Mods / Floral Zones: East Asiatic Region

Tags:
Flora Worldgen Crafting Food
Authors:
Tentharchitect, Flish
Side:
Both
Created:
Apr 7th 2024 at 5:35 PM
Last modified:
Dec 30th 2025 at 5:43 PM
Downloads:
98521
Latest release (for Vintage Story 1.21.5 and 1.21.6, outdated):
FloralZonesEastAsiaticRegion-v1.0.19.zip  1-click install

This mod adds plants from the East Asiatic floristic region, filling out the roster of subtropical and temperate plants.

This mod includes:

Stats
Common Name Scientific name Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
                   
Chinese Wolfberry Lycium barbarum 1-3 m H 2-16 19-65% 0-0.8 0.3-0.6 0-0.6   Fruit
Sponge Gourd Luffa aegyptiaca 1 m W+ 12-40 50-88% 0.4-0.7 0.3-0.8 0-0.1   Vegetable, Cleaning tool
Fuki Petasites japonicus 1 m W, 2 m H 2-18 65-80% 0.5-1 0.5-1 0-0.5 On Surface Plus Under Trees Vegetable
King Sago Cycas revoluta 1-1.2 m H 12-18 66-81% 0-0.7 0-0.3 0-0.1    
Tassle Fern Polystichum polyblepharum 1 m H 6-14 55-78% 0-1 0.3-1 0.18-0.55 On Surface Plus Under Trees  
Chinese Aster Callistephus chinensis 0.2-1 m H 2-21 19-61% 0.3-1 0.2-0.5 0.05-0.67    
Japanese Snow Flower Deutzia gracilis 1.5 m H 6-12 41-91% 0.3-0.7 0.3-1 0-0.29    
Common Hibiscus Hibiscus syriacus 2-4 m H 6-32 49-91% 0.6-1 0.2-0.8 0-0.55    
Cattail Iris Iris typhifolia 0.3-0.6 m H -4-8 14-61% 0.3-1 0-0.4 0-0.48 Near Water  
Goldband Lily Lilium auratum 1-2.5 m H 8-14 50-78% 0-0.5 0.1-0.5 0-0.41   vegetable
Tiger Lily Lilium lancifolium 0.6-1.5 m H -2-18 31-82% 0-1 0.2-0.6 0-0.3   vegetable
Beauty Bush Linnaea amabilis 2.4-4.6 m H 4-16 25-67% 0-1 0.3-0.6 0.05-0.61    
Chinese Fringe Flower Loropetalum chinense 1.5-6 m H 14-40 61-98% 0.2-0.7 0.4-1 0-0.35    
Red Spider Lily Lycoris radiata 0.3-0.6 m H 6-20 61-88% 0.6-1 0.6-1 0-0.65    
Chinese Peony Paeonia lactiflora 0.5-0.7 m H -2-16 20-80% 0.4-0.8 0-0.3 0.08-0.63    
Chinese Bellflower Platycodon grandiflorus 0.6 m H -4-20 29-91% 0.5-1 0-0.2 0-0.61    
Warburg's Bladderwort Utricularia warburgii 0.2 m H 14-20 65-82% 0-0.7 0-0.2 0.28-0.4    
Fountain Bamboo Fargesia nitida 3-4.5 m H 4-16 22-78% 0.5-1 0.2-0.5 0.63-0.76   Bamboo
Kudzu Pueraria montana 1 m W+ 6-40 19-91% 0-1 0.2-0.5 0-0.63   Vegetable, Flour
Korean Fir Abies koreana 10-18 m H 8-12 52-93% 0-1 0.5-1 0.3-0.59 (0.64)   Firewood, Seeds
Amur Maple Acer ginnala 3-10 m H 0-12 20-63% 0-1 0-0.5 0-0.53 (0.55)   Wood, Seeds
Japanese White Birch Betula platyphylla 12-30 m H -8-12 27-68% 0-0.7 0-0.8 0.1-0.81 (0.89)   Wood, Seeds
Japanese Larch Larix kaempferi 20-50 m H 2-16 52-91% 0-1 0-0.4 0.1-0.69 (0.73)   Wood, Seeds
Dawn Redwood Metasequoia glyptostroboides 35-50 m H 10-16 52-88% 0-1 0-0.6 0.15-0.55 (0.89)   Wood, Seeds
Golden Bamboo Phyllostachys aurea 8 m H 12-18 52-100% 0.7-1 0.8-1 0-0.48 (0.53)   Bamboo, Seeds
Moso Bamboo Phyllostachys edulis 28 m H 8-22 50-100% 0.4-1 0.7-0.95 0-0.55 (0.74)   Bamboo, Seeds
Black Bamboo Phyllostachys nigra 25 m H 14-20 65-85% 0.6-1 0.65-0.85 0-0.4 (0.57)   Bamboo, Seeds
Japanese Pine Pinus densiflora 20-35 m H 4-16 45-95% 0-1 0-1 0-0.43 (0.57)   Wood, Seeds, Resin
Jolcham Oak Quercus serrata 20-25 m H 10-20 21-85% 0.5-1 0.3-1 0.02-0.62 (0.76)   Wood, Seeds, Tanin
Windmill Palm Trachycarpus fortunei 12-20 m H 14-22 41-87% 0-1 0.6-1 0.05-0.64 (0.72)   Rope, Firewood, Seeds

