Mods / Jeb's Inventory Tweaks
- Tags:
- Author:
- Jeb129
- Side:
- Client
- Created:
- Jan 6th 2025 at 12:22 AM
- Last modified:
- Aug 5th at 11:33 PM
- Downloads:
- 7066
-
Recommended download (for Vintage Story 1.22.5 - 1.22.6):
jebsinventorytweaks_2.0.1.zip 1-click install
The mod provides a collection of small tweaks to improve the inventory handling. Working on client side
Inventory sorting
You can sort your inventory and storages by id, name, quantity
Press the hotkey when all the necessary invs are open (or hover the mouse over any slot in the inv you want to sort).
Hotkeys:
- Z: Sort items by ID
- CTRL + Z: Sort items by Name
- SHIFT + Z: Sort items by Quantity
Hotbar refill
A lot of items can be automatically swapped into your hotbar after you used the last item of a stack. Ignore tools (there is vanilla mechanic)
Inventory pump (Loot all)
You can fast move items between backpack and containers
Hotkeys
- CTRL + LMB (on empty slot): Move all items if possible
- CTRL + LMB (on item): Move all same items if possible
Configuration
You can edit configuration file in ModConfig folder (jebsinventorytweaks.json) or use Auto config lib mod
- EnableSort - Enable inventory sorting feature
Default: True - SortKey - Main sort action button
Default: Z - UseDirectMergeMode - If true, the sort will pack stacks with different temperature, spoilage, etc.
Default: False - ThroughSort - If true, all opened storages will be sorted as the big one
Default: False - IgnoreHotbar - If true, the hotbar will not be sorted by global sorting
Default: True - EnableHotbarRefill - Enable hotbar refill feature
Default: True - UseHotbarItems - Use another hotbar slots as source of items for refill
Default: True - UseStorageItems - Use opened containers as source of items for refill
Default: True - EnableInventoryPump - Enable inventory pump feature
Default: True - IgnoreHotbarTools - If true, tools won't be moved from your hotbar
Default: True - CheckActionDelay - Delay between the server event and client processing. Required to avoid false positives
Default: 100 - SendActionDelay - How often (in milliseconds) the mod will send actions (moving items) to the server
Default: 5 - ActionsBuffer - How many actions will be sent to server at once
Default: 10
Note: This mod was created as a small client utility for me and my friends. If you're looking for a feature rich inventory management/sorting system, please check out
Xandu's Inventory Tweaks mod
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 2.0.1 | jebsinventorytweaks | 176 | Aug 5th at 11:33 PM | jebsinventorytweaks_2.0.1.zip | 1-click install | ||
Changes from 2.0.0
2.0.0 ChangeLog
Since the latest game updates specifically affect the server-side I strongly advise against running the mod on versions earlier than 1.22.5. Although there are no major changes to the functionality, all modules have undergone a significant overhaul; consequently, the mod is now at version 2.0.0. P.S. Feel free to grumble in the comments if I broke something again | |||||||
| 2.0.0 | jebsinventorytweaks | 6 | Aug 5th at 8:56 PM | Release Retracted | |||
Retraction Reason:some bug while reading | saving config Changelog:ChangeLog
Since the latest game updates specifically affect the server-side I strongly advise against running the mod on versions earlier than 1.22.5. Although there are no major changes to the functionality, all modules have undergone a significant overhaul; consequently, the mod is now at version 2.0.0. P.S. Feel free to grumble in the comments if I broke something again | |||||||
| 1.2.3 | jebsinventorytweaks | 463 | Jun 30th at 10:34 PM | jebsinventorytweaks_1.2.3.zip | 1-click install | ||
ChangeLog
| |||||||
| 1.2.2 | jebsinventorytweaks | 170 | Jun 22nd at 4:40 PM | jebsinventorytweaks_1.2.2.zip | 1-click install | ||
ChangeLog
| |||||||
| 1.1.1 | jebsinventorytweaks | 2453 | Sep 13th 2025 at 10:51 AM | jebsinventorytweaks_1.1.1.zip | 1-click install | ||
Changelog
| |||||||
| 1.1.0 | jebsinventorytweaks | 424 | Aug 16th 2025 at 9:18 PM | jebsinventorytweaks_1.1.0.zip | 1-click install | ||
ChangelogFeatures Add compability with Auto Config Lib Change config format from yaml to json Update .net version to 8.0 | |||||||
| 1.0.1 | jebsinventorytweaks | 921 | May 30th 2025 at 8:14 PM | jebsinventorytweaks_1.0.1.zip | 1-click install | ||
ChangelogRebuild for game version 1.20.11 | |||||||
| 1.0.0 | jebsinventorytweaks | 464 | May 9th 2025 at 10:05 AM | jebsinventorytweaks_1.0.0.zip | 1-click install | ||
