Mods / Digimod
Category:
#Creatures
#Other
Author: Davis99
Side: Both
Created: Jan 24th at 7:59 PM
Last modified: Jan 24th at 8:01 PM
Downloads: 139
Follow Unfollow 20
Author: Davis99
Side: Both
Created: Jan 24th at 7:59 PM
Last modified: Jan 24th at 8:01 PM
Downloads: 139
Follow Unfollow 20
Latest file for v1.19.0:
Digimod_1.0.0.zip
1-click install
Digimod
The world of digimon recreated using vintage story rift like systems which drop them into the world.
Following the digimon systems present in digimon world 1 and next order.
Current Features
Spoiler!
- Digivice crafting.
- Digieggs and digital crops/food spawn from digital rifts which become visible when nearby.
- Interact with a digiegg using your digivice to tame the digiegg, remember to keep doing it every few hours until it hatches or itll become wild!
- Command your digimon and store it away with a digivice(1 per digimon you want to store, can be reused to tame more that stay in the world).
- Farm meat to feed your digimon! but be careful to have a toilet for them to poo in or one day itll become a failure digimon! - Failure digimon to come.
- Digivolve!
- Care for your digimons needs, when it needs to sleep, tell it to!
Still to Come:
- Digimon fighting
- Digivolution types
- more crops and food types
- more digimon
- Digimon cold storage system
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.0 | 139 | Jan 24th at 8:01 PM | Show | Digimod_1.0.0.zip | Install now |
Im not quite happy with my current codebase, theres a lot of refactoring and reworking to do before im gonna link the source as I dont consider it a good example to build from yet but it will go open source hopefully soon as I want to get it done before I do much more work!
In terms of PetAI, by the way i envisioned taming and fighting etc it didnt feel like PetAI was the way to go as I was gonna have to write my own equivalents to its classes anyway so i just wrote my own code for it with PetAI and my own minecraft mod as a reference point since I was new to modding VS. Ive also learned a lot of VS modding conventions that I should have been using from the start which is what I want to refactor to before open sourcing. I am a big fan of open source code for transparency and allowing others to learn from example.
In terms of needing help, I could always use extra hands, especially modellers/texturers/animators!
Syd (wouldnt let me write this at the start of the comment?)
DanaCraluminum thanks for the tip. done that now!
Davis99 Add images through images tab
Very cool, that someone started this mod! Say, when you need help and also consider linking the source and add the petai lib, which would get you things off your shoulders.
Maxwell uploaded 2 for now, more to come shortly
Any images? A source repository by any chance?