 

 

Compatibility
Biomes: This mod adds plant life to the Central Palearctic, Eastern Palearctic, Pacific Palearctic, Australasian and Oceanic Realms
Soap and Lye: Bloom and Lather: Crafting recipe to turn FZ Hibiscus into S&L Hibiscus
Wildcraft: Adds storage flags used by Wildcraft bags so FZ content can be added to WC bags

 

 



Features:

The plants in this mod primarily spawn between 60 and 0 degrees latitude in a normal world climate.

Links:
https://ko-fi.com/tentharchitect

A big thanks to everyone who gave feedback and assistance!


All Rights Reserved. Please contact me if you are interested in making work derived from mine.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.19 floralzoneseastasiaticregion 27735 Nov 23rd 2025 at 9:40 PM FloralZonesEastAsiaticRegion-v1.0.19.zip 1-click install

Added-Useful Trader Compatibility (Thanks Droseran!)
Fixed-Pickled Sponge Gourd String
Fixed-Vegetables in wrong slot in scrambled eggs
Updated-Russian Translation (Thanks Nikuksis!)

1.0.18 floralzoneseastasiaticregion 3000 Nov 6th 2025 at 4:26 PM FloralZonesEastAsiaticRegion-v1.0.18.zip 1-click install

Fixed-Soap and Lye patch, hopefully for good!

1.0.17 floralzoneseastasiaticregion 277 Nov 5th 2025 at 9:22 PM FloralZonesEastAsiaticRegion-v1.0.17.zip 1-click install

Fixed-Hibiscus Soap and Lye patch

1.0.16 floralzoneseastasiaticregion 645 Nov 3rd 2025 at 5:14 PM FloralZonesEastAsiaticRegion-v1.0.16.zip 1-click install


Added-Recipe to craft hibiscus into hibiscus seeds Soap and Lye: Bloom and Lather (Thanks Whiskey Sunshine)
Fixed-Removed non-essential strings from file

1.0.15 floralzoneseastasiaticregion 3014 Oct 26th 2025 at 5:11 PM FloralZonesEastAsiaticRegion-v1.0.15.zip 1-click install

Added-Custom berry bush class to stop them from being pruned (Thanks Ape!)
Added-wolfberry to small trough
Fixed-Removed fertility from wolfberry to stop other plants from growing on them

1.0.14 floralzoneseastasiaticregion
1.21.4 - 1.21.5
11959 Sep 26th 2025 at 4:17 PM FloralZonesEastAsiaticRegion-v1.0.14.zip 1-click install

Fixed-Bowl and pot cleaning recipe to minimize mod conflicts
Tweak-Fountain bamboo spawn conditions
Tweak-Temporarily disabled bamboo class on bamboo due to it interfering with bamboo leaves dropping, will enable when a fix is found

1.0.13 floralzoneseastasiaticregion
1.21.0 - 1.21.1-rc.1
8063 Aug 31st 2025 at 3:25 PM FloralZonesEastAsiaticRegion-v1.0.13.zip 1-click install

