Mods / Floral Zones: Central Australian Region

Tags: #Crafting #Food #Worldgen
Authors: Tentharchitect, Flish
Side: Both
Created: Mar 1st 2024 at 4:15 PM
Last modified: Dec 30th 2025 at 5:43 PM
Downloads: 81547
Follow Unfollow 629

Recommended download (for Vintage Story 1.21.5 and 1.21.6):
FloralZonesCentralAustralianRegion-v1.0.20.zip  1-click install


This mod adds plants from the Central Australian floristic region, filling out the roster of subtropical and tropical plants.

This mod includes:

Stats
Common Name Scientific name Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
                   
Ruby Saltbush Enchylaena tomentosa 1 m H, 1 m W 12-26 12-65% 0-0.4 0-0.3 0-0.22 On Surface Plus Under Trees Fruit
Bush Tomato Solanum ellipticum .3 m H, 1 m W 16-24 25-68% 0-0.7 0.2-0.8 0-0.15 Near Water Vegetable
Sturt's desert pea Swainsona formosa 0.5-0.75 m H 16-28 6-56% 0-0.3 0-0.1 0-0.1   Legume
Macdonnel Ranges Cycad Macrozamia macdonnellii 0.4-3 m H 20-24 15-38% 0-0.2 0-0.6 0.1-0.21    
Mount Compass Oak-Brush Allocasuarina robusta 0.2-3 m H 12-14 51-70% 0-0.5 0.2-0.7 0.05-0.19    
Old man saltbush Atriplex nummularia 3 m H, 2-4 m W 14-26 8-62% 0.3-1 0-0.2 0-0.1    
Pilbara Rainbow Plant Byblis pilbarana 0.3 m H 26-28 30-55% 0-0.4 0-0.3 0-0.01    
Parakeelya Calandrinia balonensis 0.3 m H, 0.6 m W 16-28 20-63% 0-0.4 0-0.2 0-0.1    
Fringe Myrtle Calytrix tetragona 1-2.5 m H 10-18 45-75% 0-0.4 0-0.8 0-0.39    
Crimson turkey bush Eremophila latrobei 0.5-4 m H 18-30 8-75% 0-1 0-0.3 0.05-0.07    
Red mallee Eucalyptus socialis 6-12 m H 18-26 9-57% 0-0.6 0-0.4 0-0.05   Firewood
Sturt's desert rose Gossypium sturtianum 1-2 m H, 1-2 m W 14-32 14-54% 0-0.5 0-0.4 0-0.22 Near Water  
Beaked Hakea Hakea rostrata 1-4 m H 12-16 52-65% 0-0.5 0-0.6 0-0.35    
Rock Morning Glory Ipomoea costata 1.5 m H, 1.5 W 26-34 21-53% 0-0.6 0-0.3 0-0.11   Vegetable
Sand Ixodia Ixodia achillaeoides 1.5 m H 12-16 30-65% 0-0.45 0.6-0.9 0-0.12    
Pearl bluebush Maireana sedifolia 1-1.5 m H, 1.5-2 m W 14-20 12-51% 0.3-1 0-0.2 0-0.11    
Pink mulla mulla Ptilotus exaltatus 0.6-1.2 m H 16-30 14-55% 0-1 0.1-0.8 0-0.08    
Green mulla mulla Ptilotus xerophilus 0.6 m H 18-26 21-58% 0-0.4 0-0.2 0-0.12    
Poached egg daisy Polycalymma stuartii 0.5 m H 15-26 14-34% 0-0.4 0-0.2 0-0.15    
Fire bush Senna pleurocarpa 1-3 m H 16-26 12-51% 0-1 0-0.3 0-0.05    
Putulyu Tecticornia verrucosa 0.2-0.6 m H 18-34 23-59% 0-0.3 0-0.2 0-0.05    
Ribbed Thryptomene Thryptomene micrantha 0.3-1.5 m H 12-16 51-70% 0-0.5 0.1-0.6 0-0.4    
Desert Grass Tree Xanthorrhoea thorntonii 5-7 m H 16-28 23-43% 0-0.2 0-0.2 0-0.2    
Kangaroo Grass Themeda triandra 1.5 m H 12-40 23-83% 0.15-1 0-0.5 0-0.7   Grass,Thatch, Grain
Porcupine grass Triodia scariosa 0.6-1 m H, 0.5-3 m W 14-28 21-66% 0-0.6 0-0.5 0-0.15   Reeds
True Mulga Acacia aneura 5-15 m H 16-28 17-66% 0-0.5 0-1 0-0.22 (0.4)   Wood, Seeds, Tanin
Dead-finish Acacia tetragonophylla 1.5-5 m H 16-26 14-42% 0.5-1 0.3-0.8 0-0.15 (0.4)   Wood, Seeds, Resin, Tanin
Desert kurrajong Brachychiton gregorii 5-12 m H 16-24 18-38% 0-0.8 0-0.2 0-0.1 (0.4)   Firewood, Seeds
Ghost gum Corymbia aparrerinja 10-20 m H 20-28 20-65% 0-1 0-0.6 0-0.36 (0.43)   Wood, Seeds, Resin
Red River Gum Eucalyptus camaldulensis 20-45 m H 12-34 25-85% 0.4-1 0-.6 0-0.5 (0.67) two spawns, one "in water" Wood, Seeds, Resin, Tanin

