Mods / Immersive Corpse Drop

Tags:
QoL Tweak
Author:
egocarib
Side:
Both
Created:
May 27th 2023 at 4:32 PM
Last modified:
May 3rd at 12:40 PM
Downloads:
36371
Follow Unfollow 677
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
Immersive Corpse Drop 1.0.4 (Vintagestory 1.22).zip  1-click install

Corpses drop their items directly when harvested. Removes the corpse inventory UI.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.4 immersivecorpsedrop
1.22.0 - 1.22.2
5865 Mar 14th at 1:39 PM Immersive Corpse Drop 1.0.4 (Vintagestory 1.22).zip 1-click install

Recompiled for compatibility with Vintage Story 1.22+

1.0.3 immersivecorpsedrop
1.20.0 - 1.21.7
16274 Jan 18th 2025 at 6:06 PM Immersive Corpse Drop 1.0.3 (Vintagestory 1.20).zip 1-click install

Recompiled for the latest version of the game. No functional changes.

1.0.2 immersivecorpsedrop
1.19.0 - 1.19.8
8542 Jan 4th 2024 at 8:14 PM Immersive Corpse Drop (1.19).zip 1-click install

Recompiled for the latest version of the game. No functional changes.

1.0.1 immersivecorpsedrop
1.18.0 - 1.18.15
5188 May 28th 2023 at 12:58 PM immersivecorpsedrop_v1.0.1.zip 1-click install

No functional changes - removed Harmony debug output file that was being generated on desktop by mod.

1.0.0 immersivecorpsedrop 502 May 27th 2023 at 4:35 PM Empty immersivecorpsedrop_v1.0.zip 1-click install

62 Comments (oldest first | newest first) (threaded | flat)

Zanklev, 2 days ago

Does this play nice with "XSkill Fork" for the skills that increase harvest rates and enemy loot drop amounts?

Gloo, May 23rd at 10:16 PM

Does this affect enemy drop rates? I had like 6 surface drifters drop temporal gears within a few hours of eachother. If not, dang I got that luck on me.
Also, there seems to be a bug where enemy corpses will sometimes instantly dissapear when you click to harvest them, skipping the actual animation. Small issue, but a bit immersion breaking with how common it is.

Other than that, a new must have mod for me!

egocarib , Jun 2nd at 5:27 PM
@Gloo: Does this affect enemy drop rates? I had like 6 surface drifters drop temporal gears within a few hours of eachother. If not, dang I got that luck on me.Also, there seems to be a bug where enemy corpses will sometimes instantly dissapear when you click to

The mod does not change drop rates. It simply bypasses the UI window - it's a very simple mod, just a few lines of code.

I haven't experienced the animation issue nor heard of it reported before, but if there are specific NPCs or scenarios where it can be replicated, let me know and I'll try to reproduce.

Gloo, Jun 3rd at 4:08 AM
@egocarib: The mod does not change drop rates. It simply bypasses the UI window - it's a very simple mod, just a few lines of code. I haven't experienced the animation issue nor heard of it reported before, but if there are specific NPCs or scenarios where it can be

@egocarib I haven't found many temporal gears since making this comment, so I guess I really was just extremely lucky there for a bit lol.

For the animation issue, my guess is that its a vanilla bug with how skinning is handled. If you whack a drifter corpse with a Falx once or twice, it will get destroyed. So I imagine there are edge cases where the corpse receives damage right as it dies, or damage somehow overflows onto the corpse from the killing blow. So when you go to skin them, it either updates the corpses state, or there was only a sliver of health left on the corpse, so it appears to be skinned instantly.

Idk anything about how skinning works under the hood, so this is all just a guess. Either way, I dont think its an issue with your mod, just some vanilla jank being made more apparent. Still, I can try to do some testing when I get around to playing again.

tspoon, 3 hours ago
@Gloo: Does this affect enemy drop rates? I had like 6 surface drifters drop temporal gears within a few hours of eachother. If not, dang I got that luck on me.Also, there seems to be a bug where enemy corpses will sometimes instantly dissapear when you click to

That bug happens to me in vanilla, nothing to do with mods. Funnily enough it's the whole reason this mod got my attention because it seemed like a workaround to the annoyance of drifters getting instantly skinned but still having to deal with corpse inventory.

