Mods / C&N Claims
- Tags:
- Author:
- KenigVovan
- Side:
- Both
- Created:
- Mar 3rd 2022 at 6:07 PM
- Last modified:
- 1 day ago
- Downloads:
- 39592
-
Recommended download (for Vintage Story 1.22.7):
claims_4.3.34.zip 1-click install
CAN CLAIMS
City management, territorial claims & multiplayer politics for Vintage Story
CAN Claims is a full-featured city and territory system. Players found cities, claim land plots, form alliances, conduct diplomacy, wage scheduled wars over enemy territory, manage economies, design their own coat of arms, and govern citizens through a rank and permission system. Everything is accessible from the in-game interface or from chat commands.
Core Features
Cities & Plots
Found a city, claim surrounding land in plots (16x16 or 32x32, the server's choice), and manage who can build, use, or fight on each one. Plots have 11 types – farms, orchards, temples, prisons, embassies, taverns, war camps and more – each with its own cost and rule set.
Alliances & Diplomacy
Cities unite into alliances, sign union pacts with other alliances, and maintain comrade relations with friendly cities. Non-aggression pacts, ultimatums with a compliance deadline, casus belli and one-sided union denunciations give peacetime its own politics. Every major action goes through an agreement flow.
Wars & Territory Capture
Declare war on cities or rival alliances. Battles are scheduled time windows in which attackers can only reach the border plots of an enemy city. Plant a flagpole there, raise a banner on it, and the plot falls after 60 seconds – defenders must physically reach the flag and tear it down, and it absorbs 10 hits before it breaks. Taking a city's last plot destroys it outright.
Winning a War
A war ends in one of three ways: on points – captures, kills and held ground add up to a victory threshold, and the beaten city survives; by conquest – taking the enemy's last plot wipes the city off the map; or by negotiation – a peace offer, with or without terms. Servers can switch the score off and leave only the older two.
Camps, Spoils & Bounties
Attackers build forward war camps to respawn at, capturing a plot pillages part of the enemy treasury, and killing an enemy plunders what they carry. Bounties can be placed on troublesome heads and claimed by whoever collects. A war HUD tracks the score live, and an after-action report closes the campaign.
Peace Terms & Vassalage
Peace is negotiated, not just declared: offer or demand reparations, the cession of a specific plot, or vassalage – a subdued side pays a daily tribute to its overlord for a set number of days. War declarations can cost money and carry re-declaration cooldowns.
Heraldry
Cities and alliances design their own coat of arms from a solid field and up to five charges on top – 32 patterns in 11 colours. The arms show up in the city and alliance tabs, in the world city and alliance lists, beside both sides of a conflict, on the world map when you point at a plot, and on the capture flags your city plants during a war.
Ranks & Permissions
Mayors create custom city ranks and assign 80 granular permissions: who may claim plots, invite citizens, withdraw from the treasury, manage prisons, declare wars, set the coat of arms, and much more.
Economy
Integrates with CAN Economy for virtual (item-based) or real-money modes. Cities and alliances hold dedicated bank accounts. Daily maintenance fees, debt limits, refunds on unclaim, and configurable costs for every action.
Prison & Criminals
Designate prison plots with up to 4 cells. Mayors mark citizens of rival cities as criminals; captives can be held for ransom (amount scales with rank: citizen, mayor, leader, chief).
Plot Groups
Bundle plots into named groups with shared permission sets. Useful for districts, market areas, or co-op builds. Up to 5 groups per city, each with its own PvP, fire, blast, and access rules.
Summon Points
Create named teleport waypoints on summon-type plots. Citizens pay a small fee to teleport, with configurable cooldowns and a horizontal/vertical range check to land accurately.
Shared City Boats
A tagged boat can belong to the whole city, or to the city and its alliance, instead of one player: fellow citizens take the helm, open its storage and rope it as if they owned it, while outsiders still cannot. Walk up to your boat and press Ctrl+B to choose who may use it. Requires a mod that adds ownership tags to boats, such as Boat Tags.
Map & HUD
World-map overlay shows all claimed plots coloured by city, with the owner's name, price and coat of arms when you point at one. Plot borders are highlighted in-world when you cross chunk boundaries, and configurable HUD panels show your balance, the live war score and the bounty board.
Interface
Open the main window with Ctrl+Shift+U. Tabs cover every aspect of your city: citizens, ranks, plots, prices, prison, summon points, plot groups, the city map, alliance info, conflicts and their battle schedules, conflict letters, union pacts, the coat of arms editor and the city event log. Everything that can be done with commands can be done from here.
Other keys: K shows the plot you are standing on, Ctrl+B opens boat sharing for the boat you are looking at, and U opens the older ImGui interface. All of them can be rebound in the game's control settings.
Commands Overview
Create, manage and navigate your city: invite or kick citizens, join another city, claim plots, ranks, prison, criminals, summon points, plot groups, treasury, PvP and fire rules, plot colour and coat of arms.
Wars for a city that has no alliance: declare, accept or deny, offer peace with terms, teleport to a war camp, and place or claim bounties.
Found and manage alliances: invite or kick cities, set prefix, fees and coat of arms, run conflicts, union pacts, non-aggression pacts, ultimatums and casus belli.
Claim or unclaim the plot you stand on, set its name, type, price, tax, and detailed access permissions.
Manage your friends list, set a personal title, and view your city and balance information.
Server admin tools: manage any city, grant bonus claims, edit world flags, and change war settings live with setcfg.
City chat, local proximity chat (100 blocks), and global server chat channels.
Answer city and plot group invitations, and confirm actions that ask for an explicit agreement.
Videos
- #1 - Plot borders, prices and how to join a city
- City create / remove / claim plots
- Plot permissions
- Plot groups
- Set city spawn point in temple plot
- Set summon point
- Setup prison
- Alliance conflict start / end
- Select battle time and capture plot by flag
- Custom city ranks
Requirements
- CAN Economy (required dependency)
- ImGui (required since version 4.2.0)
- Boat Tags (optional – only needed for shared city boats)
After installing, configure the CAN Economy economy config to enable the virtual money system.