Added-Bamboo class to multiblock bamboos, will now sway in the wind
Added-Palm frond Basket
Added-Palm frond Basket trap
Added-Palm frond Handbasket
Added-Palm frond Skep
Added-treeseed necklaces
Added-Ukrainian translation (Thanks Deanbro!)
Fixed-Windmill palm leaves not dropping
Tweaked-Temperature range of all plants, now closer to irl latitudes
Updated-Berry bush blocks now have realistic empty, flowering and fruiting durations
Updated-bowl recipes to use new 1.21 format
Updated-dough recipes to use new 1.21 format, added jug recipe
Updated-luffa sponge floor pileable
Updated-oil lamp recipes to use new 1.21 format
Updated-meal patches to use new 1.21 format

1.0.12 floralzoneseastasiaticregion
1.20.11 - 1.20.12
16199 May 15th 2025 at 7:41 PM FloralZonesEastAsiaticRegion-v1.0.12.zip 1-click install

Added-Lily bulb, sponge gourds, fuki shoots, kudzu and Goji berry fruit mashes can be added to troughs
Fixed-Added missing meal recipes, meal recipe strings and incorrect meal shapes and colors

1.0.11 floralzoneseastasiaticregion 968 May 12th 2025 at 4:18 PM FloralZonesEastAsiaticRegion-v1.0.11.zip 1-click install

Fixed-WC bag compat file placement
Fixed-Missing Biome whitelisting for Japanese White Birch and Japanese Larch

1.0.10 floralzoneseastasiaticregion 847 May 7th 2025 at 10:13 PM FloralZonesEastAsiaticRegion-v1.0.10.zip 1-click install

Added-Wildcraft basket compatibility
Added-Fountain Bamboo and Kudzu now scythable

1.0.9 floralzoneseastasiaticregion 415 May 5th 2025 at 5:40 PM FloralZonesEastAsiaticRegion-v1.0.9.zip 1-click install

Fixed-Amur Maple, Dawn Redwood and Jolcham Oak leaves not falling when cut down

1.0.8 floralzoneseastasiaticregion 3850 Apr 4th 2025 at 9:20 PM FloralZonesEastAsiaticRegion-v1.0.8.zip 1-click install

Fixed-Long standing rendering bug, plants no longer fade to white at a distance

1.0.7 floralzoneseastasiaticregion
1.20.6 - 1.20.7
759 Mar 21st 2025 at 9:13 PM FloralZonesEastAsiaticRegion-v1.0.7.zip 1-click install

Fixed-Golden bamboo offset breaking soil blocks

1.0.6 floralzoneseastasiaticregion
1.20.5 - 1.20.6
7108 Jan 28th 2025 at 8:02 PM FloralZonesEastAsiaticRegion-v1.0.6.zip 1-click install

Added-Vegetables to soup recipe
Fixed-Wines, spirits and ciders now match base game satiety and decay rate

1.0.5 floralzoneseastasiaticregion
1.20.0-rc.8 - 1.20.1
4234 Dec 12th 2024 at 7:41 PM FloralZonesEastAsiaticRegion-v1.0.5.zip 1-click install

Added-Quarter logs for Korean Fir and Moso Bamboo
Added-Moso Bamboo drops blocks that can be used for building or crafting bamboo stakes
Added-Pickling for Fuki and Sponge Gourd
Added-Vegetable pies made from Sponge Gourd
Tweak-Reduce Goji berry spawns by 66% 

1.0.4 floralzoneseastasiaticregion 1046 Dec 5th 2024 at 6:16 PM FloralZonesEastAsiaticRegion-v1.0.4.zip 1-click install

Refactored-fixed for 1.20's new formats

Tweak-reduced Goji berry spawns 25%

Fix-Windmill Palm not fruiting

1.0.3 floralzoneseastasiaticregion 4069 Jun 11th 2024 at 3:37 PM FloralZonesEastAsiaticRegion-v1.0.3.zip 1-click install

Fixed-Vegetable strings
Tweaked-Fuki and Sponge Gourd growth times

1.0.2 floralzoneseastasiaticregion 1036 May 18th 2024 at 12:21 AM FloralZonesEastAsiaticRegion-v1.0.2.zip 1-click install

Added-Russian translation, thanks Nikuksis!
Tweak-Adjusted tree spawning altitudes to factor in their height

1.0.1 floralzoneseastasiaticregion 669 May 8th 2024 at 3:55 PM FloralZonesEastAsiaticRegion-v1.0.1.zip 1-click install

