Mods / Heat Retention
Author: Svarozhich
Side: Both
Created: Apr 12th at 7:53 PM
Last modified: Apr 22nd at 3:00 PM
Downloads: 9417
Follow Unfollow 137
Latest file for Various v1.19.x:
HeatRetention_v1.19.2_v1.0.2.zip
1-click install
You built beautiful chiseled windows, but your house is considered an outside? Don't you like massive walls that are half a block thick? Plug all draft cracks with oakum!
Just one click of oakum on a chisel block makes it isolated!
To obtain oakum, you need to put together a little flax fibers.
OakumDurability - maximum durability (default: 64, int)
CostPerBlock - cost of block insulation (default: 1, int)
If you want to change a crafting recipe using a patch, you must set the amount of resources for an item with full durability in the recipe. The recipe for an item with incomplete durability will be calculated automatically, if the recipe contains several different types of resources (up to 8), the amount of resources to create oakum with minimum durability will be calculated using the GCD method.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 8988 | Apr 22nd at 3:00 PM | Show | HeatRetention_v1.19.2_v1.0.2.zip | Install now | |
v1.0.1 | 136 | Apr 21st at 7:55 PM | Show | HeatRetention_v1.19.2_v1.0.1.zip | Install now | |
v1.0.0 | 292 | Apr 18th at 11:07 PM | Show | HeatRetention_v1.19.2_v1.0.0.zip | Install now |
Any chance you could somehow add compatibility with QP's chisel tools? Particularly for QP chiseled doors? or should I ask QP about that
Rapidash Sorry for the late reply if it's still relevant. One flax fiber = one durability, stack = full durability and as i just found out, you need to place them in one cell.
When i craft the oakum it has only 1 durability? How do i craft it with full durability? My settings are default, latest version.
Awesome for doorless rooms if you want to keep properties + beams
Be aware that lighting engine for static blocks breaks if you seal one side of your room though
LeBonque And thanks again, this time I checked on the server, I hope everything is fixed, but it doesn't happen that way 😞
Svarozhich
Hello, the fix works great. The clients don't crash when entering the server, and the oakum gives the correct "insulated" block status.
But, unfortunately, a new problem arose. The client crashes when attempting to craft oakum or any other item using just flax (ex. twine). If there's another item (ex. sticks when crafting a bow) in the crafting grid it doesn't crash.
I've already prepared the logs, no need to rush
https://drive.google.com/drive/u/0/folders/1EjOf3zLcim3G4ooBE5BbQoyFp0a7OThW
Looking forward to playing with this mod!
And thank you for your work
LeBonque Thank you very much, I fixed it. I'll upload the corrected version now. This error does not occur in single 😔
Svarozhich
Hello, here are all of my logs. Take whichever you need
drive.google.com/drive/folders/1PHd2_cbklH14akinxURBAuCTEvHcDP8j?usp=sharing
Oh I really like this a whole lot. Yesss. Thank you for providing something so useful, I will now go crazy with the windows :D
Wizard76 Should work on any 1.19.* But I tested it on 1.19.2 and 1.19.7
Oh! you absolute legend!!!
This is amazing. Will it work on 1.19.3? I cant update to newer versions yet as Ill lose mods that are essential to my playthrough
Angellord And this should also work with greenhouses, you can make thin glass walls.
LeBonque Can you send me a full log from %AppData%/VintagestoryData/Logs/client-main.txt? Directly after the crash, don't reload the game before
Hello, I'm getting a weird crash when using your mod in my modlist. It resets the character creation and then kicks the client off the server.
Everything works perfectly when the mod is disabled.
