Mods / Juicy Ores [Finished]

Tags:
Cosmetics Graphics
Author:
DanaCraluminum
Side:
Both
Created:
Feb 28th 2022 at 1:57 AM
Last modified:
Jan 18th at 6:02 PM
Downloads:
66377
Follow Unfollow 1071
Recommended download (for Vintage Story 1.21.0 - 1.21.6):
JuicyOres-v1.0.2.zip  1-click install

I live in Ukraine and there is a war going on right now.

If you are enjoying my mods, you can support me on Patreon. Any help is appreciated!

 

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Makes ores much more visible.

This mod is feature-complete, that means that all features author wanted to add are already in the mod and further updates most likely will be bug fixes or to update codebase to support new versions.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 juicyores
1.21.0 - 1.21.6
12034 Jan 18th at 6:02 PM JuicyOres-v1.0.2.zip 1-click install

Fixed: Ore textures are sometimes missing when using other mods

1.0.1 juicyores 21501 Sep 10th 2025 at 8:24 PM JuicyOres-v1.0.1.zip 1-click install

Updated modicon. Made it larger for better visibility

1.0.0 juicyores 32842 Feb 28th 2022 at 1:57 AM Empty JuicyOres-v1.0.0.zip 1-click install

59 Comments (oldest first | newest first)

ProtaMatos, Jan 24th at 2:32 PM

Can the ores be made chiseable (and lose the juicy bits on it)? Sometimes I use ores as decorative flors and I've found out that with this mod active it can't be done. (PS.: I usualy deactivate the mod, chisel the ores I want and then turn the mod on again)

koitsu, Jan 20th at 12:23 PM

Could the source please be added? (Yes I'm aware one can just go look at the patches in the .zip, but I'm talking about hosting this source on GitHub). Thank you.

DanaCraluminum , Jan 18th at 6:02 PM
CreativeRealms, Jan 18th at 5:50 PM (modified Jan 18th at 5:57 PM)

In ore-gem.json line 39 you accidentally used the wrong filepath which is causing missing textures with some mods.
This is the line: "*": { "base": "block/stone/ungraded/{type}" } and this is what it's supposed to be: "*": { "base": "item/resource/ungraded/{type}" }.

 

Additionally, vanilla Alum does not have a texture in item/resource/ungraded resulting in it showing up as missing in-game. 

DanaCraluminum , Jan 13th at 1:14 PM

Lupinta To make it more visible

Lupinta, Jan 13th at 10:54 AM

Any reason why you made it so big in Mod Manager?

https://imgur.com/a/USCarYi

Neininch, Jan 10th at 2:49 AM

is there any way to make this client side only?  i miss it so much on severs i play that do not have it.  the visible ores mod is not good enough.

Rhyagelle, Jan 4th at 4:14 AM

It doesn't seem to work on the latest version anymore. 

RedRockG, Dec 28th 2025 at 3:31 PM

Support for Mod Conquest VS Edition, please

DanaCraluminum , Dec 8th 2025 at 10:17 PM
Kamulton, Dec 8th 2025 at 10:12 PM

Will this mod work on the official server if I have it installed in the client?

Ditch_van_Winkle, Dec 8th 2025 at 2:27 AM

i cannot seem to get this to work on 21.5... what am i missing

limpjellyfish, Dec 4th 2025 at 10:19 PM

Works on 1.21.5

Hydromancerx, Dec 3rd 2025 at 5:14 AM

Please make the ores in Ancient Metalurgy mod "juicy".
Thanks!

SunriderKSY, Nov 29th 2025 at 10:09 PM

This is one of my 'can't play without', essential mods.  Thank you for making this. 

butterduck, Nov 6th 2025 at 1:47 PM

initially i thought "i don't need this, ores are visible enough for me" when coming across this mod, but that quickly changed when i experienced trying to mine sphalerite veins contained in andesite :')