CAN Claims is free software, licensed under GPL-3.0; the full license ships with the mod. Some icons from game-icons.net. Flag block & shape by Lastelle (Bulwark). Coat of arms pattern textures from HeraldryBanners by Craluminum2413, used under the MIT license.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 4.3.34 | claims | 21 | 1 day ago | claims_4.3.34.zip | 1-click install | ||
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| 4.3.33 | claims | 361 | Sep 16th at 9:21 PM | claims_4.3.33.zip | 1-click install | ||
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| 4.3.32 | claims | 397 | Sep 2nd at 7:47 PM | claims_4.3.32.zip | 1-click install | ||
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| 4.3.31 | claims | 79 | Aug 31st at 5:33 PM | claims_4.3.31.zip | 1-click install | ||
| 4.3.30 | claims | 22 | Aug 30th at 12:05 PM | claims_4.3.30.zip | 1-click install | ||
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| 4.3.29 | claims | 89 | Aug 26th at 5:26 PM | claims_4.3.29.zip | 1-click install | ||
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| 4.3.28 | claims | 98 | Aug 24th at 7:06 PM | claims_4.3.28.zip | 1-click install | ||
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| 4.3.27 | claims | 19 | Aug 23rd at 7:26 PM | claims_4.3.27.zip | 1-click install | ||
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| 4.3.26 | claims | 60 | Aug 18th at 7:09 PM | claims_4.3.26.zip | 1-click install | ||
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| 4.3.25 | claims | 65 | Aug 16th at 6:55 AM | claims_4.3.25.zip | 1-click install | ||
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| 4.3.24 | claims | 65 | Aug 14th at 8:38 PM | claims_4.3.24.zip | 1-click install | ||
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| 4.3.23 | claims | 20 | Aug 14th at 6:31 PM | claims_4.3.23.zip | 1-click install | ||
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| 4.3.22 | claims | 157 | Aug 3rd at 6:11 PM | claims_4.3.22.zip | 1-click install | ||
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| 4.3.21 | claims | 59 | Jul 31st at 6:45 PM | claims_4.3.21.zip | 1-click install | ||
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| 4.3.20 | claims | 32 | Jul 30th at 7:27 PM | claims_4.3.20.zip | 1-click install | ||
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| 4.3.19 | claims | 93 | Jul 23rd at 4:05 PM | claims_4.3.19.zip | 1-click install | ||
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| 4.3.18 | claims | 710 | Jul 7th at 5:39 AM | claims_4.3.18.zip | 1-click install | ||
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| 4.3.17 | claims | 354 | Jun 28th at 10:56 AM | claims_4.3.17.zip | 1-click install | ||
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| 4.3.16 | claims | 264 | Jun 23rd at 8:04 PM | claims_4.3.16.zip | 1-click install | ||
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| 4.3.15 | claims | 45 | Jun 20th at 4:47 PM | claims_4.3.15.zip | 1-click install | ||
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| 4.3.14 | claims | 177 | Jun 17th at 7:45 PM | claims_4.3.14.zip | 1-click install | ||
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| 4.3.13 | claims | 675 | Jun 13th at 8:14 AM | claims_4.3.13_RC.zip | 1-click install | ||
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| 4.3.11 | claims | 420 | Jun 2nd at 5:03 PM | claims_4.3.11.zip | 1-click install | ||
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| 4.3.9 | claims | 304 | May 31st at 5:29 PM | claims_4.3.9.zip | 1-click install | ||
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| 4.3.8 | claims | 302 | May 27th at 9:06 PM | claims_4.3.8.zip | 1-click install | ||
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| 4.3.7 | claims | 59 | May 26th at 5:03 PM | claims_4.3.7.zip | 1-click install | ||
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| 4.3.6 | claims | 410 | May 13th at 5:34 PM | claims_4.3.6.zip | 1-click install | ||
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| 4.3.5 | claims | 73 | May 10th at 8:09 AM | claims_4.3.5.zip | 1-click install | ||
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| 4.3.4 | claims | 262 | Apr 25th at 3:06 PM | claims_4.3.4.zip | 1-click install | ||
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| 4.3.3 | claims | 57 | Apr 24th at 9:47 PM | claims_4.3.3.zip | 1-click install | ||
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| 4.3.2 | claims | 57 | Apr 18th at 2:01 PM | claims_4.3.2.zip | 1-click install | ||
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| 4.3.1 | claims | 36 | Apr 15th at 6:54 PM | claims_4.3.1.zip | 1-click install | ||
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| 4.3.0 | claims | 53 | Mar 18th at 4:27 PM | claims_4.3.0.zip | 1-click install | ||
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| 4.2.16 | claims | 33 | May 30th at 6:49 AM | claims_4.2.16.zip | 1-click install | ||
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| 4.2.15 | claims | 49 | Apr 18th at 2:08 PM | claims_4.2.15.zip | 1-click install | ||
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| 4.2.14 | claims | 649 | Mar 18th at 3:40 PM | claims_4.2.14.zip | 1-click install | ||
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| 4.2.13 | claims | 351 | Mar 10th at 8:41 PM | claims_4.2.13.zip | 1-click install | ||
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| 4.2.12 | claims | 45 | Mar 10th at 7:44 PM | claims_4.2.12.zip | 1-click install | ||
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| 4.2.11 | claims | 147 | Mar 7th at 11:31 AM | claims_4.2.11.zip | 1-click install | ||
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| 4.2.10 | claims | 164 | Mar 3rd at 6:29 PM | claims_4.2.10.zip | 1-click install | ||
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| 4.2.9 | claims | 55 | Mar 2nd at 9:13 PM | claims_4.2.9.zip | 1-click install | ||
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| 4.2.8 | claims | 627 | Feb 24th at 5:14 PM | claims_4.2.8.zip | 1-click install | ||
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| 4.2.7 | claims | 64 | Feb 23rd at 3:55 PM | claims_4.2.7.zip | 1-click install | ||
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| 4.2.6 | claims | 57 | Feb 22nd at 3:08 PM | claims_4.2.6.zip | 1-click install | ||
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| 4.2.5 | claims | 51 | Feb 21st at 2:22 PM | claims_4.2.5.zip | 1-click install | ||
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| 4.2.4 | claims | 95 | Feb 19th at 3:51 PM | claims_4.2.4.zip | 1-click install | ||
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| 4.2.3 | claims | 444 | Feb 11th at 7:46 PM | claims_4.2.3.zip | 1-click install | ||
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| 4.2.2 | claims | 106 | Feb 8th at 9:22 AM | claims_4.2.2.zip | 1-click install | ||
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| 4.2.1 | claims | 79 | Feb 7th at 9:57 PM | claims_4.2.1.zip | 1-click install | ||
