Mods / Floral Zones: Central Australian Region
Authors: Tentharchitect, Flish
Side: Both
Created: Mar 1st 2024 at 4:15 PM
Last modified: Dec 30th 2025 at 5:43 PM
Downloads: 81547
Follow Unfollow 629
Recommended download (for Vintage Story 1.21.5 and 1.21.6):
FloralZonesCentralAustralianRegion-v1.0.20.zip
1-click install
This mod adds plants from the Central Australian floristic region, filling out the roster of subtropical and tropical plants.
This mod includes:
| Common Name | Scientific name | Size | Temperature | Precipitation | Fertility | Forest | Altitude | Additional spawn conditions | Resources |
| Ruby Saltbush | Enchylaena tomentosa | 1 m H, 1 m W | 12-26 | 12-65% | 0-0.4 | 0-0.3 | 0-0.22 | On Surface Plus Under Trees | Fruit |
| Bush Tomato | Solanum ellipticum | .3 m H, 1 m W | 16-24 | 25-68% | 0-0.7 | 0.2-0.8 | 0-0.15 | Near Water | Vegetable |
| Sturt's desert pea | Swainsona formosa | 0.5-0.75 m H | 16-28 | 6-56% | 0-0.3 | 0-0.1 | 0-0.1 | Legume | |
| Macdonnel Ranges Cycad | Macrozamia macdonnellii | 0.4-3 m H | 20-24 | 15-38% | 0-0.2 | 0-0.6 | 0.1-0.21 | ||
| Mount Compass Oak-Brush | Allocasuarina robusta | 0.2-3 m H | 12-14 | 51-70% | 0-0.5 | 0.2-0.7 | 0.05-0.19 | ||
| Old man saltbush | Atriplex nummularia | 3 m H, 2-4 m W | 14-26 | 8-62% | 0.3-1 | 0-0.2 | 0-0.1 | ||
| Pilbara Rainbow Plant | Byblis pilbarana | 0.3 m H | 26-28 | 30-55% | 0-0.4 | 0-0.3 | 0-0.01 | ||
| Parakeelya | Calandrinia balonensis | 0.3 m H, 0.6 m W | 16-28 | 20-63% | 0-0.4 | 0-0.2 | 0-0.1 | ||
| Fringe Myrtle | Calytrix tetragona | 1-2.5 m H | 10-18 | 45-75% | 0-0.4 | 0-0.8 | 0-0.39 | ||
| Crimson turkey bush | Eremophila latrobei | 0.5-4 m H | 18-30 | 8-75% | 0-1 | 0-0.3 | 0.05-0.07 | ||
| Red mallee | Eucalyptus socialis | 6-12 m H | 18-26 | 9-57% | 0-0.6 | 0-0.4 | 0-0.05 | Firewood | |
| Sturt's desert rose | Gossypium sturtianum | 1-2 m H, 1-2 m W | 14-32 | 14-54% | 0-0.5 | 0-0.4 | 0-0.22 | Near Water | |
| Beaked Hakea | Hakea rostrata | 1-4 m H | 12-16 | 52-65% | 0-0.5 | 0-0.6 | 0-0.35 | ||
| Rock Morning Glory | Ipomoea costata | 1.5 m H, 1.5 W | 26-34 | 21-53% | 0-0.6 | 0-0.3 | 0-0.11 | Vegetable | |
| Sand Ixodia | Ixodia achillaeoides | 1.5 m H | 12-16 | 30-65% | 0-0.45 | 0.6-0.9 | 0-0.12 | ||
| Pearl bluebush | Maireana sedifolia | 1-1.5 m H, 1.5-2 m W | 14-20 | 12-51% | 0.3-1 | 0-0.2 | 0-0.11 | ||
| Pink mulla mulla | Ptilotus exaltatus | 0.6-1.2 m H | 16-30 | 14-55% | 0-1 | 0.1-0.8 | 0-0.08 | ||
| Green mulla mulla | Ptilotus xerophilus | 0.6 m H | 18-26 | 21-58% | 0-0.4 | 0-0.2 | 0-0.12 | ||
| Poached egg daisy | Polycalymma stuartii | 0.5 m H | 15-26 | 14-34% | 0-0.4 | 0-0.2 | 0-0.15 | ||
| Fire bush | Senna pleurocarpa | 1-3 m H | 16-26 | 12-51% | 0-1 | 0-0.3 | 0-0.05 | ||
| Putulyu | Tecticornia verrucosa | 0.2-0.6 m H | 18-34 | 23-59% | 0-0.3 | 0-0.2 | 0-0.05 | ||
| Ribbed Thryptomene | Thryptomene micrantha | 0.3-1.5 m H | 12-16 | 51-70% | 0-0.5 | 0.1-0.6 | 0-0.4 | ||
| Desert Grass Tree | Xanthorrhoea thorntonii | 5-7 m H | 16-28 | 23-43% | 0-0.2 | 0-0.2 | 0-0.2 | ||
| Kangaroo Grass | Themeda triandra | 1.5 m H | 12-40 | 23-83% | 0.15-1 | 0-0.5 | 0-0.7 | Grass,Thatch, Grain | |
