
Mods / Salty´s Click To Pick
Tags:
#QoL
#Simplification
#Utility
Author: SaltyWater
Side: Both
Created: Sep 23rd 2024 at 8:25 PM
Last modified: Mar 1st at 8:53 PM
Downloads: 3929
Follow Unfollow 146
Author: SaltyWater
Side: Both
Created: Sep 23rd 2024 at 8:25 PM
Last modified: Mar 1st at 8:53 PM
Downloads: 3929
Follow Unfollow 146
Latest release (for outdated Vintage Story v1.20.0 - v1.20.4):
ClickToPick_2.0.0.zip
1-click install
Pet the floppa to buy me a coffee!
For people that doesn't like clogged inventory with useless stuff. Just look at the item on the ground and right click to pick it up.
This mod is enhanced 1000% when using with BetterEntityInteraction
This mod is intended to be used with the "only collect items when sneaking" enabled. (It's a vanilla config in the mouse tab)
Configs.
- CooldownBetweenPickups: Adjust the delay between item pickups.
- EnableNearbyPickup: Toggle the feature to pick up all nearby items of the same type (default: disabled).
- NearbyPickupRadius: Set the radius for nearby item pickup.
- AllowPickupWithFullHand: Enable picking up items with a non-empty hand.
- RestrictToMatchingHandItem: Restrict pickups to items matching the one in your hand.
- RemoveSneakRequirement : Removes picking up items when sneaking. Perfect if you´re also using Instant PickUp
- EnableLogging: Activate logging for debugging purposes.
All these options can be modified in the configuration files to customize the mod to your needs.
check out my other mods here:
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.0.0 | 995 | Mar 1st at 8:53 PM | Show | ClickToPick_2.0.0.zip | 1-click install | |
v1.0.6 | 1464 | Jan 20th at 8:10 PM | Show | ClickToPick_1.0.6.zip | 1-click install | |
v1.0.5 | 324 | Dec 29th 2024 at 12:30 AM | Show | ClickToPick_1.0.5.zip | 1-click install | |
v1.0.4 | 564 | Oct 27th 2024 at 8:54 PM | Show | ClickToPick.zip | 1-click install | |
v1.0.3 | 237 | Oct 5th 2024 at 4:16 AM | Show | ClickToPick.zip | 1-click install | |
v1.0.1 | 247 | Sep 24th 2024 at 1:51 PM | Show | ClickToPick.zip | 1-click install | |
v1.0.0 | 98 | Sep 23rd 2024 at 8:25 PM | Show | ClickToPick.zip | 1-click install |
Click To Pick version 2.0.0 and Combat Overhaul version 0.3.9 aren't compatible. After throwing the spear or shooting an arrow/bolt, you can't pick em up anymore. (using the BetterEntityInteraction and the Instant Pick Up mods too, in case)
Artyomivich The 4 comments below you quite literally say that CO and Click-To-Pick are incompatible lol
can someone tell me if im stupid please as i can't pick up arrows with this mod and combat overhaul and i also have the config lib mod and no options for this pick up mod show there to change any options, any help appreciated
Would be nice to have a key to bypass it, to bypass things like things being inside a nother things hitbox (For me it happens most trying to gather cattails). and pickup up the combatoverhall projectiles. Also would help pickng up crops.
I can confirm that I am also having the issue of not being able to pick up the spears. I also have combat overhaul, so they appear to not be compatible currently.
SaltyWater Just tested it, can confirm that with all CO mods disabled, I am able to pick up my spear! Unfortunately it definitely seems to be a compatibility issue
Screwby Could be! The mod does tweak collision.
SaltyWater I went into C:/Users/Me/AppData/Roaming/VintagestoryData/Cache and cleared everything inside of the "unpack" folder, but I had no success. My spear is still uncollectable. Everything else can be picked up with right-click except the spear. Is it an incompatibility with Combat Overhaul, maybe?
Screwby refresh the mod cache file!
SaltyWater Hey, I 100% can not pick up my spear with right-click since the update. I threw it while messing with a shield and it is stuck in the ground, uninteractable. I have tried breaking surrounding blocks, I have tried the multitude of key combinations - no luck.
Riddle78 delete the config file and enter the world again to generate a new one.
The "RemoveSneakRequirement" line didn't appear in my config file when I updated... any way for me to fix this? I sorta need that functionality to pick up modded ammo and chuckables.
Don't suppose we could still be able to opt into being able to break blocks with dropped items on them?
I noticed an issue with the new system that's somewhat annoying, with cattails for example if you hold the mouse button to gather them sequentially, you end up attacking after each one breaks because of the item hitbox. Normally and on older versions of this mod it doesn't happen.
DrinkBrew Intended behavior! I added this in the update!
Thunder22 I've made them pickable with right click in the update.
Noticed I'm not able to break blocks anymore when a dropped item is in the way with this mod and i'm pretty sure it wasn't doing that before the v2.0.0 update. Works fine when I disable the mod
Yep, no more spears & arrows pickup sadly. Probably you should add blacklist of items for mod, so chosen items will still be automatically picked, untill you figure out how to fix this, is it possible?
SaltyWater
For some reason you can't pick up arrows. Even with Instant Pick Up.
SaltyWater
BreakIncaseOfEme You neeed to remove previous config file, let the game regenerate it and then change "RemoveSneakRequirement" to false and it will work like previous version.
BreakIncaseOfEme Yes! Please check the latest changelog and mod description!
In the new version I can only pick up with right click and not with sneaking?
rhino1998 No probs! thanks for the feedback!! ^^
Woops, thanks for the fast response & fix though
rhino1998 Wrong mod bro 🙏
I'm unable to crush chunks of native silver in galena. It does the animation (and if I use rocks they're consumed) but I don't get any silver nuggets and the chunk is not consumed.
Same as gothghost below
No idea why, but even when only this mod is enabled, it stops fresh worlds from generating. Specifically it gets stuck on "Return again." It seems to work if I generate the world with it disabled, and then re-enter with it enabled after its finished.
CherryRook No probs, I missed this feature too haha! Glad you liked it ^^
Oh yes i love this, i missed this feature from playing a lot of RLC in the other block game. Thank you very much !!
WickedSchnitzel It was resolved, There's no more empty null references, try deleting caches.
Boyarde It's very handy isn't it? ^^
There's a similar mod in Other Block Game that I always use and have been waiting for someone to make the same mod for Vintage Story.
1.01 still has
[Server Error] Exception: Object reference not set to an instance of an object.
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
and then the server is getting an out of memory exception.
Ouk I think I can make it configurable so when clicking a dropped item the mod picks up all nearby items of the same type, would this do the trick?
Jena_Thornwyrd One can only hope 🤣
SaltyWater Hi, thank you for the mod. After last update the mod works great.
Would be possible to make it so, that the seraph will automatickly collect items from the ground without sneaking if the item is already in the inventory until full stack and in the same time if the item dont use new slot? Lets say bit semi-automatic.
Example: I have already in inventory 10 granite stone and I'll automatickly collect (without sneaking or ClickToPick) granit stone until full stack of 64 pieces. After then I have to "ClickToPick" another granite stone or snek to pick everything on the ground.
Just an idea. I like the idea of the mod, but in the same time im bit to lazy to sneak or use my hands all the time :)
Thank you and keep modding 🤗
RL Story soon™ 🤣
WickedSchnitzel Hey! Fixed it in v 1.0.1, sorry!
[Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.get_SidedPos() in VintagestoryApi\Common\Entity\Entity.cs:line 361
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
VS 1.19.8