Mods / Hardcore Water : Transport Edition
Category:
#Technology
Author: Zach2039
Side: Both
Created: Jan 10th 2023 at 7:13 AM
Last modified: Dec 25th 2024 at 11:47 PM
Downloads: 5641
Follow Unfollow 181
Author: Zach2039
Side: Both
Created: Jan 10th 2023 at 7:13 AM
Last modified: Dec 25th 2024 at 11:47 PM
Downloads: 5641
Follow Unfollow 181
Latest file for Various v1.20.x:
hardcorewater_1.3.2.zip
1-click install
Hardcore Water : Transport Edition
Overview
Originally, this mod prevented water from being placed by buckets; now that source bucket prevention is a vanilla world option with VS 1.20.x, this mod is more focused on transportation methods to move water around.
This mod currently adds:
- Aqueduct sections
- Can be made with 3 bricks and 1 mortar (creates 3 sections), or a debarked log and resin (creates 1 section, requires hammer and chisel).
- One section must be connected to a source block to propagate water along a length of sections.
- Enclosed aqueducts which cannot feed aqueducts from the side, but can be used in room walls without affecting room integrity.
Note that aqueducts can feed other aqueducts when placed orthogonal to each other, but only one-way. The source aqueduct in this arrangement will have smaller openings.
Config Settings (VintageStoryData/ModConfig/HardcoreWater.json
)
AqueductUpdateFrequencySeconds
: Sets how often aqueducts are allowed to update, in seconds; defaults to0.75
.
Future Plans
- Mechanical screw pumps and/or water-lifting devices; moves any adjacent water upward when powered; helpful for when water is needed at a higher elevation than nearby source blocks.
Known Issues
- Visual glitches can sometimes occur when adjacent to filled aqueducts and the camera is turned.
- Water will not flow out of an aqueduct section downwards unless a full block is placed below the end section.
- No compatibility yet with Wildcraft Trees.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.3.2 | 2527 | Dec 25th 2024 at 11:47 PM | Show | hardcorewater_1.3.2.zip | Install now | |
v1.3.1 | 794 | Dec 13th 2024 at 8:55 PM | Show | hardcorewater_1.3.1.zip | Install now | |
v1.3.0 | 324 | Dec 12th 2024 at 3:34 AM | Show | hardcorewater_1.3.0.zip | Install now | |
v1.2.0 | 615 | Nov 30th 2024 at 2:56 AM | Show | hardcorewater_1.2.0.zip | Install now | |
v1.1.1 | 112 | Nov 29th 2024 at 3:34 AM | Show | hardcorewater_1.1.1.zip | Install now | |
v1.1.0 | 44 | Nov 27th 2024 at 3:26 AM | Show | hardcorewater_1.1.0.zip | Install now | |
v1.0.0 | 1225 | Jan 10th 2023 at 7:15 AM | Show | hardcorewater_v1.0.0.zip | Install now |
How is the farmland staying hydrated when the water is contained within the bricks? Wouldn't it make more sense to have a different model there?
Apparently we have users who are struggling to make these aqueducts work on the latest version as well.
This doesn't seems to be working with the new "Prevent creating source blocks" option. The water drains from the aqueduct
Water Wheels addition? Would work great with these aquaducts!
For the pump idea; how about a Wirtz pump?
Love the idea and the mod. Only problem for myself is I get a crash when using the handbook with any of these assets. Anyone else seen this?
The issue "water will not flow out of an aqueduct downwards unless a full block is placed below the end section" is the same for vanilla water, right? At least that was my experience trying to build a vanilla "aqueduct".
This mod is so cool, thank you for making it!
But I think the resin in the recipe for wooden aqueducts in a bit to pricey. Resin is just so hard to come by, expecially in large quantities. I could just use the stone recipe, but I like the visuals of wood better (and I have yet to make mortar) ;)
I removed the resin from the recipe on my singleplayer world. I would replace it with some other (not so hard to obtain) item, but had no ideas as to what.
Ah yeah I remember talking with someone about it on Discord. Glad someone picked up the idea.
MrFlame
It is planned, though I need to figure out how to implement a mechanical device.
I would also love this mod to be compatible withg 1.19.8!
Does this mod have a mechanic of lifting the water higher?
for example through the vanilla archimedes screw?
Because in many cases, it all comes down to raising the water higher so that it can reach where it needs to go
Would Love to see this for 1.19.8! Nice mod cant wait to use it someday!
RathfulConcepts
How are you orienting the aqueducts? Also, how is the water entering the aqueduct? The source block for the water needs to be adjacent to the end aqueduct to fill, or pouring into an aqueduct from above similar to the first image on the mod page. If you have a picture of your setup, that would help to figure out what is going on.
I'm having issues using debarked aqueducts, as they dont seem to be passing the water along other debarked aquaducts.
