Mods / Colorful Candles

Tags:
Cosmetics Crafting
Author:
Fictive_Storm
Side:
Both
Created:
Dec 23rd 2024 at 6:53 PM
Last modified:
Dec 23rd 2025 at 9:12 PM
Downloads:
34000
Latest release (for Vintage Story 1.21.6, outdated):
colorfulcandles(1.3.0).zip  1-click install

Colorful Candles

Have you ever looked at the candles and thought them bland? Well, with this mod, add a splash of color to your world! This mod adds the ability to dye candles into many colors. 

 

Dyed Candle Creation -

After the creation of a vanilla candle, you can submerge the candle in a barrel with the dye of your choice. Each candle requires 2L of dye, and takes 6 hours to completely dye. (This means you can do a max of 25 candles with 50L of dye).

  • Mint Dye is created by mixing Green Dye and Powdered Borax.
  • Sky Blue Dye is created by mixing Blue Dye (or Woad Blue Dye) and Powdered Borax.
  • Teal Dye is created by mixing Blue Dye (or Woad Blue Dye) and dry grass (or lily of the valley).
  • Brown Dye is created by mixing Red Dye and dry grass (or lily of the valley).
  • Lavender Dye is created by mixing Purple Dye and Powdered Borax.
  • Lime Dye is created by mixing Green Dye and Onion.

You can always check the handbook for recipes too!

 

Colored Flames/Lighting Creation -

Regular candles and dyed candles can have their flame color changed depending on the 'element' added to them. In addition to the change in 'flame color' the candle will illuminate a room in that color as well. Every recipe has you add 1 of the item listed below above and below candle of your choice in crafting grid. You can have any dyed candle with any flame type (for instance Purple Candle but Red Flame).

  • Red Flame = Clear Quartz
  • Orange Flame = Rusty gear
  • Yellow Flame = Salt
  • Green Flame =  Copper Bit (or Native Copper Nugget)
  • Blue Flame = Bismuth Bit (or Bismuth Bronze Bit)
  • Purple Flame = Potash

My choice in items for the crafting is inspired to follow after the Element needed within the real life 'Flame Test'. 

In the future, Flamed Candles will NOT allow you to add a 'scent' to them. Your choice is to either have colored lighting or the area effect.

 

Scribe Table -

If you happen to find the scribe table (with and without accessories) and repair it with glue, you can convert them into dyed candles version. You can ‘scrape’ off the candle by placing a knife above the Scribe Table with Accessories in the crafting grid to get a normal Scribe table. You can then place the candle of your choice above the normal Scribe Table to get a Scribe table with that candle’s appearance. This does not work with flamed candles. You MUST repair the Clutter with glue for the recipe to work.

 

Current Colors -

Currently there are 16 colors offered. Red, Orange, Yellow, Green, Blue, Purple, Pink, Black, White, Gray, Mint, Lavender, Sky Blue, Brown, Teal, and Lime. There is also Woad Blue, but it looks exactly the same to the normal blue. 

 

Changelog -

v.1.0.1 - Added Mint, Sky Blue, Teal, Brown, and Lavender dye and colored candles. Mod should also function in 1.20.x

v.1.1.0 - Added Lime dye and colored candle. Dyed candles can now be added to chandeliers. Fixed Handbook entry.

v.1.2.0- Added 'Flamed Candles' which illuminate with the flame color added.

v.1.2.3- Flamed Candles can be added to Chandeliers. A lot of fixes (you can check in changelog!)

v.1.2.4- Fixed some Chandelier issues (mentioned in changelog)

v.1.2.5- Added Russian Translation

v1.3.0- added groupBy function to candles/chandeliers, added dyed variants of Scribe Table clutter.

 

Future Plans -

  • Add more colors!
  • Add the ability to add colored candles to chandeliers and lanterns.
  • Scented Candles with 'Area Effects' around them. (Waiting to see how Vintage Story will implement status effects)
  • Let me know if I should make colored variants of the candle stub clutter block

Known Bugs -

  • Chandeliers will convert candles into the first color put in them.

