Mods / Fields of Salt

Category: #Crafting #Utility
Author: Xytabich
Side: Both
Created: Mar 29th at 9:08 PM
Last modified: Apr 29th at 1:58 PM
Downloads: 1455
Follow Unfollow 53

Latest file for v1.18.0:
fieldsofsalt_v1.1.2.zip 1-click install


This mod adds an evaporation pond to the game, which makes possible to evaporate liquids to obtain resources. Channels for fluid transfer are also added. They allow you to transfer liquid from liquid source blocks to the pond.

The mod itself adds a recipe for producing salt from sea water. But it is also possible to add custom evaporation recipes, description and example are available on github.

Known issues:
- At some angles, the contents of the pool and channels may not be displayed
- Sometimes visual glitches can appear when forming the structure of the pond

Contributions:
- Japanese translation by macoto_hino
- Portuguese (Brazil) translation by Yanazake

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.2 616 Apr 29th at 1:58 PM Show fieldsofsalt_v1.1.2.zip Install now
v1.1.1 238 Apr 26th at 9:44 AM Show fieldsofsalt_v1.1.1.zip Install now
v1.1.0 53 Apr 26th at 5:45 AM Show fieldsofsalt_v1.1.0.zip Install now
v1.0.0 548 Mar 29th at 9:32 PM Show fieldsofsalt_v1.0.0.zip Install now

13 Comments (oldest first | newest first)

💬 Xytabich, May 16th at 4:01 PM

Ginko72
Salt can be collected as soon as sediment forms (can be seen through the water). Sediment will form as long as there is liquid in the pool for evaporation, and there is free space for sediment. The pond holds up to 15 units of salt per block.

💬 Ginko72, May 16th at 4:43 AM

Yes, it needs to be salt water (I got myself a block from creative since I hadn't started with oceans)

Thanks for the tip on the hoe.  Sadly, my poor eyes had trouble with the tool tip.

In any case, now that I can harvest the salt, how do I reset the pond after harvesting?  Or, was I impatient and it will happen automatically?

Thanks again!

💬 Yanazake, May 15th at 3:37 PM

I think I made my first pool. There is one connector (the one with wood on it) pointing directly at water, and the planner worked as intended, it seems. Does it NEED to be salt water or does it work on normal water? Also, do I need extra  blocks for the pool to start filling?

💬 Xytabich, May 14th at 7:43 PM

Ginko72
To collect sediment, you need a hoe. It is indicated in the handbook, in the guide and in the in-world tips.

💬 Ginko72, May 14th at 5:45 PM

What tool is used to harvest salt?  Last time I had a batch, I broke a slab. I figure that there has to be an easier way. Thanks for the awesome mod!

💬 Yanazake, Apr 28th at 3:30 PM

There's new conte4nt in there to translate, or somehow I missed it. Hmm.

💬 Xytabich, Apr 28th at 5:09 AM

Yanazake
The obsidian related error is probably due to a mod that adds a polished version of it to the game. To make the recipe work for polished obsidian, need to patch the connector block and add the obsidian variant to it.
As for the translation, you can DM it on the forum, or by writing to me on Discord.

💬 Xytabich, Apr 28th at 4:59 AM

The connector is not required for the pond, you can create the pond without it. "Invalid Edge Blocks" can only appear if the borders consist of the wrong type of blocks. MrCopperman

💬 MrCopperman, Apr 28th at 3:15 AM

Just an FYI About a few things you might run into:

"Invalid Edge Blocks" Seems to occur if you try to make an evap pond without the "Connector" attached already. It must be there before you use the Template to check/convert it

The total dimensions of the pond must be odd, including the edge blocks. So for example 1 wall, 5 blocks of interior, and another wall = 7 Blocks

The Pond wont fill up or work unless you are filling it with Salt Water. Salt water only generates in oceans which are new, and by default do not spawn ever. The control for oceans is called "Landcover" in World Gen and by default is 100% (ie: No oceans)

The walls of the Evap pond must be polished rock, the floor must be polished rock slabs

These were confusing to me at first but I figured them out by trial and error. Hope it helps anyone else looking to use it.

💬 Yanazake, Apr 27th at 12:38 PM

pt-br crowdin translation done!

Also, it's throwing an error in the console.

27.4.2023 10:16:58 [Warning] Failed resolving crafting recipe ingredient with code fieldsofsalt:connector-obsidian-ns in Grid recipe
27.4.2023 10:16:58 [Error] Grid Recipe 'fieldsofsalt:recipes/grid/connector.json': Output Block code fieldsofsalt:connector-obsidian-ns cannot be resolved

💬 Yanazake, Apr 26th at 11:41 AM

I'm gonna have to tackle the pt-br translation of this 😅

💬 Xytabich, Apr 1st at 5:16 AM

The mod has no dependencies, you only need the latest version of the game (1.18.0-pre8 atm)

💬 natemw1, Mar 31st at 2:51 PM

can you please link the dependencies mod in the description, or at least name what the dependencies are?

(edit comment delete)