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| 4.2.0 | claims | 128 | Feb 2nd at 7:54 PM | claims_4.2.0.zip | 1-click install | ||
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| 4.1.25 | claims | 532 | Jan 2nd at 2:21 PM | claims_4.1.25.zip | 1-click install | ||
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| 4.1.24 | claims | 167 | Dec 30th 2025 at 9:22 PM | claims_4.1.24.zip | 1-click install | ||
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| 4.1.23 | claims | 930 | Dec 10th 2025 at 3:25 PM | claims_4.1.23.zip | 1-click install | ||
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| 4.1.22 | claims | 1667 | Nov 28th 2025 at 4:26 PM | claims_4.1.22.zip | 1-click install | ||
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| 4.1.21 | claims | 598 | Nov 23rd 2025 at 2:36 PM | claims_4.1.21.zip | 1-click install | ||
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| 4.1.20 | claims | 171 | Nov 22nd 2025 at 11:49 AM | claims_4.1.20.zip | 1-click install | ||
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| 4.1.19 | claims | 561 | Nov 15th 2025 at 8:42 PM | claims_4.1.19.zip | 1-click install | ||
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| 4.1.18 | claims | 361 | Nov 13th 2025 at 9:36 PM | claims_4.1.18.zip | 1-click install | ||
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| 4.1.17 | claims | 548 | Nov 7th 2025 at 1:47 PM | claims_4.1.17.zip | 1-click install | ||
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| 4.1.16 | claims | 161 | Nov 2nd 2025 at 12:42 PM | claims_4.1.16.zip | 1-click install | ||
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| 4.1.15 | claims | 256 | Nov 1st 2025 at 7:20 AM | claims_4.1.15.zip | 1-click install | ||
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| 4.1.14 | claims | 221 | Oct 28th 2025 at 10:37 AM | claims_4.1.14.zip | 1-click install | ||
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| 4.1.13 | claims | 190 | Oct 25th 2025 at 8:00 AM | claims_4.1.13.zip | 1-click install | ||
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| 4.1.12 | claims | 172 | Oct 24th 2025 at 9:35 PM | claims_4.1.12.zip | 1-click install | ||
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| 4.1.11 | claims | 119 | Oct 20th 2025 at 6:53 PM | test_release_for_rusty_shell_claims_4.1.11.zip | 1-click install | ||
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| 4.1.10 | claims | 821 | Oct 18th 2025 at 7:30 AM | claims_4.1.10.zip | 1-click install | ||
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| 4.1.9 | claims | 650 | Oct 7th 2025 at 7:51 PM | claims_4.1.9.zip | 1-click install | ||
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| 4.1.8 | claims | 280 | Oct 5th 2025 at 7:35 AM | claims_4.1.8.zip | 1-click install | ||
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| 4.1.7 | claims | 647 | Sep 28th 2025 at 9:07 AM | claims_4.1.7.zip | 1-click install | ||
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| 4.1.6 | claims | 64 | Sep 27th 2025 at 10:31 PM | claims_4.1.6.zip | 1-click install | ||
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| 4.1.5 | claims | 148 | Sep 25th 2025 at 4:10 PM | claims_4.1.5.zip | 1-click install | ||
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| 4.1.4 | claims | 370 | Sep 23rd 2025 at 6:54 PM | claims_4.1.4.zip | 1-click install | ||
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| 4.1.3 | claims | 317 | Sep 22nd 2025 at 3:38 PM | claims_4.1.3.zip | 1-click install | ||
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| 4.1.2 | claims | 306 | Sep 19th 2025 at 11:55 AM | claims_4.1.2.zip | 1-click install | ||
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| 4.1.1 | claims | 275 | Sep 6th 2025 at 7:51 PM | Empty | claims_4.1.1.zip | 1-click install | |
| 4.1.0 | claims | 209 | Aug 27th 2025 at 9:19 PM | Empty | claims_4.1.0.zip | 1-click install | |
| 4.0.53 | claims | 206 | Aug 22nd 2025 at 3:43 PM | claims_4.0.53.zip | 1-click install | ||
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| 4.0.52 | claims | 152 | Aug 14th 2025 at 6:31 PM | claims_4.0.52.zip | 1-click install | ||
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| 4.0.51 | claims | 217 | Aug 7th 2025 at 6:35 PM | Empty | claims_4.0.51.zip | 1-click install | |
| 4.0.50 | claims | 98 | Aug 6th 2025 at 7:43 PM | claims_4.0.50.zip | 1-click install | ||
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| 4.0.49 | claims | 74 | Aug 6th 2025 at 3:56 PM | claims_4.0.49.zip | 1-click install | ||
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| 4.0.48 | claims | 114 | Aug 4th 2025 at 3:05 PM | claims_4.0.48.zip | 1-click install | ||
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| 4.0.47 | claims | 92 | Aug 1st 2025 at 3:44 PM | claims_4.0.47.zip | 1-click install | ||
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| 4.0.46 | claims | 110 | Jul 27th 2025 at 7:33 PM | claims_4.0.46.zip | 1-click install | ||
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| 4.0.45 | claims | 159 | Jul 20th 2025 at 5:17 PM | claims_4.0.45.zip | 1-click install | ||
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| 4.0.44 | claims | 162 | Jul 19th 2025 at 5:53 AM | claims_4.0.44.zip | 1-click install | ||
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| 4.0.43 | claims | 121 | Jul 17th 2025 at 4:44 PM | claims_4.0.43.zip | 1-click install | ||
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| 4.0.42 | claims | 87 | Jul 17th 2025 at 2:30 PM | claims_4.0.42.zip | 1-click install | ||
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| 4.0.41 | claims | 115 | Jul 16th 2025 at 4:12 PM | claims_4.0.41.zip | 1-click install | ||
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| 4.0.40 | claims | 141 | Jul 13th 2025 at 2:37 PM | claims_4.0.40.zip | 1-click install | ||
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| 4.0.39 | claims | 108 | Jul 12th 2025 at 6:23 AM | claims_4.0.39.zip | 1-click install | ||
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| 4.0.38 | claims | 83 | Jul 11th 2025 at 7:40 PM | claims_4.0.38.zip | 1-click install | ||
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| 4.0.37 | claims | 135 | Jul 6th 2025 at 11:39 AM | claims_4.0.37.zip | 1-click install | ||
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| 4.0.36 | claims | 82 | Jul 5th 2025 at 2:34 PM | claims_4.0.36.zip | 1-click install | ||
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| 4.0.35 | claims | 94 | Jul 2nd 2025 at 8:01 PM | claims_4.0.35.zip | 1-click install | ||
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| 4.0.34 | claims | 129 | Jun 10th 2025 at 5:07 PM | claims_4.0.34.zip | 1-click install | ||
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| 4.0.33 | claims | 204 | May 26th 2025 at 4:01 PM | claims_4.0.33.zip | 1-click install | ||