 

Feel free to leave any suggestions! - Storm

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.0 colorfulcandles 11853 Dec 23rd 2025 at 9:12 PM colorfulcandles(1.3.0).zip 1-click install

New =

  • Added Dyed candle variants of the Scribe Table (with accessories) clutter block
  • Added a way to 'scrape' off candles of a scribe table (with accessories) clutter block [done in crafting grid]
  • Added groupBy for handbook entries of Dyed candles, flamed candles, and chandeliers (didn't even know this existed!)

 

Removed/Fixed =

  • Removed chandelier entries in the creative menu to free up space. (You can always just grab a chandelier and fill with candle you want).

 

Happy Holidays and one year since Colorful Candles' creation!

1.2.5 colorfulcandles 5205 Oct 26th 2025 at 11:34 PM colorfulcandles(1.2.5).zip 1-click install

New =

  • Added Russian Translation (Thanks
1.2.4 colorfulcandles 4686 Oct 25th 2025 at 7:42 PM colorfulcandles(1.2.4).zip 1-click install

Fixes =

  • Chandeliers no longer accept past 8 candles.
  • Chandeliers no longer accept tools/blocks/other things that aren't candles.

 

Still working on a fix for chandeliers accepting various candles and converting them to first candle placed in them.

1.2.3 colorfulcandles
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10
9811 Jan 13th 2025 at 8:13 PM colorfulcandles1.2.3.zip 1-click install

Fixes =

  • Woad Blue Candles were missing blue lighting effect
  • Flamed Bunches were missing the blue flame texture (it looked white)
  • A chandelier with exactly 6 candles had the "5th candle" missing it's glow (seems to be an issue in the non-modded game)
  • Fixed Dyes requiring Borax (it should be 2 Borax for 4 litres like the regular white dye recipe)

New =

  • Added Bismuth Bronze to crafting Red Flame Candles
  • Flamed Candles can be added to chandeliers.

 

Sorry for the double ping for those who follow. Accidentally dragged in the wrong file. Oops

1.2.1 colorfulcandles 306 Dec 29th 2024 at 2:27 AM colorfulcandles1.2.0(1.19.8).zip 1-click install
  • Added Colored Lighting
  • Colored Lighting obtained through 'Flamed' Candles
  • New Handbook Entry
1.2.0 colorfulcandles
1.20.0-pre.0 - 1.20.0-rc.6
842 Dec 29th 2024 at 2:27 AM colorfulcandles1.2.0.zip 1-click install
  • Added Colored Lighting
  • Colored Lighting obtainable through 'Flamed Candles'
  • New Handbook Entry for 'Mood Lighting'
1.1.1 colorfulcandles 263 Dec 25th 2024 at 8:10 PM colorfulcandles1.1.0(1.19.8).zip 1-click install
  • Added Lime Color
  • Added ability to add colored candles to chandeliers
  • Fixed Lavender dye being uncraftable
  • Fixed Handbook Entry to mention new colors
1.1.0 colorfulcandles
1.20.0-pre.0 - 1.20.0-rc.6
367 Dec 25th 2024 at 8:09 PM colorfulcandles.1.1.0.zip 1-click install
  • Added Lime Color
  • Added the ability to add colored candles to chandeliers
  • Fixed Handbook entry to mention the new colors
1.0.2 colorfulcandles 200 Dec 24th 2024 at 6:16 PM colorfulcandles1.0.1(1.19.8).zip 1-click install
  • Had to rename 'powder-borax' to 'powderedborax' to have mod function in 1.19.8

Due to this.... THIS VERSION IS ONLY FOR 1.19.8!!!!

1.0.1 colorfulcandles
1.20.0-rc.1 - 1.20.0-rc.5
255 Dec 24th 2024 at 3:54 AM colorfulcandles1.0.1.zip 1-click install
  • Added Sky Blue, Mint, Brown, Teal, and Lavender colors.
  • Added the listed colors own dyes.
  • Mod should work in 1.20.x, not just 1.20.0-rc.5 (Haven't checked if it works in versions before 1.20.0, though I feel it should still work?)
1.0.0 colorfulcandles 212 Dec 23rd 2024 at 7:00 PM colorfulcandles1.0.0.zip 1-click install

The first release of the Colorful Candles mod.


