Mods / Crafting Table

Category: #Crafting #QoL
Author: Buggi
Side: Both
Created: May 30th at 9:08 PM
Last modified: Jun 7th at 9:05 PM
Downloads: 248
Follow Unfollow 8

I wanted to work on a project that forced me to learn how to do GUI's, Block Entities, custom inventories, etc so here's a Crafting Table!

It keeps items in it's grid if you walk away or even exit the game.

Has a little X to clear the grid and give you the items in there.

Comes in a basic version that takes 4 sticks and a log of any wood.
Or an 'advanced' version that takes basalt and a few different metal ingots.

Create your own table by using the Class and BlockEntity from my JSON's into your own custom table. Currently item placement ON the table is coded to be one voxel under the 1.0 block size. (0.9375 of a block height).
This is an early version so I can further tweak and update the features as time goes on.

One thing it doesn't do, and I spent many many hours trying to figure it out, is allow you to click+drag an item stack across the grid slots to place/spread items. If someone knows HOW to enable that, or what I did wrong in my code I would gladly fix it ASAP.

I learned a LOT from this process, and while many might say this isn't needed, I wanted something simple to learn the API. 

 

One "bug" with the tiny items on the table is if they are modeled wrong in the model editor (ie they float in there) they will float on the table. I decided to not care about this.

Version For Game version Downloads Release date Changelog Download
v0.2.1 123 Jun 7th at 9:05 PM Show CraftingTable-v0.2.1.zip
v0.2.0 125 May 30th at 9:08 PM Show CraftingTable-v.0.2.0.zip

2 Comments (oldest first | newest first)

MorganS, Jun 5th at 6:09 AM

Hi!! Thank you so much for this, I'm excited to try it out! I just started playing, but I have an absolutely atrocious short term and working memory, and I will often forget what a recipe was between looking it up in the guide book and then opening up my inventory. I want to play by using the wiki as little as I can, so being able to put things down and come back to them like we can with knapping and pottery is a massive accessibility feature for me!

Buggi, May 30th at 9:54 PM

Figures someone would find graphical bugs the instant I publish it :)

delete edit