Mods / Floral Zones: Cape Region

Tags: #Crafting #Food #Worldgen
Authors: Tentharchitect, Flish
Side: Both
Created: Sep 22nd 2023 at 6:23 PM
Last modified: May 15th at 7:33 PM
Downloads: 29257
Follow Unfollow 321

Recommended download (for Vintage Story v1.20.10):
FloralZonesCapeRegion-v1.0.22.zip  1-click install


This mod adds plants from the Cape floristic region, filling out the roster of warm temperate and subtropical plants.

This mod includes:

 

Stats
Common Name Scientific name Category Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources
    Berry bush                
Elands sourfig Carpobrotus acinaciformis   .5m H 15-24 31-50% 0-0.3 0-0.35 0-0.5   Fruit
Jackal Food Hydnora africana   8 cm D - - - - - Spawns w/ Yellow Milk Bush Fruit, Tannin
Cape wild banana Strelitzia alba   10m H 19-23 51-55%     0-0.1 Near Water, On Surface Plus Under Trees Fruit
    Fern                
Climbing Asparagus Fern Asparagus scandens   2 m H 15-24 60-88% 0-0.8   0-0.6 On Surface Plus Under Trees  
    Flowers                
Belladona Lily Amaryllis belladonna   0.6-0.9 m H 14-18 30-58% 0-0.5 0-0.3 0-0.4    
Early Blue Disa Disa purpurescens   20-25 cm H 16-18 39-57%     0-0.06    
King Sundew Drosera regia   61 cm H 16-22 53-62% 0-0.6 0-0.35 0.1-0.28    
Stream Golden-Reed Elegia fenestrata   1.5-2 m H 15-23 27-58% 0-1 0-0.35 0-0.03 Near Water  
Rhinoceros bush Elytropappus rhinocerotis   1-2m H 15-26 30-58% 0.3-0.7 0-0.35 0-.4    
Blood Heath Erica cruenta   1.2m H 15-24 30-58% 0-0.4 0-0.35 0.-.4    
Honey Heath Erica ericoides   .5 m H 15-22 30-58%     0-0.4    
Cape Snow Bush Eriocephalus africanus   .6-1 m H 16-25 25-65%     0-0.6    
Yellow Milk Bush Euphorbia mauritanica   1m H 16-28 30-58% 0-0.3   0-0.6    
Wine Cup Geissorhiza radians   8-16cm H 19-24 26-50% 0-0.4 0-0.1 0-0.5 Near Water  
Common Sunshine Conebush Leucadendron salignum   2 m H 16-27 30-58% 0-0.3   0-0.6    
Golden Metalasia Metalasia aurea   0.8-1.2 m H 15-23 25-48% 0-0.7 0-0.35 0-0.05    
Fringed Pagoda Mimetes fimbriifolius   2.5-5m H 15-22 34-100% 0-0.4 0-0.45 0-0.3    
King protea Protea cynaroides   .5-2m H 15-26 30-58% 0-0.4 0-0.35 0-0.4    
Northern Dewstick Roridula dentata   1.5-2 m H 12-18 20-54%     0.28-0.6 Near Water  
Matchstick Spiderhead Serruria zeyheri   .5 m H 14-18 25-54%     0.2-0.4    
Haregrass Tribolium uniolae   .1-.7 m H 10-24 25-60% 0-1 0-0.35 0-0.3    
White Arum Lily Zantedeschia aethiopica   .6-1 m H 16-28 30-100%     0-0.6 Near Water  
    Other                
Fynbos Aloe Aloe succotrina   1-2 m H 15-21 50-54%     0-0.28   Vegetable, Poultice
Cape-pondweed Aponogeton distachyos   1m H 15-19 60-64%     0-0.1 In Water  
    Trees                
Common yellowwood Afrocarpus falcatus   25-60m H, 1-3m D 15-33 50-77%     0-0.6 (0.77)   Wood, seeds, tannin, resin
Bladdernut Diospyros whyteana   6 m H 16-29 52-77% 0-1 0.6-0.8 0-0.63 (0.67)   Fruit, Firewood
Silver tree Leucadendron argenteum (shrub & tree) 5-16m H 16-22 40-100%     0-0.3 (0.4)   Fire wood
Black Stinkwood Ocotea bullata   20-30 m H 15-26 50-77% 0-1 0.5-1 0-0.6 (0.73)   Wood, Seeds
Candlewood Pterocelastrus tricuspidatus (shrub & tree) 4-10m H 15-24 50-100%     0-0.5 (0.52)   Fire wood, seeds
Karee Searsia lancea   6-9 m H 15-33 35-64%     0-0.6 (0.64)   Wood, Seeds


Features:
The plants in this mod primarily spawn between 35 and 10 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate the Atlantic Afrotropic and Eastern Afrotropic realms. 

