Mods / Floral Zones: Cape Region

Tags:
Worldgen Flora Crafting Food
Authors:
Tentharchitect, Flish
Side:
Both
Created:
Sep 22nd 2023 at 6:23 PM
Last modified:
6 days ago
Downloads:
100951
Latest release (for Vintage Story 1.22.3, potentially outdated):
FloralZonesCapeRegion-v1.0.31.zip  1-click install

This mod adds plants from the Cape floristic region, filling out the roster of warm temperate and subtropical plants.

This mod includes:

 

Stats
Common Name Scientific name Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
Elands sourfig Carpobrotus acinaciformis .5m H 14-16 31-50% 0-0.3 0-0.35 0-0.5   Fruit
Jackal Food Hydnora africana 8 cm D - - - - - Spawns w/ Yellow Milk Bush Fruit, Tannin
Cape wild banana Strelitzia alba 10m H 14-16 51-55%     0-0.1 Near Water, On Surface Plus Under Trees Fruit
Climbing Asparagus Fern Asparagus scandens 2 m H 14-17 60-88% 0-0.8   0-0.6 On Surface Plus Under Trees  
Belladona Lily Amaryllis belladonna 0.6-0.9 m H 14-18 30-58% 0-0.5 0-0.3 0-0.4    
Early Blue Disa Disa purpurescens 20-25 cm H 14-16 39-57%     0-0.06    
King Sundew Drosera regia 61 cm H 12-16 53-62% 0-0.6 0-0.35 0.1-0.28    
Stream Golden-Reed Elegia fenestrata 1.5-2 m H 14-18 27-58% 0-1 0-0.35 0-0.03 Near Water  
Rhinoceros bush Elytropappus rhinocerotis 1-2m H 12-18 30-58% 0.3-0.7 0-0.35 0-.4    
Blood Heath Erica cruenta 1.2m H 14-16 30-58% 0-0.4 0-0.35 0.-.4    
Honey Heath Erica ericoides .5 m H 14-17 30-58%     0-0.4    
Cape Snow Bush Eriocephalus africanus .6-1 m H 14-19 25-65%     0-0.6    
Yellow Milk Bush Euphorbia mauritanica 1m H 14-20 30-58% 0-0.3   0-0.6    
Wine Cup Geissorhiza radians 8-16cm H 14-16 26-50% 0-0.4 0-0.1 0-0.5 Near Water  
Common Sunshine Conebush Leucadendron salignum 2 m H 14-18 30-58% 0-0.3   0-0.6    
Golden Metalasia Metalasia aurea 0.8-1.2 m H 14-18 25-48% 0-0.7 0-0.35 0-0.05    
Fringed Pagoda Mimetes fimbriifolius 2.5-5m H 14-16 34-100% 0-0.4 0-0.45 0-0.3    
King protea Protea cynaroides .5-2m H 14-18 30-58% 0-0.4 0-0.35 0-0.4    
Northern Dewstick Roridula dentata 1.5-2 m H 10-16 20-54%     0.28-0.6 Near Water  
Matchstick Spiderhead Serruria zeyheri .5 m H 10-16 25-54%     0.2-0.4    
Haregrass Tribolium uniolae .1-.7 m H 14-18 25-60% 0-1 0-0.35 0-0.3    
White Arum Lily Zantedeschia aethiopica .6-1 m H 12-18 30-100%     0-0.6 Near Water  
Fynbos Aloe Aloe succotrina 1-2 m H 14-18 50-54%     0-0.28   Vegetable, Poultice
Cape-pondweed Aponogeton distachyos 1m H 14-18 60-64%     0-0.1 In Water  
Common yellowwood Afrocarpus falcatus 25-60m H, 1-3m D 12-16 50-77%     0-0.6 (0.77)   Wood, seeds, tannin, resin
Bladdernut Diospyros whyteana 6 m H 12-18 52-77% 0-1 0.6-0.8 0-0.63 (0.67)   Fruit, Firewood
Silver tree Leucadendron argenteum 5-16m H 14-18 40-100%     0-0.3 (0.4)   Fire wood
Black Stinkwood Ocotea bullata 20-30 m H 12-16 50-77% 0-1 0.5-1 0-0.6 (0.73)   Wood, Seeds
Candlewood Pterocelastrus tricuspidatus 4-10m H 14-18 50-100%     0-0.5 (0.52)   Fire wood, seeds
Karee Searsia lancea 6-9 m H 14-20 35-64%     0-0.6 (0.64)   Wood, Seeds



Compatibility
Ancient Tools: Adds wood product blocks, items and recipes from FZ wood types
Biomes: This mod adds plant life to the Atlantic Afrotropic and Eastern Afrotropic Realms
Fields of Salt: Adds wood product blocks and recipes from FZ wood types
Oils! (Patched): Adds wood product blocks and recipes from FZ wood types
Posts and Beams: Adds wood product blocks and recipes from FZ wood types
Wildcraft: Adds storage flags used by Wildcraft bags so FZ content can be added to WC bags


Features:
The plants in this mod primarily spawn between 40 and 30 degrees latitude in a normal world climate.

Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!


All Rights Reserved. Please contact me if you are interested in making work derived from mine.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.31 floralzonescaperegion 549 6 days ago FloralZonesCapeRegion-v1.0.31.zip 1-click install

Fixed-Crash with viewing sticks in handbook
Fixed-Rendering issue with Cape Wild Banana

1.0.30 floralzonescaperegion 171 Jul 13th at 4:32 PM FloralZonesCapeRegion-v1.0.30.zip 1-click install

Readded-Wooden shields

1.0.29 floralzonescaperegion 117 Jul 12th at 10:26 PM FloralZonesCapeRegion-v1.0.29.zip 1-click install

Added-Cabinet block and recipe
Added-Bellows recipe
Added-New display case recipe
Added-Figurehead recipes
Added-Grindstone recipe
Added-Mannequin recipes
Added-New mechanical powered block recipes
Added-Snowshovel recipe
Added-New sod roofing recipes
Added-Treeseed bracelets
Added-Woodtyped ladders
Changed-Cape Wild Banana and Elands Sourfig into new berry bush
Changed-Trough patching to add to the end of the array
Updated-Antler mount recipe
Updated-Changed amulet class to wearable behavior
Updated-Fence step up and particle heights
Updated-Sleek doors are now airtight
Thank you I Have Many Names for making many of these fixes!

1.0.28 floralzonescaperegion 25537 Nov 23rd 2025 at 9:37 PM FloralZonesCapeRegion-v1.0.28.zip 1-click install

Added-Useful Trader Compatibility (Thanks Droseran!)

Updated-Russian Translation (Thanks Nikuksis!)
Fixed-Fences missing unstable rock support

Fixed-Fences unable to be placed in sailboats
Fixed-In log beehive string
Fixed-Vegetables in wrong slot in scrambled eggs

1.0.27 floralzonescaperegion 2858 Nov 5th 2025 at 9:20 PM FloralZonesCapeRegion-v1.0.27.zip 1-click install

Fixed-Crash caused when using Vanillia Variants, Wildcraft and the Vanilla Variant's Wildcraft patch mods together (Thanks Droseran)

1.0.26 floralzonescaperegion 594 Nov 3rd 2025 at 4:46 PM FloralZonesCapeRegion-v1.0.26.zip 1-click install


Added-Fields of Salt Compatibility (Thanks Droseran)

Added-Oils! (Patched) Compatibility (Thanks Droseran)

Added-Posts and Beams Compatibility (Thanks Droseran)
Fixed-Removed non-essential strings from file

1.0.25 floralzonescaperegion 2905 Oct 26th 2025 at 1:37 AM FloralZonesCapeRegion-v1.0.25.zip 1-click install

Added-Custom berry bush class to stop them from being pruned (Thanks Ape!)
Fixed-Antler mounts not using correct shape
Fixed-Planks not stacking indefinitely
Fixed-Stairs chiseling into solid blocks
Fixed-Support beams not stabilizing rock
Fixed-Trap door, fence gate and rough fence gate not playing sounds
Tweak-Small troughs require half as many elands sourfigs per unit

1.0.24 floralzonescaperegion
1.21.4 - 1.21.5
12028 Sep 26th 2025 at 4:15 PM FloralZonesCapeRegion-v1.0.24.zip 1-click install


Added-Aloe healing items now function like base game healing
Fixed-Crate recipe in line with base game’s

1.0.23 floralzonescaperegion
1.21.0 - 1.21.1-rc.1
8337 Aug 31st 2025 at 3:23 PM FloralZonesCapeRegion-v1.0.23.zip 1-click install

Added-Figure heads
Added-jam stringsAdded-small trough support for Eland Sourfig
Added-Trap crate recipe
Added-treeseed necklaces
Added-Ukrainian translation (Thanks Deanbro!)
Added-Wood typed wooden paths
Fixed-Leaves not dropping (due to past set up, cutting down Cape Trees will drop all leaves of the same type)
Fixed-Missing in-log beehives causes worldgen bugs
Fixed-Missing interior crate texture
Fixed-Larger Yellowwood trees causing forest floor worldgen bugs
Fixed-Stinkwood missing crate texture
Fixed-Stinkwood tree trunk texture being rotated
Tweaked-Temperature range of all plants, now closer to irl latitudes
Tweaked-Increased Hare Grass patch size
Updated-Ancient Tools Compatibility patches (Thanks Whiskey Sunshine!)
Updated-Berry bush blocks now have realistic empty, flowering and fruiting durations
Updated-Bookshelf 1.21 changes
Updated-Crate 1.21 changes
Updated-meal patches to use new 1.21 format
Updated-Raft and Sailboat entity to use new 1.21 features
Updated-Scrollrack 1.21 changes