Heegrim, May 14th at 3:16 AM

Absolutely essential mod!

Rotwalker_Ronan, Apr 29th at 8:32 PM

Working well on 1.22 for me! Thank you egocarib this is exactly what I needed :)

sibercat, Apr 23rd at 11:06 AM

kirtini egocarib Working on the full release?

kirtini, Apr 22nd at 7:43 PM

thanks for the update! :]

percyV13, Mar 14th at 3:18 PM

thank you so much! i was so worried i'd have to leave this behind when i switched to the new update

egocarib , Mar 14th at 1:40 PM

Added a new version of the mod for VS 1.22+

Enjoy!

egocarib , Mar 12th at 3:09 PM (modified Mar 12th at 3:11 PM)

I updated the 1.0.3 mod file to officially mark that it works on 1.21.*

Hopefully that resolves any issues with "updaters", though I don't use them.

Will test on 1.22 this weekend to determine if a new version of the mod is needed. It probably will be necessary to recompile due to the net 10 upgrade.

koitsu, Jan 17th at 7:59 AM (modified Jan 23rd at 4:24 PM)

Works fine on 1.21.6, but updaters etc. will state this mod has issues / is not compatible with 1.21.x series.  Author should really do their due diligence.  Otherwise, users may want to consider mods https://mods.vintagestory.at/rustdrops or https://mods.vintagestory.at/show/mod/17311 instead.

SunriderKSY, Dec 30th 2025 at 8:14 PM

I can confirm this DOES work on 1.21.5.  Have been using it on private server for months. 

Skullfazer, Dec 29th 2025 at 6:41 AM

Hey guys, asking if this mod still works for 1.21.6? Also, does this mod work with Butchering by CaptainOats?

Marquitos, Nov 23rd 2025 at 4:49 PM

please make 1.21.5 version

Paradoxal, Oct 21st 2025 at 9:56 PM

Still works for me on the latest patch. 

RunYouCleverBoy, Oct 10th 2025 at 10:13 AM

is here possible do not harvest monsters with knife? cause it isnt beast which flesh we wanna take..

Phobiak, Oct 2nd 2025 at 3:17 PM

Dosent work on 1.21.1 for me.

Guimoute, Sep 20th 2025 at 7:56 PM (modified Sep 20th 2025 at 8:53 PM)

Does anyone know whether dead rust monsters can be destroyed in vanilla by hitting their corpse? I have only tested with this mod installed and it destroying the corpse on hit does not happen every time. I am not sure whether that's due to the mod or to EntityBehaviorRipHarvestable. 

 

Edit: it seems like it fails to destroy the corpse when it was hit once during the death animation. It must be a vanilla bug.

Vallen , Sep 17th 2025 at 9:55 AM

Absolutely lovely mod! I'm reporting a small bug where there are times that (if there's no drops) and I start the cutting animation it instantly breaks the mob. There is no time spent actually cutting.

DeathClawz, Sep 14th 2025 at 10:03 PM

osayra works fine for me

osayra, Sep 9th 2025 at 8:51 PM (modified Sep 15th 2025 at 9:31 AM)

does this still work for 1.21.1?

- It works great for me as well, forgot to edit my comment

ZhoMysh, Sep 7th 2025 at 12:34 PM (modified Sep 7th 2025 at 2:31 PM)

dorn284, rc.2 - Fixed: Attacking drifters/shivers/bowtorn with a falx would sometimes open their inventory on death.
But. But most likely there is another condition.Falx is still tearing corpses apart.

Feature: Monster autoharvest! The falx now extracts 1 drop per hit with a 25% chance from drifters, shivers and bowtorns (overall drop rate remains unchanged). There is a reason a falx blade is curved!
⬆️ This is most likely the reason.