Links:
https://ko-fi.com/tentharchitect

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.22 682 May 15th at 7:33 PM Show FloralZonesCapeRegion-v1.0.22.zip 1-click install
v1.0.21 659 May 12th at 4:02 PM Show FloralZonesCapeRegion-v1.0.21.zip 1-click install
v1.0.20 580 May 7th at 10:10 PM Show FloralZonesCapeRegion-v1.0.20.zip 1-click install
v1.0.19 499 May 3rd at 4:35 PM Show FloralZonesCapeRegion-v1.0.19.zip 1-click install
v1.0.18 174 May 2nd at 3:20 PM Show FloralZonesCapeRegion-v1.0.18.zip 1-click install
v1.0.17 393 Apr 29th at 3:16 PM Show FloralZonesCapeRegion-v1.0.17.zip 1-click install
v1.0.16 3036 Apr 4th at 9:17 PM Show FloralZonesCapeRegion-v1.0.16.zip 1-click install
v1.0.15 1993 Mar 21st at 9:09 PM Show FloralZonesCapeRegion-v1.0.15.zip 1-click install
v1.0.14 6424 Jan 28th at 7:57 PM Show FloralZonesCapeRegion-v1.0.14.zip 1-click install
v1.0.13 3793 Dec 12th 2024 at 7:27 PM Show FloralZonesCapeRegion-v1.0.13.zip 1-click install
v1.0.12 988 Dec 5th 2024 at 5:12 PM Show FloralZonesCapeRegion-v1.0.12.zip 1-click install
v1.0.11 1864 Sep 17th 2024 at 4:45 PM Show FloralZonesCapeRegion-v1.0.11.zip 1-click install
v1.0.10 2399 Jun 11th 2024 at 2:35 PM Show FloralZonesCapeRegion-v1.0.10.zip 1-click install
v1.0.9 746 May 17th 2024 at 1:43 AM Show FloralZonesCapeRegion-v1.0.9.zip 1-click install
v1.0.8 446 May 9th 2024 at 3:38 PM Show FloralZonesCapeRegion-v1.0.8.zip 1-click install
v1.0.7 437 Apr 26th 2024 at 5:18 PM Show FloralZonesCapeRegion-v1.0.7.zip 1-click install
v1.0.6 1381 Feb 20th 2024 at 4:08 PM Show FloralZonesCapeRegion-v1.0.6.zip 1-click install
v1.0.5 581 Jan 17th 2024 at 10:32 PM Show FloralZonesCapeRegion-v1.0.5.zip 1-click install
v1.0.4 768 Nov 29th 2023 at 7:22 PM Show FloralZonesCapeRegion-v1.0.4.zip 1-click install
v1.0.3 612 Oct 31st 2023 at 6:13 PM Show FloralZonesCapeRegion-v1.0.3.zip 1-click install
v1.0.2 259 Oct 18th 2023 at 6:23 PM Show FloralZonesCapeRegion-v1.0.2.zip 1-click install
v1.0.1 314 Sep 24th 2023 at 5:45 PM Show FloralZonesCapeRegion-v1.0.1.zip 1-click install
v1.0.0 229 Sep 22nd 2023 at 6:50 PM Show FloralZonesCapeRegion-v1.0.0.zip 1-click install

61 Comments (oldest first | newest first)

💬 DilanRona, May 6th at 3:11 AM

Thank you

💬 Tentharchitect , May 6th at 1:50 AM

We plan to at some point when we do our Usambara-Zululand region pack! We're currently doing the remaining 7 Eurasian packs and then will decide which continent to work on next DilanRona

💬 DilanRona, May 5th at 7:44 PM

Would you be able to cover some of the flora in Kwa-Zulu Natal in your mod, please?

💬 Tentharchitect , May 4th at 4:12 PM

Thanks Vigilance! I imagine there will be reasons to use Wildcraft over Floral Zones, but we are getting to a comprable amount of content. In another FZ pack or two I expect this will be the bigger series by species count

💬 Vigilance, May 4th at 6:51 AM

Dang, I've been on a roll recently of catching crashes right after they get patched, I had just come to complain about the club crash but it got fixed so quick!

 

Looking forward to the day I can comfortably completely replace Wildcraft with the Tentharchitect suite!

💬 Tentharchitect , May 3rd at 4:34 PM

Annnnd that's the other recipe that requires that format, update coming momentarily.