Game Version: v1.19.7 (Stable)
4/19/2024 7:33:38 PM: Critical error occurred in the following mod: metalrecovery@0.1.19-pre.1
Loaded Mods: tadmorecharcoal@1.0.0, acorns@0.5.3, aculinaryartillery@1.1.4, advancedsmithing@1.3.0, ancientarmory@1.0.0, autopanning@1.0.1, betterbalance@2.1.3, bettertraders@0.0.5, buzzwords@1.6.0, chiseltools@1.11.2, coppercoldforging1@1.0.1, decor@1.0.15, dont-place-sticks@1.0.1, dryable_ground_storage@1.0.0, driedfirefuels@1.1.1, samsdungeonsremastered@1.0.0, dye_recipes_fix@1.0.0, evaporite@1.0.0, fancysky@1.1.6, flourbags@1.0.2, frozenreeds@1.0.1, hideandfabric@1.3.0, HumanSkinTones@0.0.3, immersivecorpsedrop@1.0.2, millwright@1.1.4, moreclasses@1.2.5, moredrifterloot@1.5.4, moreminerals@1.0.3, morenails@1.1.0, naturalpatches@0.1.3, oils@1.1.0, TA_plainsandvalleys@1.0.5, primitivesurvival@3.5.1, ropebucket@1.0.0, scraps@1.1.1, she1fish@1.2.0, sortablestorage@2.2.3, spyglass@0.5.1, toolsplus@1.0.1, usefulscrap@2.0.2, visibleore@1.0.1, game@1.19.7, abcsreborn@0.2.1, AgeOfConfession@2.0.0, alchemy@1.6.31, alloycalculator@1.0.0, ancienttools@1.5.18, animalcages@3.0.2, animationmanagerlib@0.7.14, betterjonasdevices@1.1.0, betterruins@0.3.4, blacksmithenhancements@1.0.5, brutalstory@1.0.0, carryon@1.7.4, commonlib@2.3.7, composter@1.1.0, coolinbarrel@0.5.3, cooperativecombat@1.1.1, earlychiseling@1.0.1, electricity@0.0.11, expandedaitasksloader@1.1.1, expandedfoods@1.6.9, fishing@1.1.5, fromgoldencombs@1.4.25, furniturelibrary@1.0.11, glowingarrows@1.2.2, heatretention@1.0.0, jopainting@1.4.0, sailboat@1.3.0, maltiezbows@1.0.4, metalsupports@1.0.3, mio@0.9.5, meteoricexpansion@1.2.5, moreanimals@1.3.3, morepiles@1.5.0, mortaldamage@1.5.1, oregolems2@0.1.2, outlawmod@1.2.3, petai@2.2.3, claywheel@1.1.1, resmeltableslight@1.0.0, recycleclothes@1.0.0, vanvar@4.0.2, vhfp@1.1.0, vmetp@1.1.1, creative@1.19.7, vsimgui@1.1.3, vsinstruments@1.2.7, vsquest@1.2.0, survival@1.19.7, vsvillage@1.0.0-pre.2, wildfarmingrevival@1.1.8, woodbarrels@1.1.0, woodchests@1.1.0, workbenchexpansion@1.8.0, xlib@0.8.1, metalrecovery@0.1.19-pre.1, bullseye-continued@2.5.8, tradercamps@1.1.4, configlib@1.3.1, em@2.5.2, fsmlib@0.4.4, playercorpse@1.9.0, ensisswordpack@2.0.0, stonequarry@3.2.1, wolftaming@2.1.2, xskills@0.8.2, bricklayers@2.5.1, maltiezcrossbows@0.3.3, maltiezfirearms@0.5.1
System.Collections.Generic.KeyNotFoundException: The given key 'amr_config.json' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at AnvilMetalRecovery.MetalRecoverySystem.get_CachedConfiguration() in /home/librarian/Documents/Project/DotNet/First_Machine_Age/AnvilMetalRecovery/MetalRecoverySystem.cs:line 51
at AnvilMetalRecovery.VariableMetalItem.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in /home/librarian/Documents/Project/DotNet/First_Machine_Age/AnvilMetalRecovery/Items/VariableMetalItem.cs:line 92
at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTab.cs:line 43
at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) in VintagestoryLib\Common\GameContent\Inventory\CreativeTabs.cs:line 48
at Vintagestory.Client.NoObf.GuiDialogInventory.<OnOwnPlayerDataReceived>b__6_0() in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 58
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass12_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 120
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
@Angellord FYI, the room limit is now 14^3. (Cellars are still limited to 7^3, though.)
Interesting mod. Too bad, only that the game mechanics only works with rooms 9x9x9, with interior rooms no more than 7x7x7. ( upd: 14x14x14, Thanks metasynthetic :3 )
If the limit is not frightening, and there is such a need - to make beautiful warm rooms, basements, not just roof shelters - then yes, the mod is extremely useful, and satisfies the needs of creators.
This is a long-needed thing. Question, will this possibly fix the long hated behavior where snow and rain will fall indoors if you have used chiseled blocks in the roof/ceiling. If so, you are a true legend.