Mods / Fauna of the Stone Age: Casuariidae

Category: #Crafting #Creatures #Food #Furniture
Author: Tentharchitect
Side: Both
Created: Mar 31st at 11:58 PM
Last modified: 3 days ago
Downloads: 2549
Follow Unfollow 79

Latest file for v1.19.7:
FotSA-Casuariidae-v1.0.3.zip 1-click install



A collection of flightless birds of the subfamily Casuariidae, these normally passive animals can be dangerous foes when their eggs or young are near and potentially lethal if agitated.

This mod includes:

Spoiler!
Casuarius bennetti, the dwarf cassowary
Casuarius casuarius, the Southern cassowary
Casuarius unappendiculatus, the Northern cassowary
Dromaius novaehollandiae, the emu




All of the adult birds can be fed in order to get them to lay eggs. These eggs count as entities and can be picked up with a light tap, while in item form they will slowly rot, but can be used for incredibly satiating meals. While on the ground, they slowly grow and will eventually hatch into baby birds. Cassowary are aggressive and dangerous if injured or around their eggs or babies and extreme care should be taken if a player intends to raise these animals for eggs.

Feature:
Carcasses:  These unique type of fly covered carcasses will occasionally spawn in the area. This is a source of meat and feathers for early game players still in a hunter gatherer stage, and it does nothing to deter cassowary or emu from approaching the area.


All species have a unique pelt that can be used to craft hide, feathers and a taxidermied full body.


All the animals in this mod have a strict population cap and will only spawn on runtime, not world gen. This is also to make the mod more server friendly so as to not add an overwhelming number of entities. 

And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.3 361 3 days ago Show FotSA-Casuariidae-v1.0.3.zip Install now
v1.0.2 559 Apr 19th at 4:12 PM Show FotSA-Casuariidae-v1.0.2.zip Install now
v1.0.1 1101 Apr 3rd at 1:49 PM Show FotSA-Casuariidae-v1.0.1.zip Install now
v1.0.0 461 Apr 2nd at 12:36 AM Show FotSA-Casuariidae-v1.0.0.zip Install now
v0.9.0 67 Mar 31st at 11:59 PM Show GreatEmuWarII.zip Install now

32 Comments (oldest first | newest first)

💬 TheNiteFox, 3 days ago

I had to double take the third photo. Thought the bird had it's head in the ground lol xD

💬 TentharchitectAuthor, 5 days ago

Just checked it, looks like it's bugged, I'm a couple days away from finishing the next animal pack, I'll do a bug sweep and fix that then!
Thanks for pointing it out corny

💬 corny, 5 days ago

Is there a special way to get the pelt off these? I've noticed emus aren't dropping them, though I haven't checked with other birds yet.

💬 TentharchitectAuthor, Apr 12th at 4:50 PM

Thank you for saying so! :) Glad you're enjoying them!

💬 dumfuu, Apr 12th at 4:02 PM

Oh that's great, I was worried that would mean I wouldn't see new animals in new areas. Thank you so much, loving all your mods :) Tentharchitect

💬 TentharchitectAuthor, Apr 12th at 2:57 PM

dumfuu It works just like the base game population caps since 1.19. The population cap is only relevant to entities loaded in, so if you're on single player and you have a flock of 8 emu nearby you just need to walk around .5 to 1km away and another flock can spawn. Killing them until the local population is below the spawn limit (2 for emu 1 for cassowary) will allow more to spawn again locally as well.

💬 dumfuu, Apr 12th at 1:29 PM

Hi, I'm curious on how the population cap works. Does a population cap mean that if I find a certain amount of these birds and they're not killed, I will never find them spawning anywhere else assuming the cap is met? They'll only respawn if they somehow die?

Or is the population cap based on how many are loaded at a certain moment? Or location based? Thank you.

💬 TentharchitectAuthor, Apr 8th at 8:40 PM

Sorry yapludepatte, I am HR! Bwuahaha!

But yes, I'd like to do the Moa at some point. They are pretty much guaranteed whenever Flish and I do the Neozeylandic plants and I do two animal packs to go along with them.

💬 yapludepatte, Apr 8th at 8:17 PM

now do new zealand birds like the moa and familly, or... i... hmmmmm i will call HR !

💬 TentharchitectAuthor, Apr 7th at 4:24 PM

All of them are compatible, though as more come out you might want to be selective based on your computer hardware and personal preference. I have 70-72 planned, so later on you might only choose a couple flightless bird packs, a handful of herd animals, one or two predators and so forth. With the Biomes mod enabled, they'll be more reasonably balanced across the world however, so from a gameplay perspective you could have all of them.

💬 Bazim, Apr 7th at 7:04 AM

Can I use all of your fauna mods together?

