Mods / Crops Grow Half Speed

Tags:
Food Tweak
Author:
Lodeclaw
Side:
Both
Created:
Feb 24th 2022 at 12:59 AM
Last modified:
Apr 23rd at 3:51 PM
Downloads:
3879
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.0, potentially outdated):
CropsGrowHalfSpeed_1.3.0.zip  1-click install

Simple mod that roughly doubles the time it takes for crops to grow, and increases nutrient consumtion. Intended to make food stockpiling more challenging and realistic.

Does not alter berry bushes or fruit trees.

Compatible with Just The Pepper as of version 1.2.0.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 cropsgrowhalfspeed
1.22.0-pre.1 - 1.22.0
1796 Apr 23rd at 3:51 PM CropsGrowHalfSpeed_1.3.0.zip 1-click install

Added Fennel and Licorice.

1.2.1 cropsgrowhalfspeed
1.21.0-pre.1 - 1.21.6
216 Jan 18th at 4:53 PM CropsGrowHalfSpeed_1.2.1.zip 1-click install

Rebalanced nutrient consumption; it was overtuned.

1.2.0 cropsgrowhalfspeed
1.21.0-pre.1 - 1.21.6
106 Dec 27th 2025 at 10:03 PM CropsGrowHalfSpeed_1.2.0.zip 1-click install
  • Doubled the nutrient consumption of all crops to match the increased growth rate.
  • Added compatibility with Just The Pepper mod.
    • Disabled gathering seeds from pepper fruits for balancing.
    • Re-added seed gathering from breaking the plant, like other crops.
1.1.0 cropsgrowhalfspeed
1.19.0 - 1.19.3 1.19.5 - 1.20.0-rc.1 1.20.0 - 1.20.1 1.21.2 - 1.21.5
1040 Nov 11th 2024 at 4:57 AM CropsGrowHalfSpeed.zip 1-click install

Updated for 1.19 & 1.20

1.0.0 CropsGrowHalfSpeed 721 Feb 24th 2022 at 1:00 AM Empty CropsGrowHalfSpeed.zip 1-click install

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16 Comments (oldest first | newest first) (threaded | flat)

Thranduil61, Jun 8th at 3:24 PM
Even with the Just the Pepper mod installed, an warning (?) occurs during world creation.
Kubistonek, Apr 26th at 9:50 AM

@ Vigilance but does it increase nutrition consumption? I have heard that someone extended the growth time but it caused the soil nutrition to regenerate faster than it depleted (i assume growth speed is linked to nutrition consmtion), removing the need to rotate crops 

Vigilance, Apr 23rd at 4:04 PM (modified Apr 23rd at 4:04 PM)

There is actually a setting for this, for what its worth. You would just use the command "/worldconfigcreate double cropGrowthRateMul (value)" with your value (in this case, would be 0.5) at the end. After a server restart it will take effect on all crops, you can see the timer on a seedbag change. A mod like this is great for people who are spooling up new worlds frequently or would forget to set this config though.

Lodeclaw , Jan 19th at 1:03 AM

CleverMagpie Should be no problem adding or removing the mod in an existing world. It won't harm your existing crops.

CleverMagpie, Jan 18th at 6:20 PM

Crazy! I was just thinking I wish that there was a setting for this. Thank you for the make and the share :)
Will it be ok/safe to throw it in with a save that currently has plants in the ground or should I wait to activate it for the next time I plant stuff in the ground?

AlphaCanuck, Dec 27th 2025 at 7:08 PM

could you possibly make this compatible with the new word crop mod and or the bell pepper mod?

Please and Thank you.

Beedy, Nov 17th 2025 at 3:35 PM

I noticed that the soil nutrients used by crops with this mod is less than the nutrients used in the base game.
Based on my test, vanilla flax consumed 35.3 K (after 19 days of growing), while flax with this mod consumed 25 K (after 39 days of growing)
I suspect that it consumed the same ammount in both cases. But due to how long this mod makes them take to grow, the soil had time to regenerate some of its nutrient level.

xCoiotex, Mar 9th 2025 at 8:10 PM

but it still takes more time, well, the bushes atleast changed

Kyrios34, Mar 9th 2025 at 9:18 AM

I tried that command but nothing seems to have changed , the crops still show the same growth days on the seeds

xCoiotex, Mar 8th 2025 at 6:12 PM

Instead of downloading this mod, try writing this command in chat

/worldconfigcreate double cropGrowthRateMul 0.5

(default is 1, range is 0.1 to 10)

But it also alter berry bushes.

Lodeclaw , Feb 4th 2025 at 11:56 PM

Oh my bad. I misunderstood. I made this for myself and I have no interest in crops growing faster... That said, it would be easy for you to edit my mod to do that for yourself. Just change the "value" in each json file within the zip to 1/4 it's current value and your crops will grow lightning fast.

AzzAzf, Feb 2nd 2025 at 10:59 AM

Nono the other way around, a mod which makes the grow time shorter. Sorry for confusion

Lodeclaw , Jan 28th 2025 at 2:11 AM

AzzAzf As of 1.19(?) the grow times are based on months and not days, so the growing time will scale to calendar length as is. This means regardless of how many days your months are, this mod will make any crop generally take most of the growing season to get a harvest, with the exception of maybe turnips which naturally grow very fast. If you were to increase the grow time any more than 2x you'd struggle to ever get a harvest before winter.

AzzAzf, Jan 27th 2025 at 10:51 AM

Could you make a version which doubles or triples growth speed for games with long month times?

Lodeclaw , Feb 25th 2022 at 4:33 AM

No, the script that controls the time it takes to grow is unique to each crop.

PooManCHU, Feb 24th 2022 at 10:08 AM

Does this work with mods that add new crops?