Mods / Floral Zones: Neozeylandic Region

Category: #Crafting #Food #Worldgen
Author: Tentharchitect
Side: Both
Created: May 16th 2024 at 9:37 PM
Last modified: Dec 12th 2024 at 7:45 PM
Downloads: 7559
Follow Unfollow 132

Latest file for Various v1.20.x:
FloralZonesNeozeylandicRegion-v1.0.6.zip 1-click install


This mod adds plants from the Neozeylandic floristic region, filling out the roster of temperate and subtropical plants.

This mod includes:

Stats
Common Name Scientific name Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources Additional Features
Swamp Astelia Astelia grandis 1.5-2 m H 11-18 30-73% 0.4-1 0.3-1 0-0.25 Near Water Fruit  
Dwarf Cabbage Tree Cordyline pumilio 1 m H 15-20 33-82% 0.4-0.6 0-0.6 0-0.15   Vegetable  
Mountain Cabbage Tree Cordyline indivisa 8 m H 6-19 26-100% 0.6-1 0.2-1 0.38-0.45      
Parataniwha Elatostema rugosum 1 m H 12-20 29-75% 0.6-1 0.5-1 0-0.16 On Surface Plus Under Trees    
Pygmy Pine Lepidothamnus laxifolius 1 m W 5-11 58-100% 0-0.6 0-0.2 0.21-0.31      
Crown Fern Lomaria discolor 1 m H 4-20 26-100% 0-1 0.4-1 0-0.4 On Surface Plus Under Trees    
King Fern Ptisana salicina 5 m H 13-31 30-86% 0.6-1 0.6-1 0-0.22 On Surface Plus Under Trees    
Taramea Aciphylla aurea 1.5 m H 1-13 26-75% 0-0.7 0-0.2 0.05-0.5      
Ross Lily Bulbinella rossii 1 m H 4-8 65-73% 0.7-1 0-0.1 0-0.18      
Cotton Daisy Celmisia angustifolia 1 m W 1-13 48-80% 0-1 0-0.1 0.08-0.6      
Lord Howe Wedding Lily Dietes robinsoniana 1.5 m H 18-22 62-68% 0-1 0-0.5 0-0.22      
Forked Sundew Drosera binata 0.3 m H 12-28 26-75% 0-0.6 0-0.2 0-0.1      
Chatham Island Forget-Me-Not Myosotidium hortensia 1 m H 13-20 29-63% 0.5-1 0-0.3 0-0.05      
Giant Button Daisy Pleurophyllum criniferum 2 m H 4-8 65-73% 0.7-1 0-0.1 0-0.18      
Campbell Island Daisy Pleurophyllum speciosum 1 m H 4-8 65-73% 0.7-1 0-0.1 0-0.18      
Mount Cook Buttercup Ranunculus lyallii 1 m H 1-5 50-100% 0-1 0-0.3 0.18-0.5      
Dwarf Kowhai Sophora prostrata 2 m H 9-18 26-70% 0-1 0-0.3 0-0.1      
Hebe Veronica epacridea 0.4 m H 1-11 21-100% 0-1 0-0.3 0.15-0.68      
Kahakaha Astelia hastata 1-1.5 m H 12-20 29-100% - 0-1 0-0.39 On Trees   Placeable in antler mounts
New Zealand Flax Phormium tenax 4 m H 4-22 26-100% 0-1 0-0.5 0-0.41   Fibers, Rope, Reeds  
Shore Puha Sonchus kirkii 0.3-1 m H 11-20 26-80% 0-1 0-0.2 0-0.05   Vegetable  
Tree Nettle Urtica ferox 3 m H 6-20 26-100% 0.7-1 0.1-0.6 0-0.18 On Surface Plus Under Trees   Damaging block
Bog Pine Halocarpus bidwillii 3-4.8 m H 6-11 71-100% 0-1 0.3-0.6 0-0.45 (0.5)   Seeds  
Snow Totara Podocarpus nivalis 2-3 m W 1-8 68-100% 0-1 0-0.4 0.06-0.5 (0.5)   Seeds  
Norfolk Island Pine Araucaria heterophylla 50-65 m H 17-21 65-71% 0-0.6 0-1 0-0.05(0.4)   Wood, Seeds  
Silver Tree Fern Alsophila tricolor 10-12 m H 10-20 26-54% 0.4-1 0-1 0-0.5(0.6)   Seeds  
Rimu Dacrydium cupressinum 35-60 m H 11-20 26-100% 0-1 0.5-1 0-0.2(0.45)   Wood, Seeds, Resin  
Whau Entelea arborescens 5-8 m H 13-20 26-75% 0-0.7 0-0.65 0-0.2(0.4)   Firewood, Seeds  
Tawhai Nothofagus menziesii 25 m H 2-19 26-100% 0-1 0.4-1 0-0.5(0.65)   Wood, Seeds, Tannin  
Totara Podocarpus totara 20-25 m H 6-20 26-100% 0-1 0-1 0-0.52 (0.67   Wood, Seeds  
Lancewood Psuedopanax crassifolius 8-12 m H 6-20 26-100% 0-1 0.3-1 0-0.23 (0.4)   Firewood, Seeds  
Nikau Palm Rhopalostylis sapida 15 m H 12-20 26-75% 0.5-1 0-0.85 0-0.05 (0.4)   Firewood, Seeds, Thatch, Vegetable  