Glad you are all enjoying this series!

💬 BulletSponge, May 2nd at 8:47 PM

https://pastebin.com/W56WUWs6

Game crash when clicking on the Wooden Club in the Handbook

💬 KZephyr, May 2nd at 8:31 PM

Thanks for the quick fix! I'm really enjoying this series of mods along with the Fauna of the Stone Age mods :)

💬 DilanRona, May 2nd at 4:44 PM

Thank you for covering some of the South African flora in your mod. I really appreciate it.

💬 Tentharchitect , May 2nd at 3:21 PM

Sorry about that, the pan recipe requires a unique format and I over wrote it when pasting the stinkwood into all the recipes. Should work now, let me know if any more issues pop up!

💬 KZephyr, May 2nd at 10:52 AM

I'm having the same issue as the last two posters when looking at the wooden pan recipe.

"System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block floralzonescaperegion:log-placed-* but there are no such items/blocks!"

💬 Silver_Glaceon, May 1st at 8:28 PM

Can confirm, had the same issue as StretchyMasa where opening the wooden pan recipe in the handbook causes a crash. 

 

Error log below:

https://pastebin.com/b2nz7p7a

 

💬 StretchyMasa, May 1st at 2:18 PM

There's an issue that causes a game crash whenever opening the "wooden pan" recipe. Only happens when this mod is active. 

Error log below for your perusal.

https://pastebin.com/h3FfXWHs

Oh, and as a side note, I'm really enjoying all your mods; they're part of my staple mods for VS. Keep up the awesome work!

💬 Qwerdo, Apr 1st at 10:46 PM

Tentharchitect

 

I'm pretty sure i've figured out what the directionalresin error is caused by.

Three of the Floral Zones mods contain the same patch to remove that array from Ancient Tools json file. Specifically the drops array.

It's the cape region mod, neozeylandic region and the central australian region one.

It throws the error twice because the cape region mod already removed it it now the other two can't target it anymore since it doesn't exist anymore.
Shouldn't be harmful but it does throw some ugly errors.

Maybe you can use some reverse dependecy checks to see if the patch needs to applied or not

💬 Tentharchitect , Feb 16th at 6:00 PM

Thanks for the bug reports

💬 Nebux, Feb 15th at 7:24 PM

BUG: common yellowwood and karee leaves don't decay when cut. also growth is abit too low for most of the trees

opened crates have the question mark texture on the interior sides for all trees in Floral zones

💬 Tentharchitect , Jan 18th at 5:05 PM

The biomes mod just distributes the spawns between 12 different regions, it doesn't add content. There is not a single pack, as it would exceed the mod DB's file size limit. However, mod packs are on the road map of Vintage Story and once that is out I'll bundle the Floral Zone series and the Fauna of the Stone Age series into two mod packs, so folks with computers that can handle the whole roster will only need to worry about managing those two. Gwerkcules

💬 Gwerkcules, Jan 18th at 2:25 PM

Love all your mods, is there a pack to have all of them including animals and plants? Don't like having like 40 mods that ill have to update seperately but would be cool to have all of them in 1 mega pack :) Or is that just the biomes mod?

💬 Tentharchitect , Jan 11th at 9:57 PM

Yeah I'm not sure what the cause is. It might be that Primitive survival made a compatibility patch at one point that is now broken due to us refactoring rafts.

💬 bringitonwimps, Jan 11th at 3:41 AM

getting these errors, gonna report to the primitive mod too as not sure which side is causeing it

https://pastebin.com/R1YNMVfT

💬 Tentharchitect , Dec 2nd 2024 at 8:24 PM

It should be safe to install on existing worlds, and yes the plants will only appear in new chunks

💬 wojtek16, Nov 29th 2024 at 1:26 PM

Just wanted to check, if this is installed into an existing world, would the mod's items start appears in areas that were unexplored yet? Or would it break the world? If no one knows that's alright, just wanted to check. 

Wanted to install some of your floral zone mods along with animal mods into my 1.19.8 server :)

💬 Bone_D, Sep 29th 2024 at 10:35 AM

Just a heads up not compatible with 1.20 (for people that wanna try, obv. the mod description says 1.19). Amazing mods tho, all props to the team!

💬 Thauma, Sep 20th 2024 at 2:55 PM

I have noticed that whenever I cut down the yellowwood tree a lot of the leaves get left behind, making for an unsightly vista of floating leaf islands that I then have to risk burning half the world or use myriad shears to get rid of. Any way to fix that issue? 