 

 

Compatibility
Ancient Tools: Adds wood product blocks, items and recipes from FZ wood types
Biomes: This mod adds plant life to the Australasian and Eastern Afrotropic Realms
Fields of Salt: Adds wood product blocks and recipes from FZ wood types
Oils! (Patched): Adds wood product blocks and recipes from FZ wood types
Posts and Beams: Adds wood product blocks and recipes from FZ wood types
Wildcraft: Adds storage flags used by Wildcraft bags so FZ content can be added to WC bags

 

 


Features:

The plants in this mod primarily spawn between 25 and 0 degrees latitude in a normal world climate.

Links:
https://ko-fi.com/tentharchitect

A thanks to the Wildcraft team for their work on formatting plant mods, Ледяная Соня for the ghost gum art assets, and a big thanks to everyone who gave feedback and assistance!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.20 floralzonescentralaustralianregion 12086 Nov 23rd 2025 at 9:39 PM FloralZonesCentralAustralianRegion-v1.0.20.zip 1-click install

Added-Useful Trader Compatibility (Thanks Droseran!)
Updated-Russian Translation (Thanks Nikuksis!)
Fixed-Fences missing unstable rock support
Fixed-Fences unable to be placed in sailboats
Fixed-In log beehive string
Fixed-Missing sailboat string
Fixed-Vegetables in wrong slot in scrambled eggs

1.0.19 floralzonescentralaustralianregion 3010 Nov 5th 2025 at 9:22 PM FloralZonesCentralAustralianRegion-v1.0.19.zip 1-click install

Fixed-Crash caused when using Vanillia Variants, Wildcraft and the Vanilla Variant's Wildcraft patch mods together (Thanks Droseran)

1.0.18 floralzonescentralaustralianregion 600 Nov 3rd 2025 at 5:00 PM FloralZonesCentralAustralianRegion-v1.0.18.zip 1-click install

Added-Fields of Salt Compatibility (Thanks Droseran)

Added-Oils! (Patched) Compatibility (Thanks Droseran)

Added-Posts and Beams Compatibility (Thanks Droseran)
Fixed-Removed non-essential strings from file

1.0.17 floralzonescentralaustralianregion 2911 Oct 26th 2025 at 5:10 PM FloralZonesCentralAustralianRegion-v1.0.17.zip 1-click install

Added-Custom berry bush class to stop them from being pruned (Thanks Ape!)
Fixed-Antler mounts not using correct shape
Fixed-Corner quarter logs not playing sounds
Fixed-Fence gate and rough fence gate not playing soundsFixed-Planks not stacking indefinitely
Fixed-Stairs chiseling into solid blocks
Fixed-Support beams not stabilizing rock

1.0.16 floralzonescentralaustralianregion
1.21.4 - 1.21.5
11205 Sep 26th 2025 at 4:16 PM FloralZonesCentralAustralianRegion-v1.0.16.zip 1-click install