| Porcupine grass | Triodia scariosa | 0.6-1 m H, 0.5-3 m W | 14-28 | 21-66% | 0-0.6 | 0-0.5 | 0-0.15 | Reeds | |
| True Mulga | Acacia aneura | 5-15 m H | 16-28 | 17-66% | 0-0.5 | 0-1 | 0-0.22 (0.4) | Wood, Seeds, Tanin | |
| Dead-finish | Acacia tetragonophylla | 1.5-5 m H | 16-26 | 14-42% | 0.5-1 | 0.3-0.8 | 0-0.15 (0.4) | Wood, Seeds, Resin, Tanin | |
| Desert kurrajong | Brachychiton gregorii | 5-12 m H | 16-24 | 18-38% | 0-0.8 | 0-0.2 | 0-0.1 (0.4) | Firewood, Seeds | |
| Ghost gum | Corymbia aparrerinja | 10-20 m H | 20-28 | 20-65% | 0-1 | 0-0.6 | 0-0.36 (0.43) | Wood, Seeds, Resin | |
| Red River Gum | Eucalyptus camaldulensis | 20-45 m H | 12-34 | 25-85% | 0.4-1 | 0-.6 | 0-0.5 (0.67) | two spawns, one "in water" | Wood, Seeds, Resin, Tanin |
Biomes: This mod adds plant life to the Australasian and Eastern Afrotropic Realms
Fields of Salt: Adds wood product blocks and recipes from FZ wood types
Oils! (Patched): Adds wood product blocks and recipes from FZ wood types
Posts and Beams: Adds wood product blocks and recipes from FZ wood types
Wildcraft: Adds storage flags used by Wildcraft bags so FZ content can be added to WC bags
Features:
The plants in this mod primarily spawn between 25 and 0 degrees latitude in a normal world climate.
Links:
https://ko-fi.com/tentharchitect
A thanks to the Wildcraft team for their work on formatting plant mods, Ледяная Соня for the ghost gum art assets, and a big thanks to everyone who gave feedback and assistance!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.20 | floralzonescentralaustralianregion | 12086 | Nov 23rd 2025 at 9:39 PM | FloralZonesCentralAustralianRegion-v1.0.20.zip | 1-click install | ||
|
Added-Useful Trader Compatibility (Thanks Droseran!) | |||||||
| 1.0.19 | floralzonescentralaustralianregion | 3010 | Nov 5th 2025 at 9:22 PM | FloralZonesCentralAustralianRegion-v1.0.19.zip | 1-click install | ||
|
Fixed-Crash caused when using Vanillia Variants, Wildcraft and the Vanilla Variant's Wildcraft patch mods together (Thanks Droseran) | |||||||
| 1.0.18 | floralzonescentralaustralianregion | 600 | Nov 3rd 2025 at 5:00 PM | FloralZonesCentralAustralianRegion-v1.0.18.zip | 1-click install | ||
|
Added-Fields of Salt Compatibility (Thanks Droseran) Added-Oils! (Patched) Compatibility (Thanks Droseran) Added-Posts and Beams Compatibility (Thanks Droseran) | |||||||
| 1.0.17 | floralzonescentralaustralianregion | 2911 | Oct 26th 2025 at 5:10 PM | FloralZonesCentralAustralianRegion-v1.0.17.zip | 1-click install | ||
|
Added-Custom berry bush class to stop them from being pruned (Thanks Ape!) | |||||||
| 1.0.16 | floralzonescentralaustralianregion | 11205 | Sep 26th 2025 at 4:16 PM | FloralZonesCentralAustralianRegion-v1.0.16.zip | 1-click install | ||
|
Fixed-Crate recipe in line with base game’s | |||||||
| 1.0.15 | floralzonescentralaustralianregion | 7675 | Aug 31st 2025 at 3:24 PM | FloralZonesCentralAustralianRegion-v1.0.15.zip | 1-click install | ||
|
Added-Figure heads | |||||||
| 1.0.14 | floralzonescentralaustralianregion | 16156 | May 15th 2025 at 7:38 PM | FloralZonesCentralAustralianRegion-v1.0.14.zip | 1-click install | ||
|