CARNY666, Sep 3rd 2025 at 4:29 PM

@dorn284 I think the latest update is doing that.

dorn284, Aug 31st 2025 at 9:11 PM

Anyone else having it where when they hit a mob, the mob sometimes drops their drop?
Or where a killed entity just suddenly deletes its own body, like it was harvested?
Or where sometimes the body is there, and its instantly harveted?
I'm not sure what is causing it, because the only thing I have that touches loot should be this mod... Unless Rustbound magic somehow is affecting things. 

Sianks, Aug 16th 2025 at 4:47 PM

Ive checked modded creatures and works with them as well. JUST to clarify for others cause its missing in description, THIS MOD WILL WORK WITH ANY CREATURE THAT USES VANILLA HARVESTING MECHANIC, so basically every creature mod out there...

AnniPicto, Jul 19th 2025 at 10:09 AM

1.21.0-pre.3 still works.
Very simple and very useful after a serious fight.
My favorite mod. I can't play for a long time without it. Thanks for this mod.😻

egocarib , Apr 27th 2025 at 4:10 PM

I've tested and confirmed the mod works with Bowtorn and Shivers. There is probably an incompatibility with another mod you are using. Any mod that uses the normal game inventory and drop system will be compatible with this mod.

It's possible that significant overhaul mods that add unconventional methods of item dropping or other ways of overriding creature inventory behavior may not work with this mod.

FlareFluffsune, Feb 7th 2025 at 7:29 PM

I have noticed that it does not seem to work with Shivers and Bowtorns, only the Drifters. Do you know of any specific mods it may conflict with? Combat Overhaul? Level UP? Just wondering if it might be conflicting with something.

egocarib , Feb 2nd 2025 at 6:46 PM

RomixERR - I don't use XSkills, but this mod uses the base game's item drop code to drop items. If XSkills has its own custom code used to generate item drops, it's possible the two mods won't work together as expected.

wojtek16 - This mod works with any base game creature and most modded creatures.

wojtek16, Jan 31st 2025 at 2:34 AM

Just making sure, this works with shivers and the other guys? lol

RomixERR, Jan 24th 2025 at 8:37 AM

The mod does not work properly with the Marauder skill in Xskills. Tier 0 mobs without mod sometimes give a rusty or temporal gear when cutting. With your mod they give extremely rarely. Conducted tests on 120 drifters 0 tier.

Audion, Jan 19th 2025 at 2:05 AM

tauceti2114 Make sure you fully uninstalled any previous version(s) of the mod that you were using. That error generally means another copy of the mod is floating around somewhere

Aksyl, Jan 18th 2025 at 7:42 PM

If this hasn't been tested with Butchering mod I will give it a go and see if it causes any odd behavior.

I have skinned a rabbit successfully with the way butchering mod provides.

Field dressing a dead rabbit works as presented by this mod.

Picking up a dead rabbit and relocating its body dissables harvesting. (I believe this is because picking it up "gives" the carcass over to the butchering mod and it is no longer a vanilla entity)

bumblebink, Jan 18th 2025 at 7:32 AM

Still working fine in 1.20

egocarib , Dec 11th 2024 at 1:33 AM

Good to hear. I'll test and release a verified update after the official 1.20 version drops just to be sure.

DanekJovax, Dec 10th 2024 at 11:19 AM

I can confirm with some confidence that this mod does work with 1.20rc1.  It's a must-have!

DanekJovax, Dec 9th 2024 at 11:44 AM

egocarib Hi!  Nice mod!  Are you planning to update this to 1.20?  Thanks in advance!

 

Ashery, Apr 21st 2024 at 9:38 PM

An issue I just ran into in the base game that this mod amplifies: Auto-pickup will place temporal gears in your off-hand even if you have plenty of space in your main inventory. Considering that this then changes the default knife behavior to using the gear as opposed to butchering a corpse, you can see how this becomes an issue in hectic situations like a temporal storm.

