Mods / Floral Zones: Central Australian Region
Category:
#Crafting
#Food
#Worldgen
Author: Tentharchitect
Side: Both
Created: Mar 1st at 4:15 PM
Last modified: 5 days ago
Downloads: 8171
Follow Unfollow 115
Author: Tentharchitect
Side: Both
Created: Mar 1st at 4:15 PM
Last modified: 5 days ago
Downloads: 8171
Follow Unfollow 115
Latest file for v1.20.0-rc.1:
FloralZonesCentralAustralianRegion-v1.0.7.zip
1-click install
This mod adds plants from the Central Australian floristic region, filling out the roster of subtropical and tropical plants.
This mod includes:
Berry Bushes
Ruby saltbush, source of fruit
Bush tomato, source of vegetables
Sturt's desert pea, source of legumes
Bush tomato, source of vegetables
Sturt's desert pea, source of legumes
Ferns
Macdonnel Ranges cycad
Flowers
Old man saltbush
Pilbara rainbow plant
Parakeelya
Crimson turkey bush
Red mallee, a source of firewood
Sturt's desert rose
Pearl bluebush
Pink mulla mulla
Poached egg daisy
Fire bush
Pilbara rainbow plant
Parakeelya
Crimson turkey bush
Red mallee, a source of firewood
Sturt's desert rose
Pearl bluebush
Pink mulla mulla
Poached egg daisy
Fire bush
Other
Porcupine grass, a source of grass material
Trees
True Mulga, alternate size to base game Acacia
Dead-finish, alternate size to base game Acacia
Desert kurrajong, a source for firewood
Ghost gum, a source of lumber and resin
Red River Gum, a source of lumber and resin
Dead-finish, alternate size to base game Acacia
Desert kurrajong, a source for firewood
Ghost gum, a source of lumber and resin
Red River Gum, a source of lumber and resin
Stats
Common Name | Scientific name | Size | Temperature | Precipitation | Fertility | Forest | Altitude | Additional spawn conditions | Resources |
Ruby Saltbush | Enchylaena tomentosa | 1 m H, 1 m W | 17-34 | 12-41% | 0-0.4 | 0-0.3 | 0-0.22 | On Surface Plus Under Trees | Fruit |
Bush Tomato | Solanum ellipticum | .3 m H, 1 m W | 22-34 | 12-68% | 0-0.7 | 0.3-0.8 | 0-0.15 | Near Water | Vegetable |
Sturt's desert pea | Swainsona formosa | 0.5-0.75 m H | 22-34 | 12-26% | 0-0.3 | 0-0.1 | 0-0.1 | Legume | |
Macdonnel Ranges Cycad | Macrozamia macdonnellii | 0.4-3 m H | 26-30 | 15-28% | 0-0.2 | 0-0.6 | 0.1-0.21 | ||
Old man saltbush | Atriplex nummularia | 3 m H, 2-4 m W | 21-32 | 13-52% | 0.3-1 | 0-0.2 | 0-0.1 | ||
Pilbara Rainbow Plant | Byblis pilbarana | 0.3 m H | 30-34 | 23-30% | 0-0.3 | 0-0.3 | 0-0.01 | ||
Parakeelya | Calandrinia balonensis | 0.3 m H, 0.6 m W | 24-30 | 14-43% | 0-0.3 | 0-0.2 | 0-0.1 | ||
Crimson turkey bush | Eremophila latrobei | 0.5-4 m H | 22-35 | 14-55% | 0-1 | 0-0.3 | 0.05-0.07 | ||
Red mallee | Eucalyptus socialis | 6-12 m H | 19-34 | 14-47% | 0-0.6 | 0-0.4 | 0-0.05 | Firewood | |
Sturt's desert rose | Gossypium sturtianum | 1-2 m H, 1-2 m W | 22-32 | 14-24% | 0-0.3 | 0-0.4 | 0-0.22 | Near Water | |
Pearl bluebush | Maireana sedifolia | 1-1.5 m H, 1.5-2 m W | 17-30 | 12-51% | 0.3-1 | 0-0.2 | 0-0.11 | ||
Pink mulla mulla | Ptilotus exaltatus | 0.6-1.2 m H | 22-30 | 14-19% | 0-1 | 0.1-0.8 | 0-0.08 | ||
Poached egg daisy | Polycalymma stuartii | 0.5 m H | 19-30 | 14-24% | 0-0.2 | 0-0.2 | 0-0.15 | ||
Fire bush | Senna pleurocarpa | 1-3 m H | 18-34 | 12-51% | 0-1 | 0-0.3 | 0-0.05 | ||
Porcupine grass | Triodia scariosa | 0.6-1 m H, 0.5-3 m W | 16-31 | 11-41% | 0-0.6 | 0-0.5 | 0-0.05 | Reeds | |
True Mulga | Acacia aneura | 5-15 m H | 16-34 | 17-36% | 0-0.5 | 0-1 | 0-0.22 (0.4) | Wood, Seeds, Tanin | |
Dead-finish | Acacia tetragonophylla | 1.5-5 m H | 18-34 | 14-42% | 0.5-1 | 0.3-0.8 | 0-0.15 (0.4) | Wood, Seeds, Resin, Tanin | |
Desert kurrajong | Brachychiton gregorii | 5-12 m H | 22-34 | 18-28% | 0-0.8 | 0-0.2 | 0-0.1 (0.4) | Firewood, Seeds | |
Ghost gum | Corymbia aparrerinja | 10-20 m H | 26-34 | 14-55% | 0-1 | 0-0.6 | 0-0.36 (0.43) | Wood, Seeds, Resin | |
Red River Gum | Eucalyptus camaldulensis | 20-45 m H | 16-28 | 25-65% | 0.4-1 | 0-.6 | 0-0.5 (0.67) | two spawns, one "in water" | Wood, Seeds, Resin, Tanin |
Features:
The plants in this mod primarily spawn between 25 and 0 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate the Australasian realm.
