Mods / Farm Survival
- Tags:
- Author:
- Buggi
- Side:
- Both
- Created:
- May 18th 2023 at 3:26 AM
- Last modified:
- Apr 30th at 8:27 PM
- Downloads:
- 8138
-
Latest release (for Vintage Story 1.22.0 - 1.22.1, potentially outdated):
FarmSurvival-1.6.1.zip 1-click install
Speeds up fruit tree growth and animal breeding
Makes crops heartier and easier to grow in all climates
Makes main fuels (firewood, charcoal, coke) last longer when burning.
A good mod for multiplayer servers with a single farmer/cook making food for many people.
Does not touch any mod-added items.
Customize the mod by editing/removing .JSON patches associated with the change you disagree with.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.6.1 | farmsurvival | 668 | Apr 30th at 8:27 PM | FarmSurvival-1.6.1.zip | 1-click install | ||
|
Fix for JSON changes in game v1.22 | |||||||
| 1.6.0 | farmsurvival | 1509 | Oct 28th 2025 at 9:45 PM | FarmSurvival_1.6.0.zip | 1-click install | ||
|
Update to 1.21
| |||||||
| 1.5.0 | FarmSurvival | 1810 | Mar 13th 2025 at 6:25 PM | FarmSurvival-1.5.0.zip | 1-click install | ||
|
Added a simple grid recipe to convert grain into seeds. So one spelt grain = 1 spelt seed, and so on. Nerfed farm animal growth times a bit, they were way to fast. They're still fast, just not as fast. Bumped mature pumpkin -> seed recipe to produce 10 seeds, I'm quite sure a full pumpkin contains more than the vanilla 1 seed it would give. | |||||||
| 1.4.1 | FarmSurvival | 2285 | Mar 14th 2024 at 11:37 PM | FarmSurvival-119-1.4.1.zip | 1-click install | ||
|
Quick typo fix for a single missing s >.< | |||||||
| 1.4.0 | FarmSurvival | 189 | Mar 14th 2024 at 7:02 PM | FarmSurvival-119-1.4.zip | 1-click install | ||
|
Standardized and reduced nutrition consumption rate of all crop types. Remove the farmnutrients.json patch file to reverse this. | |||||||
| 1.3.0 | FarmSurvival | 1677 | May 18th 2023 at 3:27 AM | FarmSurvival-118-v1.3.0.zip | 1-click install | ||
|
Initial release | |||||||
Updated to 1.21
Does it need to be updated?
This is a JSON only mod, and as such doesn't really need updating unless the devs borked the files this patches.
While updating my other mods I monitored the log files for errors and this mod sparked 0 errors that I could find which means it should be fine.
As for spelt, I'm not sure. Maybe I skipped one for some reason?
Hey, I was wondering if there is an update planned, this mod is fantastic.
Is there a reason why I can't find a patch for Spelt grow temperatures? Every single other seed has -15 and 50, but spelt still has vanilla values.
v1.5 Adds a grain -> seed recipe and nerfs farm animal growth times from the insane levels they were at.
StraiteCash I have a server going with this mod and we have 4 fruit trees growing right now just fine from cuttings. What other mods do you have that might alter this feature?
I seem to have run into an issue with the fruit trees with this mod. Everything else is working great and I apprecaite immensely all the features, but when it comes to the fruit trees I've run into a consistent issue. Basically, when I plant cuttings I got off wild fruit trees they almost never grow into trees, and it's not because they die but because they just never change. I recall I had a similar issue in the previous update, though that was more that they never fruited. I've planted a grove of five different fruit tree types in my current world, each row conataining 6 trees spaced about three blocks apart in every direction, but of all those trees only one has actually progressed to the growing phase though no further, every other tree has stayed as a cutting. It's been 2 in game months, each month being 9 days, and no results. I've even tried uprooting and replanting two of the rows, the pink and yellow apples to be speciffic, but even after another ingame month there's still no change anywhere. I have no other mods affecting plants at all so I don't think there's any conflicts here, and as such I have no idea what the issue might be.
All that said, if you need more info or anything I'd be happy to provide, but I honestly have no idea what's causing the issues here. Hope you can help and if so thank you very much in advance.
Have you tried it? As a JSON mod, it might work. I haven't updated it yet as I didn't think people used it.
Update please.
There's a mod that increases the time to grow already, "Fields of Gold" or something.
Decreasing the time is pretty easy and I've done it in here a bit, mostly crops that take a SUPER long time to grow like Pineapple.
While I could drastically shorten the time to grow I doubt many people would want that specific feature, what you could do is ensure time passes on the server while empty, that way you skip days just by sleeping in the real world.
Do you think you could make a mod that decreases the time it takes for crops to grow? Right now me and my friends are playing on a long play server (30 day months, 2 hour long days so it takes a long time to pass the day), and we only just now realized that it's going to take f o r e v e r for our crops to grow and get any yeild from them. Idealy we'd only have it at 50% growth time, but i'm sure others would love if they could instead increase the time in which crops take to grow so a config to change it would be nice!
Sorry about the typo, ugh, my keyboard is on it's last legs.
Do you have any other farming related mods?
I'm not sure if this is a bug with this mod or not or if it's cause I'm on a newer version but for some reason, my crops are taking forever to grow even in terra preta. I have a hud mod that shows their time and they are in negative time that is getting more negative by the minute.