Mods / Consistent Clayforming

Tags: #Crafting #Tweak
Author: pizza2004
Side: Both
Created: Apr 11th 2024 at 6:23 PM
Last modified: Oct 31st 2024 at 1:05 AM
Downloads: 878
Follow Unfollow 24

Latest release (for outdated Vintage Story v1.20.x):
consistentclayforming_1.0.1.zip  1-click install


In vanilla when you start clayforming the game puts down 64 voxels in an 8x8 grid and then gives you 25 available voxels, and adds 25 more each time you run out by taking a piece of clay from the stack you're currently holding.  This means that you can make anything with 89 voxels or less with just 1 piece of clay but that things that take a lot more voxels will take proportionately many many more, making it less efficient to do recipes with more clay in them than the basic ones.

I've changed it so it puts down 36 voxels in a 6x6 grid to start and gives you 0 extra and adds 36 more each time you add another piece of clay.  This has the effect of making some of the smaller recipes more expensive (a crock takes 3 clay now instead of 2) but in turn it makes the bigger recipes a tad cheaper, and more efficient to make (4 crocks take 11 to make instead of 14) meaning that you're not punished for doing the recipes that produce more.

I also added a few extra shingles recipes so you can have more options on how many to make.

 

It also has compatibility with the simple pottery wheel mod, changing it to use clay consistently but making it so that each clay item only gives you 30 voxels.  Meaning the automation of the pottery wheel has a slight detriment in material cost.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 409 Oct 31st 2024 at 1:05 AM Show consistentclayforming_1.0.1.zip 1-click install
v1.0.0 469 Apr 12th 2024 at 10:52 AM Show consistentclayforming_1.0.0.zip 1-click install

2 Comments (oldest first | newest first)

💬 pizza2004 , Apr 20th at 9:58 PM

Vynk That's strange.  I'm not sure why that would happen.  Since this increases the amount of voxels you get so significantly though I'm not 100% sure it's worth trying to fix it right now since I'm just trying to get the consistency fixed directly in vanilla instead.  Thank you for reporting it to me though!

💬 Vynk, Apr 14th at 5:08 PM

noticed an issue running this on 1.20.7
sometimes it will use up 2 pieces of clay, back to back, when using the 'duplicate layer' clayforming function.
( after hitting 0 voxels, it uses 1 clay as normal, and gives 36 more voxels, on the next clay placement (may need to be done quickly for this to occur), 4 voxels are used, and 1 clay is removed from inventory, but no extra voxels are added)

 (edit comment delete)