Features:
The plants in this mod primarily spawn between 50 and 0 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate the Australasian and Oceanic realms. 

Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.6 1821 Dec 12th 2024 at 7:45 PM Show FloralZonesNeozeylandicRegion-v1.0.6.zip Install now
v1.0.5 736 Dec 5th 2024 at 6:29 PM Show FloralZonesNeozeylandicRegion-v1.0.5.zip Install now
v1.0.4 949 Nov 6th 2024 at 6:56 PM Show FloralZonesNeozeylandicRegion-v1.0.4.zip Install now
v1.0.3 2864 Jun 11th 2024 at 4:00 PM Show FloralZonesNeozeylandicRegion-v1.0.3.zip Install now
v1.0.2 667 May 21st 2024 at 3:40 PM Show FloralZonesNeozeylandicRegion-v1.0.2.zip Install now
v1.0.1 364 May 17th 2024 at 1:41 AM Show FloralZonesNeozeylandicRegion-v1.0.1.zip Install now
v1.0.0 158 May 16th 2024 at 9:40 PM Show FloralZonesNeozeylandicRegion-v1.0.0.zip Install now

38 Comments (oldest first | newest first)

💬 TentharchitectAuthor, Jan 6th at 9:59 PM

Thank you kindly for saying so Jake!

No plans at the moment to add more plants to this mod, our current target is 30 plants for a given pack to keep from bloating the file size and being deliberate with our rosters. That said, we may bump that up someday if enough new plant features are added, so I can put the Kauri on the potential additions list

💬 JakeAshby, Jan 6th at 11:44 AM

Love this mod, since I am a Kiwi, feels like home :)

Are you planning on adding Kauri? It is such a grand tree and grows so straight and true (perfect for ship masts) and the timber has such a wonderful golden colour that it was almost chopped to extinction. Would love to see it in the game. 

💬 TentharchitectAuthor, Jan 4th at 5:31 PM

So they are designed such that they can work together, though from a gameplay balance perspective certain resources will be extremely common and predators will be abundant, especially as more mods come out.
Hopefully either the Biome's mod is updated soon or the base game bioregions feature is implemented as then the content will be more evenly spread around the world. For now I personally would be selective with which content I use, like if I wanted a Eurasian play through I'd use the East Asiatic and Mediterranean plants, and the Pantherinae, Capreolinae, Caninae, Rhinocerotidae, Manidae, Sirenia and Felinae animal packs. 

Or you could make a unique combination based on personal preference. The Neozeylandic and Mediterranean plants make for interesting subtropical forests.

MimiKitty

💬 MimiKitty, Jan 4th at 6:30 AM

are all the fauna and floral mods designed to work together all at once?

💬 TentharchitectAuthor, Jan 3rd at 1:54 AM

Ah, looks like we missed the new rope recipe, I'll go through and add them to the FZ mods soon

💬 Aniukha, Jan 2nd at 4:51 PM

Buckets cannot be made with Totara boards and rope, only twine. Is this a bug or intentional?

