Mods / Deposit Stretcher

Tags:
Worldgen
Author:
Quaan
Side:
Both
Created:
Jan 30th 2023 at 6:52 PM
Last modified:
Jan 30th 2023 at 9:03 PM
Downloads:
867
Latest release (for Vintage Story 1.17.10, outdated):
depositstretcher_v0.1.1.zip  1-click install

Simply multiples the height of deposits by world height / 256.

Example: 
If you generate a world with world height 512, deposits that are normaly 1 block high will now be 2 blocks. At 1024 world height they will be 4 blocks and so on.

The "base height"  (256) is configurable in \VintagestoryData\ModConfig\depositstretcherConfig.json if you want higher deposits for normal height worlds.

Might give weird behaviours, has not been thoroughly tested.

Affects all vanilla deposit generators (i.e ore, gems, coal, clay etc)

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.1 depositstretcher 607 Jan 30th 2023 at 9:03 PM depositstretcher_v0.1.1.zip 1-click install

Not using integer division should give an effect even if you don't go all the way to the next multiple (ie rounded to 2 when you're at 300 world-height)

0.1.0 depositstretcher 260 Jan 30th 2023 at 6:53 PM depositstretcher_v0.1.0.zip 1-click install

First release!


9 Comments (oldest first | newest first) (threaded | flat)

Mohandar, Nov 16th 2023 at 5:57 PM

does this still works for 1.18.15 and beyond?

Liefy, Feb 19th 2023 at 1:57 AM

That would be great! Configurable in general, really, but yeah. Looking forward to it!

Quaan , Feb 18th 2023 at 12:43 AM

"Would it be possible to have it not affect Quartz? AKA the most common and useless mineral known to Seraphkind..."
- My idea is to make it configurable, but that will probably be per generator. But some kind of exclusion filter might also be doable!

Liefy, Feb 8th 2023 at 12:15 AM

Would it be possible to have it not affect Quartz? AKA the most common and useless mineral known to Seraphkind...

Quaan , Jan 31st 2023 at 4:32 PM

Will try to modify this so it actualy modifies the height set in the xml. As it is now it multiplies the calculated height wich works but doesn't really give a consistent look of the stretched veins.

Seife, Jan 30th 2023 at 7:45 PM

I requested it, it does multiply the height of veins by the X times / worldheight like if you have a big worldheight i.e 512 the veins are not so small anymore and instead are big :) and if you want bigger ore veins (not the amount of veins) you can change the worldheight in the config file to 128 and you have twice the height of veins (instead of 1-2 blocks you will have 4)

In the picture you see a quarz-dome which is normally 2 blocks high, but here it is 12 because the world is also massiv

Maxim_inc, Jan 30th 2023 at 7:41 PM

So what does this do exactly?

Quaan , Jan 30th 2023 at 6:57 PM

Unless the code for the generators drastically changed it should work!

GreyGun, Jan 30th 2023 at 6:55 PM

does it work with 1.17.9?