Mods / Just More Ruins
Author: Hexedian
Side: Server
Created: Jul 30th 2022 at 7:21 PM
Last modified: Jan 4th at 3:28 AM
Downloads: 10465
Follow Unfollow 192
Latest file for v1.19.0-pre:
JustMoreRuins v 0.9.8.zip
1-click install
This mod aims to improve the diversity of ruins in the world by introducing new variants. Adds many new types of ruins to world generation, as well as some small trader villages. Some ruins contain interesting but not overpowered loot, while others are simply decorative structures meant to add variety to avid explorers' adventures.
Just More Ruins' structures will be rarer than similar vanilla ruins, which are designed to set the tone of the world; this mod is simply designed as complementary to vanilla ruins generation.
Future plans include better village generation and climate- or biome-specific ruins.
Safe to add to, or remove from, an existing save.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.9.8 | 3059 | Jan 4th at 3:28 AM | Show | JustMoreRuins v 0.9.8.zip | Install now | |
v0.9.2 | 2971 | Mar 26th 2023 at 7:23 PM | Show | JustMoreRuins v 0.9.2.zip | Install now | |
v0.9.1 | 631 | Feb 26th 2023 at 2:15 AM | Show | JustMoreRuins v 0.9.0.zip | Install now | |
v0.4.0 | 1072 | Jan 3rd 2023 at 5:49 PM | Show | JustMoreRuins v 0.4.0.zip | Install now | |
v0.3.1 | 1146 | Sep 9th 2022 at 9:47 PM | Show | JustMoreRuins v 0.3.1.zip | Install now | |
v0.3.0 | 451 | Aug 29th 2022 at 7:36 PM | Show | JustMoreRuins v 0.3.0.zip | Install now | |
v0.2.0 | 442 | Aug 10th 2022 at 8:39 PM | Show | JustMoreRuins v 0.2.0.zip | Install now | |
v0.1.1 | 436 | Jul 30th 2022 at 8:46 PM | Show | JustMoreRuins v 0.1.1.zip | Install now | |
v0.1.0 | 257 | Jul 30th 2022 at 7:24 PM | Show | JustMoreRuins v 0.1.0.zip | Install now |
All those clutter blocks are vanilla, there's no reason they shouldn't work. Better Ruins does a good job of making sure every update works with the game, and other mods.
I suppose it's good the problem is resolved now.
after mod update (using mod update tool), it works now for me. maybe it's cuz of Better ruins mod i guess? im using both mod.. sorry.
im enjoying your mod and i appreciate it thanx a lot
ah, i use latest version of game. it may cause problem as i said? wooden rubble or kid's toy is transparent and ??? iconed in the chest.
@kindjiyun , did you check if the game version and mod version match? There have been cases when stony rubble can spawn as ? blocks, but normal clutter shouldn't cause any problems.
i have so many invisible things like Medium Crate(junk) and Cluttered scroll etc... maybe it's casused by another mod?
All good so far. With the new ruins in v1.19 and this mod, it does feel like every ruin is unique, almost feels like if you are discovering an old settlement that has been abandonned eons ago...
Thanks Hexedian!
Dangit, I thought I had gotten them all... thanks for the report, will fix it for next release; it should still work in the mean time.
Hello, just thought I would metion, I was running this mod by itself in 1.18pre3 and warning errors about echo-chambers came. I'm guessing it's because some of the ruins touch the old name or something? Because the new term now is resonance chamber, ngl I wish they had kept the old name 😅 Anywho that is the only bug I have came across so far :)
@DancingHoskuld 1.17 changed aged tables and aged chairs to be clutter, and thus not pickable. In 1.18, clutter should have a 50% chance to drop when broken, although I'm not sure that applies to tables and chairs.
Many base game structures, and structures from other mods were made before 1.17, and thus use the old drop rules.
I find "aged wooden beds", "aged table" and "aged chair" in your ruins but I can only use and pick up the bed. I can pick up "aged wooden table" and "aged wooden chair" found in the mine shafts from the mins shaft mod.