Added-Red oat grain, desert peas, bush tomato, bush potatos and ruby saltbush mash can be added to troughs | |||||||
| 1.0.13 | floralzonescentralaustralianregion | 902 | May 12th 2025 at 4:13 PM | FloralZonesCentralAustralianRegion-v1.0.13.zip | 1-click install | ||
|
Added-Wooden path recipe | |||||||
| 1.0.12 | floralzonescentralaustralianregion | 806 | May 7th 2025 at 10:12 PM | FloralZonesCentralAustralianRegion-v1.0.12.zip | 1-click install | ||
|
Added-Wildcraft basket compatibility | |||||||
| 1.0.11 | floralzonescentralaustralianregion | 211 | May 7th 2025 at 12:06 AM | FloralZonesCentralAustralianRegion-v1.0.11.zip | 1-click install | ||
|
Added-Allocasuarina robusta, theMount Compass Oak-Brush | |||||||
| 1.0.10 | floralzonescentralaustralianregion | 4075 | Apr 4th 2025 at 9:20 PM | FloralZonesCentralAustralianRegion-v1.0.10.zip | 1-click install | ||
|
Fixed-Long standing rendering bug, plants no longer fade to white at a distance | |||||||
| 1.0.9 | floralzonescentralaustralianregion | 2134 | Mar 21st 2025 at 9:12 PM | FloralZonesCentralAustralianRegion-v1.0.9.zip | 1-click install | ||
|
Fixed-Antler Mount recipes | |||||||
| 1.0.8 | floralzonescentralaustralianregion | 6837 | Jan 28th 2025 at 8:00 PM | FloralZonesCentralAustralianRegion-v1.0.8.zip | 1-click install | ||
|
Added-Bucket recipe with rope | |||||||
| 1.0.7 | floralzonescentralaustralianregion | 3990 | Dec 12th 2024 at 7:38 PM | FloralZonesCentralAustralianRegion-v1.0.7.zip | 1-click install | ||
|
Added-Quarter logs for Ghost gum, Red River Gum, and Desert kurrajong | |||||||
| 1.0.6 | floralzonescentralaustralianregion | 871 | Dec 5th 2024 at 6:10 PM | FloralZonesCentralAustralianRegion-v1.0.6.zip | 1-click install | ||
|
Refactored-fixed for 1.20's new formats | |||||||
| 1.0.5 | floralzonescentralaustralianregion | 4276 | Jun 11th 2024 at 3:17 PM | FloralZonesCentralAustralianRegion-v1.0.5.zip | 1-click install | ||
|
Fixed-Bush tomato strings | |||||||
| 1.0.4 | floralzonescentralaustralianregion | 821 | May 18th 2024 at 12:17 AM | FloralZonesCentralAustralianRegion-v1.0.4.zip | 1-click install | ||
|
Added-Russian translation, thanks Nikuksis! | |||||||
| 1.0.3 | floralzonescentralaustralianregion | 1356 | Apr 7th 2024 at 6:54 PM | FloralZonesCentralAustralianRegion-v1.0.3.zip | 1-click install | ||
|
Fixed-block patch with fire bush | |||||||
| 1.0.2 | floralzonescentralaustralianregion | 507 | Mar 30th 2024 at 5:25 PM | FloralZonesCentralAustralianRegion-v1.0.2.zip | 1-click install | ||
|
Added-more sfx for walking through plants | |||||||
| 1.0.1 | floralzonescentralaustralianregion | 641 | Mar 15th 2024 at 8:50 PM | FloralZonesCentralAustralianRegion-v1.0.1.zip | 1-click install | ||
|
Fixed-Crash when checking firewood in handbook | |||||||
| 1.0.0 | floralzonescentralaustralianregion | 477 | Mar 1st 2024 at 4:16 PM | FloralZonesCentralAustralianRegion-v1.0.0.zip | 1-click install | ||
|
Launch | |||||||
When Attempting to use Ruby Saltbush Berry to make dye, it is showing a recipe in volumes of 4L (4L of water + 10 berries = 4L of dye) , when a barrel is in 50L capacity. Why is the recipe not divisible by 50?