1.0.22 floralzonescaperegion
1.20.11 - 1.20.12
15523 May 15th 2025 at 7:33 PM FloralZonesCapeRegion-v1.0.22.zip 1-click install

Added-Eland sourfigs can be added directly to troughs
Tweak-Fruitpress recipe updated to use rod instead of bars
Fixed-Added missing scroll rack strings
Fixed-Added missing meal recipes, meal recipe strings and incorrect meal shapes and colors

1.0.21 floralzonescaperegion 932 May 12th 2025 at 4:02 PM FloralZonesCapeRegion-v1.0.21.zip 1-click install

Added-Wooden path recipe
Fixed-WC bag compat file placement
Fixed-Missing Biome whitelisting for Yellow Milk Bush

1.0.20 floralzonescaperegion 832 May 7th 2025 at 10:10 PM FloralZonesCapeRegion-v1.0.20.zip 1-click install

Added-Wildcraft basket compatibility
Added-Fynbos Aloe now scythable

1.0.19 floralzonescaperegion
1.20.9 - 1.20.10
611 May 3rd 2025 at 4:35 PM FloralZonesCapeRegion-v1.0.19.zip 1-click install

Fixed-Woodclub recipe crash

1.0.18 floralzonescaperegion 240 May 2nd 2025 at 3:20 PM FloralZonesCapeRegion-v1.0.18.zip 1-click install

Fixed-Pan recipe crash

1.0.17 floralzonescaperegion 478 Apr 29th 2025 at 3:16 PM FloralZonesCapeRegion-v1.0.17.zip 1-click install

Added-Amaryllis belladonna, the Belladonna lily
Added-Diospyros whyteana, the Bladdernut
Added-Ocotea bullata, the Black stinkwood, bringing this roster to the goal of 30 plants!
Art update-Aponogeton distachyos, new texture and texture touch up
Art update-Mimetes fimbriifolius, three replacement models and new textures
Art update-Protea cynaroides, touch up of texture and new texture
Art update-Strelitzia alba, two new models, touch up of textures
Art update-Zantedeschia aethiopica, new models and texture

Tweak-Aponogeton distachyos group size
Tweak-Strelitzia alba spawn conditions
Tweak-Zantedeschia aethiopica group size

1.0.16 floralzonescaperegion 3228 Apr 4th 2025 at 9:17 PM FloralZonesCapeRegion-v1.0.16.zip 1-click install

Fixed-Long standing rendering bug, plants no longer fade to white at a distance

1.0.15 floralzonescaperegion
1.20.6 - 1.20.7
2090 Mar 21st 2025 at 9:09 PM FloralZonesCapeRegion-v1.0.15.zip 1-click install

Fixed-Antler Mount recipes
Fixed-Interior crate texture broken
Fixed-Changed crate recipe to match new base game recipe

1.0.14 floralzonescaperegion
1.20.5 - 1.20.6
6720 Jan 28th 2025 at 7:57 PM FloralZonesCapeRegion-v1.0.14.zip 1-click install

Added-Bucket recipe with rope
Fixed- Half roof right not using correct textures
Fixed-oars not being tagged with the boat storage slot
Fixed-solid trap doors not blocking airflow
Fixed-Shields not using new blocking features
Fixed-Wines, spirits and ciders now match base game satiety and decay rate

1.0.13 floralzonescaperegion
1.20.0-rc.8 - 1.20.1
3978 Dec 12th 2024 at 7:27 PM FloralZonesCapeRegion-v1.0.13.zip 1-click install

Added-Quarter logs for Yellowwood, Karee, Silver Tree and Candlewood
Added-Roofing for Yellowwood and Karee
Added-Ships and boatseats made of Yellowwood and Karee (Ships only available in creative currently)
Added-2x3 gates made of Yellowwood and Karee
Added-Trapdoors made of Yellowwood and Karee 
Added-Ancient Tools compatibility (Thanks Whiskey Sunshine!)
Tweak-Reduce Yellowwood size to prevent out of bounds error

1.0.12 floralzonescaperegion 1163 Dec 5th 2024 at 5:12 PM FloralZonesCapeRegion-v1.0.12.zip 1-click install

Refactored-fixed for 1.20's new formats

new wood typed content will be added soon!