Tweak-Adjusted Kudzu spawning so it only occurs near water in the drier portion of its range
Fixed-Removed collision box from wolfberry
Fixed-wolfberry now drops an empty bush when broken

1.0.0 floralzoneseastasiaticregion 1145 Apr 7th 2024 at 6:08 PM FloralZonesEastAsiaticRegion-v1.0.0.zip 1-click install

Launch


63 Comments (oldest first | newest first) (threaded | flat)

Linkmaster2207, Jun 1st at 6:41 PM

As far as I can tell this mod functions totally fine on 1.22.2.
everything spawns correctly even with other world generation mods and also theres no issues with any of the models.

Feel free to make new worlds and use this if you want to. Ik I will be

Mendall, May 18th at 12:53 PM

I'm not seeing any comments or answers from the mod author on any of these for quite a while. Although 4 of the animal mods did get updated to 1.22,
I'm getting discouraged if these mods are gone I will miss them more than any I can think of.
This set of mods and the animal mods made VS truly feel alive.
It's hard to imagine playing without them now that I have lived in a world as beautiful as these mods create.
Author allowing I hope someone picks them up.

Nykita, May 27th at 6:44 PM
@Mendall: I'm not seeing any comments or answers from the mod author on any of these for quite a while. Although 4 of the animal mods did get updated to 1.22,I'm getting discouraged if these mods are gone I will miss them more than any I can think of.This set of mo

The author answered on Discord that he is on week 10 out of 28 of doing 80 hour work weeks due to real life stuff, so they can't devote time to updating these mods for now but they haven't abandoned anything. Just priorities.

Mendall, May 28th at 10:22 PM
@Nykita: The author answered on Discord that he is on week 10 out of 28 of doing 80 hour work weeks due to real life stuff, so they can't devote time to updating these mods for now but they haven't abandoned anything. Just priorities.

Thank you for the info.

I hope life goes well for him, he gave me a lot of joy.

But we all need to get our priorities straight.

VS first or course.

Family next maybe if we like them at least.

way way last is work/bills.

We need to fight for our right to vintage story :)

rynuky, May 8th at 9:26 PM

hope this gets an update soon <3 (and all the others xd)

AriaIku, May 15th at 12:49 AM
@rynuky: hope this gets an update soon <3 (and all the others xd)

so far it works fine on 1.22.2 but there could still be issues i havent encountered

IWillSoonReturn, Apr 30th at 10:54 AM (modified Apr 30th at 10:54 AM)

hoping the floral zones get updated along with the bovinae mod (I love beef), love your mods

Haroldbluetooth, Apr 4th at 2:35 PM

Does this mod replase vanila bambo

WitchOfAshes, Apr 3rd at 1:58 PM

is expanded food going to ever get the patch that was apperently supposed to been made ?. Im talking about the one where u said so to  Tagraa, it would be awseome...

 

Tentharchitect , Dec 2nd 2025 at 11:45 PM

Unfortunately flowering trees and pink petals falling would require code which we are trying to avoid to minimize down time of this mod whenever there are major updates so folks don't lose their worlds. If those features become modable we might accept a commission for more plants in this mod Avatarious

Thanks omee No plans to make it foodshelves compatible on our end, I'm doing a ton of maintenance as is and don't want to add more but I'd add compatibility patches folks send my way

omee, Nov 27th 2025 at 11:19 AM

hoi! love your mods, and all the foodstuffs you can forage in the game! makes exploring so much more rewarding. was wondering if there's any chance for compability for food shelves (eg. kudzu flour could go in a flour bag?) https://mods.vintagestory.at/foodshelves - no worries if not, just figured id ask! 'v')9

Avatarious, Nov 26th 2025 at 7:05 PM

Thank you for replying. Is there any way I could ask for you to consider adding in a beautiful japanese style cherry blosom tree and have possibly neet affects like pink petals falling, the ability to attach lanterns or paper lanterns to it or something like that? It would just be nice to see one of these like: https://ph.pinterest.com/pin/13299761395775485/ or https://ph.pinterest.com/ideas/minecraft-blossom-tree/908771522436/ 

weirdcress, Nov 25th 2025 at 2:31 AM

KUDZU! YES! 

