Mods / Floral Zones: Central Australian Region

Tags: #Crafting #Food #Worldgen
Authors: Tentharchitect, Flish
Side: Both
Created: Mar 1st 2024 at 4:15 PM
Last modified: 6 days ago
Downloads: 26845
Follow Unfollow 297

Recommended download (for Vintage Story v1.20.10):
FloralZonesCentralAustralianRegion-v1.0.14.zip  1-click install


This mod adds plants from the Central Australian floristic region, filling out the roster of subtropical and tropical plants.

This mod includes:

Stats
Common Name Scientific name Category Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
    Berry bush                
Ruby Saltbush Enchylaena tomentosa   1 m H, 1 m W 17-34 12-41% 0-0.4 0-0.3 0-0.22 On Surface Plus Under Trees Fruit
Bush Tomato Solanum ellipticum   .3 m H, 1 m W 22-34 12-68% 0-0.7 0.3-0.8 0-0.15 Near Water Vegetable
Sturt's desert pea Swainsona formosa   0.5-0.75 m H 22-34 12-26% 0-0.3 0-0.1 0-0.1   Legume
    Crop                
    Fern                
Macdonnel Ranges Cycad Macrozamia macdonnellii   0.4-3 m H 26-30 15-28% 0-0.2 0-0.6 0.1-0.21    
    Flowers                
Mount Compass Oak-Brush Allocasuarina robusta   0.2-3 m H 14-16 51-70% 0-0.5 0.2-0.7 0.05-0.19    
Old man saltbush Atriplex nummularia   3 m H, 2-4 m W 21-32 13-52% 0.3-1 0-0.2 0-0.1    
Pilbara Rainbow Plant Byblis pilbarana   0.3 m H 30-34 23-30% 0-0.3 0-0.3 0-0.01    
Parakeelya Calandrinia balonensis   0.3 m H, 0.6 m W 24-30 14-43% 0-0.3 0-0.2 0-0.1    
Fringe Myrtle Calytrix tetragona   1-2.5 m H 10-18 51-65% 0-0.4 0-0.8 0-0.39    
Crimson turkey bush Eremophila latrobei   0.5-4 m H 22-35 14-55% 0-1 0-0.3 0.05-0.07    
Red mallee Eucalyptus socialis   6-12 m H 19-34 14-47% 0-0.6 0-0.4 0-0.05   Firewood
Sturt's desert rose Gossypium sturtianum   1-2 m H, 1-2 m W 22-32 14-24% 0-0.3 0-0.4 0-0.22 Near Water  
Beaked Hakea Hakea rostrata   1-4 m H 12-16 52-65% 0-0.5 0-0.6 0-0.35    
Rock Morning Glory Ipomoea costata   1.5 m H, 1.5 W 24-35 21-43% 0-0.4 0-0.3 0-0.11   Vegetable
Sand Ixodia Ixodia achillaeoides   1.5 m H 12-16 30-65% 0-0.25 0.6-0.9 0-0.12    
Pearl bluebush Maireana sedifolia   1-1.5 m H, 1.5-2 m W 17-30 12-51% 0.3-1 0-0.2 0-0.11    
Pink mulla mulla Ptilotus exaltatus   0.6-1.2 m H 22-30 14-19% 0-1 0.1-0.8 0-0.08    
Green mulla mulla Ptilotus xerophilus   0.6 m H 18-26 21-58% 0-0.4 0-0.2 0-0.12    
Poached egg daisy Polycalymma stuartii   0.5 m H 19-30 14-24% 0-0.2 0-0.2 0-0.15    
Fire bush Senna pleurocarpa   1-3 m H 18-34 12-51% 0-1 0-0.3 0-0.05    
Putulyu Tecticornia verrucosa   0.2-0.6 m H 24-36 23-59% 0-0.3 0-0.2 0-0.05    
Ribbed Thryptomene Thryptomene micrantha   0.3-1.5 m H 12-16 51-70% 0-0.5 0.1-0.6 0-0.4    
Desert Grass Tree Xanthorrhoea thorntonii   5-7 m H 16-28 23-33% 0-0.2 0-0.2 0-0.2    
    Mushroom                
    Other                
Kangaroo Grass Themeda triandra   1.5 m H 12-35 23-83% 0.15-1 0-0.5 0-0.7   Grass,Thatch, Grain
Porcupine grass Triodia scariosa   0.6-1 m H, 0.5-3 m W 16-31 11-41% 0-0.6 0-0.5 0-0.15   Reeds
    Shrubs                
    Trees                
True Mulga Acacia aneura   5-15 m H 16-34 17-36% 0-0.5 0-1 0-0.22 (0.4)   Wood, Seeds, Tanin
Dead-finish Acacia tetragonophylla Also shrub 1.5-5 m H 18-34 14-42% 0.5-1 0.3-0.8 0-0.15 (0.4)   Wood, Seeds, Resin, Tanin
Desert kurrajong Brachychiton gregorii   5-12 m H 22-34 18-28% 0-0.8 0-0.2 0-0.1 (0.4)   Firewood, Seeds
Ghost gum Corymbia aparrerinja   10-20 m H 26-34 14-55% 0-1 0-0.6 0-0.36 (0.43)   Wood, Seeds, Resin
Red River Gum Eucalyptus camaldulensis   20-45 m H 16-28 25-65% 0.4-1 0-.6 0-0.5 (0.67) two spawns, one "in water" Wood, Seeds, Resin, Tanin