1.0.11 floralzonescaperegion 2068 Sep 17th 2024 at 4:45 PM FloralZonesCapeRegion-v1.0.11.zip 1-click install

Fixed- Karee sapling not growing
Fixed-tree seeds strings

1.0.10 floralzonescaperegion 2625 Jun 11th 2024 at 2:35 PM FloralZonesCapeRegion-v1.0.10.zip 1-click install

Fixed-Russian translation of sourfigs and their jam
Tweak-stream lined strings

1.0.9 floralzonescaperegion
1.19.7 - 1.19.8
896 May 17th 2024 at 1:43 AM FloralZonesCapeRegion-v1.0.9.zip 1-click install

Added-Russian translation, thanks Nikuksis!
Tweak-Adjusted tree spawning altitudes to factor in their height

1.0.8 floralzonescaperegion 603 May 9th 2024 at 3:38 PM FloralZonesCapeRegion-v1.0.8.zip 1-click install

Fixed-Bowstaff recipe

1.0.7 floralzonescaperegion 581 Apr 26th 2024 at 5:18 PM FloralZonesCapeRegion-v1.0.7.zip 1-click install

Major Refactor-You will be prompted to remap blocks on launch, for best results, reduce view distance to minimum while away from any trees this pack includes. There is a bug in remapping where plants at the edge of render radius sometimes aren't properly remapped. Backing up your save prior to updating is recommended.

This refactor should prevent current and future modding conflicts and hopefully increase performance slightly. 

1.0.6 floralzonescaperegion
1.19.3 - 1.19.4-rc.1 1.19.5 - 1.19.7
1563 Feb 20th 2024 at 4:08 PM FloralZonesCapeRegion-v1.0.6.zip 1-click install

Fixed-3rd person scaling and positions of fruit

1.0.5 floralzonescaperegion 729 Jan 17th 2024 at 10:32 PM FloralZonesCapeRegion-v1.0.5.zip 1-click install

Fixed-Candlewood generator bug causing infinite error logs leading chunks to stop generating
Tweaked-multiple plant's precipitation ranges

1.0.4 floralzonescaperegion
1.18.15 - 1.19.0-pre.0
933 Nov 29th 2023 at 7:22 PM FloralZonesCapeRegion-v1.0.4.zip 1-click install

Fixed- Honey Heath causing crashes when placed in flower pot

1.0.3 floralzonescaperegion
1.18.15 - 1.19.0-pre.0
776 Oct 31st 2023 at 6:13 PM FloralZonesCapeRegion-v1.0.3.zip 1-click install

Compatibility files with Biomes mod

1.0.2 floralzonescaperegion 420 Oct 18th 2023 at 6:23 PM FloralZonesCapeRegion-v1.0.2.zip 1-click install

Added- Missing recipes for Yellowwood and Karee wood
Added- Missing pie and meal strings

1.0.1 floralzonescaperegion
1.18.13 - 1.18.15
477 Sep 24th 2023 at 5:45 PM FloralZonesCapeRegion-v1.0.1.zip 1-click install

Tweak- spoil times for the sourfig, cape banana and jackal food. Made them more in line with irl spoil times

1.0.0 floralzonescaperegion 389 Sep 22nd 2023 at 6:50 PM FloralZonesCapeRegion-v1.0.0.zip 1-click install

Launch


83 Comments (oldest first | newest first) (threaded | flat)

Ardail, 3 days ago

so I encountered a bug that when viewing the boards of any of the modded wood types in the hand book it'll crash the game, did some testing with just this mod installed to make sure it wasn't a mod compatibility issue from another mod not registering it as a valid wood type
but still crashes reguardless so appears to be just this mod causing issues. I assume the new cabinets/ladders and other wood items haven't been updated with the new wood types and it's causing it to crash?

Mertz, 5 days ago

It has to be a massive undertaking to retexture all the berry bushes and give them inheritable traits and configure its fertilizer use, I have much respect for you

Jayro, 5 days ago

There is a loss of texture in the pot's meal when you use Bladdernut, especially if you only use Bladdernut to make jam.

Menelos, 6 days ago

Tentharchitect thanks for updating this nice series of mod.
I got a crash with 1.0.30 on VS 1.22.3 while looking at the handbook for a branch and got:

Crash Report
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, extrainfo, tabletopgames
System.InvalidOperationException: Missing or errored output result for recipe 'floralzonescaperegion:recipes/grid/wood/ladder.json'
   at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 292
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch6(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText)
Crash Report
Involved Harmony IDs: com.jakecool19.efrecipes.cookingoverhaul, attributerenderinglibrary, extrainfo, tabletopgames
System.InvalidOperationException: Missing or errored output result for recipe 'floralzonescaperegion:recipes/grid/wood/ladder.json'
   at Vintagestory.API.Common.RecipeBase.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\RecipeBase.cs:line 292
   at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addIngredientForInfo_Patch6(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText)
Junoweed, Jul 13th at 12:56 PM

thank you for the update, Im sure many of the name are not appropriate for a younger audience and I appreciate that!