Tentharchitect , Nov 25th 2025 at 1:44 AM

I'd considered it and given I'm already doing 2-4 months of maintenance a year deciding against it. A few folks have been working on comptaibility behind the scenes but I'm not sure where their progress is at Taagraa

Taagraa, Nov 23rd 2025 at 10:26 PM

Would compatibility with Expanded foods ever be considered for the floral zone series?

Tentharchitect , Nov 23rd 2025 at 9:45 PM

Correct, no cherry blossom trees. We'd discussed it as one of the 30 plants at some point but decided it would be redundant with the base game cherry tree Avatarious

Avatarious, Nov 23rd 2025 at 4:27 PM

No Cherry Blossom trees?

Tentharchitect , Nov 14th 2025 at 8:20 PM

I'm not currently, but can add that to the bug log! AzuliBluespots

AzuliBluespots, Nov 11th 2025 at 7:52 PM

Hey, are you using Crowdin for the translations? I noticed one of the "pickled sponge gourd" entries in there is lacking an s in sponge. So it's "pickled ponge gourd".

Tentharchitect , Nov 6th 2025 at 4:38 PM

I can implement that yeah, I'll make a note for the next update Simori

Simori, Nov 6th 2025 at 2:10 PM

hi! I enjoy your mods, but is it possible to have the harvested Kudzu's hitbox be smaller than the non-harvested? I find myself struggling when there are a bunch of kudzus next to each other

xXx_Ape_xXx, Sep 28th 2025 at 12:38 PM (modified Sep 28th 2025 at 12:39 PM)

Tentharchitect

It's caused by missing vertexes in the shape file, needed for pruning, hardcoded in the BlockBerrybush class.

Tentharchitect , Sep 27th 2025 at 10:14 PM

Interesting, not sure what could be causing that but I'll put it on the bug list Zokora

Zokora, Sep 27th 2025 at 3:57 PM

When Chineese Wolfberries are placed near a populated skep (bees) I'm getting the following exception spammed when they are loaded (both have been in the same chunk).

 

Bushes that are not within 4 blocks of a skep do not generate this exception.

 

Game version: 1.21

Mod version: 1.0.13

 

I'm not sure if it is relevant/related, but we do have the FromGoldenCombs-1.21-v1.9.1 mod installed.

 

Crash Report
27.9.2025 17:48:16 [Error] Exception thrown during OnTesselation() of block entity Vintagestory.GameContent.BlockEntityBerryBush@513561/165/512572. Block will probably not be rendered as intended.
27.9.2025 17:48:16 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.BlockBerryBush.genPrunedMeshes() in VSSurvivalMod\Block\BlockBerryBush.cs:line 72
at Vintagestory.GameContent.BlockBerryBush.GetPrunedMesh(BlockPos pos) in VSSurvivalMod\Block\BlockBerryBush.cs:line 61
at Vintagestory.GameContent.BlockEntityBerryBush.OnTesselation(ITerrainMeshPool mesher, ITesselatorAPI tessThreadTesselator) in VSSurvivalMod\BlockEntity\BEBerryBush.cs:line 372
at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars) in VintagestoryLib\Client\Render\Tesselation\ChunkTesselator\JsonTesselator.cs:line 123


Here is the corresponding file in vssurvivalmod: https://github.com/anegostudios/vssurvivalmod/blob/master/Block/BlockBerryBush.cs#L72

Tentharchitect , Sep 15th 2025 at 2:46 PM

Put it on the bug list Nebux

Tentharchitect , Sep 15th 2025 at 2:45 PM

So the bamboo in this mod is almost all exclusively colder climate spawning than the base game bamboo, if you are seeing the bamboo from this mod you need to go south. This mod adds plant life from certain irl regions, but it doesn't outright block the spawning of the base game or other plants. In the case of trees, it dilutes the spawn pool some, but base game bamboo has a really high weight and still spawns Marcelane

Marcelane, Sep 15th 2025 at 1:01 PM

I'm loving the series, I think I have most of your mods installed on my private server in fact! But, I was curious - recently I was trying to find the vanilla bamboo, or a biome the resembled the vanilla biomes where the bamboo spawns, but I couldn't find any. I know the mod says it adds to the regions, so by proxy does that mean that the vanilla bamboo shows up less? I enjoyed the density of the bamboo forests before, but I'd miss the variety of this mod, so I'm a bit torn, haha.