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| 4.0.32 | claims | 126 | May 21st 2025 at 4:21 PM | claims_4.0.32.zip | 1-click install | ||
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| 4.0.31 | claims | 90 | May 20th 2025 at 8:06 PM | claims_4.0.31.zip | 1-click install | ||
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| 4.0.30 | claims | 93 | May 17th 2025 at 8:22 AM | claims_4.0.30.zip | 1-click install | ||
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| 4.0.29 | claims | 87 | May 14th 2025 at 7:48 PM | claims_4.0.29.zip | 1-click install | ||
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| 4.0.28 | claims | 168 | May 1st 2025 at 12:36 PM | claims_4.0.28.zip | 1-click install | ||
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| 4.0.27 | claims | 225 | Mar 2nd 2025 at 2:18 PM | claims_4.0.27.zip | 1-click install | ||
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| 4.0.26 | claims | 329 | Feb 4th 2025 at 8:30 PM | claims_4.0.26.zip | 1-click install | ||
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| 4.0.25 | claims | 119 | Feb 4th 2025 at 5:46 PM | Empty | claims_4.0.25.zip | 1-click install | |
| 4.0.24 | claims | 213 | Jan 31st 2025 at 7:08 AM | claims_4.0.24.zip | 1-click install | ||
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| 4.0.23 | claims | 241 | Jan 24th 2025 at 4:48 PM | Empty | claims_4.0.23.zip | 1-click install | |
| 4.0.22 | claims | 132 | Jan 23rd 2025 at 5:17 PM | claims_4.0.22.zip | 1-click install | ||
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| 4.0.21 | claims | 225 | Oct 16th 2024 at 5:24 PM | Empty | claims_4.0.21.zip | 1-click install | |
| 4.0.20 | claims | 213 | Sep 15th 2024 at 9:22 AM | TESTING_claims_4.0.20.zip | 1-click install | ||
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| 4.0.19 | claims | 223 | Sep 12th 2024 at 5:56 AM | claims_4.0.19.zip | 1-click install | ||
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| 4.0.18 | claims | 263 | Sep 2nd 2024 at 8:52 PM | claims_4.0.18.zip | 1-click install | ||
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| 4.0.17 | claims | 171 | Sep 1st 2024 at 9:00 PM | claims_4.0.17.zip | 1-click install | ||
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| 4.0.16 | claims | 257 | Jul 28th 2024 at 2:47 PM | claims_4.0.16.zip | 1-click install | ||
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| 4.0.15 | claims | 190 | Jul 19th 2024 at 8:54 PM | claims_4.0.15.zip | 1-click install | ||
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| 4.0.14 | claims | 213 | Jul 5th 2024 at 6:15 PM | claims_4.0.14.zip | 1-click install | ||
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| 4.0.13 | claims | 174 | Jul 5th 2024 at 5:32 PM | claims_4.0.13.zip | 1-click install | ||
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| 4.0.12 | claims | 191 | Jul 5th 2024 at 7:37 AM | claims_4.0.12.zip | 1-click install | ||
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| 4.0.11 | claims | 200 | Jul 2nd 2024 at 4:24 PM | claims_4.0.11.zip | 1-click install | ||
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| 4.0.10 | claims | 179 | Jul 1st 2024 at 6:10 PM | claims_4.0.10.zip | 1-click install | ||
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| 4.0.9 | claims | 193 | Jun 29th 2024 at 6:15 PM | claims_4.0.9.zip | 1-click install | ||
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| 4.0.8 | claims | 189 | Jun 29th 2024 at 12:04 PM | claims_4.0.8.zip | 1-click install | ||
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| 4.0.7 | claims | 188 | Jun 22nd 2024 at 12:46 PM | claims_4.0.7.zip | 1-click install | ||
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| 4.0.6 | claims | 207 | Jun 8th 2024 at 10:42 AM | claims_4.0.6.zip | 1-click install | ||
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| 4.0.5 | claims | 195 | Jun 7th 2024 at 8:30 PM | claims_4.0.5.zip | 1-click install | ||
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| 4.0.4 | claims | 205 | Jun 3rd 2024 at 6:01 PM | claims_4.0.4.zip | 1-click install | ||
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- fix nullptrexc with cityplayerinfo on join | |||||||
| 4.0.3 | claims | 289 | Apr 27th 2024 at 7:18 AM | claims_4.0.3.zip | 1-click install | ||
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| 4.0.2 | claims | 203 | Apr 21st 2024 at 11:53 AM | claims_4.0.2.zip | 1-click install | ||
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| 4.0.1 | claims | 192 | Apr 20th 2024 at 3:44 PM | claims_4.0.1.zip | 1-click install | ||
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| 4.0.0 | claims | 208 | Apr 15th 2024 at 3:33 PM | claims_4.0.0.zip | 1-click install | ||
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| 0.3.10 | claims | 361 | Jan 20th 2024 at 11:22 AM | claims_0.3.10.zip | 1-click install | ||
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| 0.3.9 | claims | 332 | Nov 26th 2023 at 8:26 AM | claims_0.3.9.zip | 1-click install | ||
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| 0.3.8 | claims | 252 | Nov 25th 2023 at 4:27 PM | claims_0.3.8.zip | 1-click install | ||
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| 0.3.7 | claims | 506 | Sep 18th 2023 at 4:35 PM | claims_0.3.7.zip | 1-click install | ||
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| 0.3.6 | claims | 436 | Aug 26th 2023 at 6:03 AM | claims_0.3.6_net7.zip | 1-click install | ||
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| 0.3.5 | claims | 300 | Aug 20th 2023 at 5:54 PM | claims_0.3.5_net7.zip | 1-click install | ||
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| 0.3.4 | claims | 316 | Aug 9th 2023 at 9:00 PM | claims_0.3.4_net7.zip | 1-click install | ||
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- city save fix | |||||||
| 0.3.3 | claims | 292 | Aug 7th 2023 at 3:03 PM | claims_0.3.3_net7.zip | 1-click install | ||
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- update for net7 | |||||||
| 0.3.2 | claims | 297 | Aug 6th 2023 at 12:11 PM | claims_v0.3.2.zip | 1-click install | ||
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- claims zones are send after every player connection | |||||||
| 0.3.1 | claims | 268 | Aug 5th 2023 at 6:26 PM | claims_v0.3.1.zip | 1-click install | ||
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| 0.2.20 | claims | 396 | Jun 28th 2023 at 2:46 PM | claims_v0.2.20.zip | 1-click install | ||
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- Spanish translation | |||||||
| 0.2.19 | claims | 327 | Jun 26th 2023 at 4:22 PM | claims_v0.2.19.zip | 1-click install | ||
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- debt balance is not updated after fee is collected fix | |||||||
| 0.2.18 | claims | 304 | Jun 22nd 2023 at 7:56 PM | claims_v0.2.18.zip | 1-click install | ||
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- fix signs for chests | |||||||


Is it possible to set more than 1 temple plot in a faction, so different players can choose a different respawn point?
