick other races -
my sibling wanted to make nekomimi but then I have no access to the kobold or any other models.
Nice to see this updated! One major bug and one oddity at the moment:
1) Scrolling is weird - when trying to zoom in/out in the map, you have to click into the window first.
2) Attempting to use a fishing rod locks your hotbar to that slot, and fishing is flatly impossible - can't cast the line, can't scroll-wheel off the hotbar slot, you have to manually take it into your cursor to regain regular hotbar scrolling. Scrolling is perfectly normal until you try to cast once, then it's locked up and persists through reloads.
Tested on a clean slate in 1.22.2. Removing Kemono+Pony Races clears both behaviours.
I was struggling to find a way to make this work, then it got updated when I was doing that... I only realised an hour in. Thanks for the update.
I see another comment saying we can get the 1.22 compatible version from the gitlab, but is that going to have any problems? I saw that there were additional commits since that comment and I am not a tech savvy individual when it comes to mods and grabbing things from the hub.
Been wondering the same. I cannot get it to work myself and I'm not sure why. :)
I hope i am not being rude, i had just noticed that in the videos that are provided there are more outfit options available to the pony characters, however they do not appear to be in game, is there another mod i am not aware of that adds them?
Como o donde puedo descargar la version compatible con la 1.22.1 desde la GitLab, o es mejor esperar a que aquí se suba la actulización para la nueva versión.
@Astolfie you can download 1.22 compatible version from authors gitlab
Will this be updated? or do i have to downgrade :/ I regret updating now :c
@xeth hey really like this mod's character customizabilty. unfortunatly I can't find a fix yet for 1.22.0 and can't debug yet on my own. since 1.22.0 is out now can you please give a brief update on the progress on an update to Kemono mod?
Apparently not workin on 1.22, also
can you do the south american opossums models? =3
will this be updated for 1.22?
Towy i will do you one better im working on a cat and american possum model soon so be on the look out
Vivid_Tallow How would you go about porting the cats from this over to player model lib for example? Don't know how to DM you on here.
Howdy, I have VS stored on the /D drive of my pc, as well as data and mods. The mod has an issue when being loaded from any drive that isn't the /C drive on a pc, causing a crash.
I'm also having rendering issues with hair and the chrysi wing being transparent.
When extra parts are selected for hair, the primary part breaks.
https://postimg.cc/F7xkN6f1
Transparent Chrysi wings stop anything behind them from rendering
https://postimg.cc/gallery/s550NKc
CrashLog when booting while mod isn't in /C drive and is instead in /D:
ToxicKitsu it does fix the animations if you make patches using playermodel libs tagging system if you need help converting i can help you
Vivid_Tallow that dosent fix most of the animation issues this mod has, the player model lib only fixes very few compatibility issues
man when i get my pc fixed up, i might fr work on making models for this mod X3 i also wanna add more ponytown kinda stuff since ive been playing that for nearly 7 years XD i neeeeddd pawwss and dragon horns and more rando animal bits for the horses and i am willing to just make all of it XD plus work on whatever the dev wants lol so like maybe in a few months i might help the dev lol i need more blender practice anywayz X3
Yay! It's nice to see that your favorite mod is being updated! I would really like to see a race of Griffins and Deer ><
If anyone is interested in playing with lore-friendly classes and herbivory for the MLP — check out my mods :3
Sofcrew if you want compatibility use player model lib that mod is also really easy to work with for compats because its made by maltiez the same person that made the firearms mod and the crossbow mod
Game crashes on v1.22.0-pre.2 upon loading world.
Running on 64 bit Windows 10.0.19045.0 with 32692 MB RAM
Game Version: v1.22.0-pre.2 (Unstable)
2/15/2026 5:52:46 PM: Critical error occurred in the following mod: kemono@0.1.13
Loaded Mods: game@1.22.0-pre.2, kemono@0.1.13, creative@1.22.0-pre.2, survival@1.22.0-pre.2
Involved Harmony IDs: kemono
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.EntityHeadController.GetPose(String name) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 252
at Vintagestory.API.Common.EntityHeadController..ctor(IAnimationManager animationManager, EntityAgent entity, Shape entityShape) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 226
at Vintagestory.API.Common.PlayerHeadController..ctor(IAnimationManager animator, EntityPlayer entity, Shape entityShape) in VintagestoryApi\Common\Model\Animation\EntityHeadController.cs:line 41
at Vintagestory.API.Common.EntityPlayer.OnTesselation_Patch2(EntityPlayer this, Shape& entityShape, String shapePathForLogging)
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 220
at kemono.EntityKemonoPlayerShapeRenderer.OverrideTesselate() in kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 625
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 590
at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer eplayer, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 421
at kemono.GuiDialogCreateCharacterKemono.OnGuiOpened() in kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1421
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 300
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 280
at kemono.GuiDialogCreateCharacterKemono.PrepAndOpen() in kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 2038
at kemono.KemonoMod.EventPlayerJoinClient(IClientPlayer byPlayer) in kemono\src\Kemono.cs:line 866
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 301
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 293
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 18
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 12
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 800
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 776
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 679
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2/15/2026 5:52:49 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.0.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3468
Faulting application start time: 0x01dc9ee6d8d90e03
Faulting application path: D:\Vintagestory 1.22\Vintagestory.exe
Faulting module path: D:\Vintagestory 1.22\Lib\openal32.dll
Report Id: ff20f479-3d17-40e9-aa14-16251a0ad3a7
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2/14/2026 10:32:29 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.0.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x79c8
Faulting application start time: 0x01dc9de02b427e9c
Faulting application path: D:\Vintagestory 1.22\Vintagestory.exe
Faulting module path: D:\Vintagestory 1.22\Lib\openal32.dll
Report Id: 856d73f7-131e-43ee-8029-521816db0069
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2/14/2026 10:31:17 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.22.0.0, time stamp: 0x691d0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x8e30
Faulting application start time: 0x01dc9dde79f29f60
Faulting application path: D:\Vintagestory 1.22\Vintagestory.exe
Faulting module path: D:\Vintagestory 1.22\Lib\openal32.dll
Report Id: 121e150a-a394-4081-9f42-d8ad38df005f
Faulting package full name:
Faulting package-relative application ID: }
i hope this is playable with literally any other mods with animations in the future.
do not install if you have any mods with custom animations like cross bows, firearms, or artillery. heartbreaking, honestly. if you want to play with this plan for the modpack to be entirely revolving around this mod.
To anyone having trouble with hoes in the kemono model, body scale seems to cause the issue.
Tested a model at 94 and it won't work for hoes.
Best bet is to keep it between 98 and 102.
For some reason I have no eyes what could be wrong?
DakotaUwU we've been waiting for compatibility for years
fix the bone names to match the seraph skeleton and my life is yours!!!! please I just need compatability!!!!
thanks for making & maintaing such a cool mod :0)
I got a pretty big modpack that worked fine on windows, and I switched to linux.
This is the only mod I cant seem to make work, even with fresh reinstalls.
Is it linux incompatible or is there something I'm missing?
I've seen that neon blue-haired horse somewhere naughty on the internet, to my dismay mind you. What are you doing here.
Customization in this mod is good and all that. but as long as is doesnt compatipable with any other race\animation mod, it's gonna waste it's full potential.
(also less UwU-like face parts would be good.)
SilverWolf159 Sagefoxwood yeah this mod is very invasive in that regard, you cant have any mod of animations or any mod that interacts with the character model, even in the past there where a lot of issues with first and third person view, just in 1.21 they fixed the animation issues the mod has on its own, i stopped asking to help or to see if they will fix anything because they get mad of people keep asking for mod support or for fixes
This mod also breaks any modded animations, fyi.
Id like to second what Sagefoxwood says, definetly needs an update to add compatibility with other race mods
kemono dosent seem friendly with other race mods, the interface seems to take over playerlib ui... sooo.... probably needs an update to play nice with those mods
I think this mod is incompatible with ancient armory.
xeth! add compability to Combat Overhaul, and my life is yours!
(seriously though i love this mod, probably one of the best options for player customization <3)
Look, Tim, the Lord doesn't scare me.
I'll sin all I like.
"answer for your sins before the Lord" me when i face eternal hellfire and vicious torture for millenniums because i played as a pony in a block game
timurzik you need to stop before your reported for harasemnt at best.
Acting like regular humans aren't every bit as sinful, and that all furries are as sinful as you believe them to be and don't also include bible thumping puritans.
Someday you will answer for your sins before the Lord.
lol clicking on a furry mod to type "ew" as if that'll change anything XD
Look at those dorks coming to a mod they don't like to whine, as if it changes anything.
Eeeew💀
I can be my sona AND 1v1 a drifter with my bear hands/paws? Bet.
seek god
Add Combat overhaul compatibiblity please!
I'm experiencing a lot of lag with your mod, with many error messages in the debug, for example.
