Mods / Salty´s Click To Pick

Category: #QoL #Simplification #Utility
Author: SaltyWater
Side: Both
Created: Sep 23rd 2024 at 8:25 PM
Last modified: 2 hours ago
Downloads: 1322
Follow Unfollow 76

Latest file for v1.20.1:
ClickToPick_1.0.6.zip 1-click install


          

Pet the floppa to buy me a coffee!           

 

 

 

For people that doesn't like clogged inventory with useless stuff. Just look at the item on the ground and right click to pick it up.

mining

This mod is enhanced 1000% when using with BetterEntityInteraction

This mod is intended to be used with the "only collect items when sneaking" enabled. (It's a vanilla config in the mouse tab)
config

 

Configs.

  • CooldownBetweenPickups: Adjust the delay between item pickups.
  • EnableNearbyPickup: Toggle the feature to pick up all nearby items of the same type (default: disabled).
  • NearbyPickupRadius: Set the radius for nearby item pickup.
  • AllowPickupWithFullHand: Enable picking up items with a non-empty hand.
  • RestrictToMatchingHandItem: Restrict pickups to items matching the one in your hand.
  • EnableLogging: Activate logging for debugging purposes.

All these options can be modified in the configuration files to customize the mod to your needs.

 

check out my other mods here:

SaltyWater

   

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.6 30 2 hours ago Show ClickToPick_1.0.6.zip Install now
v1.0.5 230 Dec 29th 2024 at 12:30 AM Show ClickToPick_1.0.5.zip Install now
v1.0.4 536 Oct 27th 2024 at 8:54 PM Show ClickToPick.zip Install now
v1.0.3 218 Oct 5th 2024 at 4:16 AM Show ClickToPick.zip Install now
v1.0.1 232 Sep 24th 2024 at 1:51 PM Show ClickToPick.zip Install now
v1.0.0 76 Sep 23rd 2024 at 8:25 PM Show ClickToPick.zip Install now

14 Comments (oldest first | newest first)

💬 ZriZe101, Oct 6th 2024 at 3:28 PM

Same as gothghost below

💬 gothghost, Oct 4th 2024 at 12:15 AM

No idea why, but even when only this mod is enabled, it stops fresh worlds from generating. Specifically it gets stuck on "Return again." It seems to work if I generate the world with it disabled, and then re-enter with it enabled after its finished.

💬 SaltyWaterAuthor, Oct 3rd 2024 at 3:12 PM

CherryRook No probs, I missed this feature too haha! Glad you liked it ^^

💬 CherryRook, Oct 3rd 2024 at 9:59 AM

Oh yes i love this, i missed this feature from playing a lot of RLC in the other block game. Thank you very much !!

💬 SaltyWaterAuthor, Oct 1st 2024 at 11:40 AM

WickedSchnitzel It was resolved, There's no more empty null references, try deleting caches.

💬 SaltyWaterAuthor, Oct 1st 2024 at 11:40 AM

Boyarde It's very handy isn't it? ^^

💬 Boyarde, Oct 1st 2024 at 3:40 AM

There's a similar mod in Other Block Game that I always use and have been waiting for someone to make the same mod for Vintage Story.

💬 WickedSchnitzel, Sep 29th 2024 at 3:09 PM

1.01 still has

[Server Error] Exception: Object reference not set to an instance of an object.
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886

and then the server is getting an out of memory exception.

💬 SaltyWaterAuthor, Sep 26th 2024 at 8:54 PM

Ouk I think I can make it configurable so when clicking a dropped item the mod picks up all nearby items of the same type, would this do the trick?

💬 SaltyWaterAuthor, Sep 26th 2024 at 8:51 PM

Jena_Thornwyrd One can only hope 🤣

💬 Ouk, Sep 26th 2024 at 2:33 PM

SaltyWater Hi, thank you for the mod. After last update the mod works great.

Would be possible to make it so, that the seraph will automatickly collect items from the ground without sneaking if the item is already in the inventory until full stack and in the same time if the item dont use new slot? Lets say bit semi-automatic.

Example: I have already in inventory 10 granite stone and I'll automatickly collect (without sneaking or ClickToPick) granit stone until full stack of 64 pieces. After then I have to "ClickToPick" another granite stone or snek to pick everything on the ground.

Just an idea. I like the idea of the mod, but in the same time im bit to lazy to sneak or use my hands all the time :)
Thank you and keep modding 🤗

💬 Jena_Thornwyrd, Sep 26th 2024 at 10:42 AM

RL Story soon🤣

💬 SaltyWaterAuthor, Sep 24th 2024 at 2:57 PM

WickedSchnitzel Hey! Fixed it in v 1.0.1, sorry!

💬 WickedSchnitzel, Sep 24th 2024 at 1:06 PM

[Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.get_SidedPos() in VintagestoryApi\Common\Entity\Entity.cs:line 361
at ClicktoPickMod.ClicktoPickMod.OnServerTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
VS 1.19.8

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