since .32 you can
Managing the permissions in the plots doesn't work, I try turning off and on PVP and blast, but it is inconsistent unfortunately. Also when testing with another player, we are not able to start an actual battle. (only if we force it as admin)
Edit: I think sometimes restarting the world sets the permissions right.
This issue I had could have been maybe because our 2 factions were at war so pvp is always enabled then?
If pvp/blast switch was for plot and wasn't reponsive on click then it's fixed now, for battle start I'll need to look
Fixed few battle related issues in .28.
Yes, if 2 sides are in conflict then pvp is on for them
Hi, thanks for updating it! I can now simulate a war. However, after force starting a war and going into /gm 1, sometimes I can place a flagpole to conquer the plot of the enemy, and sometimes I don't have permission. It seems inconsistent.
In any case this is a really nice mod and I consider using it for my server soon!
Also thank you for replying
Hi while doing some testing in single player, I forced a war between 2 cities. I was the mayor of one city and the other city was technical and had no mayor. The moment I press "force war", the game crashes. Any ideas on this?
Edit: Also question: Is it possible for a city to claim lands that can never be conquered or waged war against, while also claiming lands that can be fought over? I would like to have warfare between cities while also maintaining safe zones for both sides
Hey, could you send me the exception you got?(And try 4.3.23)
Safe zone selected by admin? Or selected by some filter?
I mean safe zone set by the admin, so they can set "capitals" for the factions that will always remain in their hands.
The game still crashes in 4.3.23, as soon as I force start a war. Where 1 faction I am the mayor and the other faction is playerless. I used the issue tracker and posted the logs
Hello there KenigVovan.
Any chance to add "Fruit tree" planted by player making fruit only in claims ?
I'm enough about my players doing 50000 km² of orchard free :p
Something like "orchard plot" permit Fruit tree to grow some fruit.
Fruit tree planted by player out orchard plot, only bloom.
Genworld Fruit Tree doesn't matter.
We are currently 30/40 players online simultaneously. I planed to make an another server in january~ Do you ever planed to work on a Faction System?
We use Boat Tag to protect ships/boats from thieves, but really annoying when a city want to share them. Could you do something about it? Like a Town Tag ?
Hey, I'll check what can be done for fruit trees/boats.
Regarding Factions system, I have thought about it but there are no implementations yet. You can write here or me in discord if you have some additional functions in mind you'd need besides default ones.
How would I go about enlarging plot size or giving more plots per player? I tried modifying the plot size to be larger, but it stopped showing up on the map.
Anyone trying to join with this enabled, get instantly disconnected:
4.3.18 fixes it
Yep, thank you!
Question, how does one go about re-enabling player icons on the map? Or is there a party system for that? ^^
the mod shouldn't touch players' icons, did they disapper after installation?
Yes weirdly, but upon generating a new world they were back
Can you create mutiple cities as a admin?
yes, but you can be a mayor of one city at most. If you're using cadmin command then it set the city as technical without any mayor. There is a list of cadmin commands you can use to change city/plots without being a mayor of the city. You can aslo set yourself as mayor for some time and set it technical after
Thank you for being so quick to reply!
Hello KenigVovan
I use your other mod : Canhideplayerpins.
Does it safe to leave group "claims" to no to be seen by other player when group is activated?
We are forced to join by default this group when join the game with canclaims installed, so the config "ShowGroupPlayers": true display always everybody =S
Thank you for your amazing work >.<
Hey, use the latest version and set USE_MOD_CHAT_WINDOW to false, otherwise it will add "claims" group anyway
Thank you, otherwise, it's safe to leave "claims" playergroup for existing player?
it's safe
Hello there KenigVovan
Is there a way to disable temple/summon plot by a config?
I set taxe cost 9999 to decourage my people to use them because i wont them !
Any chance to add this config file option?
Thank for your amazing job.
I use your mod for my fresh server : [FR] Arcadia - roughly 20/30 people
Hey, DISABLED_PLOT_TYPES was added. Add "summon" and "temple" in the list, it blocks players from plot type change to these types
Thank you for quick respond !
Completely unrelated, but is there any chance of creating a mod to install cannons on ships for naval battles?!No idea how difficult it would be at the moment, for some reason I thought such mod already exists
I host a server and some of my players are experiencing themselves losing the "Mayor" tag and losing UI access. Not sure what is causing this.
Randomly or every join? On game connect or during a session? Do city commands work for them?
Seems to be random.
They are listed as "Mayor"
But they have citizen permissions in the UI
I have been fixing it by kicking them from the town, and then setting them as mayor with /cadmin commands
check 4.3.15, if the issue returns use "/cadmin diag PlayerName" to check player related info and write me in discord or here
a server I play on wants to add this but the coinage mod is not working with it no matter what we try, could you give any tips on what you know causes problems we would love to work with you on getting this fixed if possible :D
c&n economy 1.1.2 now has admin gui (keypad 0 by default) where you can add value in EXTENDED_COINS_VALUES_TO_CODE_ENABLED, just enter a value of a coin and have it in your active hotbar slot and press a button in gui. (set EXTENDED_COINS_VALUES_TO_CODE_ENABLED to true, as it is used for coinage items with attibutes)
You'll also need 4.3.14 version of claims
Hi KenigVovan,
Custom value for Plot type cost, Ramson cost, alliance economy etc in your UI doesn't match with my custom value in claims.json
Could you do something about that?