28.11.2025 22:24:50 [Error] Shape game:entity/humanoid/seraph-faceless has a key frame element for which the referencing shape element ShirtBackTile cannot be found.
hai, the texture maps (?idk what to call them) for the tatoos are weird. i added paws to the bottom of my feets after many many attempts to find the exsact area of the pixles cover the bottom of the foot, it's off-center and just hard to know where youre actually at on the body
obvioslly you can work around it but in the futre it would be nice to see labled areas and maybe to move the player (when in the edit screen) up and down to see the bottom of the hands and feet
now as it does still work and i myself have proved it's still plenty functionall, just a but weird, i dont see this as being any kind of priority so take ur time ofc! even if i get this in 3 years i will be satisfied [oblictory sorry for typos message here]
LOVELY MOD. OHMYGOSH... KEEP GOING MY FELLAAaaaaaaaaaaaaaaaa! <3
:3
Compat with combat overhaul, firearms and other mods of Maltiez please
I will be funny to see a furry with a musket (furry of this mod :3)
💀
Any chance we could see compatibility or workarounds to play nice with Overhaul lib? I really prefer the look of this mod, but I also need to be able to properly swing weapons
i wonder if there could be a second mod or an option to make it so the hitbox of your character actually matches with the POV
just a thought, since playing at 2 and a half blocks tall but fitting in 2 block tall gaps without crouching is weird (cause the POV clips into the block)
@gestaltproot i kno it aint perfect but thanks a trillion. now i get to have my cake and eat some of it too.
gestaltproot your patch is brilliant, only real issue i see with it is the lack of fps arms and sometimes ranged weapons go into your forehead when you aim them, though that bug happens inconsistently, hope you or somebody smarter than i irons that out, thanks a lot for making this mod more compatible
the collars part of the mod or that another mod.... i know people who are going to want those... XD
Any chance this could be made compatable with player model lib or some other way to have multiple races from other mods
Works on 1.21.4 singleplayer and multiplayer.Only crashed once on creative.But on normal survival works flawless.
It crashes when i open the character creator
I'm having the same issue as mingebag, the game crashes as soon as I load into a world with Kemono enabled.
Tried disabling all of my mods, but the issue persists.
crashes upon loading world
gestaltproot actual legend thank you so much
gestaltproot
you're doing really really well so far at making a compatible patch version thing. Hopefully it will eventually be fully funstional. I can't stand the default player models this game has.
can we have a compatibility for combat overhaul or salty's movement's mod?
Playing 1.12.1
Experiencing a bug where selecting pretty much any of the body options or textures will cause other body parts or textures to brick themselves. In example selecting one of the leg options will reset the head to a bald human head, selecting one of the chest textures will brick the textures of the body (as if only displaying the bodies normal map), slecting heterochromia eyes and then changing the value of one eye to 0 in a slider will the cause it to start modifying the color of the both eyes reguardless of it being set to heterochromia. Loading a preset will return the model to its preset values. Any assistance would be apprechiated.
Modlist:
allclasses2.0.5.zip
AncientArmory1.1.4.zip
animalcages_v4.0.1.zip
apegrapes-v1.21.1-1.3.1.zip
apelanterns-v1.21.1-1.3.5.zip
armory_1.2.0.zip
AttributeRenderingLibrary-v2.3.0.zip
Banners-v1.1.12.zip
BetterRuinsv0.5.0.zip
BetterTradersv0.1.0.zip
BloodTrail-v1.0.5.zip
bricklayers-3.1.0.zip
butchering_1.10.3.zip
BuzzyBeesV1.1.7.zip
CarryOn-1.21.0_v1.10.9.zip
CartwrightsCaravan_1.7.2.zip
CaveSymphony_1.2.0.zip
ChiseledBlockRetention-1.0.0.zip
coinage-1.17.3.zip
combatoverhaul_0.9.3.zip
CommonLib_VS1.21.1_net8_v2.8.0.zip
configlib_1.10.2.zip
Darce's Drifters Redone 1.2.4.zip
dressmakers-1.7.1.zip
expanded_matter-3.3.0.zip
foodshelves_2.3.0.zip
ForestSymphony_1.0.6.zip
Forgotten Armory_Greenwich v1.3.0.zip
FotSA-Caninae-v1.0.34.zip
FromGoldenCombs-1.21-v1.9.2-rc.2.zip
hangingoillamps_1.0.5.zip
herbarium_1.4.1-rc.1.zip
hydrateordiedrate_2.2.13.zip
kemono
kemono_v0.1.8.zip
Long-term food v0.2.3.zip
maketeaforked_0.7.1.zip
maltiezcrossbows_1.5.3.zip
maltiezfirearms_1.2.3.zip
medievalexpansionpatch-1.3.1.zip
millwright_1.2.8.zip
Molds v0.2.1.zip
morearrows_1.1.1.zip
MorePiles-v2.2.0.zip
NoticeBoard_1.1.2.zip
overhaullib_1.9.0.zip
petai_v4.0.0.zip
PlayerCorpse_VS1.21.1_net8_v1.12.0.zip
primitivesurvival_3.9.6.zip
purposefulstorage_1.4.1.zip
quiversandsheaths_0.3.3.zip
realsmoke_1.1.1.zip
rivers_4.7.3.zip
rustboundmagic_3.0.14.zip
slowtox_3.0.1.zip
smithingplus_1.8.0-rc.3.zip
sortablestorage_2.4.2.zip
stonebakeoven_1.2.0.zip
tailors_delight-2.0.0.zip
TankardsandGoblets_v1.3.0.zip
TemporalSymphony_2.2.1.zip
temporal_gears_stack v1.zip
The_Critters_Pack_v1-3-2.zip
titaniumtools_2.0.2.zip
toolsmith_1.2.8.zip
Vanity-2.4.4.zip
vinconomy_5.0.3.zip
wildfarmingrevival_1.4.0.zip
windchimes-V1.21.0-1.3.2.zip
wolftaming_v4.0.1_petai_v4.0._.zip
Is there any way to make this work with Bullseye/CO bow animations? Currently doesn't animate at all.
This mod just straight up crashes my game every time I launch with it
I really hope someone finds a way to use both PML and Kawaii, I really love both and it gives me and my friends so many options!
been noticing this mod crashing in a funky way, hard crashing the game when i open a world its saying a issue refrenceing a object
As this mod changing same code as PML, they are cannot be used at same time, untill someone write a bypass fork for that. but i really doubt that it happening soon.
also I really love the idea of such customization, but current pack of models is too "kawaii" for my taste.
This mod seems to crash my game, and will not allow me to open my world unless I uninstalled it... I was really hoping to use this mod :(
KotaTheFox I noticed that after playing for a bit, I fixed the code on the github but forgot to publish a new release, its up now.
Its also still on the 0.1.7 version of kemono, since I see a new version was published today. I won't be trying to update my patch to the new version yet.
This mod is awesome, thank you for making it
It would be sick if the height selector matched the player collision box. I want to get into 1x1 spots and be a gremlin
Any thoughts or plans to make this compatible with the playermodellib? I still can't get it to work as is even with only this mod and add-ons installed.
gestaltproot I believe that this is sadly causing too many errors (which makes the game force quit)
Apparently this mod's causing my game to crash upon entering the world.
Crash Log
Game Version: v1.21.0 (Stable)
9/8/2025 5:53:52 PM: Critical error occurred in the following mod: kemono@0.1.7
Loaded Mods: kemonoskins@0.0.0, dromaeosauridae@1.0.18, game@1.21.0, attributerenderinglibrary@2.1.1, commonlib@2.6.1, jaunt@2.0.0, kemono@0.1.7, petai@4.0.0, playermodellib@1.0.5, creative@1.21.0, survival@1.21.0, captureanimals@2.8.1, cats@4.0.0, koboldrdx@1.0.8, wolftaming@4.0.1
System.NullReferenceException: Object reference not set to an instance of an object.
at kemono.GuiDialogCreateCharacterKemono.ComposeTabCharacter() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 427
at kemono.GuiDialogCreateCharacterKemono.ComposeGuis() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 309
at kemono.GuiDialogCreateCharacterKemono.OnGuiOpened() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1396
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 300
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 280
at kemono.GuiDialogCreateCharacterKemono.PrepAndOpen() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 2009
at kemono.KemonoMod.EventPlayerJoinClient(IClientPlayer byPlayer) in X:\dev\work\vintagestory\kemono\src\Kemono.cs:line 866
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 284
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 291
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 18
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 12
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 779
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 9/8/2025 5:47:51 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x34d0
Faulting application start time: 0x01dc2122f6f58286
Faulting application path: C:\Users\kage9\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\kage9\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 855e9f8e-2313-4e9a-9149-26c0aae4ae28
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/8/2025 5:43:12 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1c8
Faulting application start time: 0x01dc21225c478114
Faulting application path: C:\Users\kage9\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\kage9\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 89c52964-1686-4917-9c61-0a9453b767ba
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/8/2025 5:26:49 PM, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x624
Faulting application start time: 0x01dc211a3b72fd05
Faulting application path: C:\Users\kage9\AppData\Roaming\Vintagestory\VintageStory.exe
Faulting module path: C:\Users\kage9\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: ab1b94dc-11a4-4b66-8a51-4fec09d45564
Faulting package full name:
Faulting package-relative application ID: }
is Kemono workable with Combat Overhaul now?
after many, many, many hours of trial and error, I managed to kluge together the kemono animations for the legs and vanilla animations for the upper body
https://github.com/gestaltproot/VintageStory-kemono-CombatOverhaulFix/releases/latest (also includes wkfs)
obviously it would be really, really nice if the bone names just matched vanilla, as there was some really wacky stuff going on with this
anywayy, I still really want help with maintaining this lol
Version 1.21.0, commands for character selection (charsel) is not working. Is this a known issue and is there a fix?