Kangaroo grass is a little OP honestly, spawns all over the place and provides food as well as thatch and dry grass! I'm not complaining though, it often saves me from starvation!
Flish and I will be accepting commissions to expand the rosters of existing FZ mods at some point here, but we also have 3 more FZ plant packs planned that'll bring more plants to Australia, and I have at least 5 more animal mods planned to add more animals Jader7777
I would love to have this expanded and support more Australian flora/fauna
Word! Thanks for the clarification!
Sail boat crafting is not yet implemented, as the ship building isn't very receptive to adding modded wood types without causing mod conflicts. Once we figure out a safe way of implementing it we will, but you can cheat in those boats if able in the mean time. Aureus
Trying to make a red gum boat and it's not accepting any of the logs when first trying to make the boats. Do we have to use a different base for the boats or something else?
I believe the issue is is that purposefulstorage and or foodshelves is set up to accept any {wood} plank in their recipes and doesn't limit it to just the base game wood types. As such, it is drawing {wood} from any domain and expecting them to be in the game domain. The change will need to be implemented on that mod's recipe. AzuliBluespots
Found a crash: red river gun board on the handbook crashed the game when I clicked on it. Was checking the logs and what they have (amazing tree, btw!) and the board just crashed the game instantly when I clicked.
(also, my log seems to be listing all your wood types to not like the mod "purposeful storage", so that might be it)
Gotcha, I'll add that to the bug list Floraist
The mod causes the game to crash if you try to juice the saltbush berry in a fruitpress and the error might be in pressedmash.json on the line under "juiceablePropertiesByType" where it says "selenicereuscostaricensis" instead of "enchylaenatomentosa" ^^
Thanks Qwerdo! I'll pass that on to the person who has been doing the AT patches!
Tentharchitect
I'm pretty sure i've figured out what the directionalresin error is caused by.
Three of the Floral Zones mods contain the same patch to remove that array from Ancient Tools json file. Specifically the drops array.
It's the cape region mod, neozeylandic region and the central australian region one.
It throws the error twice because the cape region mod already removed it it now the other two can't target it anymore since it doesn't exist anymore.
Shouldn't be harmful but it does throw some ugly errors.
Maybe you can use some reverse dependecy checks to see if the patch needs to applied or not
Yep! We'll be getting some Australian rainforest plants in whenever we get to the Northeast Australian Region, will be cool to have more rainforest plants. Though we will be getting a number of other packs first Artsondamus
@Tentharchitect I also want to note about other biome in Australia that we also got rainforest also one of the oldest rainforest in the world and these tropical rainforest which is the only place that exist in Australia and if you also want to add Grand canyon cause we also got these terrain formation as well, if you feel like adding other biomes in VS then feel free
Thanks for the bug reports all. Yeah the ancient tools compatibility seems to be acting weird, will check it out personally at some point
Tentharchitect
A few days ago I reported the following error:
[Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
I think maybe this is a nothing error:
Looks like all of the Floral Zones mods try to remove the /drops path from Ancient Tools. I'm guessing that this mod is throwing an error because one of it's sister mods has already moved the /drops path?? What I don't understand is, if this is true, why don't several other Floral Zones mods throw the same error?
get this error with this mod and newest ancient toold mods both 1.20.3
15.2.2025 15:43:41 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonescentralaustralianregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
15.2.2025 15:43:42 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
BUG: Ghost gum tree leaves decay on both plated and world trees
Thanks for saying so! As for compatibility, they currently don't. We'd had someone looking into it but irl stuff has kept them busy, so if anyone wanted to make compatibility patches they'd be welcome! itsjustymirr
I love all your mods. Tenth, just one question: do all your biome mods and the new food ingredients work with culinary artillery or expanded foods? Thanks :)
Thanks for the report, I'll check it out
Tentharchitect
Getting this error with the latest version of Ancient Tools mod. Same error is also happening with your other mod Floral Zones: Neozeylandic Region. All other Floral Zones mods are good.