|
Features: | |||||||
| 0.3.0 | jebsinventorytweaks | 676 | Feb 9th 2025 at 11:30 PM | jebsinventorytweaks_0.3.0.zip | 1-click install | ||
ChangelogFeatures Add client commands to change mod config Inventory pump now can move items from hotbar Inventory pump can ignore tools in hotbar (configurable) Hotbar refiller can now use other hotbar slots as source of items (configurable) | |||||||
| 0.2.1 | jebsinventorytweaks | 366 | Jan 26th 2025 at 4:06 PM | jebsinventorytweaks_0.2.1.zip | 1-click install | ||
Changelog:Features: Add Inventory pump module allow faster move items between containers Add "UseDirectMergeMode" config for sorting module Bugfixes: Try to fix: crash when refill slots with crock / meal pots Fix: refill slots when SHIFT + LMB interaction Also fix other non critical issues Note: Still hoping to make HotbarRefill completely fixed | |||||||
| 0.1.2 | jebsinventorytweaks | 276 | Jan 14th 2025 at 12:46 AM | jebsinventorytweaks_0.1.2.zip | 1-click install | ||
ChangelogBugfixes: Fix: Mod didn't work on client side Fix: Sorting left empty slots in some cases Fix: Sorting didn't send to server in some cases Features: Sorting no longer requires empty mouse to work Hotbar is no longer used as source of items for autofill Other: Small code review. One more steep to publish source code (maybe in future) | |||||||
| 0.1.1 | jebsinventorytweaks | 152 | Jan 11th 2025 at 6:24 PM | jebsinventorytweaks_0.1.1.zip | 1-click install | ||
ChangelogRemoved debug parts that accidentally ended up in the previous release Catching errors now turned off by default. Old config won't override | |||||||
| 0.0.9 | jebsinventorytweaks | 125 | Jan 11th 2025 at 1:27 AM | jebsinventorytweaks_0.0.9.zip | 1-click install | ||
ChangeLogAdd new features and fix some bugs Features Add Hotbar refill module Add new settings in config file Bugfixes Fix items collapse when sort backpack Also fix some non critical problems Rework inventory sort module for (laughing here) clear code and (and here) optimization | |||||||
| 0.0.3 | jebsinventorytweaks | 144 | Jan 7th 2025 at 8:47 PM | jebsinventorytweaks_0.0.3.zip | 1-click install | ||
ChangelogUpdated to VS 1.20.0-rc.8 Features:
Note: | |||||||
| 0.0.1 | jebsinventorytweaks | 239 | Jan 6th 2025 at 12:25 AM | jebsinventorytweaks_0.0.1.zip | 1-click install | ||
|
First mod's version | |||||||
Could this made to work with this mod? https://mods.vintagestory.at/moreinventorys If not I understand just asking
I'm on 1.22.2 and using the 1.2.3 version of the mod causes a crash when I press the sort inventory button. The 1.2.2 version of the mod doesn't allow the game to launch. However, 1.1.1 seems to be working fine for my needs. I can submit a proper bug report if other users also encounter this, but it could just be my (somewhat-heavily-modded) game.
Be careful if you are using a mod such as RedSpecsTrashSlot (a mod which adds an extra slot to your hotbar to delete unwanted items)
Using the transfer all items function can move an item or item stack into the trash slot by accident, which can result in you losing your item.
I guess this is because the mod sees the trash slot as a container
Other than that, it's a great mod, and is working well on 1.22.3
Guys, I'm very happy to see that my "funnymade" mod is more popular than I expected.
But unfortunately, all my free time is currently spent on my thesis, and I'm unlikely to have time to do anything else anytime soon except rebuild the mod for 1.22.
ChaoticNox i suggest it's because there is one vanilla method that didnt work correctly and i rewrite it by myself to "work somehow' and it breaks non vannila inventories sorting. mb will fix it
trevormoney1 it's logicaly merge all opened containers and sorts they as the big one. probably will not work now
Jeb129 What is ThroughSort supposed to do? It doesn't seem to do anything, or I'm doing something wrong.
So I have found a problem: whenever I have container equipped that isn't giving standard inventory slots like a mining bag or anything from the mod sheaths and quivers I stop being able to sort my inventory but the other functions of the mod still work flawlessly. I'm not sure what to do about it for now but I thought I should at least say something in case someone knows a workaround/fix. (I am using 1.21.6)
jabes works well on 1.21.6 (plays it myself)
nothing changed in 1.21.6 api so i didn't update or rebuild mod
Anyone using this on 1.21.6?