I have built upon Coden364's work and made a version that kinda works with Combat Overhaul
I have no idea what Coden's version actually looked like because I could not get it to ever run, but I have delved a little deeper and made some changes to the code, I hope to make more but I think the bigger problem is animation data
I have a strong desire to fork the mod, gut out the pony content to make it simpler, and rebuild it with a compatible skeleton, but this is quite literally the first modding work I have ever done with Vintage Story.
Anyway, here is my patch: https://gitlab.com/gestalt.the.protogen/vs-kemono-copatch/-/releases
you'll find releases for the kemono mod and twilight wolf industries, they both behave the same: borked to high hell with Combat Overhaul functionality prioritized above anything else
I'm asking for help from anyone with more experience with this to please help make this work perfectly, I'll keep trying but I'm against a wall with my skillset here.
Source Code: https://gitlab.com/gestalt.the.protogen/vs-kemono-copatch
there any way to dissable the new animations?
Thank you for update. I assume it was a quick one to have a version out, but in case you have not noticed it in testing, animations are a bit broken on 0.1.6 (Selecting torch, pulling bow, holding any food container etc.)
Good luck with it ;)
Edit: Actually after restart that seems to have corrected itself? Maybe it was the missing config file.
Seems Kemono is gonna need a new update, here is my crash report:
(Edit: Sorry for not having it neatly fold in, it just doesn't allow me to)
Running on 64 bit Windows 10.0.26100.0 with 32672 MB RAM
Game Version: v1.21.0 (Stable)
25 Aug 2025 21:14:19: Critical error occurred in the following mod: kemono@0.1.4
Loaded Mods: game@1.21.0, kemono@0.1.4, creative@1.21.0, survival@1.21.0
System.MissingMethodException: Method not found: 'Boolean Vintagestory.API.Client.ITextureAtlasAPI.AllocateTextureSpace(Int32, Int32, Int32 ByRef, Vintagestory.API.Client.TextureAtlasPosition ByRef)'.
at kemono.IKemonoRendererExtensions.GetOrAllocateTextureTarget(IKemonoRenderer renderer, String name, Int32 width, Int32 height)
at kemono.EntityKemonoPlayerShapeRenderer.GetTextureSource() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 546
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 625
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 350
at Vintagestory.GameContent.EntityPlayerShapeRenderer.BeforeRender(Single dt) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 161
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 71
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 87
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 204
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 820
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 872
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 744
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 25 Aug 2025 20:44:24, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3dd8
Faulting application start time: 0x1dc15f00e67f68f
Faulting application path: A:\Games\Vintagestory\Vintagestory.exe
Faulting module path: A:\Games\Vintagestory\Lib\openal32.dll
Report Id: c2090100-7ded-41d5-a16c-62572b8768fc
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 25 Aug 2025 20:42:47, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x7a4c
Faulting application start time: 0x1dc15ef6c60bba1
Faulting application path: A:\Games\Vintagestory\Vintagestory.exe
Faulting module path: A:\Games\Vintagestory\Lib\openal32.dll
Report Id: a8e17d1c-e512-4bc7-96d1-56a87008fa6a
Faulting package full name:
Faulting package-relative application ID: }
It would be so awesome if you could use the cutie mark drawing framework to make tattoos on Seraphs! I'm not a Brony/Furry, so this mod doesnt really fit, but wow would custom tattoos and stuff be cool
Please provide templates to be edited outside of the game that don't take a deep dive into yet another discord server to maybe find, or provide a sort of ghost model on the canvas itself.
Actually unplayable to try and edit it ingame. While the menu isn't open, it's a mere 7gb with my modpack. but when the painting menu itself is open....
I'm just sitting in a basic creative map as well. Biggest culprits are brush size changes. Perhaps allow a mode to paint on and a manual refresh, instead of (presumably) constantly updating the model with every input.
Also, arm tattoos would be greatly appreciated, but just being able to import and export from the game and to a dedicated paint program like GIMP is really quite nice. Much appreciated.
These look amazing :3
Orasi My last attempt with it, no. You can't melee at all with it installed, unfortunately unless something had changed in the past couple days between one or the other.
Slingring Don't post NSFW comments.
any chance to make the charaters one block hight? like 40 in hight
it would be awsome to make a tiny base in one block hight
also awesome on this mod so much fun to play with
and need to fix the size limite when making all the size down to 80,legs,head, height 60
it make the character float as not touching the ground
Is there a way to fix the head going invisible inside the helmet when using the plate armour?
is this compatable with combat overhaul?
[Bug] i cant pant on the leg's or it is at last not viseble on the Anthro model with the anthro legs
in v0.1.1
Stygian_Ikazuchi
you can try asking this author here:
https://mods.vintagestory.at/wkfa
Also, I believe there are some horn variations that might help already in this mod - you just need to manually make your avatar instead of picking a preset. Good luck!
where did the Ak come from?
Can we see additional racial options for kemono? For example, sheep.
Please, add compatibility with Combat Overhaul and other animation mods, introducing your own skeleton breaks everything. At least for humanoid skeleton, it is unnecesary.
Been noticing a [Bug] where after a certain number of Save/Leave(s) the mod breaks and the player model turns default Seraph model with no textures (just White). Using ".charsel" to open the character creator again will not fix it, the character model stays the Seraph model with just a White texture.
i realy like the Humanoid form and all the cusomisation options ;3
There's a bug with the head tattoo on the animu0 head on the current version, it almost looks like the headtattoo is behind the face instead of in front of it which makes the face tattoo invisible.


This looks neat. Needs Avali. Must have fluffy space birb.Though I am REALLY wondering how the animations work out with the Pony and Elk. O_o
[BUG] Mod includes protobuf-net.dll, causing world corruption and crashes
Hello,
First of all, thank you for creating the Kemono mod. I really enjoy the features it adds to the game.
I'm writing to report a critical technical issue that is causing server crashes and world save corruption. After investigating the server logs, I've found that the mod includes its own copy of protobuf-net.dll.
The Problem:
The game Vintage Story already includes this core library. When your mod loads its own version, it creates a conflict. This leads to map chunks being saved in a format that the game cannot read later, resulting in a fatal crash with the following error:
Generated code
[Fatal] Caught unhandled exception in thread 'chunkdbthread'. Shutting down server.
[Error] Exception: Sub-message not read correctly
at ProtoBuf.ProtoReader.EndSubItem...
This error persists even after removing the Kemono mod, because the save file is already corrupted. The only way to fix the world is to run a world repair, which can cause data loss.
Log Evidence:
The server log clearly shows the extra DLL being loaded:
[VerboseDebug] [kemono] Check for mod systems in mod C:\...\VintagestoryData\Mods\kemono\kemono.dll, C:\...\VintagestoryData\Mods\kemono\protobuf-net.dll
Suggested Solution:
Could you please release a new version of the mod that does not include protobuf-net.dll? Mods should always use the game's provided libraries to avoid this type of conflict. This will prevent world corruption for other players in the future.
Thank you for your time and for maintaining this great mod.
Would love more eye shape options for the human looking player models. Some players on my server still want to be regular old joes.
This mod breaks the normal functionality of .charsel and prevents class changing even when using admin priveliges. Does anyone know a workaround?
Edit: Culinary artillery has me back in 1.20.4 so I cant use the up to date one with the fix :(
Edit:Edit: anything beyond 0.0.26 does not work on 1.20.4, returning the error "Could not load type 'Vintagestory.GameContent.RenderMode' from assembly 'VSEssentials, Version=1.0.0.0" more in the spoiler below. I tried versions beyond 0.0.27 just in case, it seems like if this error can be fixed, then probably all versions would work on 1.20.4. I dont think it is a mod conflict, because the 0.0.26 kemono version works fine, minus the FP animations and class change issues.
Running on 64 bit Windows 10.0.19045.0 with 32536 MB RAM
Game Version: v1.20.4 (Stable)
2025-06-09 1:24:34 PM: Critical error occurred in the following mod: kemono@0.0.27
Loaded Mods: aculinaryartillery@1.2.5, backpackpack@1.0.3, bettersticks@1.2.0, chiseltools@1.14.12, primitivesurvival@3.7.7, terraprety@5.0.6-patch, game@1.20.4, betterfirepit@1.1.5, betterruins@0.4.12, carryon@1.8.1, expandedfoods@1.7.4, foodshelves@1.5.3, hudclockpatch@1.0.3, kemono@0.0.27, kscartographytable@1.0.2, rustboundmagic@2.3.10, vanvar@6.0.12, creative@1.20.4, survival@1.20.4
System.TypeLoadException: Could not load type 'Vintagestory.GameContent.RenderMode' from assembly 'VSEssentials, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
at kemono.EntityKemonoPlayerShapeRenderer.<OverrideTesselate>b__52_0(MeshData meshData)
at Vintagestory.GameContent.EntityShapeRenderer.<>c__DisplayClass46_1.<TesselateShape>b__1() in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 283
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 741
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2025-06-09 1:22:12 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.4.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x8084
Faulting application start time: 0x01dbd97c06ec0d40
Faulting application path: F:\Games\Vintagestory\Vintagestory.exe
Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll
Report Id: 12ff29d9-85c7-43a5-972f-d20335a9e437
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2025-06-09 1:20:46 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.4.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x6d24
Faulting application start time: 0x01dbd97bb4549b56
Faulting application path: F:\Games\Vintagestory\Vintagestory.exe
Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll
Report Id: e84894f4-088f-43f6-abe7-6e62e4a57297
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 2025-06-07 7:14:18 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.4.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x5c70
Faulting application start time: 0x01dbd81ac6670155
Faulting application path: F:\Games\Vintagestory\Vintagestory.exe
Faulting module path: F:\Games\Vintagestory\Lib\openal32.dll
Report Id: 6332bfae-440d-4124-97c1-a6a4120a299a
Faulting package full name:
Faulting package-relative application ID: }
Hey, where can I find documentation for adding new models? Also! Is there any chance of compatibility with Maltiez's Player Model Lib in the future?
phol Watch this: https://gitlab.com/xeth/kemono and this https://gitlab.com/xeth/vintagestory-ponyraces
Any chance of putting it in GitHub? I bet our (that is, the community) collective autism could solve some issues
wormychan The mod creates the folder for any custom-saved body configs, paint layers for tattoos, and so on. I ignore the error about that folder without any issues.