💬 TentharchitectAuthor, Apr 3rd at 8:09 PM

Thanks itinerare, I agree, spending time to make 3-6 small packs versus one big one is probably a better use of my time as well. With how the spawn groups go it'll be more impactful to game play that way, and should fill out the world's animal diversity faster

💬 itinerare, Apr 3rd at 5:04 PM

I suppport more smaller packs that spread the variety out a bit! As cool as it is to see the big packs that cover large clades in depth, I also think it makes a lot of sense to favor a wider variety of animal life overall, and it definitely makes sense to go about all of this in whatever way reduces the risk of burnout.

💬 TentharchitectAuthor, Apr 3rd at 1:49 PM

And it's fixed!

💬 Laerinok, Apr 3rd at 7:24 AM

No need to be sorry ;)

I guess I could switch to the english version before giving you the name tab... ^^

💬 Shunte, Apr 3rd at 6:46 AM

@Laerinok

Ah. Yeah no, mines does not show it for some odd reason so I am just waiting for the mod author to update when they have the chance. Again sorry I have no idea how to highlight names. 

💬 Laerinok, Apr 3rd at 6:33 AM

Shunte

Sorry, I thought it was named "objects" in english, but it is "items". But I can see them in anyway

 

💬 Shunte, Apr 2nd at 10:53 PM

@Laerinok 

I am not sure what you mean by objects list but when I search under the everything tab they are not there either. I already let the mod author know on the discord and provided snap shots so it will be fixed in the next update. Also forgive me I do not know how to highlight names lol.

💬 TentharchitectAuthor, Apr 2nd at 3:28 PM

Aepyornithiformes, Dinornithiformes, Rheidae and Struthionidae are on my long list. I had been doing votes but was getting burned out after so many huge clades were leading the list, now I'm doing two animal packs after every plant pack I make with Flishster. For the most part those animal packs will have animals native to the same area the plant pack covers. The upcoming plant pack is the East Asiatic region, followed by the Neozeylandic and Mediterranean, so that should give you some idea of what's coming!

💬 RobertS42, Apr 2nd at 2:35 PM

Ooooh, I love paleognaths. 
Any plans for the other groups of paleognaths that existed during the holocene?
Namely these:
Dinornithiformes (Moas)
Apterygidae (Kiwis, may not be varied enough)
Tinamidae (Tinamous, may have a bit too many species)
Struthionidae (Ostriches, may have a bit too few species)
Aepyornithiformes (Elephant birds)
Rheidae (Reahs, may have a bit too few species)

💬 TentharchitectAuthor, Apr 2nd at 2:06 PM

I'll get the bug where they are missing from the creature tab in the next update!
No plans for Phorusrhacidae, they died out a good while before my criteria but I do have some giant extinct birds on my planned list!

💬 Stahl, Apr 2nd at 11:00 AM

Any plans for Phorusrhacidae? 😄

💬 Laerinok, Apr 2nd at 7:32 AM

Shunte

I can confirm. But you can find them in the "objects" tab.

💬 Shunte, Apr 2nd at 2:57 AM

OMG Yes!!! I was hoping for an Ostrich so you can ride on them like mounts. Maybe a future update?? But this is definitely going in my single player game I love these mods keep up the good work. 

Edit: Testing on my singleplayer world and I do not see them listed under creatures in creative?

💬 TentharchitectAuthor, Apr 2nd at 12:47 AM

Thanks for the translation Laerinok!

Thankfully the APR-F0015 serum wore off and they are back to their usual selves

💬 BoogieBrando, Apr 1st at 5:06 PM

with the firearms mod, it is finally time for revenge

💬 ASkeleton, Apr 1st at 4:07 PM

and we're without even a single truck mounted LMG, this will be no fair fight. But we didn't expect the birds to fight fair.

💬 OmegaHaxors, Apr 1st at 4:07 PM

Finally. Real dinosaurs.

💬 Bunker, Apr 1st at 12:37 PM

˙˙˙˙ǝlqɐʎɐld sᴉ ʎɹoʇS ǝƃɐʇuᴉΛ ˙˙˙˙ʎllɐuᴉℲ

💬 Laerinok, Apr 1st at 9:14 AM

Hello.

Glad to see another animal life in game !

This is the fr.json

It is a personal thought, but I find the shape is a little too big. I know they are very big birds, but more than twice trader's cart height I find it's quite unreal 😅 (Althought we are in an unreal world ^^)

💬 Bobosaw, Apr 1st at 12:38 AM

I can't wait to avenge our fallen brothers. YOU MAY HAVE WON LAST TIME YOU DAMN BIRDS, BUT THIS TIME YOU WILL KNOW MY WRATH!

💬 Cassandra, Apr 1st at 12:18 AM

The only good emu is a dead emu! Distant Klendathu noises

(edit comment delete)