This mod is essential and I no longer wish to suffer without it lol
Ill_Magnus It happens becaes my mod ignore only mouse interactions with items in hotbar. Anything else is considered a trigger for refill.
If I invert the mod's logic (define a list of events that should be considered triggers), the implementation will become much more complex, and leaving it client-side will be impossible (probably).
Equally important, I just don't wanna rework this.
Actualy, u can use macros to enable and disable mod (there is a commands)
There’s a funny behavior when this mod is used together with mods like NoHands or Quickstow: if you stow away an item that you also have a spare of in your backpack, your empty hand is instantly refilled, adding this exception would be convenient rather than having to turn autorefill on and off every time.
The Mod is great, except I can't seem to get the Inventory Pump to work,Pumping Items into the Chest etc.Taking them out works just fine.
But besides that it's great :)
Asmodus Hi.
Inventory pump realy prevent all vanilla mouse action. It's necessary for some reasons. I'll fix ctrl+lmb in next update.
But have no idea why it breaks ctrl + rmb interactions in your game, cuz it can't.
Works great but I did notice in 1.21rc6 that control clicking with a bucket won't let me put in liquids 1 litre at a time, had to disable the mod to do it. This is usually tied to ctrl + left/right click (to place/take 1L of liquid) so it might be conflicting with the inventory pump binds.
You're a lifesaver, been miserable in 1.21 without Xandus tweaks.
Merci beaucoup!
Moghoz1
Bonjour. Une telle fonction ne peut pas être implémentée sans connecter un serveur, et je souhaite que le mod reste exclusivement côté client. Eh bien, oui, je m'excuse pour mon français - j'utilise un traducteur
salut mec pourrait rajouter une poubelle dans l'inventaire pour eviter de jete mes objets au sol sinon gg
Argonius
After 1.20.3 there were changes in the server API i think. At least Tyron was doing the work.
Btw, now the problem doesn't exist / isn't reproducible.
Hey so I decided to try and use this mod in a later version (probably a mistake I know) and for the most part it works great, except for the Inventory pump features. Right now CTRL+LMB just voids the items entirely when transferring from the inventory to a chest for some reason.
I couldn't find any error logs regarding it, and this was on a singleplayer world.
@Desolae, tnx for tag idea
No crashes with crocks on the new version. Also loving the inventory pump feature - might want to tag it as 'loot all', as that would be what most people know it as, and what I used to try searching for a mod to do that only a month ago!
Add Issue tracker link.
I would be grateful if you duplicate your errors there.
P.S. I didn't expect such activity, so... Maybe i'll rework everything in the mod. Maybe. Tnx for feedback
Like others, I'm running into a crash whenever I hit Z when in chests. I'm also running a bunch of mods, so it may be a conflict.
mod was causing crash issues on the server, items were dissapearing crashing when hitting Z in chests after each other like short pause between.
Same thing, crashing when attempting to sort inventory:
Running on 64 bit Windows 10.0.26100.0 with 32675 MB RAM
Game Version: v1.20.0-rc.8 (Unstable)
1/6/2025 1:46:03 PM: Critical error occurred in the following mod: jebsinventorytweaks@0.0.1
