Mods / Salty´s Click To Pick
Category:
#QoL
#Simplification
#Utility
Author: SaltyWater
Side: Both
Created: Sep 23rd at 8:25 PM
Last modified: Oct 27th at 8:54 PM
Downloads: 695
Follow Unfollow 46
Author: SaltyWater
Side: Both
Created: Sep 23rd at 8:25 PM
Last modified: Oct 27th at 8:54 PM
Downloads: 695
Follow Unfollow 46
Latest file for v1.19.8:
ClickToPick.zip
1-click install
For people that doesn't like clogged inventory with useless stuff. Just look at the item on the ground and right click to pick it up.
This mod is enhanced 1000% when using with BetterEntityInteraction
This mod is intended to be used with the "only collect items when sneaking" enabled. (It's a vanilla config in the mouse tab)
You can change the cooldown value in the config files, theres also a mechanic that picks all nearby items of the same type, disabled by default, you can enable in the config files. You can also set the nearby pick up radius.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.4 | 233 | Oct 27th at 8:54 PM | Show | ClickToPick.zip | Install now | |
v1.0.3 | 194 | Oct 5th at 4:16 AM | Show | ClickToPick.zip | Install now | |
v1.0.1 | 208 | Sep 24th at 1:51 PM | Show | ClickToPick.zip | Install now | |
v1.0.0 | 60 | Sep 23rd at 8:25 PM | Show | ClickToPick.zip | Install now |
Same as gothghost below
No idea why, but even when only this mod is enabled, it stops fresh worlds from generating. Specifically it gets stuck on "Return again." It seems to work if I generate the world with it disabled, and then re-enter with it enabled after its finished.
CherryRook No probs, I missed this feature too haha! Glad you liked it ^^
Oh yes i love this, i missed this feature from playing a lot of RLC in the other block game. Thank you very much !!
WickedSchnitzel It was resolved, There's no more empty null references, try deleting caches.
Boyarde It's very handy isn't it? ^^
There's a similar mod in Other Block Game that I always use and have been waiting for someone to make the same mod for Vintage Story.
1.01 still has
[Server Error] Exception: Object reference not set to an instance of an object.
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
and then the server is getting an out of memory exception.
Ouk I think I can make it configurable so when clicking a dropped item the mod picks up all nearby items of the same type, would this do the trick?
Jena_Thornwyrd One can only hope 🤣
SaltyWater Hi, thank you for the mod. After last update the mod works great.
Would be possible to make it so, that the seraph will automatickly collect items from the ground without sneaking if the item is already in the inventory until full stack and in the same time if the item dont use new slot? Lets say bit semi-automatic.
Example: I have already in inventory 10 granite stone and I'll automatickly collect (without sneaking or ClickToPick) granit stone until full stack of 64 pieces. After then I have to "ClickToPick" another granite stone or snek to pick everything on the ground.
Just an idea. I like the idea of the mod, but in the same time im bit to lazy to sneak or use my hands all the time :)
Thank you and keep modding 🤗
RL Story soon™ 🤣
WickedSchnitzel Hey! Fixed it in v 1.0.1, sorry!
[Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.get_SidedPos() in VintagestoryApi\Common\Entity\Entity.cs:line 361
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
VS 1.19.8