Fixed-Crate recipe in line with base game’s

1.0.15 floralzonescentralaustralianregion
1.21.0 - 1.21.1-rc.1
7675 Aug 31st 2025 at 3:24 PM FloralZonesCentralAustralianRegion-v1.0.15.zip 1-click install

Added-Figure heads
Added-jam strings
Added-treeseed necklaces
Added-Porcupine Grass Basket
Added-Porcupine Grass Basket trap
Added-Porcupine Grass Handbasket
Added-Porcupine Grass Skep
Added-Trap crate recipe
Added-Wood typed wooden paths
Fixed-Missing in-log beehives causes worldgen bugs
Fixed-Missing sounds for the beaked hakea
Fixed-Ruby saltbush fruit causing crash when pressed in juice press
Tweaked-Temperature range of all plants, now closer to irl latitudes
Updated-Ancient Tools Compatibility patches (Thanks Whiskey Sunshine!)
Updated-Berry bush blocks now have realistic empty, flowering and fruiting durations
Updated-Bookshelf 1.21 changes
Updated-Crate 1.21 changes
Updated-dough recipes to use new 1.21 format, added jug recipe
Updated-meal patches to use new 1.21 format
Updated-porcupine grass bundle floor pileable
Updated-Raft and Sailboat entity to use new 1.21 features
Updated-Scrollrack 1.21 changes

1.0.14 floralzonescentralaustralianregion
1.20.11 - 1.20.12
16156 May 15th 2025 at 7:38 PM FloralZonesCentralAustralianRegion-v1.0.14.zip 1-click install

Added-Red oat grain, desert peas, bush tomato, bush potatos and ruby saltbush mash can be added to troughs
Tweak-Fruitpress recipe updated to use rod instead of bars
Fixed-Added missing meal recipes, meal recipe strings and incorrect meal shapes and colors
Fixed-Red River Gum, Ghost Gum and Desert Kurrajong saplings not showing up in planters

1.0.13 floralzonescentralaustralianregion 902 May 12th 2025 at 4:13 PM FloralZonesCentralAustralianRegion-v1.0.13.zip 1-click install

Added-Wooden path recipe
Fixed-WC bag compat file placement

1.0.12 floralzonescentralaustralianregion 806 May 7th 2025 at 10:12 PM FloralZonesCentralAustralianRegion-v1.0.12.zip 1-click install

Added-Wildcraft basket compatibility
Added-Kangaroo Grass and Porcupine Grass now scythable

1.0.11 floralzonescentralaustralianregion 211 May 7th 2025 at 12:06 AM FloralZonesCentralAustralianRegion-v1.0.11.zip 1-click install

Added-Allocasuarina robusta, theMount Compass Oak-Brush
Added-Calytrix tetragona, the Fringe Myrtle
Added-Hakea rostrata, the Beaked Hakea
Added-Ipomoea costata, the Rock Morning Glory
Added-Ixodia achillaeoides, the Sand Ixodia
Added-Ptilotus xerophilus, the Green mulla mulla
Added-Tecticornia verrucosa, the Putulyu
Added-Thryptomene micrantha, the Ribbed Thryptomene
Added-Xanthorrhoea thorntonii, the Desert Grass Tree
Added-Themeda triandra, the Kangaroo Grass
Added-Juice and alcohol for the ruby saltbush
Added-Unique resin for the ghost gum, usable for poultices
Art Update-Added new texture for the pearl bluebush and tweaked the old one
Art Update-New texture for the ghost gum leaves and removed the climate tints to get their multicolored leaves
Tweak-Tree spawn rates
Tweak-Harvested Porcupine grass drops it's block form
Tweak-Ghost gum wood no longer burns

1.0.10 floralzonescentralaustralianregion 4075 Apr 4th 2025 at 9:20 PM FloralZonesCentralAustralianRegion-v1.0.10.zip 1-click install

Fixed-Long standing rendering bug, plants no longer fade to white at a distance
Tweak-Increased bush tomato spawn chance