Nebux, Sep 9th 2025 at 3:20 PM

BUG: black and golden bamboo leaves don't get destroyed when the tree is cut and when cut manually they drop bamboo pieces

Tentharchitect , Sep 8th 2025 at 4:03 PM

Looks like I need to restrict what claypots are allowed in that recipe due to folks injecting things into the game domain. I'll add that to the bug list neobit

Sianks, Sep 6th 2025 at 3:32 PM

Yeah i get same errors as guy below, also something seems to conflict with BetterRuins

neobit, Sep 5th 2025 at 4:28 PM (modified Sep 5th 2025 at 4:28 PM)

 

Errors on the game start.

Spoiler!

5.9.2025 18:09:51 [Warning] Failed resolving crafting recipe ingredient with code game:claypot-blackbronze-fired in Grid recipe

5.9.2025 18:09:51 [Error] Grid Recipe 'floralzoneseastasiaticregion:recipes/grid/oil lamp cleaning.json': Output Block code game:claypot-blackbronze-fired cannot be resolved

5.9.2025 18:09:51 [Warning] Failed resolving crafting recipe ingredient with code game:claypot-tinbronze-fired in Grid recipe

5.9.2025 18:09:51 [Error] Grid Recipe 'floralzoneseastasiaticregion:recipes/grid/oil lamp cleaning.json': Output Block code game:claypot-tinbronze-fired cannot be resolved

 

Tentharchitect , Jun 30th 2025 at 11:35 PM

You'll need to wait actual game time until the beehive recalculates the surrounding flowers. The beefeed attribute is what determines the use in feeding bees, and I just tested to confirm the Chinese Bellflowers work FriedFlounder

If it still isn't after half an hour in game, maybe check to see if you have any mods that alter plant code

FriedFlounder, Jun 30th 2025 at 3:32 AM

Hello! Love this series of mods! Well done! I noticed something odd though when I tried to use Chinese Bellflowers around a beehive to increase the available number of flowers in the area. The hive did not register them at all, even after 2 relaunches. It looks like many of the flowers in this mod, (and possibly in the rest in the series) seem to have their material marked as "plant" instead of "flower". Which makes them invalid as flowers for bees to use. Which is sad because they look like such beautiful flowers, and I'd love the fill my bee garden with them. Is there any way to change their material to flower? Thanks in advance!

TheDude, Jun 1st 2025 at 1:53 AM

I understand that the poop principle can be complex to set up, but I thought it might be just for this species, as a kind of caffeinated easter egg 😂

Tentharchitect , May 31st 2025 at 5:50 PM

So one can actually make that post digested coffee with most mammals and we intend to add coffee to the floral zone they are native to. That said, unless the base game adds poop and a way of assigning unique poop based on what they ate, I don't intend to implement that. Others are welcome to make an add-on mod though TheDude

TheDude, May 31st 2025 at 1:15 PM

Tentharchitect Flish
Please please make a partnership with this mod and more particularly the Asian palm civet and Floral Zones: East Asiatic Region, to create the very weird coffee "Kopi Luwak", you add a wild species of coffee tree so that when fed only berries of this coffee tree civets melt droppings that then washed, roasted and ground can make a coffee that allows to have a boost of speed and damage and why not a reverse debuff 5min later, it would be too cool

Tentharchitect , May 6th 2025 at 3:02 PM

Thank you kindly Marrmy! I really appreciate comments like that :D

Marrmy, May 6th 2025 at 5:59 AM

Nothing to report, just wanting to a thank you to both you and Flish for creating such amazing content at no cost! Loving it!

Vigilance, May 5th 2025 at 7:19 PM

That is actually so awesome. Fantastic timing, man. Cheers!

Tentharchitect , May 5th 2025 at 5:31 PM

So I was going to say this is one or two of three chronic bugs we've had with leaves not falling, but gave it a look again and solved it. We still have two other outstanding bugs with leaves not falling but one of those may simply be a enforced limitation on tree size. Should have a fix posted shortly Vigilance

Vigilance, May 5th 2025 at 4:19 PM

Any plans to try to fix the canopy persisting after cutting some of these modded Oaks/maples? Wildcraft trees don't seem to have that issue (that I've noticed) and it's quite bad on some of your Oaks, since they're pretty sizeable. I think some of your other trees don't have this issue, just the versions of vanilla ones, but I'd have to test to confirm.