As for the crash, I've noticed the mod is incompatible with custom classes (save for those related to the pony-type classes made specifically for Kemono), and I've usually crashed on the class-select stage of character creation, but I wouldn't be surprised if it's a custom class or class attribute or etc. that's causing it.
Also I saw that someone dropped a bird player mod recently and aaaa I wish Kemono was compatible with Maltiez's Player Model Lib, hehe. x3
wish this mod was compatible with combat overhaul and firearms :c
insanely based
doesnt seem to work on 1.20.10 while it loads when i hit C to check my character the game crashes. When i remove the mod entirely the game works perfectly fine.
Not sure if others are running into that issue, on a side note Running this mod creates a "Kemono" folder in my mods folder that causes it to have a slight error when trying to load a folder with nothing in it anyone know what thats about?
Does this work on 1.20.10 for anybody else? My game just crashes every time I load into a world
Player Model Lib support coming at some point?
Can you make a mod that changes all animals (except players) into nice sexy furries? :3
Been trying to figure out what's going on with the mod as I keep getting errors spammed into the server about clothing elements to do with the faceless Seraph. We are using Twilight Wolf Industries - Furry Additions on top of the mod. Tested to see if it was just TWI or if it was Kemono, it is indeed something wrong with Kemono.
Haven't gotten any answers on the Discord so I resorted to coming here.
https://imgur.com/a/8SYgbTw
Nymous You can choose not to be a pony, just select the other option and not use any of the furry additions. As for the weapons, I'm assuming your using combat overhaul, pratically will never be compatable untill someone unspagetties the code and fixes animations. You can still use firearms and crossbows but you wont have the ability to aim down the modled sights due to broken animations a subsequently wont be able to fight proper with CO as well since it uses animations and models when dealing damage.
A good friend is insisting on and is even seriously contemplating making their own server and leaving ours just for this mod.
Until we can kidnap them and force them into therapy, is there any chance of making it so that some people can be ponies and the rest of us can just play normally? Because when the mod was installed on our server, we were forcibly changed into ponies and our weapons stopped working. I understand the latter issue is out of your hands, but what about the former?
I wouldn't mind if they could be a pony while I can continue to be me, but I'd really rather not be a pony unless I can be an alicorn and gore people with my horn after divebombing them.
Please, our server cannot afford to lose the slave labor. The rest of the people I play with are a bunch of useless layabouts.
It was a titantic struggle to get one to use the prospecting pick. Another says they want to be self-sufficient but does nothing but raid my base for stuff (which I honestly don't mind, but I do find it funny that they said "self sufficient" and are now the equivalent of the surfer bro living on my couch), and yet another is so scatterbrained they forget anything I tell them a few minutes later. The remainder either don't play as often or are off doing their own thing.
oh yeah i forgot to mention what Jovian said, changing the size of models make them act like grass??
as in, your ears or parts of the model will catch the wind and melt, basicly will be very very broken
Very broken. Large models sway as if they were foliage in high wind.
Joined the discord to learn more, mod creator didn't seem to know what was wrong nor did they seem to care.
i have written it badly, caramelldansen and holdriflerighthand cause infinite animation loops when adding new animations, animations not working or completely nonesense movement is simply caused by the weird rotation/offset values of the model, these, i can only recommend guessing values until you're close enough to your desired output. (or god willing someone who knows blender creates a base model that will share the same values as the default animations since they are exactly the same anyway)
but, if you want to test out, just remove the caramelldansen animation override in the .json file for the model you're using, it will be in kemono_v.X\assets\kemono\models
Care to specify exactly what file adds the gun and caramelldensen, JaceEhnon? I want to see if that's what's causing issues with animations.
I'll not use this mod because I like the vanilla models and so on but the color picker, the drawing feature and the interface in genral... DAMN COOL. I'ld love to see something like that to customize the vanilla seraph model.
Warning for modders, your custom animations may not work due to a file from this mod adding a gun pose and caramelldensen (just delete it).
Dont bother much joining the discord and asking for help, you'll basicly get vague answers all the time.
The model used in this mod is horribly twisted when opened in blender (which somehow was recommended by the dev).
Animations are very hard to comprehend because rotation (how tf do you arrive at ''-7.9e-07'' for a rotation value??) and offset values are nonesense (mostly due to how the model is twisted).
part of the code, when opened, is written in a single line.
Basicly this mod was either made by someone who's not putting much care into it, or by someone who's actively hostile towards other modders and compatibilities.
but they bothered to make furry models so hey, it's the only one we got so far.
Attempting to utilize https://github.com/Coden364/Vintage-story-Kemonomod-CO-fix/tree/main completely corrupted any fresh installs of this mod, warning for those who think they can make it work, lol
Could you make it so you can chose to be the default model or the kemono models please. On our server some people dont want the kemono features but others do.
Very naisu🦄
Really love the mod but it seems to crash when i close the game, also i wish the humanoid models had more compatibility with animations and clothes, the bandana the clothier comes with looks weird (and sadly there isnt any option with fur that doesnt modify the face) and the animations added by either primitive survival or combat overhaul look kinda weird when mining.
There seems to be a bug with the head tattoo and the animu0 head in the latest version, drawing a tattoo on the head part renders it on the bottom plane of the head, not the actual face like you'd expect
NuclearWinter got it posted here. https://github.com/Coden364/Vintage-story-Kemonomod-CO-fix/tree/main I've added a text in there of what files i modded. I also did the same to make sure twilight industries mod works with my changes as well.
Coden364 Id say take the fork and push it to gitlab. Im sure the dev would like to see what you did to make it work properly. Even if you dont make a PR it still would be helpful to see
ZombieExtermina I am sorry say that Again? I think I understodd that, but to Clarifiy: The Mod only stores your Race Saves?
Coden364 As someone that uses the Pony mod for single player messing about, that would be real nice to see. Can't use any kinds of melee weapons. They just don't connect at all. Would be really nice to be able to defend myself in close fights finally with CO lol
SO i've dabbled a bit into this mod's code and made the kemono body type functional with combat overhaul. All items, tools, and weapons work 100% but im not posting it as its not what I would consider "quality*TM". The leg animations are super wonky and 2-handed spear idle is absent. BUT it does work... if you guys want i can post the files.
@JaxsonBright
That's actually just the folder the mod uses to store your saves' designs. If you look into it in your mods folder manually, this is where they'd show up if you have any.
Soooo, as it stands the Mod is missing a .Modinfo File?
I see that the mod is being actively updated now, which I'm glad for.
Any chance for the animation bugs to be fixed, and for compatibility for combat overhaul to be introduced?
Celestia bless you, Xeth.
Really like the mod, mostly for the "Furry Additions" addon made by WolfKann
I know it's been beaten to death in the comments but the animations for the anthrmopric models are very much broken. Not just cosmetically, but they also prevent you from using many items correctly. It had been a while since any of us had played so we didn't realize just how scuffed it was until we where a decent ways into the playthrough. The game is still "playable" so we're choosing the continue with the Mod, but if you're considering adding this to your playthrough you should know that it will break some things and ruin some basic animations.

For example, trying to sit down while holding a light shoves it in your face. Not really noticiable for you, but really silly looking to everyone else and in 3rd person
Genuinly wishing the devs the best on the mod. I'm not one to just complain about a free product, so I've setup my own devlopment enviroment to see if i can help contribute but I'm admittedly not an animator, so far I've identified that the issue isn't from the animations themselves, but some way they're being interpolated or added to the game. I focused on the light animation first.
Within blender, the sitting and hold light animations mix perfectly with no issues. I tried adjusting various rotations on both animations and loaded them into the game to try and see what exactly it happening. I beleive the rotation of the shoulder is being applied incorrectly within the game for some reason, almost as if the transform is being applied twice or the offset is incorrect when mixing animations. I'm willing to bet that the source of the issue is causing a decent percentage of the other animation problems as well. I'll try to keep looking into it and if I find anything I'll send you guys an update or attempt to apply a fix myself and use git to submit it.
haven't used the mod in a good couple months, decided to try it again aand...
same problems as before...
also a few new ones, mostly animations breaking, affecting the axe, knife, pickaxe, firestarter, falx, shoval, scyth, hammer, chisel. sitting down causes the animations to bug out for a bit as well. very unpolished,
bit sad that these problem haven't been fixed yet, and yes i understand that the game itself is being changed a lot and all, but in all, it pretty much renders this mod as nothing more then a good picture.
really hoped more progress would have been made, "just give it some time and they will fix it." is what i told myself.
really, i just think the dev really does need more help, just seems like they are a bit unmotivated at the moment, i have tried to find people who could help the dev, but sadly most were hesitant to work on a furry mod, and there just aren't that many modders or animators in the vintage story community.
so i can understand the delays and all that, i myself have thought about trying modeling and animation to help with the mod, though learned that i sucked at it. far harder then i thought it could be.
this is more of a comment for other people intrested in the mod, then the mod dev themselves. i'd like to ask anybody who does modding or animation, to reach out to the dev, and lend whatever help they have.
the current state of the mod is... sad, and i'm sure i'm not the only one who thinks this, it really just needs some help, and lots of fixing...
i love the customization in this mod so much, but i wish i could save colors or be able to input rgb in painting mode, see what side of the faces i'm painting on without having to paint, and paint my arms
excited for any updates mwehehe
People need to know this is not compatible with Combat Overhaul, and while a lot of people want it, no one knows when or if it'll ever happen. An author of an expansion for this mod says it'll never happen due to how the mod works.