This is such a lovely mod! Makes weird water transportation in 1.20 not so, well, weird, it also beginsto fixe one of my biggest gripes in this game, agriculture!
Lodey
Wooden aqueducts can be next on my list. Debarked, hollowed out logs could be another buildable type. I'd probably reduce the number of wooden aqueducts created to 1 per craft, to keep the mortar and brick recipe incentivised.
AzuliBluespots
Rivers' waterwheels require the center drive axle to be placed above source blocks in the same location as a river, so it will probably not be compatible in that aqueducts fill with non-source blocks. I haven't tested it myself, though I can once work starts again on next update. Medieval Expansion waterwheels should still work when fed with flowing water from the end of an aqueduct, but only in undershot or breastshot configurations. To utilize overshot configurations takes a flume setup and I don't know if non-source blocks can fill flumes from that mod.
Runeguden
I'm unsure. I think the Primitive Survival furrows create source blocks, while aqueducts create non-source blocks; furrows should be a valid aqueduct source in that case, but not vice versa.
how can i move water down? it spills from the end of a duct, but the duct on the lower level does not fill up. do i have to keep all the ducts on the original elevation?
nvm, figured it out
Love this! Any chance of getting aqueducts in some other materials? The mortar requirement is a bit rough. I'd be very happy if I could make aqueducts out of wooden boards, even if that means requiring resin or fat to seal it.
Does this work with either the Rivers or Medieval Expansion waterwheels?
So I just decided to use it on my 1.19.8 map and it seems to be working fine. Will report back if I find any issues. But for now looks like you have no need to backdate it for the old version. Maybe just update the Version type to also include 1.19
Oh yeah I will be using this mod for my 1.20 playthrough then
is this compatable with Primitive survival?
Yeah I would love it if we could get this for 1.19 but I guess we will just see if there are some others who also want it. Because currenty I got like 20-30 mods and not all of them have been updated for 1.20. Makes me sad that I can't play on the newest version quite yet and even sadder I can't use your aqueducts lol
Auro Dragnier
Added enclosed sections in v1.2.0 update. They cannot be used as sources for other aqueducts from the side as normal ones can, but should preserve room integrity when used to pass water through a wall.
Auro Zach2039
I'm wondering the same thing. If it doesn't work currently, it would probably not be terribly difficult for the author to add a "wall passthrough aqueduct" that counts as solid so you could do greenhouses with aqueducts then.
I didn't know this was a mod, and it's basically 80% of the reason i would want to run PS.
Yoink
If you use an aqueduct to bring water into a greenhouse, does the aqueduct block allows enclosing the room and get the 5º bonus?
SuperTeeJ
The v1.0.0 release should still work for your version, though it will not include the aqueducts. All v1.0.0 does is patch bucket behavior so that only non-source blocks are placeable. If you need water transport on 1.19.8 stable, I recommend SpearAndFang's Primitive Survival, which has furrows; these furrows don't function exactly like the new aqueducts do, but they are a good alternative for farms adjacent to lakes and rivers that need some water brought inland a reasonable distance.
If there is enough demand, and aforementioned furrows from Primitive Survival don't fit people's exact use cases, I can backport aqueducts to 1.19.8.
Will this work on 1.19.8 stable? I love the "no free water" mechanic. Just want to know if it will work on my current save without breaking anything
Hello there. Mechanical screw pump sounds like something one would use to transfer water a great number of block upwards fast. Given that the water is supposed to flow inside the waterway, passively moving water upwards for just a couple of blocks using a waterwheel can be a nice alternative to the actively powered mechanical screw pump. It could be a bucket type of waterwheel, or a spiral pipe pump type, using metal pipes, of course, such as from bronze, with potential recipe consisting of bronze plate, shears and welding tool.
First, I love this mod. Thank you.
Second, any chance for a compat adjustment so this mod will allow buckets to fil the irrigation trenches on furrowed land from Primitive Survival?
Primitive Survival - Vintage Story Mod DB
I love that I can't just magic create a water source block, but filling these trenches with a bucket seems to fit within the spirit of the mod.
No issues with 1.18.15 👍
if you can a neat thing you could do is make 1x1 holes fillable with water like a barrel, if broken they then leak out and dry up. so allow us to place water but be limited amounts rather than infinite water.
Voragine
No, water from world generation is unaffected. This mod only affects the spill/place action of water with a full bucket, preventing players from creating new source blocks in the world. It makes the bucket function similarly to the wooden bucket from TFC, which cannot place source blocks of water.
I can edit the description of the mod for more clarity, if needed. I might be mincing words in my explanation.
@Zach2039
thanks, so this mod affects the natural generations of single block of water that eventually appears in mountains?
Voragine
Uploaded a choppy gif of the mod in action.
could you add some examples?