Tentharchitect , Mar 31st 2025 at 9:18 PM

Fixed!

PeterSanderson, Mar 23rd 2025 at 3:05 PM

Tentharchitect

 

Just a heads up if you didn't have Discord on - FZ East Asiatic 1.0.7 (latest) is mislabeled as 1.0.6

Tentharchitect , Feb 16th 2025 at 5:59 PM

Thanks for the bug report, will look into fixing the sand destruction

 

Nebux, Feb 15th 2025 at 7:19 PM

BUG: golden bamboo destroys the sand block that is planted on, also the seedling drop is a bit too high

Tentharchitect , Feb 4th 2025 at 4:19 PM

Thanks, though the Japanese pine is an alterate shape and set of climate spawn conditions of the base game pine. Some of our plants reuse the base game assets if they are close enough to the same species, and we want to have them spawn in a novel location or with the Biomes mod PRinceMiilk

PRinceMiilk, Feb 4th 2025 at 5:04 AM

im not sure if its a bug or im just blind but i cant find the japanese pine not even in creative mode other than that im loving your flora and fauna mods

Tentharchitect , Feb 3rd 2025 at 11:06 PM

Yes, plants are on world gen. If you add plant mods to an existing save, the plants will only generate in new chunks, while animals will spawn in new and existing chunks

hideontoes, Feb 3rd 2025 at 10:58 PM

New to Vintage story but added your animal mods (you said run time on those so im assuming they will spawn on my current save), now with the plant ones those are on world gen im assuming? 

Tentharchitect , Jan 28th 2025 at 7:52 PM

Yeah modded leaves are weird. There seems to be inconsistent outcomes with the leaf decay system in mods. Xredrago

Alzyone, Jan 28th 2025 at 1:08 AM

Got an odd "bug"? Just fell a couple of Amur Maple (honestly I didn't notice they were, the log says maple and I never look at the leaves) and instead of the whole trees (separated by 30 blocks) going down, the canopy was intact while the logs dropped. Normal reactions from any other trees when felling, just poofing out of existence while exploding into drops...

Tentharchitect , Jan 23rd 2025 at 5:56 PM

Normal, at some point we need to go through and patch all of them into the troughs but it's a bit of a process and if we aren't careful it can cause incompatibility issues or crashes. It's on the to-do list

Sabastian, Jan 23rd 2025 at 5:22 AM

berry and fruit mash will not work in troughs is this normal or a bug?

 

Acouthyt, Nov 29th 2024 at 2:11 AM

While I understand its not made to be compatible for 1.20, this and Neozeylandic have naming issues with ~ after the name and it causes crashes. They're all in the texture files iirc, sorry I meant to take notes but forgot.

Tentharchitect , Oct 23rd 2024 at 3:08 PM

It doesn't conflict with Expanded Foods but nobody has gone through and made all the foods compatible yet

Morgannus, Oct 23rd 2024 at 1:52 AM

Are the Floral Zone series of mods compatible with Expanded Foods? I already use FotSA, and saw these and I'd love to use them if they are!

Hydromancerx, Apr 15th 2024 at 3:30 AM

Tentharchitect

Please add the Japanese Redwoods (aka Suji) as an alretative souce of redwood lumber!
Thanks in advance!

Shadowise, Apr 13th 2024 at 12:11 AM

Nice, thank you, Tentharchitect!

Tentharchitect , Apr 9th 2024 at 8:50 PM

Thanks you both! You should get some plants from around 60 to 0 degrees latitude, with the majority of them occuring between 45 and 20 degrees latitude

Shadowise, Apr 9th 2024 at 8:08 PM

Wonderful, thank you as always, Tentharchitect! Can you tell us the approximate latitude range for this set of flora?

Mobius, Apr 9th 2024 at 6:17 PM

Yay! Beautiful work as always, the world is filling out more & more nicely with each one of these ♡

Tentharchitect , Apr 8th 2024 at 7:58 PM

Kudzu does regrow, though it uses the same class as cattails and papyrus so it doesn't show the exact time. It should be less than 9 days

RobertS42, Apr 8th 2024 at 6:52 PM

Question, does the Kudzu regrow after a while? If so it doesn't show how long it takes.