💬 TentharchitectAuthor, Dec 13th 2024 at 4:00 PM

MRGOOSE
It can, but plants will only appear in new or regenerated chunks

💬 MRGOOSE, Dec 13th 2024 at 11:13 AM

can this be added to existing worlds?

💬 TentharchitectAuthor, Dec 7th 2024 at 8:26 PM

Ah thanks, I'm going through and doing the rest of the 1.20 features for the FZ mods, will get that as well

💬 Haranador, Dec 7th 2024 at 1:43 PM

Bug report: Rafts from new wood cannot be placed down (msg: no such entity loaded) and oars can't be placed in the attachment point on a raft.

💬 WickedSchnitzel, Dec 5th 2024 at 8:48 AM

Game Version: v1.20.0-rc.1 (Unstable)
System.FormatException: Reserved characters ~ not allowed in filename:- floralzonesneozeylandicregion:textures/block/plant/leaves/branches/araucariaheterophylla.png~

💬 TentharchitectAuthor, Nov 27th 2024 at 1:53 AM

I think you'll get some error messages but in theory it should still work

💬 Strixel, Nov 26th 2024 at 7:52 PM

Sweet, thank you! Will the 1.20 mod work on the 1.98 version? I'm enjoying my little hut by the sea.

💬 TentharchitectAuthor, Nov 25th 2024 at 9:38 PM

Flishster is plugging away at converting the Floral Zones to 1.20, I believe that bug has been fixed in the new version

💬 Strixel, Nov 25th 2024 at 6:34 PM

25.11.2024 12:54:27 [Error] ItemRowboat: No such entity - floralzonesneozeylandicregion:boat-raft-nothofagusmenziesii

Okay, from examining the log and the mod it looks like the Joy of Sailing mod conflicts with the raft recipe in this one. Possibly the oar as well. I'm testing my local single player game by removing the raft.json files (two of them) from this mod to see if it fixes the problem.

e: It does not! Fascinating. The raft turned into a Tawhai wood raft and doesn't function at all now.

💬 TentharchitectAuthor, Nov 7th 2024 at 5:11 PM

They should yep diza

And answered this elsewhere Vinter, but for others it's the Kahakaha

💬 diza, Nov 7th 2024 at 12:56 PM

Hello! If I install all your mods of floral zones, will they work together correctly?

💬 Vinter_Nacht, Nov 6th 2024 at 8:16 PM

Tentharchitect - What mushroom class objects are you adding that don't have nutrition?

💬 TentharchitectAuthor, Oct 23rd 2024 at 11:40 PM

And coming through here, Flishster is updating the Floral Zone mods for 1.20 and fixing some bugs.

Auto map markers is set up in such a way that it'll crash if mushroom class objects don't have nutrition, so hopefully they change that.

The trees should be convertible to fire wood, we'll look into it.

💬 jayu, Sep 21st 2024 at 1:00 PM

Hey it appears there is a bug with rafts. They can be crafted fine but when one tries to place them they can't and they get the error:

No such entity 'floralzonesneozeylandicregion:boat-raft-nothofagusmenziesti"loaded.

💬 Monops, Sep 15th 2024 at 6:21 PM

Thank you for this series of mods; I really love the variety they add and the models look great. :)

I have noticed the 2x2 Tawhai and Totara seem to spawn without 4 blocks underneath them with relative frequency (so they end up "hanging" half off the ground), which doesn't seem to happen with the vanilla 2x2 trees.

💬 Prawn, Aug 15th 2024 at 11:07 PM

Are the trees not supposed to give firewood? I've just spent 2 days going full deforestation mode on some Tawhai trees only to just find out they can't be turned to firewood...

💬 TenderRoast, Aug 12th 2024 at 3:03 AM

Game had a crash to desktop when interacting with the Kahakaha on the side of trees. It looks like it is not playing nice with auto map markers. 