22 Comments (oldest first | newest first) (threaded | flat)

KingKull2112, 3 days ago

While the mod kind of does still worth in 1.22.7, it spits out literally over 100 errors. Unfortunately, we're going to have to remove this.

ToR_, May 22nd at 7:51 PM

Still works in 1.22.2 :)

unHallowed, Dec 9th 2025 at 5:19 PM

Fictive_Storm - OMG FIGURED OUT WHY I THOUGHT YOUR CANDLES WEREN'T WORKING IN THE VANILLA CHANDELIERS!!!

Colorful Candles has a conflict with More Candles!! You both patch the vanilla chandelier to get your candles working on it, but obviously only one of those patches can exist at a time. So the one test I did where your candles did NOT work on vanilla chandeliers was specifically because the More Candles patch is the one that won the patch-brawl that time (no idea what else to call this situation :P).

unHallowed, Dec 9th 2025 at 4:58 PM

Fictive_Storm - I'm in the same boat, darling XD VERY new to coding.

Also, you are totally right your candles DO work just fine on vanilla chandeliers. My partner and I are working on an update for the compat code (so that names of candles appear in the filled chandeliers) and I must just have full-blown candle blindness at this point from all the testing. 

Fictive_Storm , Dec 8th 2025 at 2:04 AM

unHallowed

Testing on my end showed it was working with both vanilla chandeliers and all your variants of chandeliers. I have files implementing the behavior in the src folder, and there's a patch file that's changing the Vanilla Chandeliers to switch to my new BlockClass. Maybe this is the issue somehow? Not entirely sure why it works fine on my end though.

 

I truthfully am not a coder in the slightest. I've been learning as I go, so maybe there's a better way of doing it that I haven't realized?

unHallowed, Dec 7th 2025 at 10:25 PM

Fictive_Storm - hey darling! Was doing a big round of testing on ChandelierCraft and discovered your Colorful Candles cannot be placed on vanilla chandeliers at all. The variants for chandeliers loaded with your candles exist in the creative menu and in the handbook, but when we try to actually place them in the chandelier - nothing happens.

Good news though, they still work as intended on the ChandelierCraft chandeliers! My partner suggested that you probably need a DLL file for the mod to implement that behaviour with vanilla chandeliers.

unHallowed, Nov 27th 2025 at 12:49 AM

Fictive_Storm - heckin LOVE your candles, it was obviously a must.

Fictive_Storm , Nov 26th 2025 at 12:53 AM

unHallowed

Oh my gosh, that's so cool! Thanks!!

unHallowed, Nov 24th 2025 at 8:19 PM (modified Nov 25th 2025 at 2:19 AM)

Fictive_Storm - just posted an update to ChandelierCraft so your beautiful candles can go on my chandeliers!!

Fictive_Storm , Oct 25th 2025 at 7:43 PM

Hopefully I fixed all the issues people were having with Chandeliers (beyond the accepting various kinds of candles and converting them). 

Let me know if there's any other issues!

DejFidOFF, Oct 11th 2025 at 8:57 AM

VS 1.21.1

 

You can place any block to chanedlier and it be a candle.. even dirt or tools and become candle. After break chandelier you got candles.. This is a candle duplication...

GlooMeGlo, Aug 5th 2025 at 12:26 AM

this mod breaks vanilla chandeliers

Xaviancat, Jul 23rd 2025 at 9:00 AM

Since the last comment was from 2024, and this hasn't been updated to the most recent version. I was scared when first thinking about using this.

So, for anyone like me, I just wanted you to know, as of 2025, Version 1.20.12, this mod still works.

