
Mods / CivBastion
Author: Xel
Side: Both
Created: Feb 27th 2022 at 2:14 AM
Last modified: Feb 1st at 5:54 PM
Downloads: 8669
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Latest release (for Vintage Story 1.20.3, potentially outdated):
civbastion-1.4.0.zip
1-click install
Bastions for Civ servers.
City bastions protect a 101x101 square by default and prevent block reinforcing.
Vault bastions protect a 21x21 square by default and prevent block reinforcing and placing.
Right click a bastion to see what it protects.
City | Vault | |
protectionRadius - Protection radius in blocks |
50 | 10 |
adjacencyRadius - Radius within which other bastions are considered "adjacent" |
25 | 5 |
erosionFactor - Reinforcement amount removed per Protection |
0.5 | 1 |
adjacentErosionFactor - Reinforcement amount removed per Protection, relative to erosionFactor, on adjacent bastions |
0.5 | 0.5 |
destroyOnRemove - Whether the bastion is destroyed when its reinforcement is eroded |
No | Yes |
regenPerDay - Reinforcement strength gained per day (up to the original strength) |
5 | 5 |
placementCooldown - Cooldown on reinforcement erosion, in milliseconds |
5.5 seconds | 5.5 seconds |
1.0.4
- Increased placementCooldown to 5.5s up from 2s
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
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1.4.0 | 220 | Feb 1st at 5:54 PM | civbastion-1.4.0.zip | 1-click install | ||
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1.3.0 | 372 | Jan 9th 2024 at 2:50 AM | civbastion-1.3.0.zip | 1-click install | ||
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1.2.1 | 917 | May 15th 2023 at 12:59 PM | civbastion-1.2.1.zip | 1-click install | ||
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1.2.0 | 387 | Apr 25th 2023 at 2:01 AM | civbastion-1.2.0.zip | 1-click install | ||
- Update to 1.18 | ||||||
1.1.0 | 450 | Oct 18th 2022 at 1:14 AM | civbastion-1.1.0.zip | 1-click install | ||
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1.0.5 | 616 | Jul 22nd 2022 at 2:19 PM | civbastion-1.0.5.zip | 1-click install | ||
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1.0.4 | 787 | Jun 7th 2022 at 12:23 PM | civbastion-1.0.4.zip | 1-click install | ||
Updated default placementCooldown to 5.5s up from 2s, since the block itself takes 5s to break with a pick. Existing users will need to update the mod config file if they want the new value | ||||||
1.0.3 | 638 | Apr 22nd 2022 at 10:56 PM | civbastion-1.0.3.zip | 1-click install | ||
- Removed the test condition from CanPlayerAccess that I forgot to remove, so now they actually work again | ||||||
1.0.2 | 389 | Apr 12th 2022 at 12:12 PM | civbastion-1.0.2.zip | 1-click install | ||
more asset file cleanup | ||||||
1.0.1 | 357 | Mar 31st 2022 at 1:06 PM | civbastion-1.0.1.zip | 1-click install | ||
clean up the shapes asset files and use texturesByType instead of shapeByType | ||||||
1.0.0 | 430 | Mar 13th 2022 at 11:29 PM | civbastion-1.0.0.zip | 1-click install | ||
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1.0.0-rc.2 | 328 | Mar 10th 2022 at 10:46 PM | civbastion-1.0.0-rc.2.zip | 1-click install | ||
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1.0.0-rc.1 | 343 | Mar 10th 2022 at 2:12 AM | civbastion-1.0.0-rc.1.zip | 1-click install | ||
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1.0.0-pre.7 | 347 | Mar 8th 2022 at 1:59 AM | civbastion-1.0.0-pre.7.zip | 1-click install | ||
more expensive citybastion recipe | ||||||
1.0.0-pre.6 | 346 | Mar 7th 2022 at 3:26 AM | civbastion-1.0.0-pre.6.zip | 1-click install | ||
updated recipe | ||||||
1.0.0-pre.5 | 372 | Mar 5th 2022 at 7:38 PM | civbastion-1.0.0-pre.5.zip | 1-click install | ||
city+vault bastions new, more interesting model recipes | ||||||
1.0.0-pre.4 | 343 | Mar 3rd 2022 at 1:51 AM | civbastion-1.0.0-pre.4.zip | 1-click install | ||
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1.0.0-pre.3 | 336 | Mar 2nd 2022 at 1:20 AM | CivBastion.zip | 1-click install | ||
Behaves closer to how civclassic bastions worked | ||||||
1.0.0-pre.2 | 351 | Feb 27th 2022 at 4:01 PM | civbastion.zip | 1-click install | ||
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1.0.0-pre.1 | 340 | Feb 27th 2022 at 2:33 AM | Empty | civbastion.zip | 1-click install |
Any plan to update this mod when 1.20 is live?
Tysm! I understand the pain of the anonmity thing xD
Hi, I'd have to move the repo and rewrite all the history to get rid of my name and im too lazy to do that haha
Heres the regen method from the BE though, edited a little to make it self contained:
originalReinforcementStrength and lastRegeneratedOnDay are stored in the tree attributes and the method ticks once every 4 minutes on the server side while the block is loaded
Any chance of this being open sourced at all? I would really like to use the regen effect of block reinforcement as an update to Bulwark!
So is there a command to change the protection range of the bastion? And is there a way to see how far it protects?
Deyv Double-headed drifters have a chance to drop a stack of 2 temporal gears 😀
It would appear Bastion Gears require a stack of 2 temporal gears to create the recipe. Temporal gears do not normally stack. How is this achieved in game?
Thanks for the quick fix! 💪
Fixed in 1.2.1, thank you
Hi! first of all thanks for this very powerful mod. I want to report a bug that I discovered it's generated by this mod. When adding this mod to my server the bombs can wipe reinforced blocks no matter if the block has a low or high reinforcement. Is this a bug or an intended feature? There is any way to configure that?
Thanks in advance!