Randompug, Jul 13th at 1:26 AM

Any way we could get expanded foods compat?

DeeBz26, Jul 12th at 10:38 PM

please please please make this series compatible with ecosystem flora!

Giffel, Jul 12th at 11:48 PM
@DeeBz26: please please please make this series compatible with ecosystem flora!

It's already compatible. It's listed as such under the Ecosystem mod.

YourCreator, Jul 9th at 4:38 PM

can you provide settings for spread system: sapling: false for ecosystem - flora mod support?

Bannta, Jun 29th at 12:37 AM

'ItemWearable' class is obsolete, the fix is to delete the class completely and replace it with

behaviors: [{ name: "Wearable" }],

 

 

Spoiler
28.6.2026 20:33:49 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for floralzonescaperegion:clothes-neck-searsialancea-seed-amulet instead
28.6.2026 20:33:49 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for floralzonescaperegion:clothes-neck-pterocelastrustricuspidatus-seed-amulet instead
28.6.2026 20:33:49 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for floralzonescaperegion:clothes-neck-ocoteabullata-seed-amulet instead
28.6.2026 20:33:49 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for floralzonescaperegion:clothes-neck-leucadendronargenteum-seed-amulet instead
28.6.2026 20:33:49 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for floralzonescaperegion:clothes-neck-diospyroswhyteana-seed-amulet instead
28.6.2026 20:33:49 [Warning] 'ItemWearable' class is obsolete. Please, replace it with 'Wearable' behavior for floralzonescaperegion:clothes-neck-afrocarpusfalcatus-seed-amulet instead
Fiji0P, May 9th at 9:37 AM

I use all the floral zone MODs in my MODPACK, recently I would like to update from 1.21 to 1.22, will the MODs be updated? 

stranza, Mar 14th at 12:43 PM

As a south african, I've never clicked a mod this fast

ScorpioZA, Jan 20th at 5:01 PM (modified Jan 21st at 7:59 AM)

As i am from Cape Town, this mod has just officially made my day. My only regret is that there is no Rooibos option for tea.

Tentharchitect , Jul 16th 2025 at 4:27 PM

Thanks for the heads up, I'll add that to the bug list fudgiepie

Glad you're enjoying it WoozleSniffer!

fudgiepie, Jul 13th 2025 at 10:03 PM

Just a headsup that the Stinkwood crate is showing a missing texture. Saw someone mention the open crates but the one below is closed:Picture of stinkwood crate with missing texture

WoozleSniffer, Jul 2nd 2025 at 11:44 PM

Omg this is so great as a south african☺️

Tentharchitect , Jun 16th 2025 at 8:06 PM

So I have a theory on that. Early on we were having lag spikes with yellow wood and discovered that if a tree's branches went over 16 blocks away from the trunk's starting position there would be calculation errors with how the forest floor is generated and would endlessly cause lag inducing errors as long as they were loaded in. We've since reduced their max size, but I suspect they can still rarely have branches that exceed that limit and cause that issue. I'll talk it over with Flish and see if he can remake the tree gen shape to remove the chance of that occuring Gleipnyr

Gleipnyr, Jun 12th 2025 at 2:53 PM

Tentharchitect

 

Hello, after a few removals, it appears this mod causes HUGE fps drops, I can be mistaken- but it seem like the tree " Yellowwood " is the issue, I removed the mod ( leaving ? white blocs of course, instead of those trees ), now everything's fine 

Tentharchitect , Jun 9th 2025 at 5:16 PM

Thanks, still waiting on the person who submitted the AT patch Mairujyat

Mairujyat, Jun 1st 2025 at 7:46 PM

Hey, just updated to Ancient Tools 1.6.0-pre.1, it runs into some issues with compatibility for a few of the Floral Zones mods currently, just a heads up!

1.6.2025 14:18:33 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonescaperegion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
1.6.2025 14:18:34 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonescentralaustralianregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path
1.6.2025 14:18:34 [Error] Patch 1 (target: ancienttools:blocktypes/directionalresin.json) in floralzonesneozeylandicregion:patches/compatibility/ancienttools/patches/directionalresin.json failed because supplied path /drops is invalid: The json path /drops was not found. No such element 'drops' at the root path

DilanRona, May 6th 2025 at 3:11 AM

Thank you

Tentharchitect , May 6th 2025 at 1:50 AM

We plan to at some point when we do our Usambara-Zululand region pack! We're currently doing the remaining 7 Eurasian packs and then will decide which continent to work on next DilanRona

DilanRona, May 5th 2025 at 7:44 PM

Would you be able to cover some of the flora in Kwa-Zulu Natal in your mod, please?

