Mods / Immersive Corpse Drop

Tags: #QoL #Tweak
Author: egocarib
Side: Both
Created: May 27th 2023 at 4:32 PM
Last modified: Jan 18th at 6:06 PM
Downloads: 20414
Follow Unfollow 329

Recommended download (for Vintage Story v1.20.0 - v1.20.10):
Immersive Corpse Drop 1.0.3 (Vintagestory 1.20).zip  1-click install


Corpses drop their items directly when harvested. Removes the corpse inventory UI.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 6531 Jan 18th at 6:06 PM Show Immersive Corpse Drop 1.0.3 (Vintagestory 1.20).zip 1-click install
v1.0.2 8417 Jan 4th 2024 at 8:14 PM Show Immersive Corpse Drop (1.19).zip 1-click install
v1.0.1 5060 May 28th 2023 at 12:58 PM Show immersivecorpsedrop_v1.0.1.zip 1-click install
v1.0.0 406 May 27th 2023 at 4:35 PM Show immersivecorpsedrop_v1.0.zip 1-click install

34 Comments (oldest first | newest first)

💬 egocarib , Apr 27th at 4:10 PM

I've tested and confirmed the mod works with Bowtorn and Shivers. There is probably an incompatibility with another mod you are using. Any mod that uses the normal game inventory and drop system will be compatible with this mod.

It's possible that significant overhaul mods that add unconventional methods of item dropping or other ways of overriding creature inventory behavior may not work with this mod.

💬 FlareFluffsune, Feb 7th at 7:29 PM

I have noticed that it does not seem to work with Shivers and Bowtorns, only the Drifters. Do you know of any specific mods it may conflict with? Combat Overhaul? Level UP? Just wondering if it might be conflicting with something.

💬 egocarib , Feb 2nd at 6:46 PM

RomixERR - I don't use XSkills, but this mod uses the base game's item drop code to drop items. If XSkills has its own custom code used to generate item drops, it's possible the two mods won't work together as expected.

wojtek16 - This mod works with any base game creature and most modded creatures.

💬 wojtek16, Jan 31st at 2:34 AM

Just making sure, this works with shivers and the other guys? lol

💬 RomixERR, Jan 24th at 8:37 AM

The mod does not work properly with the Marauder skill in Xskills. Tier 0 mobs without mod sometimes give a rusty or temporal gear when cutting. With your mod they give extremely rarely. Conducted tests on 120 drifters 0 tier.

💬 Audion, Jan 19th at 2:05 AM

tauceti2114 Make sure you fully uninstalled any previous version(s) of the mod that you were using. That error generally means another copy of the mod is floating around somewhere

💬 Aksyl, Jan 18th at 7:42 PM

If this hasn't been tested with Butchering mod I will give it a go and see if it causes any odd behavior.

I have skinned a rabbit successfully with the way butchering mod provides.

Field dressing a dead rabbit works as presented by this mod.

Picking up a dead rabbit and relocating its body dissables harvesting. (I believe this is because picking it up "gives" the carcass over to the butchering mod and it is no longer a vanilla entity)

💬 bumblebink, Jan 18th at 7:32 AM

Still working fine in 1.20

💬 egocarib , Dec 11th 2024 at 1:33 AM

Good to hear. I'll test and release a verified update after the official 1.20 version drops just to be sure.

💬 DanekJovax, Dec 10th 2024 at 11:19 AM

I can confirm with some confidence that this mod does work with 1.20rc1.  It's a must-have!

💬 DanekJovax, Dec 9th 2024 at 11:44 AM

egocarib Hi!  Nice mod!  Are you planning to update this to 1.20?  Thanks in advance!

 

💬 Ashery, Apr 21st 2024 at 9:38 PM

An issue I just ran into in the base game that this mod amplifies: Auto-pickup will place temporal gears in your off-hand even if you have plenty of space in your main inventory. Considering that this then changes the default knife behavior to using the gear as opposed to butchering a corpse, you can see how this becomes an issue in hectic situations like a temporal storm.

Not sure if it's within the scope of the mod to change that behavior, or if it should be a suggestion for the base game. It's ultimately still an issue there, but the loot inventory screen makes it a little bit harder to miss.