Not sure if it's within the scope of the mod to change that behavior, or if it should be a suggestion for the base game. It's ultimately still an issue there, but the loot inventory screen makes it a little bit harder to miss.

l33tmaan, Apr 17th 2024 at 11:17 PM

Blows my mind that this isn't vanilla content yet.

egocarib , Feb 16th 2024 at 1:56 PM

Pretty sure the latest version will work on any 1.19.* version, but let me know if that's not the case.

Iver, Feb 14th 2024 at 4:56 PM

Will it work on 1.19.3 egocarib?

egocarib , Jan 9th 2024 at 3:53 PM

MimiKitty It will work exactly like vanilla with any bonuses or other effects. This mod simply bypasses the inventory UI window and changes nothing else.

MimiKitty, Jan 9th 2024 at 7:22 AM

does this change which traits get bonuses for looting it? does loot bonus work on it or does harvest bonus work in it?

MarcAFK, Oct 25th 2023 at 11:28 AM

Just here to mention the issue people were having with fish, if its winter and you have harsh winters enabled fish micght spawn with lower weight, as fish only drop one piece of fish it means sometimes you get nothing if the fish is underweight. Its a vanilla issue and has nothing to do with any mods.

jamescook, Oct 12th 2023 at 5:32 AM

do i still need to go though the harfsting amashion or just right click with a knife ?

Lairek, Oct 6th 2023 at 3:52 PM

Crash 1/5 times...

Pamela, Aug 30th 2023 at 1:23 PM

Will this work in 1.18.8 (.net 7)??

Guimoute, Aug 14th 2023 at 9:21 PM

The mod in its current state is better than the proposed changes, because the loot should spawn idle at the corpse's location and not be tossed with momentum from the player's location.

DanaCraluminum, Jun 10th 2023 at 6:02 AM

egocarib My idea is:

  1. Loop each slot
  2. Focus mouse on it by pressing Tab (virtually)
  3. Press Q (virtually) to drop
  4. Close window whether by using Esc (virtually) or by closing window.

All of this can be done client side, client won't even notice that window is opened and closed

egocarib , Jun 8th 2023 at 5:43 PM

Craluminum - The source is GNU license, so technically you may do as you please. However, if you want my opinion, I think it would be more respectful to submit a merge request to the original repository so that I can update this version with your proposed change and add you as a contributor.

DanaCraluminum, Jun 7th 2023 at 11:12 AM

If i fork it and make it client side, can i upload it by almost the same name?

egocarib , Jun 6th 2023 at 7:29 PM

Craytone - you'd have to ask the XSkills author or figure that out yourself. XSkills isn't open source so I can't easily check what it does, and I don't use it.

Craytone, Jun 6th 2023 at 12:55 PM

Can you confirm if XSkills is compatible with the skills bonus rewards?

Guimoute, Jun 4th 2023 at 7:38 PM

This mod is wonderful, especially in tense moments (temporal storms, caves) where you want to loot drifters fast and not waste time in the GUI. Good job!

egocarib , Jun 4th 2023 at 2:18 AM

DonZekane - Looks like it's normal for fish to have no meat sometimes. I tested both with and without the mod and I get some with meat and some empty both ways.

More generally speaking, the mod doesn't alter creature drops at all, it just bypasses the inventory GUI, so nothing should change from vanilla.

DonZekane, Jun 3rd 2023 at 11:02 AM

Killed like 3 fish in a row and got no... well, fish. I'm using the commoner class and don't have any mods or settings that would alter drops. Unless vanilla (unmodded game) has a chance to just not drop any fish from fish, I've just found a bug.

RogueRaiden, May 28th 2023 at 3:32 PM

would it at all be possible for an individual client to toggle this off in a multiplayer server?

Shion, May 27th 2023 at 7:40 PM

Sorry, I misunderstood how the mod works. Used one that makes mobs drop items right after death (without harvesting), and thought this one works the same way.

egocarib , May 27th 2023 at 7:21 PM

It should already only work for the player. Only the player can harvest corpses as far as I'm aware.

Shion, May 27th 2023 at 7:02 PM

Can this be set to work for only certain enemies/creatures or only for the ones killed by the player?