💬 Tentharchitect , Sep 17th 2024 at 4:46 PM

Thanks for reporting that Hexis! Just got that fixed. 

Glad to hear you're all enjoying this mod series, I believe our Circumboreal roster is already locked in but I'll put a note about twinflower in case we switch things around down the line.

💬 Hexis, Aug 25th 2024 at 6:07 AM

hei,  we can't get the Karee trees to grow. they sprout into saplings, and get to "will mature in less than a day" and never fully grow. this has been tested by several people, on different grounds, in different climates. yellowwood still grows, however. 

otherwise, the server loves the floral zones mods, and the massive variety it gives our landscape. its absolutely gorgeous to walk through forests in these climates, and fun to see which plants we'll come across. 

on another note, i was wondering if in one of your mods, (not sure which it would apply to tbh) could add linnaea borealis (twinflower) ? it's a small pink flower that grows up in the mountains. it holds meaning, and with how inspiring your mods are, seeing it in one would be beyond epic.

💬 Tentharchitect , Jul 7th 2024 at 12:27 AM

I think the majority of our plants so far won't spawn on the max heat near the tropics. We use irl temperature ranges and at max temp range the hot world generates a world far hotter than our. Some Caribbean plants and Australian outback plants will still spawn but I believe that is it. Your best results would be a normal temp world with a hot start.

Pretty sure the hot start makes a good portion of the world over 40 degrees centigrade

💬 asr11415, Jul 6th 2024 at 10:01 PM

I'm doing a hot world and really wanted to add all of your floral zone mods (i see this one is for normal climate but decided to get it anyway) to my world for some variety. I'm trying to add it mid-game and I've had no luck. I saw you said to someone else it should work just in new chunks but I'm not seeing anything. I'm not sure what is wrong.

 

edit: just for confirmation, the mod is IN the game. If I use the handbook I can see everything, I just don't see it out and about the world.

💬 Tentharchitect , May 18th 2024 at 5:04 PM

Thanks for the heads up, will fix that soon!

💬 Nikuksis, May 18th 2024 at 11:33 AM

I mismatched "item-fruit-carpobrotusacinaciformis", and "carpobrotusacinaciformis-jam", in translation. sorry about it :)
Please consider swap them if you update the mod next time. Thanks!

💬 Tentharchitect , May 15th 2024 at 4:57 PM

Thank you so much for saying that, it's really motivating to know folks are enjoying the fruits of my labor! I hope to keep bringing life to new parts of the Vintage Story world.

As for the bug, that's an unfortunate edge case in our refactor of this and soon to be the Caribbean mod. Whenever there is a major game update that requires a restart we'll switch it to a more optimal set up, but the occasional floating leaf block was the current trade off we had to make to ensure this mod and the Caribbean will work with older files. All the Floral Zone mods from the Central Australian on shouldn't have this issue though

💬 Maamessu, May 15th 2024 at 6:18 AM

Folks, the screenshots on the Flora Zone series don't do the mods justice. The models look amazing in game, and when combined with something like Wildcraft, the amount of floral diversity is outstanding. Seriously, everything Tentharchitect has made here is so gorgeous and makes the world so much more fun and lively to explore. I don't even care that compatibility with other popular mods is on the back burner. It's just so darn pretty!

Slight bug report, as well: I noticed that after cutting down some Karee trees, their leaves did not despawn and remained floating in the air above where the trunks used to be.

💬 Nikuksis, May 14th 2024 at 10:50 AM

Thank you for making an amazing content Tentharchitect! :)

💬 Antares95, May 13th 2024 at 6:26 PM

Hey there, another beautiful flower that can be added is the Fire Lily (the scientific name is Cyrtanthus ventricosus) which grow in that exact region of africa. What's cool about this flower is that it blooms only after a wild fire!

💬 Tentharchitect , May 13th 2024 at 4:07 PM

Thank you so much for making that Nikuksis!

💬 Nikuksis, May 12th 2024 at 11:04 AM

Here's my russian translation for the floral zones mods:
gdrive link

💬 Tentharchitect , Apr 26th 2024 at 5:19 PM

Please read the changelog before updating! You'll be prompted to remap when updating and reducing view distance prior to doing so will minimize errors during remapping

💬 Tentharchitect , Apr 18th 2024 at 9:00 PM

You cannot, they are berry bushes

💬 Hydromancerx, Apr 18th 2024 at 8:13 PM

Tentharchitect

How do you propagate the bananas?