Features:

The plants in this mod primarily spawn between 25 and 0 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate the Australasian realm. 

Links:
https://ko-fi.com/tentharchitect

A thanks to the Wildcraft team for their work on formatting plant mods, Ледяная Соня for the ghost gum art assets, and a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.14 629 6 days ago Show FloralZonesCentralAustralianRegion-v1.0.14.zip 1-click install
v1.0.13 620 May 12th at 4:13 PM Show FloralZonesCentralAustralianRegion-v1.0.13.zip 1-click install
v1.0.12 572 May 7th at 10:12 PM Show FloralZonesCentralAustralianRegion-v1.0.12.zip 1-click install
v1.0.11 157 May 7th at 12:06 AM Show FloralZonesCentralAustralianRegion-v1.0.11.zip 1-click install
v1.0.10 3747 Apr 4th at 9:20 PM Show FloralZonesCentralAustralianRegion-v1.0.10.zip 1-click install
v1.0.9 2047 Mar 21st at 9:12 PM Show FloralZonesCentralAustralianRegion-v1.0.9.zip 1-click install
v1.0.8 6658 Jan 28th at 8:00 PM Show FloralZonesCentralAustralianRegion-v1.0.8.zip 1-click install
v1.0.7 3928 Dec 12th 2024 at 7:38 PM Show FloralZonesCentralAustralianRegion-v1.0.7.zip 1-click install
v1.0.6 826 Dec 5th 2024 at 6:10 PM Show FloralZonesCentralAustralianRegion-v1.0.6.zip 1-click install
v1.0.5 4146 Jun 11th 2024 at 3:17 PM Show FloralZonesCentralAustralianRegion-v1.0.5.zip 1-click install
v1.0.4 759 May 18th 2024 at 12:17 AM Show FloralZonesCentralAustralianRegion-v1.0.4.zip 1-click install
v1.0.3 1294 Apr 7th 2024 at 6:54 PM Show FloralZonesCentralAustralianRegion-v1.0.3.zip 1-click install
v1.0.2 451 Mar 30th 2024 at 5:25 PM Show FloralZonesCentralAustralianRegion-v1.0.2.zip 1-click install
v1.0.1 588 Mar 15th 2024 at 8:50 PM Show FloralZonesCentralAustralianRegion-v1.0.1.zip 1-click install
v1.0.0 423 Mar 1st 2024 at 4:16 PM Show FloralZonesCentralAustralianRegion-v1.0.0.zip 1-click install

33 Comments (oldest first | newest first)

💬 Tentharchitect , Apr 4th at 7:38 PM

Thanks Qwerdo! I'll pass that on to the person who has been doing the AT patches!