Thanks you !
4.3.14 should fix it
Game just crashed when i took something off the anvil. Logs pointed to "claims.src.events.onpvp.canpvpattackhere"
check 4.3.11
KenigVovan - That'd be awesome. I've always been curious why you opted to go with locked sizes, but I imagine it's a programmatic concern.
Corfax
fixed 1 issue with map with 32 size. Send me your config file if you'll try to change it back again and it won't work
Ooloo
vanila claims should have higher priority but there are no checks if they overlap to prevent it
Kenray
try to set CHECK_FOR_PACKETS_TO_SEND_EVERY_N_SECONDS to 1, if it won't help write me parts which aren't woring
Vinter_Nacht
I can add experimental version with 16^3 or 32^3 plots
Does this mod mess with the Vanilla claim system much?
On the server I host It we use both to support both solo and group play, but it seems like no matter what we do people can still interact and take items out of player made claims.
Trying to track it down.
Is there anything that needs to be changed for different plotsize? We recently started a new server with plotsize 32 in the config but now the claims wont show anymore on the map-overlay. Activating and deactivating the overlay as well as restarting the server did not work.
The database correctly shows the created claims. (At the moment we decided to switch back to 16 size so players can see where their cities end)
Any chance we'll ever see plots that are more granular, or at least 16x16x16 instead of 16xworld-height-x16?
The UI doesn't update half the time
Grant_Grimm
you can use NoopMoneyProvider or SHOW_BALANCE_HUD_DEFAULT/BalanceHudOverride - the first value is set on server side, but with the second one clients can override it
fog_in
filters should pass "_", what exactly wasn't working?
every thing really
for my own city i could let people build or destroy blocks, in other citys i could not be given the right to destroy blocks or place even if i was max rank i will list everything i could not do
:could not give the rights to build / could not be given the right to build
:could not withdraw gears even at max rank
:edit group plots
thats all i have found so far and it seems to only affect me and my name is the only one with a _
I tried to reproduce it but all of that seems to work for me locally, did you change you nickname recently? If so try 4.3.7/8 as there was an error with this type of change.
If it's not the case then in 4.3.8 there is now /cadmin diag Nickname command to print out some player's info saved in db, maybe it will bring some info. Otherwise I would suggest to try to run it locally or I can
update my test server to the latest version to check if it's connected server related problem or not.
never changed my ign, server runs on 1.21.7 if that helps
there is now 4.2.16 version with updates from 4.3.* versions
thanks for putting up with my buggy self, hope this will fix it
does this mod support names that have a _ in them? cus i was playing on a server that has this mod and i can not use claims at all every else can
Is there anyway to do this without the economy mod?
i wish. a few of us on my server are just getting enraged by the popup. can only be disabled client side, i wish we could just get rid of the can economy side
From 4.3.6 it now supports 16 and 32 blocks size of PLOT_SIZE
How do I increase the plot size for claims and increase the initial amount to 4 or 5, ive got a bunch of people on my server who like the prospect of this mod but the claim size of 16 x 16 is waaaaaaay too small
Aekiel
you can change DB_NAME vaue in caneconomy.json/claims.json, by default it will just use same files for different worlds
KenigVovan
Yeah, really appriciate that !
However, in single-player mode, in a test world, I created a city, added gears, everything was fine.
On the other hand, when I create a new world: the city from the previous world is still there (at least when I open the claims interface) and the balance is also that of the old world. The problem is that I haven't created any cities in this world yet =S
Aekiel
balance hud is in 4.3.5
Tee_Executive
I remade PROTECTED_MOB_TYPES in config, so it should be easier to add new values to it. Default one now has
"pig-*",
"sheep-*",
"chicken-*"
values. For new entities you want to add their codes, you can also use domains, for default ones it would be "game:pig-*", but it's not necessery.
"mycode-*" at start says to use all codes which start with "mycode-".
Also if you check alone with your own city, then you'll always have right to attack entities as mayor
KenigVovan Your latest update fix the previous issue I had with withdrawing Geers Now the only thing I notice is that some of the pigs in some of the goats aren't protected no more inside the land claims i've tried adding them myself to the claims config file and I can't seem to get them to be protected which I also was having the same issue when I'm using like other mods such as the Equus mod and the Pegasus mod trying to add them to be protected inside as well is there any insight that you may be able to lend on this
KenigVovan I'm running the most recent one the 1.22.0 and I'm also on the most recent update of Vintage Story here's a Screenshot of the server main logs when I try to run the command to withdraw money it lets me add money to the account just not withdraw from the account
``
Tee_Executive
what versions of the mod and game do you have?
If you check server-main.txt and server-debug.txt in .\VintagestoryData\Logs what exceptions do you have there?
KenigVovan Ever since the new update when we deposit our gears into the City bank we can't withdraw them it says "Vintage three dot API dot common dot entities dot entity dot check error log for more details" Is there any way you can update this or find a fix
Hey there :)It would be amazing if you could add a small HUD showing the money in the /deposit account. Ideally, we could also have a small [+] next to City Balance to add funds, whether for the mayor (and why not a [-] for them too?) or for citizens.DUCATISLO
there is already with plot capture using flag
i hope we get wars
KenigVovan
I see you've added the city war feature, that's really great!
Still aiming to make your mod the best, do you think you could integrate a button to manage the tax that applies to all citizens, without using the /city fee command? Many of my players don't even know it exists because it's not in the interface. Unfortunately, very few have the patience to read the wiki thoroughly!MrBaldyLocks
add "vinconomy:BlockVClothingDisplayTop"
KenigVovan I have tried a few different versions and cannot get it to work still. I am not sure what the root cause is.
MrBaldyLocks
I think I got values from debug in ide. If VinconClothingDisplay wasn't working for you I can check it
Aekiel
- Yes, it's possible
Farmland restriction would be possible as well, probably with cropBehavior
KenigVovan
I am very happy to see the mod ported to 1.22, very good news!
- Would it be possible to implement a system for declaring war at the city level, without requiring membership in an alliance? Cities can indefinitely protect themselves from war if they haven't formed an alliance yet, right?
- Would it be possible to implement a configuration that allows for the reimbursement of plots when they are unclaimed? With a reimbursement percentage, 100%, 50%, or a custom value.
