Mods / FairPlayGuardian
- Tags:
- Author:
- Th3Dilli
- Side:
- Both
- Created:
- May 8th 2023 at 9:17 PM
- Last modified:
- Apr 22nd at 9:49 AM
- Downloads:
- 74395
- Follow Unfollow 74
-
Latest release (for Vintage Story 1.21.0-pre.1 - 1.21.6 and 1.22.0-pre.1 - 1.22.0, potentially outdated):
fairplayguardian_1.2.2.zip 1-click install
What is this mod about?
Note:
If you want to enable other version of the game to join the server you need to add them to the allowlist.
Vintagestory modblacklist
Fairplayguardian not required
If you just need to block certain mods only you can make use of the games feature to do so. That will prevent clients from loading mods listed in the blacklist. You can blacklist mods without this mod by adding the mods you want to block to the serverconfig.json.
"ModIdBlackList": [ "modid" ],
// multiple
"ModIdBlackList": [ "modid1", "modid2" ],
same applies to the "ModIdWhiteList", this will block any other mod that is not whitelisted by default.
Those two configs will allow players to join but disable black listed or not white listed mods automatically for those players.
If you need more control then FairPlayGuardian is for you.
Features
-
Block/Allow specific client mods
-
check integrity of mods using SHA256 hash sum
-
look for Harmony patches
Commands: (admin)
- .fpg list
- .fpg addall allow
- .fpg add allow fairplayguardian
- .fpg add block somemodid
For help, discussion or suggestions join the Discord Server
For further info see Gitlab Readme
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.2 | fairplayguardian | 7675 | Feb 14th at 12:51 PM | fairplayguardian_1.2.2.zip | 1-click install | ||
|
There was a "bug" that with DisableMismatchCheck enabled it would not kick for completly missing mods which was used by a common bypass, this should fix it for now (this may not last for ever) but better then nothing | |||||||
| 1.2.1 | fairplayguardian | 15572 | Sep 21st 2025 at 9:21 AM | fairplayguardian_1.2.1.zip | 1-click install | ||
|
Last update did not actually contain that fix, now it does, sorry | |||||||
| 1.2.0 | fairplayguardian | 955 | Sep 10th 2025 at 9:36 AM | fairplayguardian_1.2.0.zip | 1-click install | ||
|
Fixed issue getting kicked when joining for the first time | |||||||
| 1.1.9 | fairplayguardian | 16142 | May 10th 2025 at 8:07 PM | fairplayguardian_1.1.9.zip | 1-click install | ||
|
This release is only compatible with 1..20.11-rc.1 or newer
| |||||||
| 1.1.8 | fairplayguardian | 7207 | Feb 19th 2025 at 4:16 PM | fairplayguardian_1.1.8.zip | 1-click install | ||
|
fixed error when kicking players since 1.20.4 | |||||||
| 1.1.7 | fairplayguardian | 15437 | Feb 2nd 2024 at 4:18 PM | fairplayguardian_1.1.7.zip | 1-click install | ||
|
- do not display mismatched mods when Dissablemismatched is true | |||||||
| 1.1.6 | fairplayguardian | 464 | Feb 2nd 2024 at 12:11 PM | fairplayguardian_1.1.6.zip | 1-click install | ||
| |||||||
| 1.1.5 | fairplayguardian | 1747 | Dec 18th 2023 at 10:01 PM | fairplayguardian_1.1.5.zip | 1-click install | ||
|
Fix issue with some mods that are not required on the client | |||||||
| 1.1.4 | fairplayguardian | 1191 | Oct 28th 2023 at 7:37 PM | fairplayguardian_1.1.4.zip | 1-click install | ||
|
- fixes one Null Pointer Exception (FairPlayGuardian.ModCompare.ToShortString()) | |||||||
| 1.1.3 | fairplayguardian | 3879 | Aug 9th 2023 at 8:46 PM | fairplayguardian_1.1.3.zip | 1-click install | ||
|
updated to net7 - no new features yet | |||||||
| 1.1.2 | fairplayguardian | 2793 | May 15th 2023 at 10:34 AM | FairPlayGuardian_1.1.2.zip | 1-click install | ||
|
added option to disable the mismatch check - can be usuful if server uses a different version then client, but be carefull since then some one could use modified mods removed hash from client disconnect error | |||||||
| 1.1.1 | fairplayguardian | 486 | May 12th 2023 at 5:02 PM | FairPlayGuardian_1.1.1.zip | 1-click install | ||
|
fixed issue when logging patches without a owner defined | |||||||
| 1.1.0 | fairplayguardian | 452 | May 10th 2023 at 10:16 AM | FairPlayGuardian_1.1.0.zip | 1-click install | ||
|
hotfix to address an issue with enforcing none server side mods | |||||||
| 1.0.0 | fairplayguardian | 395 | May 9th 2023 at 9:35 PM | FairPlayGuardian_1.0.0.zip | 1-click install | ||
|
intial release | |||||||
Th3Dilli Been getting an error since 1.21 where a user joins, has mods not allowed by the server, gets kick message saying "Server password protected or whitelisted". It no longer advises people of mod mismatches. I thought with time it'd resolve, but it hasn't and I am unsure if this is explicit to us.