Tentharchitect , May 4th 2025 at 4:12 PM

Thanks Vigilance! I imagine there will be reasons to use Wildcraft over Floral Zones, but we are getting to a comprable amount of content. In another FZ pack or two I expect this will be the bigger series by species count

Vigilance, May 4th 2025 at 6:51 AM

Dang, I've been on a roll recently of catching crashes right after they get patched, I had just come to complain about the club crash but it got fixed so quick!

 

Looking forward to the day I can comfortably completely replace Wildcraft with the Tentharchitect suite!

Tentharchitect , May 3rd 2025 at 4:34 PM

Annnnd that's the other recipe that requires that format, update coming momentarily.

Glad you are all enjoying this series!

BulletSponge, May 2nd 2025 at 8:47 PM

https://pastebin.com/W56WUWs6

Game crash when clicking on the Wooden Club in the Handbook

KZephyr, May 2nd 2025 at 8:31 PM

Thanks for the quick fix! I'm really enjoying this series of mods along with the Fauna of the Stone Age mods :)

DilanRona, May 2nd 2025 at 4:44 PM

Thank you for covering some of the South African flora in your mod. I really appreciate it.

Tentharchitect , May 2nd 2025 at 3:21 PM

Sorry about that, the pan recipe requires a unique format and I over wrote it when pasting the stinkwood into all the recipes. Should work now, let me know if any more issues pop up!

KZephyr, May 2nd 2025 at 10:52 AM

I'm having the same issue as the last two posters when looking at the wooden pan recipe.

"System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescaperegion:log-placed-* but there are no such items/blocks!"

Silver_Glaceon, May 1st 2025 at 8:28 PM

Can confirm, had the same issue as StretchyMasa where opening the wooden pan recipe in the handbook causes a crash. 

 

Error log below:

https://pastebin.com/b2nz7p7a

 

StretchyMasa, May 1st 2025 at 2:18 PM

There's an issue that causes a game crash whenever opening the "wooden pan" recipe. Only happens when this mod is active. 

Error log below for your perusal.

https://pastebin.com/h3FfXWHs

Oh, and as a side note, I'm really enjoying all your mods; they're part of my staple mods for VS. Keep up the awesome work!

Qwerdo, Apr 1st 2025 at 10:46 PM

Tentharchitect

 

I'm pretty sure i've figured out what the directionalresin error is caused by.

Three of the Floral Zones mods contain the same patch to remove that array from Ancient Tools json file. Specifically the drops array.

It's the cape region mod, neozeylandic region and the central australian region one.

It throws the error twice because the cape region mod already removed it it now the other two can't target it anymore since it doesn't exist anymore.
Shouldn't be harmful but it does throw some ugly errors.

Maybe you can use some reverse dependecy checks to see if the patch needs to applied or not

Tentharchitect , Feb 16th 2025 at 6:00 PM

Thanks for the bug reports

Nebux, Feb 15th 2025 at 7:24 PM

BUG: common yellowwood and karee leaves don't decay when cut. also growth is abit too low for most of the trees

opened crates have the question mark texture on the interior sides for all trees in Floral zones

Tentharchitect , Jan 18th 2025 at 5:05 PM

The biomes mod just distributes the spawns between 12 different regions, it doesn't add content. There is not a single pack, as it would exceed the mod DB's file size limit. However, mod packs are on the road map of Vintage Story and once that is out I'll bundle the Floral Zone series and the Fauna of the Stone Age series into two mod packs, so folks with computers that can handle the whole roster will only need to worry about managing those two. Gwerkcules

Gwerkcules, Jan 18th 2025 at 2:25 PM

Love all your mods, is there a pack to have all of them including animals and plants? Don't like having like 40 mods that ill have to update seperately but would be cool to have all of them in 1 mega pack :) Or is that just the biomes mod?

Tentharchitect , Jan 11th 2025 at 9:57 PM

Yeah I'm not sure what the cause is. It might be that Primitive survival made a compatibility patch at one point that is now broken due to us refactoring rafts.

bringitonwimps, Jan 11th 2025 at 3:41 AM

getting these errors, gonna report to the primitive mod too as not sure which side is causeing it

https://pastebin.com/R1YNMVfT

Tentharchitect , Dec 2nd 2024 at 8:24 PM

It should be safe to install on existing worlds, and yes the plants will only appear in new chunks

wojtek16, Nov 29th 2024 at 1:26 PM

Just wanted to check, if this is installed into an existing world, would the mod's items start appears in areas that were unexplored yet? Or would it break the world? If no one knows that's alright, just wanted to check. 