Links:
https://ko-fi.com/tentharchitect
A thanks to the Wildcraft team for their work on formatting plant mods, Ледяная Соня for the ghost gum art assets, and a big thanks to everyone who gave feedback and assistance!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.7 | 417 | 5 days ago | Show | FloralZonesCentralAustralianRegion-v1.0.7.zip | Install now | |
v1.0.6 | 645 | Dec 5th at 6:10 PM | Show | FloralZonesCentralAustralianRegion-v1.0.6.zip | Install now | |
v1.0.5 | 3726 | Jun 11th at 3:17 PM | Show | FloralZonesCentralAustralianRegion-v1.0.5.zip | Install now | |
v1.0.4 | 732 | May 18th at 12:17 AM | Show | FloralZonesCentralAustralianRegion-v1.0.4.zip | Install now | |
v1.0.3 | 1267 | Apr 7th at 6:54 PM | Show | FloralZonesCentralAustralianRegion-v1.0.3.zip | Install now | |
v1.0.2 | 428 | Mar 30th at 5:25 PM | Show | FloralZonesCentralAustralianRegion-v1.0.2.zip | Install now | |
v1.0.1 | 560 | Mar 15th at 8:50 PM | Show | FloralZonesCentralAustralianRegion-v1.0.1.zip | Install now | |
v1.0.0 | 396 | Mar 1st at 4:16 PM | Show | FloralZonesCentralAustralianRegion-v1.0.0.zip | Install now |
@Tentarchitect ope, yeah, I'm still on 1.19, that'll be why.
@Glennui
I just double checked, all the roofing pieces textures and models are working in the latest version. Are you on Vintage Story version 1.19 or using a mod that changes the base game roofing model? Those would result in the model being missing
One thing I noticed with this mod and the other flora mods, it looks like there are craftable roof pieces, but there seem to be missing textures/models - they appear in the handbook but have big question mark blocks. Are those intended to be part of the mod? We don't have a lot of vanilla roofing options still and it would be awesome to see all these new woods as options. I'm absolutely loving all your mods so far!
It's something we'd like to add as that comes to the base game, but almost all the plants are relocatable. I think less than 5 across all our packs can't be. I believe propogation of flowers and ferns and such are on the road map and once they are in the base game we'll implement it here.
Though if someone were to make a compatibility patch with Wild Farming we'd be happy to implement it!
I see someone else is already requesting the same thing I was about to- propagating plants, especially trees like the red mallee would be awesome... I assume the main issue being they grow in erratic but fixed ways and it could be frustrating/broken to be plantable, but it would still be better than not being able to propagate them at all. Such a shame to have such pretty flora and not be able to use it for builds outside cheating!
Would you please consider adding ways to make more of these plants with Wild Farming? Or maybe just pick up the roots of plants that you can't pick up normally? I would love to be able to decorate my base with these gorgeous plants, and use the resources added by them without making a long trek!
I noticed the Bush Tomato doesn't display its name correctly with the meals, and i noticed the red river gum log texture is missing the 1 pixel bark trim on the log interior face.
Not currently, but I believe someone was working on writing up compatibility patches
are the crops and foods in this mod compatible with expanded foods?
Glad you like it NiteFox! As for compatibilities, making all the ones I've had requested would probably double development time across my mods, so for most compatibility I'll wait until after I've finished all the content, or rely on the help of others pitching in.
If anyone is interested in adding compatibility patches, I have a Discord I'm running for my collaborations, so feel free to ping me if you want to help out.
Would it be possible for you to make this mod & you other tree mods compatible with the Ancient Tools Mod - Adze for bark baskets in the future?
I absolutely love the coloring on the Red River Gum btw. ^_^
Possibly, I'll check it out, might just be a typo. Thanks for posting that!
Hello, starting a fresh world and this showed up on startup. 7.4.2024 06:07:42 [Server Warning] Block patch Nr. 77: Unable to resolve block with code floralzonescentralaustralianregion:flower-sennapleurocarpa-normal-free. Will ignore.
Is it something that is concerning? Like will it prevent that flower from spawning?
Thanks for the report! Found the bug and should be pushing a hot fix with it later today, we'll be bundling a couple other small things with it.
I'm getting a handbook crash with v1.0.0 on v1.19.4. The client crashes when I look up firewood in the handbook:
Loaded Mods: floralzonescentralaustralianregion@1.0.0, game@1.19.4, creative@1.19.4, survival@1.19.4
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescentralaustralianregion:logsection-placed-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 102
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137
Thanks! If I recall correctly, Bunya Pines were discussed and we decided they'd go in the North Eastern Australia pack whenever we get to that one. We'll most likely do some Araucaria trees in the New Caledonia pack as well if we get to that
This mod is great, I'd love to see Bunya Pines added or some kind of Araucaria tree. it would fit in so damn well.
I put every version I've tested a mod on in the "For Game version", section of a given version. If another major release is listed there, it will probably still work though Szczwany
Does this work on `1.19.x?
😆 The next couple will have colder climate plants, and hopefully won't have nearly as long a gap between releases
Really sucks to be doing an arctic run now 😂