Loaded Mods: aculinaryartillery@1.2.2, aged@1.0.6, backpackpackStandardcontinued@1.0.0, signs@1.0.2, betterloot@1.1.0, scrapblocks@1.1.0, bettersticks@1.2.0, bettertraders@0.0.9, BiggerCrates@1.0.0, bradycrackedrock@1.0.0, bradyladder@1.0.0, brickmold@1.2.0, bulkmolds@1.0.0, buzzwords@1.7.0, buzzybees@1.0.3, canoemod@1.0.2, chiseltools@1.14.8, claycasting@1.2.2, clickuptorches@1.1.1, combatoverhaul@0.0.124, craftablejparts@1.0.0, cutthefat@1.0.1, decor@1.2.0, drtagxeary@0.0.1, domesticanimaltrader@1.0.8, doublechains@1.0.0, DrystoneParity@1.0.0, easyelk@1.0.0, eftraders@1.0.2, TA_fieldsandplateaus@1.0.6, grasstoropes@1.1.2, hangingoillamps@1.0.3, JacksFirewood@1.1.0, juicyores@1.0.0, largercrock@1.0.2, liberatedbeds@1.0.0, millwright@1.1.8, molds@0.1.3, moreicons@1.1.0, micalchanges@1.2.0, MoreTorchHolders@1.0.0, natshumanskin@1.0.1, nobearjetpacks@1.0.2, TA_plainsandvalleys@1.0.9, plantstograss@1.0.1, primitivesurvival@3.7.5, RelightTorches@1.0.0, ripened_wild_crops@1.0.0, Sergsmetaltongs@2.0.0, SergTweaks@1.1.0, she1fish@1.2.1, simplewallpaper@0.1.0, stepfixelk@0.0.1, litbrig@0.5.2, thatchexpanded@1.1.1, traderssellcrowbars@0.0.1, translocatorengineeringredux@1.5.4, undertangledboughs@1.0.0-dev.1, usefulshears@1.0.0, vintage-symphony-assets@1.0.0, vintage-symphony@0.9.2, visibleore@1.0.1, voicevolume@1.1.0, game@1.20.0-rc.8, vsimgui@1.1.7, vtr@4.0.4, wildanimalstrader@1.0.7, wild_cabbage_pumpkin@1.0.0, driftertweak@1.2.1, zoombuttonreborn@2.0.0, AgeOfConfession@2.1.1, altmapiconrendererpatch@1.0.0, armory@0.0.43, egocaribautomapmarkers@4.0.0, bedspawnv2@1.3.0, betterfirepit@1.1.4, betterhewnfencegates@1.1.0, BetterProspecting@1.3.0, betterruins@0.4.4, helblockpick@2.5.0, bradycrudebuilding@1.2.0, butchering@1.7.6, carryon@1.8.0-pre.1, chestorganizer@1.0.3, chickenfeed@1.1.4, chickenSit@2.0.1, clipfix@1.0.7, clothshelf@1.0.1, colorfulcandles@1.2.0, commonlib@2.6.1, composter@1.1.1, configlib@1.4.1, configureeverything@2.1.3, connectedstairs@1.0.0, Crateful@1.2.8, danatweaks@3.3.9, entangledinnature@1.0.2, evenjugincrements@1.0.0, expandedfoods@1.7.2, extendedhudinfo@1.1.0, extrainfo@1.9.5, fancyclouds2d@1.1.0, farmlanddropssoil@1.4.0, fieldsofsalt@1.2.2, findmybind@1.0.1, firewoodtosticks@1.0.0, foodshelves@1.4.4, fromgoldencombs@1.8.1, grassiergrass@1.0.0, grasstoflax@1.0.0, greenbegone@1.0.0, greenhousebuff@1.2.0, hardcorewater@1.3.2, improvedhandbookrecipes@1.1.0, jebsinventorytweaks@0.0.1, labeledtrunk@1.0.5, maltiezbows@1.0.5, maltiezcrossbows@0.5.13, maltiezfirearms@0.9.9, manualquenching@1.0.2, manualscraping@1.2.0, metalunittooltip@1.0.0, mobsradar@2.1.2, norottinghides@1.0.0, particlesplus@1.1.0, passthruchutes@1.0.2, pigfeed@1.0.5, pomnotes@0.7.3-rc.1, claywheel@1.1.2, quadfirewood@1.0.0, scarecrow@1.6.1, simplecloth@1.0.2, simplefootstepsredux@1.0.1, slvmegapatch@1.3.0, smithingplus@1.1.8, somethinginthewater@1.2.5, SoundOfConfession@1.0.4, stablesurface@0.0.2, statushudcont@3.2.1, stepupcontinued@0.0.1, usefulstuff17patch@1.0.1, stonebakeoven@1.1.4, stonepathfull@1.0.1, tailorsachet@1.0.1, th3dungeon@0.3.1, th3expansion@1.3.0, th3restock@1.1.2, trapdoorsareladders@1.0.0, vanvar@6.0.7, vanity@2.3.0, versionchecker@1.0.0, vtpp@1.1.1, vsatlas_resized@1.0.9, creative@1.20.0-rc.8, survival@1.20.0-rc.8, warmarmor@1.2.0, mapwaypointcolors@1.1.2, wearandtear@1.1.0, wildgrass@1.1.3, woodstain@1.2.0, xorberax-bloodmod@0.3.4, detailedanimals@0.3.6, em@3.0.0-pre.4, extraoverlays@1.4.0, playercorpse@1.11.0, shearlib@1.1.0-pre.1, stonequarry@3.4.2, thriftysmithing@1.2.0, tailorsdelight@1.8.0-pre.3, wool@1.5.0-pre.2, dressmakers@1.5.0-pre.1
System.NullReferenceException: Object reference not set to an instance of an object.