Wanted to install some of your floral zone mods along with animal mods into my 1.19.8 server :)

Bone_D, Sep 29th 2024 at 10:35 AM

Just a heads up not compatible with 1.20 (for people that wanna try, obv. the mod description says 1.19). Amazing mods tho, all props to the team!

Thauma, Sep 20th 2024 at 2:55 PM

I have noticed that whenever I cut down the yellowwood tree a lot of the leaves get left behind, making for an unsightly vista of floating leaf islands that I then have to risk burning half the world or use myriad shears to get rid of. Any way to fix that issue? 

Tentharchitect , Sep 17th 2024 at 4:46 PM

Thanks for reporting that Hexis! Just got that fixed. 

Glad to hear you're all enjoying this mod series, I believe our Circumboreal roster is already locked in but I'll put a note about twinflower in case we switch things around down the line.

Hexis, Aug 25th 2024 at 6:07 AM

hei,  we can't get the Karee trees to grow. they sprout into saplings, and get to "will mature in less than a day" and never fully grow. this has been tested by several people, on different grounds, in different climates. yellowwood still grows, however. 

otherwise, the server loves the floral zones mods, and the massive variety it gives our landscape. its absolutely gorgeous to walk through forests in these climates, and fun to see which plants we'll come across. 

on another note, i was wondering if in one of your mods, (not sure which it would apply to tbh) could add linnaea borealis (twinflower) ? it's a small pink flower that grows up in the mountains. it holds meaning, and with how inspiring your mods are, seeing it in one would be beyond epic.

Tentharchitect , Jul 7th 2024 at 12:27 AM

I think the majority of our plants so far won't spawn on the max heat near the tropics. We use irl temperature ranges and at max temp range the hot world generates a world far hotter than our. Some Caribbean plants and Australian outback plants will still spawn but I believe that is it. Your best results would be a normal temp world with a hot start.

Pretty sure the hot start makes a good portion of the world over 40 degrees centigrade

asr11415, Jul 6th 2024 at 10:01 PM

I'm doing a hot world and really wanted to add all of your floral zone mods (i see this one is for normal climate but decided to get it anyway) to my world for some variety. I'm trying to add it mid-game and I've had no luck. I saw you said to someone else it should work just in new chunks but I'm not seeing anything. I'm not sure what is wrong.

 

edit: just for confirmation, the mod is IN the game. If I use the handbook I can see everything, I just don't see it out and about the world.

Tentharchitect , May 18th 2024 at 5:04 PM

Thanks for the heads up, will fix that soon!

Nikuksis, May 18th 2024 at 11:33 AM

I mismatched "item-fruit-carpobrotusacinaciformis", and "carpobrotusacinaciformis-jam", in translation. sorry about it :)
Please consider swap them if you update the mod next time. Thanks!

Tentharchitect , May 15th 2024 at 4:57 PM

Thank you so much for saying that, it's really motivating to know folks are enjoying the fruits of my labor! I hope to keep bringing life to new parts of the Vintage Story world.

As for the bug, that's an unfortunate edge case in our refactor of this and soon to be the Caribbean mod. Whenever there is a major game update that requires a restart we'll switch it to a more optimal set up, but the occasional floating leaf block was the current trade off we had to make to ensure this mod and the Caribbean will work with older files. All the Floral Zone mods from the Central Australian on shouldn't have this issue though

Maamessu, May 15th 2024 at 6:18 AM

Folks, the screenshots on the Flora Zone series don't do the mods justice. The models look amazing in game, and when combined with something like Wildcraft, the amount of floral diversity is outstanding. Seriously, everything Tentharchitect has made here is so gorgeous and makes the world so much more fun and lively to explore. I don't even care that compatibility with other popular mods is on the back burner. It's just so darn pretty!

Slight bug report, as well: I noticed that after cutting down some Karee trees, their leaves did not despawn and remained floating in the air above where the trunks used to be.

Nikuksis, May 14th 2024 at 10:50 AM

Thank you for making an amazing content Tentharchitect! :)

Antares95, May 13th 2024 at 6:26 PM

Hey there, another beautiful flower that can be added is the Fire Lily (the scientific name is Cyrtanthus ventricosus) which grow in that exact region of africa. What's cool about this flower is that it blooms only after a wild fire!

Tentharchitect , May 13th 2024 at 4:07 PM

Thank you so much for making that Nikuksis!

Nikuksis, May 12th 2024 at 11:04 AM

Here's my russian translation for the floral zones mods:
gdrive link

Tentharchitect , Apr 26th 2024 at 5:19 PM

Please read the changelog before updating! You'll be prompted to remap when updating and reducing view distance prior to doing so will minimize errors during remapping

Tentharchitect , Apr 18th 2024 at 9:00 PM

You cannot, they are berry bushes

Hydromancerx, Apr 18th 2024 at 8:13 PM

Tentharchitect

How do you propagate the bananas?