Damonicus1986, Oct 31st 2025 at 10:01 AM

pls add support for Conquest reforged

RedRockG, Oct 23rd 2025 at 4:54 AM
Spoiler

7.10.2025 18:34:00 [Error] El parche 2 (destino: game:blocktypes/stone/ore-gem.json) en juicyores:patches/survival-blocktypes-stone-ore-gem.json falló porque la ruta proporcionada /textures/all no es válida: No se encontró la ruta JSON /textures/all. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 3 (destino: game:blocktypes/stone/ore-gem.json) en juicyores:patches/survival-blocktypes-stone-ore-gem.json falló porque la ruta proporcionada /textures/cube no es válida: No se encontró la ruta JSON /textures/cube. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 4 (destino: game:blocktypes/stone/ore-gem.json) en juicyores:patches/survival-blocktypes-stone-ore-gem.json falló porque la ruta proporcionada /textures/ore1ByType no es válida: No se encontró la ruta JSON /textures/ore1ByType. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 3 (destino: game:blocktypes/stone/ore-graded.json) en juicyores:patches/survival-blocktypes-stone-ore-graded.json falló porque la ruta proporcionada /textures/all no es válida: No se encontró la ruta JSON /textures/all. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 4 (destino: game:blocktypes/stone/ore-graded.json) en juicyores:patches/survival-blocktypes-stone-ore-graded.json falló porque la ruta proporcionada /textures/cube no es válida: No se encontró la ruta JSON /textures/cube. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 5 (destino: game:blocktypes/stone/ore-graded.json) en juicyores:patches/survival-blocktypes-stone-ore-graded.json falló porque la ruta proporcionada /textures/ore1ByType no es válida: No se encontró la ruta JSON /textures/ore1ByType. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 2 (destino: game:blocktypes/stone/ore-ungraded.json) en juicyores:patches/survival-blocktypes-stone-ore-ungraded.json falló porque la ruta proporcionada /textures/all no es válida: No se encontró la ruta JSON /textures/all. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 3 (destino: game:blocktypes/stone/ore-ungraded.json) en juicyores:patches/survival-blocktypes-stone-ore-ungraded.json falló porque la ruta proporcionada /textures/cube no es válida: No se encontró la ruta JSON /textures/cube. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:00 [Error] El parche 4 (destino: game:blocktypes/stone/ore-ungraded.json) en juicyores:patches/survival-blocktypes-stone-ore-ungraded.json falló porque la ruta proporcionada /textures/ore1ByType no es válida: No se encontró la ruta JSON /textures/ore1ByType. No existe el elemento "textures" en la ruta raíz.
7.10.2025 18:34:16 [Notificación] Cargador JsonPatch: 4358 parches en total, 3769 parches aplicados correctamente, archivos faltantes en 596 parches, condiciones no cumplidas en 4371 parches, tuvo errores en 9 parches

Mods / Conquest VS Edition 

ChiefKrogan, Sep 17th 2025 at 2:17 PM

I. Am. In. Love!
10/10

Willownezz, Sep 12th 2025 at 1:46 AM

LOL

image

Shava, Sep 11th 2025 at 12:46 AM (modified Sep 11th 2025 at 12:49 AM)

Bl0ckparty  Yes, what you said.  I am 66 and a stroke survivor with cataracts and glaucoma.  I physically can not play the game "as intended."  Thank God for mods and the people who put them out there!

 

Dana, I'd love to send you money, and I encourage other folks to do so, but I am in assisted living on a small pension, and it's just not there.  But bless you!

Bl0ckparty, Sep 10th 2025 at 10:47 PM

Thank you so much for this mod!  I'm an older player and I found out recently that I'm developing cateracts.  Trying to see some of these ores in a dark cave can be near impossible for me if there is a lot of light around my computer.

dedgrant, Sep 8th 2025 at 11:01 PM

Thank you for helping me see zinc ore in Granite. :)

 

NeoB, Aug 27th 2025 at 9:47 PM

What a beautiful mod, thank you for continuing to update it.

Trungad, Aug 27th 2025 at 10:28 AM

This mod is so great it should be added into the base game! 

Thanks for the speedy update!

Stoon, Aug 26th 2025 at 8:05 PM

Absolute staple of every server for me!  Love this mod and happy to see it's still working.

NylonCat, Aug 26th 2025 at 7:54 PM

This mod still works in the new 1.21 stable release!

Trolldrule, May 31st 2025 at 1:21 AM

Aki_II It isn't this mod, as I've encountered the same bug, and I don't have this mod installed. We should probably compare mod lists so we can find out where to report this bug.

Aki_II, May 20th 2025 at 3:23 AM

Not sure if its this mod specifically but sometimes ores look like plain stone. Tooltip at the top of the screen tells me im looking at plain stone but when i mine it, it drops ore. So far i've seen this happen with gold, malachite, and sphalerite.

terci, Apr 27th 2025 at 4:27 PM

Anyone have tips for how to disable the juicy effect just for plain quartz in the json files? It's so common I would rather not have it pop out.

ongandu, Apr 2nd 2025 at 8:34 PM

DanaCraluminum I see, I just tested to make sure as well and can confirm that the option gets ignored. Thanks

DanaCraluminum , Apr 2nd 2025 at 12:26 PM

ongandu Changing side in modinfo won't do anything

ongandu, Apr 2nd 2025 at 12:21 PM

Thanks Dana, ok I see! Would you be open to contributions?
I would be happy to help but if it doesn't use server side code it probably requires a ` "side": "Client"` key/value in `modinfo.json`.