💬 Qwerdo, Apr 1st at 10:45 PM

Tentharchitect

I'm pretty sure i've figured out what the directionalresin error is caused by.

Three of the Floral Zones mods contain the same patch to remove that array from Ancient Tools json file. Specifically the drops array.

It's the cape region mod, neozeylandic region and the central australian region one.

It throws the error twice because the cape region mod already removed it it now the other two can't target it anymore since it doesn't exist anymore.
Shouldn't be harmful but it does throw some ugly errors.

Maybe you can use some reverse dependecy checks to see if the patch needs to applied or not

💬 Tentharchitect , Feb 23rd at 6:26 PM

Yep! We'll be getting some Australian rainforest plants in whenever we get to the Northeast Australian Region, will be cool to have more rainforest plants. Though we will be getting a number of other packs first Artsondamus

💬 Artsondamus, Feb 23rd at 2:01 PM

@Tentharchitect I also want to note about other biome in Australia that we also got rainforest also one of the oldest rainforest in the world and these tropical rainforest which is the only place that exist in Australia and if you also want to add Grand canyon cause we also got these terrain formation as well, if you feel like adding other biomes in VS then feel free

💬 Tentharchitect , Feb 16th at 5:58 PM

Thanks for the bug reports all. Yeah the ancient tools compatibility seems to be acting weird, will check it out personally at some point

💬 Junrall, Feb 16th at 10:05 AM

Tentharchitect

A few days ago I reported the following error:

[Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path

 

I think maybe this is a nothing error:

Looks like all of the Floral Zones mods try to remove the /drops path from Ancient Tools. I'm guessing that this mod is throwing an error because one of it's sister mods has already moved the /drops path?? What I don't understand is, if this is true, why don't several other Floral Zones mods throw the same error?

💬 WastedWanderer, Feb 15th at 9:11 PM

 get this error with this mod and newest ancient toold mods both 1.20.3

15.2.2025 15:43:41 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonescentralaustralianregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
15.2.2025 15:43:42 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path

💬 Nebux, Feb 15th at 7:21 PM

BUG: Ghost gum tree leaves decay on both plated and world trees

💬 Tentharchitect , Feb 15th at 1:20 AM

Thanks for saying so! As for compatibility, they currently don't. We'd had someone looking into it but irl stuff has kept them busy, so if anyone wanted to make compatibility patches they'd be welcome! itsjustymirr

💬 itsjustymirr, Feb 14th at 8:42 PM

I love all your mods. Tenth, just one question: do all your biome mods and the new food ingredients work with culinary artillery or expanded foods? Thanks :)

💬 Tentharchitect , Feb 14th at 4:40 PM

Thanks for the report, I'll check it out

💬 Junrall, Feb 13th at 4:46 AM

Tentharchitect

Getting this error with the latest version of Ancient Tools mod. Same error is also happening with your other mod Floral Zones: Neozeylandic Region. All other Floral Zones mods are good.

I've disabled all mods but these three to be sure it wasn't some other mod interfering with the patching.

[Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path

💬 Glennui, Dec 16th 2024 at 2:34 AM

@Tentarchitect ope, yeah, I'm still on 1.19, that'll be why.

💬 Tentharchitect , Dec 15th 2024 at 11:59 PM

@Glennui 
I just double checked, all the roofing pieces textures and models are working in the latest version. Are you on Vintage Story version 1.19 or using a mod that changes the base game roofing model? Those would result in the model being missing

💬 Glennui, Dec 15th 2024 at 10:55 PM

One thing I noticed with this mod and the other flora mods, it looks like there are craftable roof pieces, but there seem to be missing textures/models - they appear in the handbook but have big question mark blocks. Are those intended to be part of the mod? We don't have a lot of vanilla roofing options still and it would be awesome to see all these new woods as options. I'm absolutely loving all your mods so far!

💬 Tentharchitect , Dec 15th 2024 at 5:19 PM

It's something we'd like to add as that comes to the base game, but almost all the plants are relocatable. I think less than 5 across all our packs can't be. I believe propogation of flowers and ferns and such are on the road map and once they are in the base game we'll implement it here. 
Though if someone were to make a compatibility patch with Wild Farming we'd be happy to implement it!