Tentharchitect , Mar 11th 2024 at 6:51 PM

Glad you're enjoying it Cassy

As for the planks, we recolored the base game texture for them so the misalignment might be from the two sides of the base game texture that don't align. If you could send me a screen shot via discord, I'd appreciate it in case it's a different issue

Cassy, Mar 11th 2024 at 1:31 PM

Just started playing with this on our server and its awesome, loving the colours and variety. I was wondering if its possible to align the wood plank stripes/lines with the ones on the other faces? It is a pixel to the left of other plank types lol. 
Sorry to ask such a mundane question when you are very busy with content release, and again I really like what I have found already!

Tentharchitect , Feb 20th 2024 at 7:59 PM

A good chance of that @adres4t

We've been refactoring our next one to avoid some persistent bugs we've been trying to solve with this mod and the Caribbean zone, but the Central Australian one is otherwise done. We've already done some work on our following one, the Eastern Asiatic region which has our coldest region plants yet, and then we're doing the Neozeylandic region.

adres4t, Feb 20th 2024 at 7:35 PM

Hey, any chances you'll release some flora for the colder regions?

Tentharchitect , Feb 8th 2024 at 9:03 PM

It's so you can feed the whole family off one banana tree!

Thanks for pointing it out, we'll look into adjusting that.

And no plans for adding more plants to this one Sirfalloutcat we're working on other Floral Zones instead. You can increase the chances of the plants in the block patch file if you'd like, we tried to balance realistic density and performance.

Hydromancerx, Feb 6th 2024 at 10:19 PM

That Cape wild banana model is a bit too big! .

Sirfalloutcat, Jan 19th 2024 at 6:28 AM

Would be cool to see more fynbos plants and increased denstiy.

Tentharchitect , Nov 29th 2023 at 7:21 PM

You're welcome Shadowise. And good catch Waterdrinker, I'll be fixing that momentarily.

Shadowise, Nov 29th 2023 at 1:08 AM

Thank you very much for your response, Tentharchitect! Makes sense.

waterdrinker, Nov 23rd 2023 at 7:54 PM

Tried to plant honey health in planter and it crashed my game

Tentharchitect , Nov 23rd 2023 at 2:11 AM

The limit is indeed being increased, however we'll still be using that amount as a guideline for the Floral Zone mods to keep us from sticking to any one area too long. Got a lot of ground to cover and each pack is taking about a month after all

Shadowise, Nov 19th 2023 at 8:26 PM

Hello,

Would the limit of "under 1% of the total item texture atlas" still apply for future releases once 1.19 goes stable? My understanding is that the atlas limitations would no longer be an issue with vanilla 1.19. Thank you!

Tentharchitect , Nov 16th 2023 at 5:45 PM

They do indeed! As does the flowering stage for sourfigs and cape bananas

WarthogQueen, Nov 15th 2023 at 7:54 PM

Do the flowers work with bees? Curious as I would love to create a Fynbos apiary.

Tentharchitect , Nov 2nd 2023 at 2:42 PM

Not sure what you mean by based on third party mods, but they should work with Wildcraft no problem. The screen shots for this mod were taken with the Atlantic Afrotropic Bioregion mod and Fields and Plateaus so as to make the plants added by the mod stand out more, but neither of those are required to play with it.

TwoF, Nov 2nd 2023 at 9:03 AM

Are your mods in this series based on third party mods or is it independent?
For example, how will this series of mods with Wildcraft look?

Tentharchitect , Oct 10th 2023 at 2:51 PM

Thank you for saying so! 😄

No worries about the questions. This mod doesn't replace anything, it just adds new plants. My Fauna of the Stone Age mod series adds animals, Floral Zones mod series adds plants and the Bioregions mod series disables base game and modded animals and plants not native to their area. So players who want all the content can just stick to the first two mod series, and those who want a region themed play through can use a Bioregion mod and applicable animal and plant mods.

Theisgood, Oct 10th 2023 at 2:42 AM

Do all your plant mods add new plants? They don't replace anything right? I think some of yours do but ones like this don't? Sorry don't mean to confuse you.

 

Such a top tier mod! :) <3

Tentharchitect , Sep 26th 2023 at 3:14 PM

Yep, plants will only appear in new chunks but it'll be safe to add.

Moon_Dew, Sep 26th 2023 at 9:33 AM

Safe to add mid-save?

Tentharchitect , Sep 23rd 2023 at 8:28 PM

Thanks! Should be the first of many Floral Zone mods

CBob, Sep 23rd 2023 at 1:12 AM

This looks really really cool