DanaCraluminum , Apr 2nd 2025 at 10:53 AM

ongandu It is server side because I have absolutely no idea how to make it client side

ongandu, Apr 2nd 2025 at 10:47 AM

Looks like a great mod and very much needed as of v1.20.7 (maybe this will be patched at some point) lot's of ores are very difficult to spot and it's not accessible. e.g There's nearly no difference between Zinc in Granite and Granite.
Is there a reason why it is server side as well? Could it be patched to just be client side potentially since it is only visual?

DanaCraluminum , Mar 23rd 2025 at 6:15 PM

Cynag No idea how to do that

Cynag, Mar 23rd 2025 at 6:11 PM

Hey! It's possible to make this wonderful mod compatible with conquest vs edition mod?

morryatay, Jan 31st 2025 at 5:18 PM

is there any ability to seed a face of a block to have an offset of the model or something, i really like it but particularly with quartz or olivine it's very repetitive, other than that an awesome mod.

Bl0ckparty, Nov 17th 2024 at 11:58 PM

With those of us with bad vision, this is a great mod!

sevie, Nov 8th 2024 at 9:10 AM

best mod.

Wahazar, Jul 25th 2024 at 9:19 AM

So there is no bounding box obstacles? Nice.

DanaCraluminum , Jul 25th 2024 at 9:13 AM

Wahazar Purely visual

Wahazar, Jul 25th 2024 at 9:11 AM

How it is generated? These are just vanilla ore bits "glued" to ore in stone texture? Or special models?

DanaCraluminum , Jun 18th 2024 at 7:26 AM

AngryOscar Have you tested?

AngryOscar, Jun 17th 2024 at 7:30 PM

does this work with geology additions added ores?

HankKitts, May 16th 2024 at 3:52 AM

A great idea and works well.

croqaz, Jan 12th 2024 at 7:50 PM

Absolutely love it! Those ores pop!! (latest VS 1.19)

Voitk, Dec 8th 2023 at 1:24 AM

This is a very nice mod, thank you :-)

Schmarotzer, Dec 7th 2023 at 11:10 AM

1.19.pre8 works good

Aspendosia, Oct 30th 2023 at 6:58 AM

tRead not much, sadly. Best I've found is Glowing Ores and Bits mod which is helpful in low light levels, but in the worst cases I'll use a scanner mod to locate surface copper bits and tin bits to make bronze then go underground where glowing ores helps you find things in the caves.

tRead, Oct 29th 2023 at 11:48 PM

Aspendosia

Are there any other tips or mods you'd recommend for playing VS with color-blindness?

Aspendosia, Oct 1st 2023 at 5:05 PM

Not sure if it would be an add-on for this mod or a new mod, but is there a way to make the ores you find on the ground equally 3d juicy? I had a run where I couldn't find surface tin (I'd made it common in world gen) but when I used a scanner mod I found the ore was everywhere, but brown 'highlights' on a dark block is invisible for me. 3d ore bits would help. Either way, love this mod and can't play without it.

Junrall, Aug 27th 2023 at 9:20 AM

Friggin very cool! Somehow adds more visual depth to the caves!

Aspendosia, Aug 6th 2023 at 1:37 PM

FWIW thank you for this mod. As someone who is colour blind, the 3d textures are really helping me, especially lead in shale. Cheers!

Tressym, Feb 17th 2023 at 12:33 AM

It does add some visual interest to ores, but I feel that it gets a bit cluttered and repetitive, especially for larger visible ore veins (quartz for example). 

It would probably be more effort than you'd believe it to be worth (considering if it's even possible?), but I would suggest only having a random amount of protrusions from the ore, with maybe some variance in models- different shapes, different amounts of protrusions, etc. So, maybe 25-50% bare ore, the other 75-50% having a randomized model set.

Again, only a suggestion that you're obviously not beholden to in any way! It's still a good idea and good as is, even if not to my personal preference. :)

s01itude, Jan 22nd 2023 at 11:42 PM

I feel like less protrustion might look nicer, but i guess we don't have that many pixels to work with here 😂

ManaWei, May 25th 2022 at 7:51 PM

This is just amazing Visual work.. You should totally look into compatibility with the More Minerals Mod, and the More Metals Mod <3 

YourCreator, Apr 27th 2022 at 10:56 AM

Поверни параллелепипеды на  кварцеподобных рудах, чтобы были острые углы. 

1618, Feb 28th 2022 at 2:13 AM

I love stuff like this, thanks.

Did you consider using the ingame crystallized versions of ores? They are more interesting and complex than rectangles.

Will this mod work for other mods that add additional ores?