
Mods / Hides Don't Rot
Tags:
#Tweak
Author: tRead
Side: Both
Created: Feb 13th 2024 at 8:44 PM
Last modified: Apr 1st 2024 at 7:51 PM
Downloads: 4381
Follow Unfollow 45
Author: tRead
Side: Both
Created: Feb 13th 2024 at 8:44 PM
Last modified: Apr 1st 2024 at 7:51 PM
Downloads: 4381
Follow Unfollow 45
Latest release (for outdated Vintage Story v1.19.6 - v1.19.8):
hidenotrot_1.19.7_v0.1.0.zip
1-click install
Before version 1.19.4, raw hides would last forever in any storage. This is intended to restore that behavior.
I've never made a mod before, and have no idea how to fix any problems that arise from using this. But I'm teachable.
\o/
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.1.0 | 3035 | Apr 1st 2024 at 7:51 PM | Show | hidenotrot_1.19.7_v0.1.0.zip | 1-click install | |
v0.0.3 | 426 | Mar 22nd 2024 at 9:56 AM | Show | hidenotrot_1.19.5_v0.0.3.zip | 1-click install | |
v0.0.2 | 707 | Feb 29th 2024 at 8:23 AM | Show | hidenotrot_1.19.4_v0.0.2.zip | 1-click install | |
v | 213 | Feb 15th 2024 at 10:39 AM | Show | hidenotrot.zip |
If someone want to have updated version working fine on 1.20.x, here it is: Hides Don't Rot 0.2.0
Could you add it? tRead
My raw hides didn't rot! Works as expected. Also, there was no message indicating that they would be "Fresh for x days". They just don't rot.
Your mod does too many unrelated changes and does not actually remove the relevant bit (transitionablePropsByType { "hide-raw-*": [ {type: "Perish", ...}]}) so it should not even be functioning. Did you just override the whole hide.json with the one from 1.19.3 then make a mod based on the diff? Hides might be "not rotting" because it did not clean your changes to base game up. Correctly done, it should not show "fresh for" at all.
You can look at how to do it correctly in No Rotting Hides: mods.vintagestory.at/show/mod/10821