 

 

Running on 64 bit Windows 10.0.19045.0 with 65436 MB RAM
Game Version: v1.19.8 (Stable)
8/11/2024 10:54:49 PM: Critical error occurred in the following mod: egocaribautomapmarkers@3.1.0
Loaded Mods: offhandpenalty@1.0.0, ancientarmory@1.0.5, arrowrecovery@1.0.0, bettercrates@1.7.0, bettershears@1.0.0, bettersticks@1.1.0, bettertraders@0.0.7, charcoalpitrebalance@1.0.0, chiseltools@1.10.5, hqzlights@1.1.1, extrachests@1.8.0, floralzonescaperegion@1.0.10, floralzonescaribbeanregion@1.0.7, floralzonescentralaustralianregion@1.0.5, floralzoneseastasiaticregion@1.0.3, floralzonesneozeylandicregion@1.0.3, instanddrifterdrops@1.0.0, knifeknapping@1.0.0, largercrock@1.0.2, leaflanternlining@1.1.1, mcd1@1.0.0, moreclay@1.0.2, MoreTorchHolders@1.0.0, nailsmold@1.0.1, nodrifterthrowing@1.0.0, noisybears@1.1.0, NoNegativeTraits@1.0.1, oils@1.2.2, plantmat@1.7.2, primitivesurvival@3.4.9, reducedwolfaggro@1.0.2, salmonfix@1.0.0, sfaws@1.0.0, slvbearnerf@1.0.1, superfuelresumed@2.1.3, temporal_gears_stack@1.0.0, thatchexpanded@1.1.1, Vanilla_PlusWorldGen@1.3.3, vichnybackpack@1.1.2, visibleore@1.0.1, game@1.19.8, wlts@1.0.0, abcsreborn@0.2.2, alchemy@1.6.34, animalcages@3.0.2, egocaribautomapmarkers@3.1.0, betterbloomeriesreborn@1.0.5, betterfirepit@1.1.4, betterruins@0.3.7, blacksmithenhancements@1.0.5, blocksoverlay@3.2.1, carryon@1.7.4, chickenfeed@1.1.0, chickenSit@2.0.1, commonlib@2.3.7, composter@1.1.0, cropseedstage@1.0.1, danatweaks@2.3.0, extrainfo@1.8.0, fendragonbcs@0.0.8, fieldsofsalt@1.2.1, fromgoldencombs@1.6.0, glojack@1.3.0, golb@1.0.0, grassiergrass@1.0.0, herbarium@1.1.0, hudclock@3.4.0, knapster@2.10.0, knifemold@1.0.1, lavoisier@1.3.0, medievalexpansion@3.13.1, mobsradar@2.1.1, norottinghides@1.0.0, pigfeed@1.0.4, prospecttogether@1.3.0, scythemold@1.0.1, sealcrockswithclay@1.0.0, spawnhighlight@1.2.0, th3expansion@1.2.0, trapdoorsareladders@1.0.0, tulepropagation@1.0.0, vhfp@1.1.0, vmetp@1.1.1, vpeatp@1.1.0, vresp@1.1.1, vtpp@1.1.1, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, wildfarmingrevival@1.2.4, woodbarrels@1.0.4, woodchests@1.1.0, xlib@0.8.6, alchemistry@1.0.2, metalrecovery@0.1.19-pre.1, awearablelight@1.1.1, chemistrylib@1.1.5, tradercamps@1.1.4, configlib@1.3.13, doffanddonagain@4.0.0, em@2.7.0, stonequarry@3.2.1, xskills@0.8.8, bricklayers@2.5.6, itemmagnet@1.1.2
System.NullReferenceException: Object reference not set to an instance of an object.
at Egocarib.AutoMapMarkers.Utilities.ThingIdentifier.MushroomNotPoisonous() in C:\Users\justin\source\repos\VintageStory\automapmarkers\automapmarkers\src\Utilities\ThingIdentifier.cs:line 365
at Egocarib.AutoMapMarkers.Utilities.ThingIdentifier.IdentifyAsDynamicFlora() in C:\Users\justin\source\repos\VintageStory\automapmarkers\automapmarkers\src\Utilities\ThingIdentifier.cs:line 122
at Egocarib.AutoMapMarkers.Utilities.ThingIdentifier.Identify(IdentifyAsType type) in C:\Users\justin\source\repos\VintageStory\automapmarkers\automapmarkers\src\Utilities\ThingIdentifier.cs:line 79
at Egocarib.AutoMapMarkers.Utilities.ThingIdentifier.Identify(Settings config, IdentifyAsType type) in C:\Users\justin\source\repos\VintageStory\automapmarkers\automapmarkers\src\Utilities\ThingIdentifier.cs:line 71
at Egocarib.AutoMapMarkers.Patches.Block.Postfix(BlockSelection blockSel) in C:\Users\justin\source\repos\VintageStory\automapmarkers\automapmarkers\src\Patches\Block.cs:line 133
at Vintagestory.API.Common.Block.OnGettingBroken_Patch2(Block this, IPlayer player, BlockSelection blockSel, ItemSlot itemslot, Single remainingResistance, Single dt, Int32 counter)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 771
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 444
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 TentharchitectAuthor, Jul 5th 2024 at 11:24 PM