1.0.9 floralzonescentralaustralianregion
1.20.6 - 1.20.7
2134 Mar 21st 2025 at 9:12 PM FloralZonesCentralAustralianRegion-v1.0.9.zip 1-click install

Fixed-Antler Mount recipes
Fixed-Interior crate texture broken
Fixed-Changed crate recipe to match new base game recipe
Fixed-Missing Wood chopping sounds

1.0.8 floralzonescentralaustralianregion
1.20.5 - 1.20.6
6837 Jan 28th 2025 at 8:00 PM FloralZonesCentralAustralianRegion-v1.0.8.zip 1-click install

Added-Bucket recipe with rope
Added-Vegetables to soup recipe
Fixed- Half roof right not using correct textures
Fixed-oars not being tagged with the boat storage slot
Fixed-solid trap doors not blocking airflow
Fixed-Shields not using new blocking features
Fixed-Wines, spirits and ciders now match base game satiety and decay rate

1.0.7 floralzonescentralaustralianregion
1.20.0-rc.8 - 1.20.1
3990 Dec 12th 2024 at 7:38 PM FloralZonesCentralAustralianRegion-v1.0.7.zip 1-click install

Added-Quarter logs for Ghost gumRed River Gum, and Desert kurrajong
Added-Roofing for Ghost gum and Red River Gum
Added-Ships and boatseats made of Ghost gum and Red River Gum(Ships only available in creative currently)
Added-2x3 gates made of Ghost gum and Red River Gum
Added-Trapdoors made of Ghost gum and Red River Gum
Added-Ancient Tools compatibility (Thanks Whiskey Sunshine!)
Added-Pickling for Bush Tomatoes and Sturt's desert pea
Added-Vegetable pies made from Bush Tomatoes
Added-Legume pies made from Sturt's desert pea
Fixed-Red River Gum trunk texture

1.0.6 floralzonescentralaustralianregion 871 Dec 5th 2024 at 6:10 PM FloralZonesCentralAustralianRegion-v1.0.6.zip 1-click install

Refactored-fixed for 1.20's new formats

new wood typed content will be added soon!

1.0.5 floralzonescentralaustralianregion 4276 Jun 11th 2024 at 3:17 PM FloralZonesCentralAustralianRegion-v1.0.5.zip 1-click install

Fixed-Bush tomato strings

1.0.4 floralzonescentralaustralianregion 821 May 18th 2024 at 12:17 AM FloralZonesCentralAustralianRegion-v1.0.4.zip 1-click install

Added-Russian translation, thanks Nikuksis!
Tweak-Adjusted tree spawning altitudes to factor in their height

1.0.3 floralzonescentralaustralianregion 1356 Apr 7th 2024 at 6:54 PM FloralZonesCentralAustralianRegion-v1.0.3.zip 1-click install

Fixed-block patch with fire bush
Fixed-saplings not growing into trees
Fixed-Red River Gum not being usable for firewood

1.0.2 floralzonescentralaustralianregion
1.19.5 - 1.19.7
507 Mar 30th 2024 at 5:25 PM FloralZonesCentralAustralianRegion-v1.0.2.zip 1-click install

Added-more sfx for walking through plants
Added-missing tanin recipes for the Red River gum

1.0.1 floralzonescentralaustralianregion
1.19.4 - 1.19.5-rc.1
641 Mar 15th 2024 at 8:50 PM FloralZonesCentralAustralianRegion-v1.0.1.zip 1-click install

Fixed-Crash when checking firewood in handbook
Added-sweet berry tag to ruby saltbush, so animals will eat them

Tweaked-thumbnal to add Sturt's desert pea to image

1.0.0 floralzonescentralaustralianregion 477 Mar 1st 2024 at 4:16 PM FloralZonesCentralAustralianRegion-v1.0.0.zip 1-click install

Launch


44 Comments (oldest first | newest first)

MohawkMumma, Jan 7th at 12:15 PM (modified Jan 7th at 12:16 PM)

When Attempting to use Ruby Saltbush Berry to make dye, it is showing a recipe in volumes of 4L (4L of water + 10 berries = 4L of dye) , when a barrel is in 50L capacity. Why is the recipe not divisible by 50?

weirdcress, Nov 25th 2025 at 2:33 AM

Kangaroo grass is a little OP honestly, spawns all over the place and provides food as well as thatch and dry grass! I'm not complaining though, it often saves me from starvation! 

