Mods / Immersive Corpse Drop
Category:
#QoL
#Tweak
Author: egocarib
Side: Both
Created: May 27th 2023 at 4:32 PM
Last modified: Jan 4th at 8:14 PM
Downloads: 12906
Follow Unfollow 213
Author: egocarib
Side: Both
Created: May 27th 2023 at 4:32 PM
Last modified: Jan 4th at 8:14 PM
Downloads: 12906
Follow Unfollow 213
Latest file for Various v1.19.x:
Immersive Corpse Drop (1.19).zip
1-click install
Corpses drop their items directly when harvested. Removes the corpse inventory UI.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 7573 | Jan 4th at 8:14 PM | Show | Immersive Corpse Drop (1.19).zip | Install now | |
v1.0.1 | 4965 | May 28th 2023 at 12:58 PM | Show | immersivecorpsedrop_v1.0.1.zip | Install now | |
v1.0.0 | 368 | May 27th 2023 at 4:35 PM | Show | immersivecorpsedrop_v1.0.zip | Install now |
Good to hear. I'll test and release a verified update after the official 1.20 version drops just to be sure.
I can confirm with some confidence that this mod does work with 1.20rc1. It's a must-have!
egocarib Hi! Nice mod! Are you planning to update this to 1.20? Thanks in advance!
An issue I just ran into in the base game that this mod amplifies: Auto-pickup will place temporal gears in your off-hand even if you have plenty of space in your main inventory. Considering that this then changes the default knife behavior to using the gear as opposed to butchering a corpse, you can see how this becomes an issue in hectic situations like a temporal storm.
Not sure if it's within the scope of the mod to change that behavior, or if it should be a suggestion for the base game. It's ultimately still an issue there, but the loot inventory screen makes it a little bit harder to miss.
Blows my mind that this isn't vanilla content yet.
Pretty sure the latest version will work on any 1.19.* version, but let me know if that's not the case.
Will it work on 1.19.3 egocarib?
MimiKitty It will work exactly like vanilla with any bonuses or other effects. This mod simply bypasses the inventory UI window and changes nothing else.
does this change which traits get bonuses for looting it? does loot bonus work on it or does harvest bonus work in it?
Just here to mention the issue people were having with fish, if its winter and you have harsh winters enabled fish micght spawn with lower weight, as fish only drop one piece of fish it means sometimes you get nothing if the fish is underweight. Its a vanilla issue and has nothing to do with any mods.
do i still need to go though the harfsting amashion or just right click with a knife ?
Crash 1/5 times...
Will this work in 1.18.8 (.net 7)??
The mod in its current state is better than the proposed changes, because the loot should spawn idle at the corpse's location and not be tossed with momentum from the player's location.
egocarib My idea is:
All of this can be done client side, client won't even notice that window is opened and closed
Craluminum - The source is GNU license, so technically you may do as you please. However, if you want my opinion, I think it would be more respectful to submit a merge request to the original repository so that I can update this version with your proposed change and add you as a contributor.
If i fork it and make it client side, can i upload it by almost the same name?
Craytone - you'd have to ask the XSkills author or figure that out yourself. XSkills isn't open source so I can't easily check what it does, and I don't use it.
Can you confirm if XSkills is compatible with the skills bonus rewards?
This mod is wonderful, especially in tense moments (temporal storms, caves) where you want to loot drifters fast and not waste time in the GUI. Good job!
DonZekane - Looks like it's normal for fish to have no meat sometimes. I tested both with and without the mod and I get some with meat and some empty both ways.
More generally speaking, the mod doesn't alter creature drops at all, it just bypasses the inventory GUI, so nothing should change from vanilla.
Killed like 3 fish in a row and got no... well, fish. I'm using the commoner class and don't have any mods or settings that would alter drops. Unless vanilla (unmodded game) has a chance to just not drop any fish from fish, I've just found a bug.
would it at all be possible for an individual client to toggle this off in a multiplayer server?
Sorry, I misunderstood how the mod works. Used one that makes mobs drop items right after death (without harvesting), and thought this one works the same way.
It should already only work for the player. Only the player can harvest corpses as far as I'm aware.
Can this be set to work for only certain enemies/creatures or only for the ones killed by the player?