Nedrakus, Dec 31st 2024 at 12:24 AM
  1. I'm on 1.19.8.  Just tried with no mod, pure vanilla.  Base game recipes are expressed per 4L on my side; for instance 4L water + 1 crushed cinnabar = 4L red dye, 4L water + 4 cranberries = 4L pink dye (they didn't divide by 4 for consistency between recipes).  Only exceptions are for grey/black as far as I can see since a rusty gear dyes 8L (wouldn't have made much sense to call it 0,5 rusty gear for 4L of water). 
  2. Cool ty!
  3. Got it, my bad.  Makes sense now.
  4. Interesting!  I don't even know if my suggestion is feasible to be honest, without having to change the inner VS code, but it would certainly be a nice to have!
  5. I'm adding a fifth if I may.  I just 'pruned' my world in preparation for 1.20.0 when it comes out ('/db prune' command).  Had to repeat the command several times and got a few error messages with your mod on - host connection lost - plus had to /db vacuum the database at the end.  I identified the error specifically to your mod after testing.  Mods that add items to the game and can also be left before pruning, without error and no need to vacuum, are for instance rpvoicechat or treetapper.  A mod that add items to the game and needs to be removed before pruning to prevent a CTD during pruning is for instance Mannequin.  I don't know how they work, but I hope by looking at how they were made it can be figured out (or by contacting their author maybe).
Fictive_Storm , Dec 30th 2024 at 11:20 PM

Nedrakus

Glad to hear you're enjoying the mod!

1) On my end, the dye recipes in the hanbook are per 1L similar to mine. Not sure if that's something else changing that on your end?

2) That was a complete oversight on my end! It'll be changed in the next update, thank you!

3) If I'm not mistaken, orange dye isn't in the water help page due it not actually calling for water, just like my dyes. My dyes deal with using base game dyes instead of water, so they shouldn't appear in the water page. (just like base game orange needing yellow dye rather than water and not appearing).

4) I plan to do this at some point, but it's proving to be quite difficult with how Candle bunches are. As for Chandeliers- I've just found out a bug due to your question! Currently, it appears when you go to put in a second color it automatically converts them to whatever the first color was.  Essentially- if you put in a red candle and then a blue- it'll appear red and you lose the ability to get that blue candle back. Oops. 

Nedrakus, Dec 30th 2024 at 9:59 PM

Hi, loving the mod so far. A few thoughts to consider, thank you for your time:

  1. The handbook dye recipes are given per 4L, could your mod do the same for easiness of conversion?
  2. Borax requirement for lavender and mint dyes seem a bit excessive imo (currently it's 4 borax for 4L of lavender or lime);  For comparison in base game it's 2 borax for 4L of white dye, 1 crushed cinnabar for 4L of red dye, 1 crushed lapis lazuli for 4L of blue dye.
  3. In the handbook, water help page.  It doesn't link to any of your new dyes.
  4. Allow to mix different color candles laid on the top surface of a single block (haven't checked if you can mix and match them in the same chandelier too).
SteAStro88, Dec 24th 2024 at 6:49 PM

Thanks!

Fictive_Storm , Dec 24th 2024 at 6:26 PM

SteAStro88

Just put up a new version specifically for 1.19.8. 

 

Hoseph

Thank you so much! Your suggestion is something I was considering to do as well, so consider it planned!

SalazarWindriver, Dec 24th 2024 at 1:53 PM

@SteAStro88 I haven't tested this but The More Candles Mod does.  It is more complex and requires A Culinary Artillery and Expanded food but has beeswax, lard, and soywax candles.  Each takes colors differently.  It is a lot of extra work to make the waxes.

SteAStro88, Dec 24th 2024 at 10:14 AM

Hey, Is it compatible with 1.19.8?

Hoseph, Dec 24th 2024 at 6:32 AM

I've never commented before and I wanted to say this is a delightful mod so far. We're in dire need of more dyeable items and I already love candles. 

For suggestions on what kind of effect colored candles would have: how about text describing the smell of the candles? Each color corresponding to a particular scent. 

 

 

 

 

 

 

Dirty_Shisno, Dec 23rd 2024 at 10:45 PM

Oh, HECK YEAH!