The weirdest part is that it doesn't work EVEN with the simpler model, "Astolfo", which is the closest to vanilla. So it's something else in it affecting compatibility, not just replaced models.
Would love if this could be made compatible with additional voice mods.
Does this work with Combat Overhaul?
For some reason having the mod disabled causes it to dupe itself in the mod loader and it ends up having a fit as a result with it complaining about the modinfo.json file being missing.
Edit: It's STILL doing it even when enabled, might have to reinstall the game to get it to shut up if it keeps doing this.
Edit 2: Turns out it's having a fit over there being a second mod folder in the VintagestoryData folder that houses the saved presets and tatoos.
Really hope compatability with Combat Overhaul and the Memory Leak issues get fixed, this seems really good!
Huh... didn't know model-swapping was possible in VS. I did see an Astolfo pic in there, so would it be feasible to do other anime characters in a separate mod?
i might just be doing something wrong but the latest version is broken
edit: something happened now it works dont worry
also, mind if I ask about compatability with combat overhaul?
Does Rurik share his sauce with you?
I think the animations for the raft/oar are a bit messed up, the oar is held in reverse with the other hand trying to go above the head.
Hey! I was wondering if bonemerging could be used to fix some issues that would come from Combat Overhaul support? Best example would be how Source engine handles it, like in Team Fortress 2.
Basically, you would just place this model on top of the base seraph model, and join the bones of your model so that they move with the seraph's bones. No need for a new set of animations!
Unfortunately it is vastly easier to do with the kemono model. The pony model would likely require another solution. But playermodel developers over on Garry's Mod might know what to do!
This mod is genuinely a really good character creator, and Im writing this because Im doing my best to use it despite all these issues but there are definately some things NEEDING fixing moving forward:
Other mods such as "Twilight Wolf Industries - Furry Additions" are already using this mod as a base, and making some really great customization features off of this foundation, but as it stands that foundation is just in a really bad spot and needs support.
This mod could do with a major overhaul before i decide to put it into fully into my load order. Especially when it comes with the game break bugs and Combat Overhaul patches that it desperately needs
you should add the normal viewmodel hands :D
This mod and the Avali player model is amazing but it breaks attacking system entities and animations.
Hello, it would seem that this mod does not pass Single[] modelMatrix into loadModelMatrixForPlayer in the shape renderer. Causing Combat Overhaul and Rustbound magic to have some issues when using with this mod. is it possible to change this in any way?
seems like the mod breaks when you save and exit a world? is there a fix for this? i love the models
Combat Overhaul pls
AAAAAAAAAAAAA
Wish the memory leaks were fixed
Me and my friends started vintage story with this mod, having a great time right now!
thanks for the owner of this mod!
hope for update will come someday :3
this mod looks genuinely amazing, shame to hear it has so many issues, but hopefully some day they can be ironed out, keep on the grind and thank you for atleast attempting to make one of the coolest mods for this game >:3 hav a wonderful lifeu wu
Kobold player model it is. :c I was really looking forward to the the new upcoming model too.
blame tyron
Due to the various issues this mod seems to have, I just cannot recommend it in good faith for people to use. Animations break into a loop a lot of the time, the models do not support immersive firstperson, you cannot use any tools as weapons if they have secondary uses to them, and worst of all there is a memory leak issue with the mod. It's really unfortunate, as this is genuinely my favorite player model mod out there, but these issues are incredibly glaring and ruin not only the immersion of the game but even a portion of the gameplay elements as well.
I really hope for the bugs and issues of this mod to be fixed sooner than later, because I genuinely want to keep using it, but these problems get too much in the way to be able to use the mod.
I wonder if this could ever be compatible with Combat Overhaul, but this mod is probably too complex for that.
By the way, the fluff of EarR doesn't scale with the EarR slider, while EarL does scale both ear and fluff.
Edit: I believe custom animations might not work with normal first person, but they might with immersive first person. Need to test it.
May I request two adittions?
One is to add the "tattoo" feature to arms too.
The second adittion is to add a mane or neck fluff, for lions or eevees, etc.
Otherwise, really good mod. Here's hoping I can see where it ends at.
There's a chance something is wrong in the code, and making the mod leak memory.
29.12.2024 09:09:10 [Warning] Entity skin shape game:shapes/entity/humanoid/seraphskinparts/hair-base/shorttrimmed.json defined in entity config game:player not found or errored, was supposed to be at game:shapes/entity/humanoid/seraphskinparts/hair-base/shorttrimmed.json. Skin part will be invisible.
29.12.2024 09:19:40 [Warning] OpenAL Error during setup of sound game:sounds/menubutton.ogg: OutOfMemory
29.12.2024 09:19:40 [Warning] OpenAL Error during SetLowPassfiltering of sound game:sounds/menubutton.ogg: InvalidName
29.12.2024 09:19:40 [Warning] OpenAL Error during start of sound game:sounds/menubutton.ogg: InvalidName
29.12.2024 09:19:41 [Warning] OpenAL Error during setup of sound game:sounds/toggleswitch.ogg: OutOfMemory
29.12.2024 09:19:41 [Warning] OpenAL Error during SetLowPassfiltering of sound game:sounds/toggleswitch.ogg: InvalidName
29.12.2024 09:19:41 [Warning] OpenAL Error during start of sound game:sounds/toggleswitch.ogg: InvalidName
29.12.2024 09:19:41 [Warning] OpenAL Error during setup of sound game:sounds/voice/oboe.ogg: OutOfMemory
29.12.2024 09:19:41 [Warning] OpenAL Error during SetLowPassfiltering of sound game:sounds/voice/oboe.ogg: InvalidName
(variants of this repeats for over 600 lines of logs, I was trying the voices on the character creation and it just stopped.)
gay horses are back for a limited time
For some reason when using it certain tools, notably knives and axes, are unable to hit other creatures and don't have an animation.
I don't know how easy this would be, but is there any way to add a toggle to enable the new models vs the original seraphs? I have a majority of players who'd like this mod on my server, but some players who don't like it, anyway to make all parties happy? Personally, love the mod!
It's updated! It works!
I'm not sure what you need to or want to include in the models' partlist, but maybe a beak? I'm not sure I saw anything bird related besides the wings on the horses. Pretty happy just having a lizard tail and removing the ears to fit my sona a bit - I just need to figure now where the body mark texture goes on the kemono model.
What is the name of the AK 47 mod that appears in one of the images?
FenrirCell the mod hasn't updated for 1.20 yet, and probably wont be updated for it in a while considering how complex the mod is
1.20rc - krumps itself
System.ArgumentNullException: Value cannot be null. (Parameter 'key')
at System.Collections.Generic.Dictionary`2.FindValue(TKey key)
at System.Collections.Generic.Dictionary`2.TryGetValue(TKey key, TValue& value)
at Vintagestory.API.Util.ObjectCacheUtil.TryGet[T](ICoreAPI api, String key) in VintagestoryApi\Util\ObjectCacheUtil.cs:line 12
at Vintagestory.GameContent.BlockShapeFromAttributes.OnUnloaded(ICoreAPI api) in VSSurvivalMod\Block\BlockShapeFromAttributes.cs:line 181
at Vintagestory.Client.NoObf.ClientMain.Dispose() in VintagestoryLib\Client\ClientMain.cs:line 2710
at Vintagestory.Client.NoObf.ClientMain.DestroyGameSession(Boolean gotDisconnected) in VintagestoryLib\Client\ClientMain.cs:line 2643
at Vintagestory.Client.GuiScreenConnectingToServer.onCancel() in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 206
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 445
at GuiScreen.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\MainMenu\Screens\Special\GuiScreen.cs:line 207
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 208
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 329
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Any idea what's wrong?
Minoumao
I updated the pt-br translation on crowdin. Some things were different.
Hope it's part of the next update for 1.20
TherronKeen
We should have fixed this now. make sure you are running 0.0.22!
AzuliBluespots
Xeph is working on the 1.20 update atm. I am mostly helping around bug fix where I can while I get up to speed on the code base. After 1.20, Im going to be maintaing the mod. Xeph also has a github open for people to get the code.
Right now he is working on getting a better blender SDK animation overhaul. Ive been occasionally reading here to find bugs.
Hello,
Will the new/updated first person animations from 1.19 eventually be added to this mod? Tools like the falx and spear use the older versions and the knives dont have any first person animation at all.