Tentharchitect , Oct 30th 2025 at 9:25 PM

Flish and I will be accepting commissions to expand the rosters of existing FZ mods at some point here, but we also have 3 more FZ plant packs planned that'll bring more plants to Australia, and I have at least 5 more animal mods planned to add more animals Jader7777

Jader7777, Oct 30th 2025 at 8:37 AM

I would love to have this expanded and support more Australian flora/fauna

Aureus, Oct 27th 2025 at 6:52 AM

Word!  Thanks for the clarification!

Tentharchitect , Oct 26th 2025 at 7:18 PM

Sail boat crafting is not yet implemented, as the ship building isn't very receptive to adding modded wood types without causing mod conflicts. Once we figure out a safe way of implementing it we will, but you can cheat in those boats if able in the mean time. Aureus

Aureus, Oct 26th 2025 at 2:41 PM

Trying to make a red gum boat and it's not accepting any of the logs when first trying to make the boats.  Do we have to use a different base for the boats or something else?

Tentharchitect , Sep 8th 2025 at 4:08 PM

I believe the issue is is that purposefulstorage and or foodshelves is set up to accept any {wood} plank in their recipes and doesn't limit it to just the base game wood types. As such, it is drawing {wood} from any domain and expecting them to be in the game domain. The change will need to be implemented on that mod's recipe. AzuliBluespots

AzuliBluespots, Sep 2nd 2025 at 1:34 PM

Found a crash: red river gun board on the handbook crashed the game when I clicked on it. Was checking the logs and what they have (amazing tree, btw!) and the board just crashed the game instantly when I clicked.

(also, my log seems to be listing all your wood types to not like the mod "purposeful storage", so that might be it)

Spoiler
2.9.2025 10:15:47 [Warning] Failed resolving crafting recipe ingredient with code game:plank-afrocarpusfalcatus in Grid recipe2.9.2025 10:15:47 [Error] Grid Recipe with output Block code purposefulstorage:blanketrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-afrocarpusfalcatus2.9.2025 10:15:47 [Warning] Failed resolving crafting recipe ingredient with code game:plank-ocoteabullata in Grid recipe2.9.2025 10:15:47 [Error] Grid Recipe with output Block code purposefulstorage:blanketrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-ocoteabullata2.9.2025 10:15:47 [Warning] Failed resolving crafting recipe ingredient with code game:plank-searsialancea in Grid recipe2.9.2025 10:15:47 [Error] Grid Recipe with output Block code purposefulstorage:blanketrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-searsialancea2.9.2025 10:15:47 [Warning] Failed resolving crafting recipe ingredient with code game:plank-lysilomalatisiliquum in Grid recipe2.9.2025 10:15:47 [Error] Grid Recipe with output Block code purposefulstorage:blanketrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-lysilomalatisiliquum2.9.2025 10:15:47 [Warning] Failed resolving crafting recipe ingredient with code game:plank-corymbiaaparrerinja in Grid recipe2.9.2025 10:15:47 [Error] Grid Recipe with output Block code purposefulstorage:blanketrack-normal-east contains an ingredient that cannot be resolved: Item code game:plank-corymbiaaparrerinja2.9.2025 10:15:47 [Warning] Failed resolving crafting recipe ingredient with code game:plank-eucalyptuscamaldulensis in Grid recipe
Tentharchitect , Jul 16th 2025 at 4:29 PM

Gotcha, I'll add that to the bug list Floraist

Floraist, Jul 15th 2025 at 9:14 AM

The mod causes the game to crash if you try to juice the saltbush berry in a fruitpress and the error might be in pressedmash.json on the line under "juiceablePropertiesByType" where it says "selenicereuscostaricensis" instead of "enchylaenatomentosa" ^^

 

image

Tentharchitect , Apr 4th 2025 at 7:38 PM

Thanks Qwerdo! I'll pass that on to the person who has been doing the AT patches!