Is this by design, a mod conflict or a bug?
Thanks for this update! Hexedian
Thanks for updating this mod so fast! :)
@Yanazake I updated the screenshots with higher quality ones, including a trader village.
Can you provide some images of the trader villages?
Hexedian
Ahh that's a shame, good to know it isn't just me though!
I know about invisible bookshelves; sadly, that's a bug with the game, which doesn't like rotated ruins with bookshelves, so I can't do anything until it gets fixed, likely with the next game version.
And it looks like surface ruins will be pushed upward if an underground ruin spawned below them. The ruins from Dungeons and Shafts are huge, and some of them have lots of empty air above them, which is what caused the floating ruins that you saw.
I don't know if it's this mod or me or something else, as I can't reproduce it reliably, but just putting it here in case anyone else gets this; Some of the above world and underground ruins/dungeons have invisible objects that only affect Ruined Bookshelves. There was one structure in particular I can remember which I believe it's from this mod and it's some overworld ruin which is a two storey tower with an Armillary at the top on a window. Both floors have these invisible ruined bookshelves, but all other furniture is visible. I'd have attached an image but I deleted the world trying to test my mods out. I have a few other ruins mods but none that I think would interfere with ruined bookshelves. (the vanilla blocks work just fine, but I only noticed that in the ruins from this mod they were invisible).
Edit: Found it again;
Also regarding ruins and dungeon shafts (from the Dungeons and Shafts mod, I assume), right under this floating island was a floating shaft above water, and one that spawned underwater as well. Not sure about ruins from your mod though.
It might be a long shot but... Can you check if some ruin or dungeon shaft spawned underground under the floating ruins?
Yeah could be temporal tinkerer or dungeon shafts for all I know 😅 Ive only seen it happen twice after spawning like 50 fresh worlds so it doesnt happen often , so not that big a deal :)
TheNiteFox I can't reproduce the floating ruins bug with this, abandoned kingdom and betterruins installed. There shouldn't be anything in any of these mods that either modifies exisiting ruins, or creates ruins high in the air, so it might be some other mods' fault.
Ok so, I have this mod, abandoned kingdom, and better ruins installed, and I still got a ruin spawning in the air. I wonder if something in the ruin mods are causing base game ruins to go airborne? It happens very rarely but it does still happen and its gotta be this mod, because before when it happened I didnt have abandoned kingdom installed and I know its not better ruins so I really dont know :c
Thanks Hexedian - TheNiteFox managed to crush this particular bug. It was being caused by Ruin Variants in conjunction with the other ruins mods.
That's one of the base game ruins - specifically, uncommon ruins spawned by the village generator.
Is this one of your ruins? I'm just trying to track down the mod that generated this floater :)
Thank you for the report.
WickedSchnitzel's Trader Camp appears to be incompatible with JMR. Will release a patch shortly fixing this.
Fix stolen from NiclAss' Better Ruins, of course.
Keridwyn I don't see any reason why the sandstone pyramid (that's sandstone1, not sandstone2) would spawn that often, as it has one of the lowest spawn chance, and larger structures tend to spawn less. It's possible the game's structure spawning isn't well balanced and favors spawning multiple times the same structures, instead of varying.
Keep in mind that the game might spawn terrain much further than you can see, so your changes wouldn't happen until you've explored further.
As for suggestions, perhaps the mod's cache, in AppData\Roaming\VintagestoryData\Cache\ , doesn't update if the mod's version doesn't change? Deleting JMR's cache would force the game to re-create it.
I love all the new ruins in this mod. I seem to get a *lot* of sandstone pyramids, though, even after editing the json file. Any suggestions how to lower that number?
Right, there's lots of 1.17 clutter used here. You might be able to run it in 1.16, but you would see some ? blocks.
Theisgood This mod is using blocks from 1.17
Does this work with 1.16.5?
Thank you NiclAss, I will do that right now.
👍 Pls rename your patch files to something unique not the ModMaker filenames otherwise it's not compatible with other worldgen mods ❤️