Ket
You can attach them in game mode 2, or in survival you can put them on antler racks for a nice epiphyte display!

NoctulianFreak
Thanks for the heads up, I'll look into it

💬 NoctulianFreak, Jul 2nd 2024 at 9:49 PM

When I have all five of your Floral Zones mods loaded, I notice the rafts for this specific mod do not work when you place them in water i.e. Tawhai, Rimu, Norfolk Island Pine, and Totara wood rafts.The error I get when I place the totara raft for example is: 'No such entity 'floralzoneneozeylandicregion:boat-raft-podocarpustotara' loaded.'

💬 Ket, Jun 29th 2024 at 2:31 AM

can you add the ability to re-attach the cute kahakaha plant to the tree hwne you have time? :D

💬 Novabella, Jun 25th 2024 at 11:38 PM

Do any of your flora mods add tea leaves? I haven't been able to find a decent mod adding tea leaves, and would love one.

💬 TentharchitectAuthor, Jun 3rd 2024 at 5:00 PM

Good to know Jack, thanks for letting us know!

 

💬 Jack67119, May 28th 2024 at 3:26 AM

Hey, love this mod so far. New tree types and plants are great. Just wanted to say something about a bug regarding fence gates not having any sound to them. I'm not sure if this is also an issue with doors, as I haven't used new woods to make any yet. Will still use the fence gates regardless since the new wood planks look very nice and fit where I'm building.

💬 TentharchitectAuthor, May 26th 2024 at 12:50 AM

Endarius_Termina
Yeah we're not exactly sure what happened. The vegetables had been working correctly in early versions of earlier FZ mods, but at some point the vegetable strings all and we can't figure out what the right format is. All of them are formatted the same way as the base game but don't work.

💬 Endarius_Termina, May 26th 2024 at 12:47 AM

I noticed the Shore puha isn't displaying correctly for the meals.

💬 TentharchitectAuthor, May 21st 2024 at 3:14 PM

So glad to hear BenjiBunny! It's been a dream of mine to be able to play VS set in any part of the world, and it's really exciting to hear when folks from said regions appreciate it!

 

💬 BenjiBunny, May 21st 2024 at 12:14 PM

I got into VS about two weeks ago and a friend of mine recently told me about this, and the flightless birds mod you're working on. You've made this Kiwi happy <3

💬 TentharchitectAuthor, May 18th 2024 at 5:03 PM

Hmm, you might be right. There might be birds over the horizon 😏

💬 yapludepatte, May 18th 2024 at 2:15 PM

i can taste the smell of new zealand birds :)

💬 Hydromancerx, May 16th 2024 at 10:50 PM

Woooo! I have been excited about this one!

💬 TentharchitectAuthor, May 16th 2024 at 10:25 PM

Thanks! All the screen shots were generated with Biomes enabled while in the Oceanic realm. For landforms I used the Plains and Valleys mod, 384 world height, 200 or 300% landform scale and 50% or 60% upheaval. That combination works really well for the grand vistas and mountain valleys look I wanted for a New Zealand setting.

💬 Ninurta, May 16th 2024 at 10:17 PM

Awesome, maybe Ill try to play in that region using biomes to check it out. Also, I would love to know what world generation settings you are using in those screenshots. They look amazing!

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