Qwerdo, Apr 1st 2025 at 10:45 PM

Tentharchitect

I'm pretty sure i've figured out what the directionalresin error is caused by.

Three of the Floral Zones mods contain the same patch to remove that array from Ancient Tools json file. Specifically the drops array.

It's the cape region mod, neozeylandic region and the central australian region one.

It throws the error twice because the cape region mod already removed it it now the other two can't target it anymore since it doesn't exist anymore.
Shouldn't be harmful but it does throw some ugly errors.

Maybe you can use some reverse dependecy checks to see if the patch needs to applied or not

Tentharchitect , Feb 23rd 2025 at 6:26 PM

Yep! We'll be getting some Australian rainforest plants in whenever we get to the Northeast Australian Region, will be cool to have more rainforest plants. Though we will be getting a number of other packs first Artsondamus

Artsondamus, Feb 23rd 2025 at 2:01 PM

@Tentharchitect I also want to note about other biome in Australia that we also got rainforest also one of the oldest rainforest in the world and these tropical rainforest which is the only place that exist in Australia and if you also want to add Grand canyon cause we also got these terrain formation as well, if you feel like adding other biomes in VS then feel free

Tentharchitect , Feb 16th 2025 at 5:58 PM

Thanks for the bug reports all. Yeah the ancient tools compatibility seems to be acting weird, will check it out personally at some point

Junrall, Feb 16th 2025 at 10:05 AM

Tentharchitect

A few days ago I reported the following error:

[Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path

 

I think maybe this is a nothing error:

Looks like all of the Floral Zones mods try to remove the /drops path from Ancient Tools. I'm guessing that this mod is throwing an error because one of it's sister mods has already moved the /drops path?? What I don't understand is, if this is true, why don't several other Floral Zones mods throw the same error?

WastedWanderer, Feb 15th 2025 at 9:11 PM

 get this error with this mod and newest ancient toold mods both 1.20.3

15.2.2025 15:43:41 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonescentralaustralianregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
15.2.2025 15:43:42 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path

Nebux, Feb 15th 2025 at 7:21 PM

BUG: Ghost gum tree leaves decay on both plated and world trees

Tentharchitect , Feb 15th 2025 at 1:20 AM

Thanks for saying so! As for compatibility, they currently don't. We'd had someone looking into it but irl stuff has kept them busy, so if anyone wanted to make compatibility patches they'd be welcome! itsjustymirr

itsjustymirr, Feb 14th 2025 at 8:42 PM

I love all your mods. Tenth, just one question: do all your biome mods and the new food ingredients work with culinary artillery or expanded foods? Thanks :)

Tentharchitect , Feb 14th 2025 at 4:40 PM

Thanks for the report, I'll check it out

Junrall, Feb 13th 2025 at 4:46 AM

Tentharchitect

Getting this error with the latest version of Ancient Tools mod. Same error is also happening with your other mod Floral Zones: Neozeylandic Region. All other Floral Zones mods are good.

I've disabled all mods but these three to be sure it wasn't some other mod interfering with the patching.

[Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path

Glennui, Dec 16th 2024 at 2:34 AM

@Tentarchitect ope, yeah, I'm still on 1.19, that'll be why.

Tentharchitect , Dec 15th 2024 at 11:59 PM

@Glennui 
I just double checked, all the roofing pieces textures and models are working in the latest version. Are you on Vintage Story version 1.19 or using a mod that changes the base game roofing model? Those would result in the model being missing

Glennui, Dec 15th 2024 at 10:55 PM

One thing I noticed with this mod and the other flora mods, it looks like there are craftable roof pieces, but there seem to be missing textures/models - they appear in the handbook but have big question mark blocks. Are those intended to be part of the mod? We don't have a lot of vanilla roofing options still and it would be awesome to see all these new woods as options. I'm absolutely loving all your mods so far!