💬 Tentharchitect , Mar 11th 2024 at 6:51 PM

Glad you're enjoying it Cassy

As for the planks, we recolored the base game texture for them so the misalignment might be from the two sides of the base game texture that don't align. If you could send me a screen shot via discord, I'd appreciate it in case it's a different issue

💬 Cassy, Mar 11th 2024 at 1:31 PM

Just started playing with this on our server and its awesome, loving the colours and variety. I was wondering if its possible to align the wood plank stripes/lines with the ones on the other faces? It is a pixel to the left of other plank types lol. 
Sorry to ask such a mundane question when you are very busy with content release, and again I really like what I have found already!

💬 Tentharchitect , Feb 20th 2024 at 7:59 PM

A good chance of that @adres4t

We've been refactoring our next one to avoid some persistent bugs we've been trying to solve with this mod and the Caribbean zone, but the Central Australian one is otherwise done. We've already done some work on our following one, the Eastern Asiatic region which has our coldest region plants yet, and then we're doing the Neozeylandic region.

💬 adres4t, Feb 20th 2024 at 7:35 PM

Hey, any chances you'll release some flora for the colder regions?

💬 Tentharchitect , Feb 8th 2024 at 9:03 PM

It's so you can feed the whole family off one banana tree!

Thanks for pointing it out, we'll look into adjusting that.

And no plans for adding more plants to this one Sirfalloutcat we're working on other Floral Zones instead. You can increase the chances of the plants in the block patch file if you'd like, we tried to balance realistic density and performance.

💬 Hydromancerx, Feb 6th 2024 at 10:19 PM

That Cape wild banana model is a bit too big! .

💬 Sirfalloutcat, Jan 19th 2024 at 6:28 AM

Would be cool to see more fynbos plants and increased denstiy.

💬 Tentharchitect , Nov 29th 2023 at 7:21 PM

You're welcome Shadowise. And good catch Waterdrinker, I'll be fixing that momentarily.

💬 Shadowise, Nov 29th 2023 at 1:08 AM

Thank you very much for your response, Tentharchitect! Makes sense.

💬 waterdrinker, Nov 23rd 2023 at 7:54 PM

Tried to plant honey health in planter and it crashed my game

💬 Tentharchitect , Nov 23rd 2023 at 2:11 AM

The limit is indeed being increased, however we'll still be using that amount as a guideline for the Floral Zone mods to keep us from sticking to any one area too long. Got a lot of ground to cover and each pack is taking about a month after all

💬 Shadowise, Nov 19th 2023 at 8:26 PM

Hello,

Would the limit of "under 1% of the total item texture atlas" still apply for future releases once 1.19 goes stable? My understanding is that the atlas limitations would no longer be an issue with vanilla 1.19. Thank you!

💬 Tentharchitect , Nov 16th 2023 at 5:45 PM

They do indeed! As does the flowering stage for sourfigs and cape bananas

💬 WarthogQueen, Nov 15th 2023 at 7:54 PM

Do the flowers work with bees? Curious as I would love to create a Fynbos apiary.

💬 Tentharchitect , Nov 2nd 2023 at 2:42 PM

Not sure what you mean by based on third party mods, but they should work with Wildcraft no problem. The screen shots for this mod were taken with the Atlantic Afrotropic Bioregion mod and Fields and Plateaus so as to make the plants added by the mod stand out more, but neither of those are required to play with it.

💬 TwoF, Nov 2nd 2023 at 9:03 AM

Are your mods in this series based on third party mods or is it independent?
For example, how will this series of mods with Wildcraft look?

💬 Tentharchitect , Oct 10th 2023 at 2:51 PM

Thank you for saying so! 😄

No worries about the questions. This mod doesn't replace anything, it just adds new plants. My Fauna of the Stone Age mod series adds animals, Floral Zones mod series adds plants and the Bioregions mod series disables base game and modded animals and plants not native to their area. So players who want all the content can just stick to the first two mod series, and those who want a region themed play through can use a Bioregion mod and applicable animal and plant mods.

💬 Theisgood, Oct 10th 2023 at 2:42 AM

Do all your plant mods add new plants? They don't replace anything right? I think some of yours do but ones like this don't? Sorry don't mean to confuse you.

 

Such a top tier mod! :) <3

💬 Tentharchitect , Sep 26th 2023 at 3:14 PM

Yep, plants will only appear in new chunks but it'll be safe to add.

💬 Moon_Dew, Sep 26th 2023 at 9:33 AM

Safe to add mid-save?

💬 Tentharchitect , Sep 23rd 2023 at 8:28 PM

Thanks! Should be the first of many Floral Zone mods

💬 CBob, Sep 23rd 2023 at 1:12 AM

This looks really really cool

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