💬 l33tmaan, Apr 17th 2024 at 11:17 PM

Blows my mind that this isn't vanilla content yet.

💬 egocarib , Feb 16th 2024 at 1:56 PM

Pretty sure the latest version will work on any 1.19.* version, but let me know if that's not the case.

💬 Iver, Feb 14th 2024 at 4:56 PM

Will it work on 1.19.3 egocarib?

💬 egocarib , Jan 9th 2024 at 3:53 PM

MimiKitty It will work exactly like vanilla with any bonuses or other effects. This mod simply bypasses the inventory UI window and changes nothing else.

💬 MimiKitty, Jan 9th 2024 at 7:22 AM

does this change which traits get bonuses for looting it? does loot bonus work on it or does harvest bonus work in it?

💬 MarcAFK, Oct 25th 2023 at 11:28 AM

Just here to mention the issue people were having with fish, if its winter and you have harsh winters enabled fish micght spawn with lower weight, as fish only drop one piece of fish it means sometimes you get nothing if the fish is underweight. Its a vanilla issue and has nothing to do with any mods.

💬 jamescook, Oct 12th 2023 at 5:32 AM

do i still need to go though the harfsting amashion or just right click with a knife ?

💬 Lairek, Oct 6th 2023 at 3:52 PM

Crash 1/5 times...

💬 Pamela, Aug 30th 2023 at 1:23 PM

Will this work in 1.18.8 (.net 7)??

💬 Guimoute, Aug 14th 2023 at 9:21 PM

The mod in its current state is better than the proposed changes, because the loot should spawn idle at the corpse's location and not be tossed with momentum from the player's location.

💬 DanaCraluminum, Jun 10th 2023 at 6:02 AM

egocarib My idea is:

  1. Loop each slot
  2. Focus mouse on it by pressing Tab (virtually)
  3. Press Q (virtually) to drop
  4. Close window whether by using Esc (virtually) or by closing window.

All of this can be done client side, client won't even notice that window is opened and closed

💬 egocarib , Jun 8th 2023 at 5:43 PM

Craluminum - The source is GNU license, so technically you may do as you please. However, if you want my opinion, I think it would be more respectful to submit a merge request to the original repository so that I can update this version with your proposed change and add you as a contributor.

💬 DanaCraluminum, Jun 7th 2023 at 11:12 AM

If i fork it and make it client side, can i upload it by almost the same name?

💬 egocarib , Jun 6th 2023 at 7:29 PM

Craytone - you'd have to ask the XSkills author or figure that out yourself. XSkills isn't open source so I can't easily check what it does, and I don't use it.

💬 Craytone, Jun 6th 2023 at 12:55 PM

Can you confirm if XSkills is compatible with the skills bonus rewards?

💬 Guimoute, Jun 4th 2023 at 7:38 PM

This mod is wonderful, especially in tense moments (temporal storms, caves) where you want to loot drifters fast and not waste time in the GUI. Good job!

💬 egocarib , Jun 4th 2023 at 2:18 AM

DonZekane - Looks like it's normal for fish to have no meat sometimes. I tested both with and without the mod and I get some with meat and some empty both ways.

More generally speaking, the mod doesn't alter creature drops at all, it just bypasses the inventory GUI, so nothing should change from vanilla.

💬 DonZekane, Jun 3rd 2023 at 11:02 AM

Killed like 3 fish in a row and got no... well, fish. I'm using the commoner class and don't have any mods or settings that would alter drops. Unless vanilla (unmodded game) has a chance to just not drop any fish from fish, I've just found a bug.

💬 RogueRaiden, May 28th 2023 at 3:32 PM

would it at all be possible for an individual client to toggle this off in a multiplayer server?

💬 Shion, May 27th 2023 at 7:40 PM

Sorry, I misunderstood how the mod works. Used one that makes mobs drop items right after death (without harvesting), and thought this one works the same way.

💬 egocarib , May 27th 2023 at 7:21 PM

It should already only work for the player. Only the player can harvest corpses as far as I'm aware.

💬 Shion, May 27th 2023 at 7:02 PM

Can this be set to work for only certain enemies/creatures or only for the ones killed by the player?

 (edit comment delete)