In a perfect world, there would even be a type of "farmland plot" that allows crops to be grown only in that type of plot, and nowhere else in the world. But maybe I'm dreaming a little too much !
Apologies for asking a stupid question. How do you get the reference to always access certain objects within claims. An example I can see in the claims config file is "vinconomy:BlockVLiquidContainer" but I cannot see how you derived this reference as this block doesn't exist inside of vinconomy. Any help will be most appreciated. I tried adding the always access for the following "vinconomy:VinconClothingDisplay" which is using the modID and the class which is what I assume the settings file expects me to use. Sorry I am not able to figure this out.
By the way, will you be porting the mod to 1.22? I plan to continue using this mod on my server when we upgrade this summer.KenigVovan
Thank you for your quick and efficient feedback.Aekiel
fixed in 4.2.13, plot owner should have rights for plot permissions change and plot's name,
other rights you can give using ranks
Hey there :)
Thank you keep updating the mod for me <3
I must have messed up the settings.How do I allow citizens who have purchased a plot of land from the city to configurethe permissions on that plot to allow their friends to use/build? Is it only the mayor who can do this?Aekiel
check MAX_OUTPOST_DISTANCE_FROM_CITY, MIN_OUTPOST_DISTANCE_FROM_CITY in latest version
Aekiel
not at the moment, I'd need to add this setting
Hello, Thank you for the projectiles. Is there a way to limit the claim range of outposts relative to the city? For example, a maximum distance of 8 blocks? KenigVovanAekiel
fixed in 4.2.8
Wambulance
anyone can claim it (even if you're not a citizen of a city which owns this plot)
"Can you add an option to get rid of the white overlay inside a city but keep the boarder?"
- Can be change in config file since some version before
Hello there, very cool mod, awesome
But, why arrow and lance doesn't do any damage during war?
How does the Embassy claim work? What are the differences compared to other plots?
Can you add an option to get rid of the white overlay inside a city but keep the boarder?
Thank you!
TheNylan
CAN Economy 1.0.8 works for 1.21
The CAN Economy mod is outdated, how do i use this mod?
Tee_Executive
add "CITY_SET_PLOT_ACCESS_PERMISSIONS" for "MAYOR" in "claims_permissions.json" file, there is also a possibility that "CITY_SET_PLOT_ACCESS_PERMISSIONS"
is available in custom ranks' permissions list which you can create and add to yourself
GoldenOats
I'll slowly update info on wiki, for videos idk if I'll leave them as demo
We need an updated tutorial on how this mod works. It seems like an interesting mod but some of the video tutorials are borderline useless. For example to war one doesn't help much when trying to figure out how to start wars etc
Really struggling to use this mod. We've figured out how to claim land and we're able to edit config but not a clue how to do anything else. Would be nice to see some more documentation on how to do things. Currently cant even figure out how the flag poles work despite there being a video. Placing a flagpole in your main plot and right clicking to put the cloth on it just does not work.
trying to figure out how to use interclaims in a tavern plot any help would be welcomed
kick ass
CrashoutCody
/cadmin city unclaim CityName - you need to stay in borders of the plot
how do i remove plots via admin commands
Hello, does anyone know how much it affects system performance?
KenigVovan I'm not sure if this has been reported, but when I set permission for a plot group and then a new player joins, the plot group permission does not apply to them, so I have to reset it.
KenigVovan Ty!!
HerbDashwell
with .46 should start to update on client as well
Love this mod! Just had a quick question: I set the price for alliances to be cheaper, but it still registers as 300. Similarly, I wanted to increase the Summon plot price, but it maintains the default value as well. I checked the config and they say they are both at my custom values. All the other prices (Town creation, plot claiming) have changed as I wanted though.
Thanks a lot ^^
Araewin
fixed in .36
When you dont have create a city nothing and you click on the prison icon and the other on the right the client have a complet crash
KenigVovan Thank you!
SerHause
"CITY_BUY_EXTRA_PLOT" was missing for mayor in "claims_permissions.json" you can download .29 remove "claims_permissions.json" and it will generate file with it or just add "CITY_BUY_EXTRA_PLOT" for "MAYOR"
I'm the admin on my server and the Mayor of my town I have enough money and still dont have perms to claim extra plots.
MrSoul, What I did was type .edi in chat and hover over the item and get the code name and then change the "gear-rusty" to the item you want in the config.
hi, is possible to change the currency? and is possible use the coinage?
Pr0fesseur
I'll add a command to claim plots in some radius, for now only 1 plot per command call.
For .db file check if it is in readonly state
i want to claim a large area as an admin for a larger city how cn i do this?
Also how can i sync the balances i added VIRTUAL_MONEY to both configs but i get -1 balance on claims
ive set it up from scratch and add a balance that allows me to make a enw claim but then when it makes the claim it gives me bal 0
if i use /balance i get 850
TuckerFox If you are talking about the amount of claims added to a city by players joining, you can do so in the city_level_info.json within your ModConfigs
Vast_Fellow Yes it still works. We use it on our own server.
But you have to be aware that some of the features are still mssing, work in progress or require some workarounds. But the basic system is functional and a good addition for those who dont want to work with the old vanilla claiming system and those commands.
It says it requires the CAN Economy mod, but the CAN Economy mod is only updated to 1.20.1. Does it work with that version of CAN Economy, or will I have to wait for that to be updated to1.20.4?
How do you set a highter number of claims per person?
I have several problems:
1.- Some players cannot interact with the claims they own
2.- It is a pain to set the permissions for each plot one by one and the commands give the message "you do not have permissions"
3.- The claims are not deleted even if you click delete in the GUI
4.- Some claims are not rendered on the map
Also, the letters overlap in the GUI
Is there no way to delete other people's claims with the admin?
We ordered the players to not use this temple functions until further notice.
💬 disputedname, Feb 3rd at 3:42 AM
When you try to break gravestones or other spawn point setting blocks, it crashes your game. When you try to change the color of your city's claims, it crashes your game.
I just wanted to say this mod is amazing! Sure there's some bugs, but what this mod is trying to do is really awesome. It's exactly what myself and my buddy are looking for in our server we're setting up. Keep up the great work KenigVovan I really look forward to the future updates :)
When you try to break gravestones or other spawn point setting blocks, it crashes your game. When you try to change the color of your city's claims, it crashes your game.