Naturally this is a big issue, if the players don't know which mods they're being kicked for or do not match versions, then they have no ability to amend it. The only recourse is staff going into console and pulling the kick message, see below
25.5.2026 14:40:48 [Server Notification] Client 4 disconnected: Error using blocked mods: blocksoverlay (v4.9.0)
using mismatched Mods:
25.5.2026 14:40:48 [Server Notification] Last player disconnected, compacting large object heap...
25.5.2026 14:40:49 [Server Debug] Despawn player entity OwIing.
25.5.2026 14:40:49 [Server Event] Player OwIing got removed. Reason: uses mods not allowed on this server
Im using allow mode, if a player has a mod not from a whitelist, he will be kicked. I added to fairplay guardian config survival, game, creative built-in mods for both 1.22.1 and 1.22.2, so that players can play on different minor versions, but people with 1.22.1 are still being kicked. Can i fix this somehow?
Hello, I am starting a new server and I am just trying to blacklist Block overlay. I am on your GitHub page trying to figure out these instructions, but in each example, you show the need to enter the mod's Hash #.
I have looked in the mod's JSON file and there is no Hash # listed. Also, when I google it tells me the hash can be found at the end of the site address, but that is not a number. It is xray. Is xray the hash?
I haven't actually installed it on my server yet. I wanted to wait and make sure i could get it working to minimize downtime.
One of the best mods, thank you 😀
I added this to my Server and over half of my Server mods stopped working 😅
we'er trying to get chisel wizard to work. its on the server but no one can use it unless its also on their client. even when the ckient matches the servers version the players get kicked. Edit "disablemismatch true" fixed it. A vieo on this mod would be helpful.
ItsCheif I have the same thing. It blocks other mods on the client even if they are not blacklisted.
I also changed the id in the archive of the mod that banned and Fair Play does not kick me. The mode is worth Allow, the mod is blacklisted
ItsCheif
that error looks like you are missing FPG on the server
v.1.21.5
Says here that I can use the default built in feature of "ModIdBlackList": [ "modid" ]," to blacklist mods without this mod, but I've tried this and it doesn't work. Neither the mod blacklist or whitelist features prevented me from joining my own server with the mods that aren't allowed.
Furthermore, while using this mod on 1.21.5 and running the command ".fpg add block blocksoverlay", it doesn't work. It just says "Argument 3 (addhash) is missing"
EDIT: Turns out the base game's mod blacklist feature only disables the mod on the clientside without denying the user entry to the server.
EDIT 2:
I have the mod set to block mode and edited the mod config file to block 1 single mod. When I join, regardless of whether I have the mod on or off, my game crashes with this errror:
Allow mode dont work. Kick for server mods. As soon as I add the Xrey mod to the block through the config, I immediately get kicked from the server as in the picture
Th3Dilli Would you consider adding a player ignore list? That way we can use the username or UUID of a player to disable block/allow list checks fro that individual player.
When DisableMismatchCheck is false, players are kicked once for mismatch of the servers mods.
But when they rejoin they can play just fine without being kicked.
This mod is a genuine god send for large communities. I cannot thank you enough for making it and updating it. Awesome work.
Such a wonderful tool, I have much gratitude for this existing.
😒
I love this, thank you!
yeah
Does it works with current version?
For a public server, this is a must have. Thank you for it!
Mohandar
This mod only check and verify's mods (so the client does not use unwanted mods) it does not do anything with downloading mods from moddb and will never
Th3Dilli
does it as well force-downloads for those mods? (it would be so nice, where for example some mod have some trouble being downloaded by the vanilla game)
ValidUser
Well, if you join a server and your "client side business" has an impact on other players (on their potential resources, for example...), then yes, it's logic that admins should have the right not to allow it. Maybe try to think of others next time plz.
wXDogeKingXw
that is what the mod is for to restrict mods from the server side, you should be able to customize the configuration and then it should be able to detect mods that are unwanted and kick players for it if set to do so
Can you update to like, stop Xel Xray Mod?
Oh yay another nanny-net addition. What we do on the client-side is our buisness and NOONE EVER has the right to try and control that REGARDLESS of your intent. Major -respect for this one.
Ah I see, thanks for explanation. Sounds very handy then as an extra layer of server protection!
it can do integrity checks using hashes and it has more options to configure it
you can configure if you wanna accept additional mods or not in vanilla it always accepts additional you can just block specific ones
but if all you need is to block only a few specific mods then sure i would recommend you to use the inbuild feature
How is this different from the "Tweak: Added ability for server owners to blacklist client side mods. Add "ModIdBlackList": ["modid1","modid2"], to server config." added in rc-3/4?
\o/ Yep, thanks a lot!
Awesome dude ! Thanks