Thank you
Gotta be verified to message you on xitter without being mutuals. Already followed you there, so if you want some help on the blender side of things, hit this pink fluff up
Minoumao
if you can, please mantain the mod. I'd really like to see it on 1.20
the clothing items are all just blank squares when i look at them in the creative inventory and have no texture when worn.
I am not sure if this mod is being actively developed anymore, but just in case, this mod, for some reason causes a crash when using a bed
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorTiredness.get_Tiredness() in VSEssentials\Entity\Behavior\BehaviorTiredness.cs:line 23
at Vintagestory.GameContent.BlockBed.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Block\BlockBed.cs:line 70
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Side-note, the pony races mod are not compatible with Status Hud Continued either, and the error it throws when you try to use them together gives this exact same error.
Yikes...
hey when ever i try to use a tool the animation infinitly loops even with only using the mod and no other mods loaded could this be fixed? cause its really annoying otherwise love the mod!
>Any chance we'll get an option for belly s- ACK!
bronies this is your mindset
Any chance we'll get an option for belly size, as well?
i am saddened that there is no cat options, as a cat furry this is my singular must have
Hey, I tried this with just the Kemono mod enabled, whenever I swing a tool, the animation of it swinging will continue on loop, even after I've stopped. I have to switch to an empty hand and click to get the loop to stop.
[ 0.0.21 | 1.19.8 ]
Hello! Just wanted to mention I am getting the same error as @Variagaming and @JackDenkin. Will there be a fix for this soon? Thank you.
Is it possible to disable the furry models so my friends won't accidentally misclick and become a non-pony? Thanks in advance!
Is it possible to disable the pony model so my players can only use the kemono? In a config file or something? I'm pretty new to VS mods so I'm not totally sure what to look for. Thanks
The size sliders at the top of the customization menu might need to be limited to some value like 200 for the maximum. It's currently possible, for example, to increase body size to something like 3000+ which will cause the UI to hang. I was able to wait a bit and click Confirm but after 5 minutes or so, the game was still hanging with a loading icon.
EDIT: This is in reference to the pony model, as the kemono seems to have a maximum scale of 150 or so.
Game crashing while using this mod, aparently can't load the tiredness of the character and it just break when you try to sleep
Seems to be incompatible with Animation Manager, which by extension makes it incompatible with Bullseye, Crossbows, and Firearms. Hopefully this can be fixed because I really wanna be able to use all of these.
Great work xeth this mod is amazing! Please take care of yourself!
xeth
I might not know much about vintage story modding however I do know way too much about coding in C++ as I normally do software engineering stuff and genuinly love to use this mod alot.
At least from what I can find vintage is done in C#, which is rather close to C++ with extra features, so I can pretty quickly pick up the code base and keep it updating.
I use this mod a lot and maybe I can get a crack at it as I am quite familure with the bugs. At least keeping up maintance of the file for the time being until I can figure out how the code base is set up to establish a way to adding features.
i cant keep do this ther is 2 much happen irl mod is not fun any more pls some pony take over ; _ ; pls there wil not b much more 1 point 20 will be last version its over x,x
i tried to make a new world with you mod and the game lept crashing on me took mod out and no crash. there goes my play as a rust mage unicorn idea.
Thanks for the massive update! This was such a surprise to see and everyone has been having fun adding tails and polishing their models off. The animations look a lot better now when running around as an anthro from when they were out waving in the wind.
Some feedback from the server folk that we use this on:
Some issues we're having:
When I try to sleep in beds with this mod the game crashes. I disabled the mod and it got fixed but when I renabled it same thing happens.
unning on 64 bit Windows 10.0.19045.0 with 16293 MB RAM
Game Version: v1.19.8 (Stable)
2.10.2024 20:44:55: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.1, balancedthirst@0.0.42, millwright@1.1.7, game@1.19.8, wildcrafttrees@1.2.4, alchemy@1.6.35, ancienttools@1.5.18, animalcages@3.0.3, carryon@1.7.4, cooperativecombat@1.1.1, hudclock@3.4.0, kemono@0.0.21, meteoricexpansion@1.2.5, sailboat@1.3.1, creative@1.19.8, vsimgui@1.1.0, vsinstruments@1.2.7, survival@1.19.8, wildfarmingrevival@1.2.7, configlib@1.3.13, em@1.0.1, moreroads@1.5.7
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorTiredness.get_Tiredness() in VSEssentials\Entity\Behavior\BehaviorTiredness.cs:line 23
at Vintagestory.GameContent.BlockBed.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Block\BlockBed.cs:line 70
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 864
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
As a shark I am deeply offended that the tail has a dolphin's cadal fin.
YOOOO are you making a skinning tool?????
Itll be crazy awesome if it was a standalone multi parts skinning mod like holy i'd pay to see that
I fixed the optimization issue now, one of the models just lags a lot for me, idk why. But ive found a different issue. FPP animations for anthro models look really goofy. Running animations are 3 times faster, breaking something with an axe looks clunky, and attacking with a spear while running makes the character swing the spear up and down like he has a seizure. Please fix it ;^;
I beg you, fix the optimization. It lags more than cyberpunk on release.
Picking up an item into a backpack causes the framerate to plummet
please see ...
https://img.nickyam.com/file/f28e8f114155b2d660701-89b95485cb2afdbcab.mp4
Did the kemonos look like that??? THE MODELS ARE AMAZING
Still waiting for a Calico Cat :)
Issue Report: Vintage Story Mod "kemono@0.0.20" - Crash When Joining LAN Multiplayer
Hello!
I’ve encountered an issue with the "kemono" mod while trying to play Vintage Story in a LAN multiplayer session. The game crashes whenever a second player tries to join.
Here are the details:
System Info:
Windows 10 64-bit
32 GB RAM
Vintage Story Version: v1.19.8 (Stable)
Mod Version: kemono@0.0.20
The Issue:
The game works fine in single-player or when only one person is playing in a LAN session.
As soon as a second player joins, the game crashes with a NullReferenceException error.
Here’s a snippet of the error log:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.EntityHeadController..ctor(IAnimationManager animator, EntityAgent entity, Shape entityShape)
at kemono.KemonoPlayerHeadController..ctor(IAnimationManager animator, EntityPlayer entity, Shape entityShape, ...)
at kemono.PatchEntityPlayerOnTesselation.Postfix(EntityPlayer __instance, Shape& entityShape)
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.EntityHeadController..ctor(IAnimationManager animator, EntityAgent entity, Shape entityShape)
at kemono.KemonoPlayerHeadController..ctor(IAnimationManager animator, EntityPlayer entity, Shape entityShape, ...)
at kemono.PatchEntityPlayerOnTesselation.Postfix(EntityPlayer __instance, Shape& entityShape)
It looks like there’s a problem with the custom player head controller added by the mod when trying to render the player model for the second person joining.
Steps to Reproduce:
Start a LAN game with the "kemono" mod enabled.
The host can join and play normally.
When the second player tries to connect, the game crashes.
Expected Behavior: Both players should be able to join the LAN session without any issues.
Actual Behavior: The game crashes right when the second player connects.
Possible Cause: The error log points to kemono\src\Model\Animation\KemonoEntityHeadController.cs:line 32. It seems like there’s an uninitialized object or missing reference when handling multiple players.
Any Help? Would appreciate if you could take a look and see if there’s something in the code that’s causing this crash in multiplayer! Thanks a lot for all your hard work on the mod—hope this helps!
Let me know if you need any other details!
ah yes a vital cornerstone species. Its seems the vintage story digital ecology is healthy.
Getting the same error as Variagaming
That is caused between Animation Manager and this mod.
Just discovered you cannot attack entities with tools, like axe or knives.
Hope the mod at least fix this issue.
Hey, I'm just putting this out there in hopes that I'll get some understanding as to what's screwing up here
System.InvalidOperationException: The extra skinnable requires the entity to use the SkinnableShape renderer.
at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.init() in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 242
at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.OnEntityLoaded() in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 213
at Vintagestory.API.Common.Entities.Entity.OnEntityLoaded() in VintagestoryApi\Common\Entity\Entity.cs:line 1146
at Vintagestory.Client.NoObf.ClientSystemEntities.OnEntitySpawnOrLoaded(Entity entity, Boolean loaded) in VintagestoryLib\Client\Systems\Entities.cs:line 172
at Vintagestory.Client.NoObf.ClientSystemEntities.<.ctor>b__2_1(Entity e) in VintagestoryLib\Client\Systems\Entities.cs:line 45
at Vintagestory.Client.NoObf.ClientEventManager.TriggerEntityLoaded(Entity entity) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 448
at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntitiesPacket(Packet_Server serverpacket) in VintagestoryLib\Client\Systems\Entities.cs:line 248
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 776
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Is it the fact that I'd have to come in as a fresh character for this to work or is it something else?
Hey is there a geometry fix coming up? There are these weird bars on the anthro playermodel.
@Gahphricci yeah i can confirm its not just you, but i can also confirm going back one version fixes the odd geometry, maybe some offsets were changed and bones are sticking out? do they have textured bones?
IKira Server and client are needed.
1.18 appears to have a memory leak with the mesh. Updating to 1.19 does not resolve this issue.