I got the GUI to open by rebinding the key, but when I click on permissions in the GUI to set them, etc...the game crashes
I can use the slash commands, mostly. I created a city. I was set as mayor. But I can't use /city set so I can't set permissions of citizens or anything. The GUI also doesn't show up when I hit SHIFT+P
I have been trying to use the mod together with CAN ECONOMY but when I try to create a city with "shift + P" the game crashes, telling me that some GUIs are not found.
Ayo open source! GG
Hey. I'm curious to see if to see if there is a possibility for an expanded version of this? I would like to create a priority based system, allowing for the user owner to claim lands within lands and assign them to other people. This way there would be a priority region (Let's call it RO1) and higher priority regions within it (Let us call them RO2 and RO3).
When setting a RO2/3, it would be able to be tied to RO1. Then owner can assign within it groups to RO2 and RO3, without them having access to RO1.
I would be interested in that, since I was curious about setting a world that is unable to be interacted with, other than RO2 and RO3 (as just example of how it would work), and any other internal RO's made. RO1 would be the main claim covering the world. Or do you have another idea how could that work?
Good evening... first of all, the mod you created is a great idea... but unfortunately the idea remains. I don't know if you've tested your mod yourself.. but apparently NO.. sometimes it works and sometimes it doesn't.. friends list is not functional, buttons are more decorative and basically have no function.. etc... so if you... If you do something like that, you should also make sure that it works... my word for Sunday, best regards T.Stone
JunidO
no, city permission now only used as default values for newly claimed plots. I can add assistant role which will have rights to access every plot for example or just add command which will change permissions for all plots at once (build/use/attack).
Is there any command to give the citiezens, all rights of all plots at once?
Hello,
I got a problem, that plot borders not update by walking in the next one also the scaling from he hud
Hello,
Is is know that if players wanna buy a embassy claim whitout money they can claim it?
playing the mod whit 1.17.11. if the version from my server the problem a newer version would be cool ^^
BoolyStudy
try 0.1.15
@BranTuna, with infos from from this log idk really what is the problem. You can try to specify path to directory, where .json and .db files will be stored(ModConfig/claims.json and "PATH_TO_DB_AND_JSON_FILES" setting). If it won't help, you can write me in discord (KenigVovan #9572)
Bug 🐛
Now, this may just be my dumb logic trying to test this in singleplayer trying to open it to LAN (I have had plans...), and I am running Windows, but an error occurs on start that looks a little something like this:
Claims Read/Write File Location Error SP/LAN/MP Windows - Pastebin.com
I battled with it for awhile, I changed both folders to disable Read-Only, and this is the last error it gave. I'm not very good with getting to the bottom of error reports like these, so my thinking was that it didn't have read/write permissions in the VintageStory folders, and enabling it would fix it. When that didn't work, I created the files/folders myself. Now I'm at a loss.
The whole purpose was for me to test and see if this mod works, and then set up a server if it did so I can play with my mum, who also likes games like this, then have a contest. Please know that I am very dumb smart but I still could use a little help figuring out how bad I messed things up how to better fix the issue.
Thank you in advance. 😬
Bug with file paths for linux was fixed and 0.0.15 version was reuploaded.
Hi!
I have a problem on Linux Server with your mod because of the Windows Path.
In "claims.json" I put path DB and json "Val": "/home/vintsserver/.config/VintagestoryData" and as db name "Val": "claims.db" the file created is "VintagestoryData\claims.db" on "/home/vintsserver/.config" and not "claims.db on /home/vintsserver/.config/VintagestoryData"
If I put "/home/vintsserver/.config/VintagestoryData/" with the slash "/" the file is located at "/home/vintsserver/.config/VintagestoryData" but called "\claims.db" instead of "claims.db"
I hope you understand with my bad english
Best regards,
@Vronizos, added link to discord
Maybe make some kind of server on discord where people can post some ideas? I'm guessing a lot of ideas are repeated
@Vinter_Nacht, thx. No, i don't.
You are doing the work of the ancients, good KenigVovan. Do you have a patreon?
I'm working on it right now. I didn't find any problems (yet) with it. But idk when i'll have it ready.
[Inner claims will be in the borders of a plot where it was created. The plot will have limited number of inner claims. There are flags for every inner claim - build, use, attackanimals; and also list of the members. PlotOwner and city's mayor will have rights to create or delete inner claims, add/kick member, change flags. Ofc i'll add command to write out inner claims in the plot and command to highlight it - the same way as it works with plot borders now. A process of creation will be almost similar to default claims - choose 1. point, 2. point, create.]
I can understand a full rewrite being a barrier, but the case is definitely not that rare. My server for example has a main city built into a large terraced mountain. Everyone's claims (especially in the shops area) is really layered vertically. Taverns and portioned shop buildings are pretty common on a lot of servers.
@Vinter_Nacht
without tools that would make it easier to manage 3d claims, I can't imagine managing all 3d claims by mayor of city on multiplayer servers if there are more than a few players. When you have 20 players in a city, managing 3d claims by mayor will be very problematic after some time...
I don't know about the possibility of adding this proposition to the mod. If it is easy and you could optionally enable claiming of 3d plots then ok. But if it would require rewriting of the whole mod code then for me it is unnecessary.
Not enough people will want to use it, or the use of such option will be very occasional (tavern in your example)
@Vronizos
Really? Given that the default claim system of Vintage Story is already 3D, I have to think you're wrong about that. We're already dealing with 3D images. With KeninVovan's add-on mod that provides highlighting of claims, it'd make it even easier. 3-Dimensional claims are essential to making this a truly useful mod. Otherwise, users will wind up with huge swaths of blocks above and below them that are owned for no particular reason. And, as mentioned, it makes the realistic creation of inns and taverns possible. How is this not a good and necessary improvement for this mods capabilities?
Also, I may be mistaken, but I'm pretty sure that that aforementioned plugin *also* has 3-dimensional claims. At the very least I know I played with one on MC that did.
To the mods author: if you need help testing the mod then let me know on discord. I don't know much about coding, but I used to play a lot on mc servers with a very similar plugin (wink wink) and maybe I could give you some ideas.
Feature Request List:
1 - 3-Dimensional claims (So that claims don't extend from mantle to skycap), useful for creating 'apartment buildings' or inn rooms.
2 - Ability to require an item to create a claim. (Creates the ability for an authority figure or figures to issue a charter that is consumed on final confirmation of claim size)
When i'll find a way to add grid and highlighting of claimed plots on the minimap it'll be a new both sides support mod for that.
is it possible to add plot visibility on the minimap?