💬 TheGrunge, Dec 15th 2024 at 12:40 AM

I see someone else is already requesting the same thing I was about to- propagating plants, especially trees like the red mallee would be awesome... I assume the main issue being they grow in erratic but fixed ways and it could be frustrating/broken to be plantable, but it would still be better than not being able to propagate them at all. Such a shame to have such pretty flora and not be able to use it for builds outside cheating!

💬 gndrneutralnoun, May 28th 2024 at 4:41 PM

Would you please consider adding ways to make more of these plants with Wild Farming? Or maybe just pick up the roots of plants that you can't pick up normally? I would love to be able to decorate my base with these gorgeous plants, and use the resources added by them without making a long trek!

💬 Endarius_Termina, May 25th 2024 at 11:34 PM

I noticed the Bush Tomato doesn't display its name correctly with the meals, and i noticed the red river gum log texture is missing the 1 pixel bark trim on the log interior face.

 

💬 Tentharchitect , May 12th 2024 at 12:36 AM

Not currently, but I believe someone was working on writing up compatibility patches

💬 Oweyan, May 11th 2024 at 10:46 PM

are the crops and foods in this mod compatible with expanded foods?

💬 Tentharchitect , Apr 26th 2024 at 11:15 PM

Glad you like it NiteFox! As for compatibilities, making all the ones I've had requested would probably double development time across my mods, so for most compatibility I'll wait until after I've finished all the content, or rely on the help of others pitching in. 
If anyone is interested in adding compatibility patches, I have a Discord I'm running for my collaborations, so feel free to ping me if you want to help out.

💬 TheNiteFox, Apr 26th 2024 at 5:58 PM

Would it be possible for you to make this mod & you other tree mods compatible with the Ancient Tools Mod - Adze for bark baskets in the future?

I absolutely love the coloring on the Red River Gum btw. ^_^

 

💬 Tentharchitect , Apr 7th 2024 at 5:05 PM

Possibly, I'll check it out, might just be a typo. Thanks for posting that!

💬 Rapidash, Apr 7th 2024 at 6:13 AM

Hello, starting a fresh world and this showed up on startup. 7.4.2024 06:07:42 [Server Warning] Block patch Nr. 77: Unable to resolve block with code floralzonescentralaustralianregion:flower-sennapleurocarpa-normal-free. Will ignore.

Is it something that is concerning? Like will it prevent that flower from spawning?

💬 Tentharchitect , Mar 15th 2024 at 3:36 PM

Thanks for the report! Found the bug and should be pushing a hot fix with it later today, we'll be bundling a couple other small things with it.

💬 bluelightning32, Mar 15th 2024 at 6:06 AM

I'm getting a handbook crash with v1.0.0 on v1.19.4. The client crashes when I look up firewood in the handbook:

 

Loaded Mods: floralzonescentralaustralianregion@1.0.0, game@1.19.4, creative@1.19.4, survival@1.19.4
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescentralaustralianregion:logsection-placed-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 102
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137

💬 Tentharchitect , Mar 7th 2024 at 6:20 PM

Thanks! If I recall correctly, Bunya Pines were discussed and we decided they'd go in the North Eastern Australia pack whenever we get to that one. We'll most likely do some Araucaria trees in the New Caledonia pack as well if we get to that

💬 Kumpus, Mar 7th 2024 at 2:52 PM

This mod is great, I'd love to see Bunya Pines added or some kind of Araucaria tree. it would fit in so damn well.

💬 Tentharchitect , Mar 6th 2024 at 12:51 AM

I put every version I've tested a mod on in the "For Game version", section of a given version. If another major release is listed there, it will probably still work though Szczwany

💬 Szczwany, Mar 5th 2024 at 10:18 PM

Does this work on `1.19.x?

💬 Tentharchitect , Mar 1st 2024 at 5:02 PM

😆 The next couple will have colder climate plants, and hopefully won't have nearly as long a gap between releases

💬 Stahl, Mar 1st 2024 at 4:46 PM

Really sucks to be doing an arctic run now 😂

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