15.7.2024 21:24:49.927 [VerboseDebug] Left bottom main menu text is at 13/1027.6890625 w/h 300,44.310937499999994
15.7.2024 21:24:52 [Debug] Texture with texture id 988 is leaking memory, missing call to Dispose. Allocated at at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\Texture\LoadedTexture.cs:line 48
at kemono.EntityBehaviorKemonoSkinnable.RenderTexturesToAtlas() in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1570
at kemono.EntityBehaviorKemonoSkinnable.OnReloadSkin(LoadedTexture atlas, TextureAtlasPosition baseTexPos) in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1532
at kemono.EntityKemonoSkinnableShapeRenderer.reloadSkin() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoSkinnableShapeRenderer.cs:line 399
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 46
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 381
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 69
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 693
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 637
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 121
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 47
at VintagestoryClientWindows.ClientWindows.Main(String[] args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryClient\Windows\ClientWindows.cs:line 9.
15.7.2024 21:24:52 [Debug] Texture with texture id 987 is leaking memory, missing call to Dispose. Allocated at at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\Texture\LoadedTexture.cs:line 48
at kemono.EntityBehaviorKemonoSkinnable.RenderTexturesToAtlas() in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1570
at kemono.EntityBehaviorKemonoSkinnable.OnReloadSkin(LoadedTexture atlas, TextureAtlasPosition baseTexPos) in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1532
at kemono.EntityKemonoSkinnableShapeRenderer.reloadSkin() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoSkinnableShapeRenderer.cs:line 399
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 46
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 381
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 69
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 693
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 637
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 121
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 47
at VintagestoryClientWindows.ClientWindows.Main(String[] args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryClient\Windows\ClientWindows.cs:line 9.
15.7.2024 21:24:52 [Debug] Texture with texture id 986 is leaking memory, missing call to Dispose. Allocated at at System.Environment.get_StackTrace()
at Vintagestory.API.Client.LoadedTexture..ctor(ICoreClientAPI capi) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Client\Texture\LoadedTexture.cs:line 48
at kemono.EntityBehaviorKemonoSkinnable.RenderTexturesToAtlas() in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1570
at kemono.EntityBehaviorKemonoSkinnable.OnReloadSkin(LoadedTexture atlas, TextureAtlasPosition baseTexPos) in X:\dev\work\vintagestory\kemono\src\Entity\Behavior\BehaviorKemonoSkinnable.cs:line 1532
at kemono.EntityKemonoSkinnableShapeRenderer.reloadSkin() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoSkinnableShapeRenderer.cs:line 399
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 46
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 381
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 69
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 806
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 858
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientMain.cs:line 730
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 693
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ScreenManager.cs:line 637
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 121
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
at Vintagestory.Client.ClientProgram..ctor(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.Client.ClientProgram.Main(String[] rawArgs) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Client\ClientProgram.cs:line 47
at VintagestoryClientWindows.ClientWindows.Main(String[] args) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryClient\Windows\ClientWindows.cs:line 9.
Client-main only mentions:
15.7.2024 21:23:06 [Warning] Entity skin shape kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json defined in entity config game:player not found or errored, was supposed to be at kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json. Skin part will be invisible.
15.7.2024 21:23:31 [Warning] Entity skin shape kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json defined in entity config game:player not found or errored, was supposed to be at kemono:shapes/entity/humanoid/seraphskinparts/hair-face/mst-whiskbroom.json. Skin part will be invisible.
15.7.2024 21:54:14 [Error] [OnReloadSkin] Failed loading texture: kemono:entity/kemono/hair/hairextra for part hairextra
15.7.2024 21:54:14 [Error] Missing mapping for texture code #disable during shape tesselation of entity game:player using shape game:entity/humanoid/seraph-faceless, or one of its alternates
Do we can use this mod on servers? As client side only?
OH MY GOD ASTOLFOOO!!!!!!!
Also experiencing the same issue as Gahphricci with strange geometry sticking out.
1.19.8, smithing bug is back. Makes smithing impossible to use.
adding a maud preset would be incredibly fitting to this game
19.8 animation fix doesn't work on pony. It still brakes. I mean it works somehow partially but breaks anyway.
gg
There seems to be some strange, unintended geometry in the kemono model.
I'm not sure if it's some problem on my end because I haven't seen anyone else mention it, but reverting to the previous version fixes it so I assume it's been caused by the latest update.
lol just crashed trying to view third person best way to show crashlog?
Great mod. I'd love to get tails working on the kemono model in the future.
From the bottom of my heart - thank you for fixing smithing bug.
theres still a bug/glitch where the mod works really well for a bit but then the left arm just starts gliting out and flalling about constantly it fixes when you restart the game but happens every time i load the game no matter what it always happens.
A few bugs i've noticed playing around with this and pony races. Nothing gamebreaking like the smithing stuff was (thanks for the fix btw), but they can be a bit bothersome.
-Right click actions in standard first person will leave your arm stuck outward if you then switch to third person. Right clicking again will reset it.
-Other players are invisible in immersive first person mode
-Animations for looking up/down in third person sometimes don't work until you perform an action that seems to reset it. Toggling horn light always fixes this.
-Probably just unfinished, but mounted pose. Though it's hilarious to T-pose on the back of a horse, a regular sit animation would be great.
kemono looks like it use pony animation
Support beams are still always placed at a incorrect angle on a pony. Length can be random aswell.
Has the smithing bug been fixed? There hasn't been an update in four days, and I made the report yesterday..
EDIT: Turns out that smithing DOES work.. But ONLY if you're a pony. If you're playing as a kemono, tough luck as it's still broken.
Thank you for fixing a smithing bug. You're the best. <3
got a promblem with the pony hoof just waving around none stop if i restart my game it fixes it for a short amount of time. its very annoying
Smithing is completely and utterly broken in the latest version of the mod. This makes the game pretty much unplayable.
YES MY GAYS@!!!
Alright everypony, we need a volunteer that can work on this mod. Unfortunately, real life responsibilities prevent Xeth from working on a funny horse mod. If you feel like you are up to the challenge - please message them. I really, really really really want to keep playin with this mod in the future. In 1.20 and beyond.
Upd. Helment clips too
Headgear klips into a head when look down. Both anthro and pony. Helmets are ok.
Not rushing you but will there be an update or has the mod along with pony races gone defunct?
Hey could it be that the Source code for the mod is gone from GitLab? I wanted to take a look into fixing the smithing issue but I only find the code for the Pony Races mod.
I also cant smith with this mod on is there any posible update on when them mod will be updated?
for some reason with rustbounds magics new update this no longer works with that mod? i am too dumb to understand why
Seconding the request for kobold models, we are positively begging for the dumb lizards
Cant smith items on an anvil. Have to temporary disable mod when i want to smith something.
Also, when this mod is active - support beams are always placed at incorrect angle.
Playing on 1.19.3 as a Zebra (Although tested with other pony races) and any wind (from breeze to gale) distort the pony model
I've done some testing myself and don't seem to be able to smith while using this mod either! :0
This mod causes issue in the latest version 1.9.4 that makes the game completely unplayable. Smithing machanic doesn't work. We are unable to use hammer to shape an ingot, which is a huge part of this game. I hope this mod update soon.
I'm having a unique issue installing this mod to my server. It won't. Any attempt to transfer it into the server host gives me a permission denied.
I like your idea but I think it should be separate mod, since the bigger a mod is the harder of a choice people would take to add since it will be too heavy too add for someone who doesn't like ponys AzuliBluespots
Also, please check if you can add the kobold model to this. Since there's already two wildly different models included, I can't see how more can't be added.
edit: the author released the source files in the kobold player model port comments!
I got a crash that's keeping me from starting a world back up. Crash reporter says this mod's the culprit, but even disabling the mod doesn't seem to help.