I've disabled all mods but these three to be sure it wasn't some other mod interfering with the patching.
[Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
@Tentarchitect ope, yeah, I'm still on 1.19, that'll be why.
@Glennui
I just double checked, all the roofing pieces textures and models are working in the latest version. Are you on Vintage Story version 1.19 or using a mod that changes the base game roofing model? Those would result in the model being missing
One thing I noticed with this mod and the other flora mods, it looks like there are craftable roof pieces, but there seem to be missing textures/models - they appear in the handbook but have big question mark blocks. Are those intended to be part of the mod? We don't have a lot of vanilla roofing options still and it would be awesome to see all these new woods as options. I'm absolutely loving all your mods so far!
It's something we'd like to add as that comes to the base game, but almost all the plants are relocatable. I think less than 5 across all our packs can't be. I believe propogation of flowers and ferns and such are on the road map and once they are in the base game we'll implement it here.
Though if someone were to make a compatibility patch with Wild Farming we'd be happy to implement it!
I see someone else is already requesting the same thing I was about to- propagating plants, especially trees like the red mallee would be awesome... I assume the main issue being they grow in erratic but fixed ways and it could be frustrating/broken to be plantable, but it would still be better than not being able to propagate them at all. Such a shame to have such pretty flora and not be able to use it for builds outside cheating!
Would you please consider adding ways to make more of these plants with Wild Farming? Or maybe just pick up the roots of plants that you can't pick up normally? I would love to be able to decorate my base with these gorgeous plants, and use the resources added by them without making a long trek!
I noticed the Bush Tomato doesn't display its name correctly with the meals, and i noticed the red river gum log texture is missing the 1 pixel bark trim on the log interior face.
Not currently, but I believe someone was working on writing up compatibility patches
are the crops and foods in this mod compatible with expanded foods?
Glad you like it NiteFox! As for compatibilities, making all the ones I've had requested would probably double development time across my mods, so for most compatibility I'll wait until after I've finished all the content, or rely on the help of others pitching in.
If anyone is interested in adding compatibility patches, I have a Discord I'm running for my collaborations, so feel free to ping me if you want to help out.
Would it be possible for you to make this mod & you other tree mods compatible with the Ancient Tools Mod - Adze for bark baskets in the future?
I absolutely love the coloring on the Red River Gum btw. ^_^
Possibly, I'll check it out, might just be a typo. Thanks for posting that!
Hello, starting a fresh world and this showed up on startup. 7.4.2024 06:07:42 [Server Warning] Block patch Nr. 77: Unable to resolve block with code floralzonescentralaustralianregion:flower-sennapleurocarpa-normal-free. Will ignore.
Is it something that is concerning? Like will it prevent that flower from spawning?
Thanks for the report! Found the bug and should be pushing a hot fix with it later today, we'll be bundling a couple other small things with it.
I'm getting a handbook crash with v1.0.0 on v1.19.4. The client crashes when I look up firewood in the handbook:
Loaded Mods: floralzonescentralaustralianregion@1.0.0, game@1.19.4, creative@1.19.4, survival@1.19.4
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescentralaustralianregion:logsection-placed-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 102
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 1137
Thanks! If I recall correctly, Bunya Pines were discussed and we decided they'd go in the North Eastern Australia pack whenever we get to that one. We'll most likely do some Araucaria trees in the New Caledonia pack as well if we get to that
This mod is great, I'd love to see Bunya Pines added or some kind of Araucaria tree. it would fit in so damn well.
I put every version I've tested a mod on in the "For Game version", section of a given version. If another major release is listed there, it will probably still work though Szczwany
Does this work on `1.19.x?
😆 The next couple will have colder climate plants, and hopefully won't have nearly as long a gap between releases
Really sucks to be doing an arctic run now 😂