at MouseWheelImprove.InventorySorter.Sorting(Int32 mode) in G:\Microsoft\VisualStudio\JebsInventoryTweaks\JebsInventoryTweaks\InventorySorter.cs:line 67
at MouseWheelImprove.InventorySorter.SortByIdHandler(KeyCombination t1) in G:\Microsoft\VisualStudio\JebsInventoryTweaks\JebsInventoryTweaks\InventorySorter.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1781
at Vintagestory.Client.GuiScreenRunningGame.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 318
at Vintagestory.Client.ScreenManager.OnKeyDown(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 873
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 247
at OpenTK.Windowing.Desktop.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 1/6/2025 12:06:39 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: coreclr.dll, version: 7.0.1523.57226, time stamp: 0x655ed961
Exception code: 0xc0000005
Fault offset: 0x00000000001c7f1c
Faulting process id: 0x29e0
Faulting application start time: 0x1db6064d92cebb7
Faulting application path: C:\Users\LunaGore\AppData\Roaming\VSLGameVersions\1.20.0-rc.8\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.15\coreclr.dll
Report Id: 32419ddd-2016-45c0-a5e6-90b689d8b90a
Faulting package full name:
Faulting package-relative application ID: }
Hello Jeb, im experiencing game crash after presing Z. My game is 1.20.0-rc.8 with loads of mods.
Running on 64 bit Windows 10.0.19045.0 with 32533 MB RAM
Game Version: v1.20.0-rc.8 (Unstable)
06.01.2025 12:19:50: Critical error occurred in the following mod: jebsinventorytweaks@0.0.1
Loaded Mods: betterloot@1.1.0, bettersticks@1.2.0, bettertraders@0.0.9, chiseltools@1.14.8, combatoverhaul@0.0.124, conquest@0.0.31, craftablecompanion@1.2.0, drtagxeary@0.0.1, easyelk@1.0.0, hideplayername@2.1.2, iconic_voices_569@1.0.0, proximityprospectingpick@1.0.2, repairablelocust@1.4.0, spyglass@0.5.2, traderssellcrowbars@0.0.1, translocatorengineeringredux@1.5.4, upgradeablelocust@1.0.3, Vanilla_PlusWorldGen@1.3.5, game@1.20.0-rc.8, vsimgui@1.1.7, altmapiconrendererpatch@1.0.0, armory@0.0.41, egocaribautomapmarkers@4.0.0, betterentityinteraction@1.0.3, betterruins@0.4.4, bradycrudebuilding@1.2.0, butchering@1.7.6, carryon@1.8.0-pre.1, commonlib@2.6.1, configlib@1.4.1, danatweaks@3.3.9, daytrader@1.0.3, entangledinnature@1.0.2, extrainfo@1.9.5, farmlanddropssoil@1.4.0, fixtogglesprint@1.0.0, immersivetpscamera@1.0.7, immersivewoodchopping@0.7.4, improvedhandbookrecipes@1.1.0, jebsinventorytweaks@0.0.1, lootfilter@1.0.0, maltiezcrossbows@0.5.13, maltiezfirearms@0.9.9, nohands@0.1.1, prospecttogether@2.0.0-rc.1, simpletailoring@1.1.5, stepupadvanced@1.0.3, vanity@2.3.0, creative@1.20.0-rc.8, survival@1.20.0-rc.8, wildgrass@1.1.3, xlibpatch@1.0.1, xorberax-bloodmod@0.3.4, exoskeletons@0.0.5, em@3.0.0-pre.4, extraoverlays@1.4.0, playercorpse@1.11.0, statushudcontpatch@1.0.1, stonequarry@3.4.2, xskillspatch@1.0.4, tailorsdelight@1.8.0-pre.3, dressmakers@1.5.0-pre.1
System.NullReferenceException: Object reference not set to an instance of an object.
at MouseWheelImprove.InventorySorter.Sorting(Int32 mode) in G:\Microsoft\VisualStudio\JebsInventoryTweaks\JebsInventoryTweaks\InventorySorter.cs:line 67
at MouseWheelImprove.InventorySorter.SortByIdHandler(KeyCombination t1) in G:\Microsoft\VisualStudio\JebsInventoryTweaks\JebsInventoryTweaks\InventorySorter.cs:line 52
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 422
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 392
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1781
at Vintagestory.Client.GuiScreenRunningGame.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 318
at Vintagestory.Client.ScreenManager.OnKeyDown(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 873
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 247
at OpenTK.Windowing.Desktop.NativeWindow.OnKeyDown(KeyboardKeyEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Hi there, ty for th eamazing mod, but i just crashed during pressing Z to sort an already sorted inventory. just so you know and if you can have it fixed. ty