Tentharchitect , Dec 15th 2024 at 5:19 PM

It's something we'd like to add as that comes to the base game, but almost all the plants are relocatable. I think less than 5 across all our packs can't be. I believe propogation of flowers and ferns and such are on the road map and once they are in the base game we'll implement it here. 
Though if someone were to make a compatibility patch with Wild Farming we'd be happy to implement it!

TheGrunge, Dec 15th 2024 at 12:40 AM

I see someone else is already requesting the same thing I was about to- propagating plants, especially trees like the red mallee would be awesome... I assume the main issue being they grow in erratic but fixed ways and it could be frustrating/broken to be plantable, but it would still be better than not being able to propagate them at all. Such a shame to have such pretty flora and not be able to use it for builds outside cheating!

gndrneutralnoun, May 28th 2024 at 4:41 PM

Would you please consider adding ways to make more of these plants with Wild Farming? Or maybe just pick up the roots of plants that you can't pick up normally? I would love to be able to decorate my base with these gorgeous plants, and use the resources added by them without making a long trek!

Endarius_Termina, May 25th 2024 at 11:34 PM

I noticed the Bush Tomato doesn't display its name correctly with the meals, and i noticed the red river gum log texture is missing the 1 pixel bark trim on the log interior face.

 

Tentharchitect , May 12th 2024 at 12:36 AM

Not currently, but I believe someone was working on writing up compatibility patches

Oweyan, May 11th 2024 at 10:46 PM

are the crops and foods in this mod compatible with expanded foods?

Tentharchitect , Apr 26th 2024 at 11:15 PM

Glad you like it NiteFox! As for compatibilities, making all the ones I've had requested would probably double development time across my mods, so for most compatibility I'll wait until after I've finished all the content, or rely on the help of others pitching in. 
If anyone is interested in adding compatibility patches, I have a Discord I'm running for my collaborations, so feel free to ping me if you want to help out.

TheNiteFox, Apr 26th 2024 at 5:58 PM

Would it be possible for you to make this mod & you other tree mods compatible with the Ancient Tools Mod - Adze for bark baskets in the future?

I absolutely love the coloring on the Red River Gum btw. ^_^

 

Tentharchitect , Apr 7th 2024 at 5:05 PM

Possibly, I'll check it out, might just be a typo. Thanks for posting that!

Rapidash, Apr 7th 2024 at 6:13 AM

Hello, starting a fresh world and this showed up on startup. 7.4.2024 06:07:42 [Server Warning] Block patch Nr. 77: Unable to resolve block with code floralzonescentralaustralianregion:flower-sennapleurocarpa-normal-free. Will ignore.

Is it something that is concerning? Like will it prevent that flower from spawning?

Tentharchitect , Mar 15th 2024 at 3:36 PM

Thanks for the report! Found the bug and should be pushing a hot fix with it later today, we'll be bundling a couple other small things with it.

bluelightning32, Mar 15th 2024 at 6:06 AM

I'm getting a handbook crash with v1.0.0 on v1.19.4. The client crashes when I look up firewood in the handbook:

 

Loaded Mods: floralzonescentralaustralianregion@1.0.0, game@1.19.4, creative@1.19.4, survival@1.19.4
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescentralaustralianregion:logsection-placed-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 102
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137

Tentharchitect , Mar 7th 2024 at 6:20 PM

Thanks! If I recall correctly, Bunya Pines were discussed and we decided they'd go in the North Eastern Australia pack whenever we get to that one. We'll most likely do some Araucaria trees in the New Caledonia pack as well if we get to that

Kumpus, Mar 7th 2024 at 2:52 PM

This mod is great, I'd love to see Bunya Pines added or some kind of Araucaria tree. it would fit in so damn well.

Tentharchitect , Mar 6th 2024 at 12:51 AM

I put every version I've tested a mod on in the "For Game version", section of a given version. If another major release is listed there, it will probably still work though Szczwany

Szczwany, Mar 5th 2024 at 10:18 PM

Does this work on `1.19.x?

Tentharchitect , Mar 1st 2024 at 5:02 PM

😆 The next couple will have colder climate plants, and hopefully won't have nearly as long a gap between releases

Stahl, Mar 1st 2024 at 4:46 PM

Really sucks to be doing an arctic run now 😂