Game Version: v1.19.1 (Stable)
2024-01-28 14:27:43: Critical error occurred in the following mod: kemono@0.0.15
Loaded Mods: tadmorecharcoal@1.0.0, acorns@0.5.3, actuallyquicklime@1.0.6, advancedsmithing@1.3.0, meteoricironalloy@1.0.0, weaponpacka@1.3.1, angelbelt@1.5.0, tonwexp@1.1.0, Armorlite@1.1.0, autosifter@1.1.0, backpackpackplus@1.0.3, betterbackpacks@1.0.0, bettercrates@1.7.0, betterbalance@2.1.3, bettersticks@1.0.0, bike@1.1.2, blackiron@3.1.0, BuggisRandomChanges@3.3.0, cairns11bigcairn@1.1.0, cellardoor@1.4.0, Clothez@1.0.0, coppercoldforging1@1.0.1, craftables@1.1.1, crazyskincustomization@1.0.0, cruciblecapacity@1.0.1, drdecor@1.2.0, driedpeat@1.0.3, effectshud@1.0.10, evaporite@1.0.0, extrachests@1.8.0, fancysky@1.0.6, morecrops@1.0.3, quickerbarrel@1.1.1, femininity@0.1.2, fibersfromtwine@1.0.1, fieldsofgold@2.1.6, fireclayfrompanning@1.0.0, fixroads@1.3.1, FlexibleTools@2.2.0, flintandsteelmod@1.0.2, flourbags@1.0.2, geothermalinsanity@2.0.0, hammercrushed@1.0.0, HangingOilLamps@1.0.1, harptech@0.2.3, healingwhilesleepingfix@1.0.1, hideandfabric@1.3.0, HoneyPress@1.1.2, layoftheland@1.0.0, leatherminingbag@1.0.1, lowershield@1.0.0, lumbersling@1.1.0, millwright@1.1.4, moredrifterloot@1.5.4, moremolds@1.4.12, MoreResin@1.0.0, leadroof@1.3.4, MoreTorchHolders@1.0.0, mostlyharmless@1.0.1, nightwatcher@1.5.0, nodrifterthrowing@1.0.0, nomolding@2.0.1, NoNegativeTraits@1.0.1, oildeposits@1.3.2, OptimizedArmor@1.0.0, orepulverizer@1.1.1, OresAPlenty@3.1.0, pipeleaf@1.3.0, TA_plainsandvalleys@1.0.5, plantmat@1.7.1, primitivesurvival@3.4.5, propagatingreeds@1.0.0, RecycleSacksJimzawy@0.0.1, removenegativearmoreffects@1.0.0, resinglue@0.0.3, rope-bridges@1.1.0, rustandrails@1.0.4, satup@0.1.0, riflemod@1.1.0, sortablestorage@2.2.1, steelbit1499@0.0.1, superfuel@2.0.7, Swordz@1.1.4, toolsplus@1.0.1, translocatorengineeringredux@1.4.9, trkstr@1.0.0, veganmilksimplified@1.0.1, visibleore@1.0.1, game@1.19.1, zoombuttonreborn@1.6.0, alchemy@1.6.23, alloycalculator@1.0.0, ancienttools@1.5.12, animalcages@3.0.2, animationmanagerlib@0.5.1, egocaribautomapmarkers@3.1.0, BedRespawning@1.0.1, beehivekiln@1.5.1, betterbackpacksfixed@1.0.4, betterfirepit@1.1.4, blacksmithenhancements@1.0.3, butchering@1.4.3, carryon@1.7.4, coinage@1.10.0, commonlib@2.3.2, composter@1.1.0, danatweaks@1.2.0, extrajuice@1.0.1, fieldsofsalt@1.2.0, flintandsteeladdon@1.1.0, fromgoldencombs@1.4.25, glidervar@1.1.1, golb@1.0.0, gravelpaths@1.0.0, hudclock@3.4.0, kemono@0.0.15, lavoisier@1.3.0, medievalexpansion@3.13.1, meteoricexpansion@1.2.5, morepiles@1.5.0, mostlyharmlesspspatch@1.0.1, oneroof@0.9.9, ovenfuel@1.0.0, petai@2.2.3, resinlightsbymad@1.0.1, rivers@2.0.0, scarecrow@1.4.3, simplecloth@1.0.2, spearsplus@1.0.0, stickemup@1.1.0, stillnecessaries@1.1.0, stonebakeoven@1.1.3, storageoptions@1.0.2, temporalprospector@1.0.1, th3expansion@1.2.0, tstools@1.3.8, usefulstuff17@1.3.0, sacks@0.9.4, vmetp@1.1.1, creative@1.19.1, vsimgui@0.3.3, survival@1.19.1, workabletemp@1.0.0, metalrecovery@0.1.19-pre.1, awearablelight@1.1.0, betterstepping@1.0.0, blacksmiths@0.3.1, bullseye@2.5.1, cats@2.0.1, chemistrylib@1.1.5, tradercamps@1.0.8, configlib@0.3.3, doffanddonagain@4.0.0, em@2.5.0, extraoverlays@1.4.0, foxtaming@1.4.0, fsmlib@0.2.2-pre.1, gespileslib@1.1.1, helvehammerext@1.6.0, maltiezbows@1.0.1, morerope@2.0.1, shellpan@1.0.0, stonequarry@3.2.1, tpnet@1.14.2, undamageablet3@1.0.0, vanity@1.0.0, wolftaming@2.0.2, yeet@4.0.1, bricklayers@2.5.0-pre.2, gespilesgran@1.0.0, kos-goldamalgam@1.0.0, maltiezcrossbows@0.1.4, maltiezfirearms@0.4.0-pre.2, moreroads@1.5.4, shutupkitty@1.0.0, statushudcont@2.1.1
System.Exception: glUniform1i has generated an error (GL_INVALID_VALUE)
at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam) in VintagestoryLib\Client\ClientPlatform\GLFramebuffer.cs:line 1270
at Vintagestory.Client.NoObf.ShaderProgramBase.Uniform(String uniformName, Int32 value) in VintagestoryLib\Client\ClientPlatform\ShaderProgramBase.cs:line 140
at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem_Patch1(EntityShapeRenderer this, Single dt, Boolean isShadowPass, Boolean right)
at kemono.EntityKemonoPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 230
at kemono.EntityKemonoPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 176
at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 93
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 191
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 799
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 894
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 723
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 675
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 650
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
I noticed that every time I re-enter my save, my voice resets to the default, high-pitch version! :0c
Full pt-br translation added to crowdin!
I was expecting more kemono and less kemonomimi and MLP.
STILL. A very impressive character creation overhaul, anything that improves the options is welcome.
edit: ok, from this translation alone, this mod seems to have more stuff than I anticipated. Keep it up, looks like great work and I didn't even try it. Hopefully it's more stable and server-compatible in the future.
Just spent about an hour trying to get this mod to run, I followed the guide on the homepage link and everything looked exactly like the guide said it should, but the game crashed upon world load. I was trying this on the 1.19 rc 6, and figured maybe it had to be the 1.19 pre 7 that the file referenced, so I tried that and it started crashing upon opening the mod manager in game (this did not happen on the rc. 6 version.)
This mod looks amazing and I would love to play with it with some friends, and would even be happy to throw a few bits your way for all your effort, but unfortunately it looks like I will have to wait for this one to cook some more before I get to enjoy it.
i just need a 1.18.15 stable virshion to try this out XD
Nalal
I'm having that same issue. I dont know if I'm doing something wrong, or if I should go back and just try a new install again or something. Not sure what I've broken, but it's crashing on mod manager as well as game launch. I have the blank kemono folder and unpacked the zip. Does it go in the mod folder in appdata or the mods folder inside the specific VS install folder. i feel like i'm doing something wrong but i can't tell. I can't understand the crash logs.
Running on 64 bit Windows with 65364 MB RAM
Game Version: v1.19.0-pre.8 (Unstable)
12/7/2023 7:20:31 AM: Critical error occurred in the following mod: kemono@0.0.14
Loaded Mods: game@1.19.0-pre.8, kemono@0.0.14, creative@1.19.0-pre.8, survival@1.19.0-pre.8
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.AnimManager'.
at kemono.EntityBehaviorKemonoSkinnable.Essr_OnTesselation(Shape& entityShape, String shapePathForLogging)
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 242
at kemono.EntityKemonoPlayerShapeRenderer.Tesselate() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 61
at kemono.EntityKemonoPlayerShapeRenderer.TesselateShape() in X:\dev\work\vintagestory\kemono\src\EntityRenderer\EntityKemonoPlayerShapeRenderer.cs:line 30
at kemono.GuiDialogCreateCharacterKemono.ComposeTabCharacter() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 314
at kemono.GuiDialogCreateCharacterKemono.ComposeGuis() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 272
at kemono.GuiDialogCreateCharacterKemono.OnGuiOpened() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1230
at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 288
at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 268
at kemono.GuiDialogCreateCharacterKemono.PrepAndOpen() in X:\dev\work\vintagestory\kemono\src\Gui\GuiDialogCreateCharacterKemono.cs:line 1820
at kemono.KemonoMod.Event_PlayerJoinClient(IClientPlayer byPlayer) in X:\dev\work\vintagestory\kemono\src\Kemono.cs:line 525
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 247
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 758
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 293
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Hey, any advice on how to add another race to this? I'd like to somehow integrate the kobold player model mod with this so my boy can play as his dumbass lizard and I can poniponiponi.
yoo someone did it! A year or two ago I recreated the model that minecraft's mine little pony mod uses in the VS model creator, but then realized how much of a pain animating it would be so I never got around to it XD
For anyone having issues with crashing when you open the mod menu after restarting your game, follow the guide in the "Homepage" button.
what if mlp changelings tho
o i'm sogonna try this with rust bound magic
Yea different models dont work well together due to them overwriting the same thing. What we need is a Racial Framework that is similar to the classes framework. Basically allowing for multiple models to be selected as a race. This would work great because then we could even have racial bonuses and weaknesses applied like classes but stackable. Sadly im not a coder and have no idea what would even be needed to attempt something like this. 😭
But not compatible with other character remodels unfortunally
Whelp guess ill be waiting for the next stable build to try this but im definitly gonna watch this til then.
Kithran
yeah that seems to be the case, it's not working for 1.18. had another mod that had no dependencies, and downloaded the 1.19 version instead of 1.18 and it was giving me the same error on the mod screen. so, seems this is not backwards compatible.
"For game version" files says "1.19.0-pre" so is this not compatible for the current 1.18.15 stable build?
So, what dependencies does this have, since i've only just installed it, but it's telling me i'm missing something.
honestly, a MLP mod signals the health of a modding community. we're flourishing
the amount of work that went into your pony creator is astonishing, good work man. I also look forward to multiplayer support
This is the end of the world... Ponies came faster than maids and army mods.
If this works for servers soon, I will be happy~ mod looks so nice
The customisation is way more crazy but can't save the presets from the vanilla mods and other mod mods
hope a wizard throws a fireball at your home
Err, so you can choose to be a horse or a kemono? I don't see where to change race in pictures?
Babe wake up xethyr kemono_0.0.12 just dropped.
cool mod, can we please have a tail as the kemono
It's so not over.