
Mods / Immersive Corpse Drop
Tags:
#QoL
#Tweak
Author: egocarib
Side: Both
Created: May 27th 2023 at 4:32 PM
Last modified: Jan 18th at 6:06 PM
Downloads: 20414
Follow Unfollow 329
Author: egocarib
Side: Both
Created: May 27th 2023 at 4:32 PM
Last modified: Jan 18th at 6:06 PM
Downloads: 20414
Follow Unfollow 329
Recommended download (for Vintage Story v1.20.0 - v1.20.10):
Immersive Corpse Drop 1.0.3 (Vintagestory 1.20).zip
1-click install
Corpses drop their items directly when harvested. Removes the corpse inventory UI.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.3 | 6531 | Jan 18th at 6:06 PM | Show | Immersive Corpse Drop 1.0.3 (Vintagestory 1.20).zip | 1-click install | |
v1.0.2 | 8417 | Jan 4th 2024 at 8:14 PM | Show | Immersive Corpse Drop (1.19).zip | 1-click install | |
v1.0.1 | 5060 | May 28th 2023 at 12:58 PM | Show | immersivecorpsedrop_v1.0.1.zip | 1-click install | |
v1.0.0 | 406 | May 27th 2023 at 4:35 PM | Show | immersivecorpsedrop_v1.0.zip | 1-click install |
I've tested and confirmed the mod works with Bowtorn and Shivers. There is probably an incompatibility with another mod you are using. Any mod that uses the normal game inventory and drop system will be compatible with this mod.
It's possible that significant overhaul mods that add unconventional methods of item dropping or other ways of overriding creature inventory behavior may not work with this mod.
I have noticed that it does not seem to work with Shivers and Bowtorns, only the Drifters. Do you know of any specific mods it may conflict with? Combat Overhaul? Level UP? Just wondering if it might be conflicting with something.
RomixERR - I don't use XSkills, but this mod uses the base game's item drop code to drop items. If XSkills has its own custom code used to generate item drops, it's possible the two mods won't work together as expected.
wojtek16 - This mod works with any base game creature and most modded creatures.
Just making sure, this works with shivers and the other guys? lol
The mod does not work properly with the Marauder skill in Xskills. Tier 0 mobs without mod sometimes give a rusty or temporal gear when cutting. With your mod they give extremely rarely. Conducted tests on 120 drifters 0 tier.
tauceti2114 Make sure you fully uninstalled any previous version(s) of the mod that you were using. That error generally means another copy of the mod is floating around somewhere
If this hasn't been tested with Butchering mod I will give it a go and see if it causes any odd behavior.
I have skinned a rabbit successfully with the way butchering mod provides.
Field dressing a dead rabbit works as presented by this mod.
Picking up a dead rabbit and relocating its body dissables harvesting. (I believe this is because picking it up "gives" the carcass over to the butchering mod and it is no longer a vanilla entity)
Still working fine in 1.20
Good to hear. I'll test and release a verified update after the official 1.20 version drops just to be sure.
I can confirm with some confidence that this mod does work with 1.20rc1. It's a must-have!
egocarib Hi! Nice mod! Are you planning to update this to 1.20? Thanks in advance!
An issue I just ran into in the base game that this mod amplifies: Auto-pickup will place temporal gears in your off-hand even if you have plenty of space in your main inventory. Considering that this then changes the default knife behavior to using the gear as opposed to butchering a corpse, you can see how this becomes an issue in hectic situations like a temporal storm.
Not sure if it's within the scope of the mod to change that behavior, or if it should be a suggestion for the base game. It's ultimately still an issue there, but the loot inventory screen makes it a little bit harder to miss.
Blows my mind that this isn't vanilla content yet.
Pretty sure the latest version will work on any 1.19.* version, but let me know if that's not the case.
Will it work on 1.19.3 egocarib?
MimiKitty It will work exactly like vanilla with any bonuses or other effects. This mod simply bypasses the inventory UI window and changes nothing else.
does this change which traits get bonuses for looting it? does loot bonus work on it or does harvest bonus work in it?
Just here to mention the issue people were having with fish, if its winter and you have harsh winters enabled fish micght spawn with lower weight, as fish only drop one piece of fish it means sometimes you get nothing if the fish is underweight. Its a vanilla issue and has nothing to do with any mods.
do i still need to go though the harfsting amashion or just right click with a knife ?
Crash 1/5 times...
Will this work in 1.18.8 (.net 7)??
The mod in its current state is better than the proposed changes, because the loot should spawn idle at the corpse's location and not be tossed with momentum from the player's location.
egocarib My idea is:
All of this can be done client side, client won't even notice that window is opened and closed
Craluminum - The source is GNU license, so technically you may do as you please. However, if you want my opinion, I think it would be more respectful to submit a merge request to the original repository so that I can update this version with your proposed change and add you as a contributor.
If i fork it and make it client side, can i upload it by almost the same name?
Craytone - you'd have to ask the XSkills author or figure that out yourself. XSkills isn't open source so I can't easily check what it does, and I don't use it.
Can you confirm if XSkills is compatible with the skills bonus rewards?
This mod is wonderful, especially in tense moments (temporal storms, caves) where you want to loot drifters fast and not waste time in the GUI. Good job!
DonZekane - Looks like it's normal for fish to have no meat sometimes. I tested both with and without the mod and I get some with meat and some empty both ways.
More generally speaking, the mod doesn't alter creature drops at all, it just bypasses the inventory GUI, so nothing should change from vanilla.
Killed like 3 fish in a row and got no... well, fish. I'm using the commoner class and don't have any mods or settings that would alter drops. Unless vanilla (unmodded game) has a chance to just not drop any fish from fish, I've just found a bug.
would it at all be possible for an individual client to toggle this off in a multiplayer server?
Sorry, I misunderstood how the mod works. Used one that makes mobs drop items right after death (without harvesting), and thought this one works the same way.
It should already only work for the player. Only the player can harvest corpses as far as I'm aware.
Can this be set to work for only certain enemies/creatures or only for the ones killed by the player?