Mods / C&N Claims

Tags:
Claims Utility Other
Author:
KenigVovan
Side:
Both
Created:
Mar 3rd 2022 at 6:07 PM
Last modified:
1 day ago
Downloads:
39592
Recommended download (for Vintage Story 1.22.7):
claims_4.3.34.zip  1-click install

CAN CLAIMS

City management, territorial claims & multiplayer politics for Vintage Story

CAN Claims is a full-featured city and territory system. Players found cities, claim land plots, form alliances, conduct diplomacy, wage scheduled wars over enemy territory, manage economies, design their own coat of arms, and govern citizens through a rank and permission system. Everything is accessible from the in-game interface or from chat commands.

Core Features

Cities & Plots

Found a city, claim surrounding land in plots (16x16 or 32x32, the server's choice), and manage who can build, use, or fight on each one. Plots have 11 types – farms, orchards, temples, prisons, embassies, taverns, war camps and more – each with its own cost and rule set.

Alliances & Diplomacy

Cities unite into alliances, sign union pacts with other alliances, and maintain comrade relations with friendly cities. Non-aggression pacts, ultimatums with a compliance deadline, casus belli and one-sided union denunciations give peacetime its own politics. Every major action goes through an agreement flow.

Wars & Territory Capture

Declare war on cities or rival alliances. Battles are scheduled time windows in which attackers can only reach the border plots of an enemy city. Plant a flagpole there, raise a banner on it, and the plot falls after 60 seconds – defenders must physically reach the flag and tear it down, and it absorbs 10 hits before it breaks. Taking a city's last plot destroys it outright.

Winning a War

A war ends in one of three ways: on points – captures, kills and held ground add up to a victory threshold, and the beaten city survives; by conquest – taking the enemy's last plot wipes the city off the map; or by negotiation – a peace offer, with or without terms. Servers can switch the score off and leave only the older two.

Camps, Spoils & Bounties

Attackers build forward war camps to respawn at, capturing a plot pillages part of the enemy treasury, and killing an enemy plunders what they carry. Bounties can be placed on troublesome heads and claimed by whoever collects. A war HUD tracks the score live, and an after-action report closes the campaign.

Peace Terms & Vassalage

Peace is negotiated, not just declared: offer or demand reparations, the cession of a specific plot, or vassalage – a subdued side pays a daily tribute to its overlord for a set number of days. War declarations can cost money and carry re-declaration cooldowns.

Heraldry

Cities and alliances design their own coat of arms from a solid field and up to five charges on top – 32 patterns in 11 colours. The arms show up in the city and alliance tabs, in the world city and alliance lists, beside both sides of a conflict, on the world map when you point at a plot, and on the capture flags your city plants during a war.

Ranks & Permissions

Mayors create custom city ranks and assign 80 granular permissions: who may claim plots, invite citizens, withdraw from the treasury, manage prisons, declare wars, set the coat of arms, and much more.

Economy

Integrates with CAN Economy for virtual (item-based) or real-money modes. Cities and alliances hold dedicated bank accounts. Daily maintenance fees, debt limits, refunds on unclaim, and configurable costs for every action.

Prison & Criminals

Designate prison plots with up to 4 cells. Mayors mark citizens of rival cities as criminals; captives can be held for ransom (amount scales with rank: citizen, mayor, leader, chief).

Plot Groups

Bundle plots into named groups with shared permission sets. Useful for districts, market areas, or co-op builds. Up to 5 groups per city, each with its own PvP, fire, blast, and access rules.

Summon Points

Create named teleport waypoints on summon-type plots. Citizens pay a small fee to teleport, with configurable cooldowns and a horizontal/vertical range check to land accurately.

Shared City Boats

A tagged boat can belong to the whole city, or to the city and its alliance, instead of one player: fellow citizens take the helm, open its storage and rope it as if they owned it, while outsiders still cannot. Walk up to your boat and press Ctrl+B to choose who may use it. Requires a mod that adds ownership tags to boats, such as Boat Tags.

Map & HUD

World-map overlay shows all claimed plots coloured by city, with the owner's name, price and coat of arms when you point at one. Plot borders are highlighted in-world when you cross chunk boundaries, and configurable HUD panels show your balance, the live war score and the bounty board.

Interface

Open the main window with Ctrl+Shift+U. Tabs cover every aspect of your city: citizens, ranks, plots, prices, prison, summon points, plot groups, the city map, alliance info, conflicts and their battle schedules, conflict letters, union pacts, the coat of arms editor and the city event log. Everything that can be done with commands can be done from here.

Other keys: K shows the plot you are standing on, Ctrl+B opens boat sharing for the boat you are looking at, and U opens the older ImGui interface. All of them can be rebound in the game's control settings.

Commands Overview

/city  /c

Create, manage and navigate your city: invite or kick citizens, join another city, claim plots, ranks, prison, criminals, summon points, plot groups, treasury, PvP and fire rules, plot colour and coat of arms.

/city war

Wars for a city that has no alliance: declare, accept or deny, offer peace with terms, teleport to a war camp, and place or claim bounties.

/alliance  /a

Found and manage alliances: invite or kick cities, set prefix, fees and coat of arms, run conflicts, union pacts, non-aggression pacts, ultimatums and casus belli.

/plot

Claim or unclaim the plot you stand on, set its name, type, price, tax, and detailed access permissions.

/citizen  /ci

Manage your friends list, set a personal title, and view your city and balance information.

/cadmin

Server admin tools: manage any city, grant bonus claims, edit world flags, and change war settings live with setcfg.

/cc  /lc  /gc

City chat, local proximity chat (100 blocks), and global server chat channels.

/accept  /deny  /agree

Answer city and plot group invitations, and confirm actions that ask for an explicit agreement.

Videos

Requirements

  • CAN Economy (required dependency)
  • ImGui (required since version 4.2.0)
  • Boat Tags (optional – only needed for shared city boats)

After installing, configure the CAN Economy economy config to enable the virtual money system.

CAN Claims is free software, licensed under GPL-3.0; the full license ships with the mod. Some icons from game-icons.net. Flag block & shape by Lastelle (Bulwark). Coat of arms pattern textures from HeraldryBanners by Craluminum2413, used under the MIT license.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
4.3.34 claims 21 1 day ago claims_4.3.34.zip 1-click install
  • GetCurrentDayStart, so custom day length can be higher than real 24h
  • PLOT_TYPE_SET_COSTS adds cost of plot type change
4.3.33 claims 361 Sep 16th at 9:21 PM claims_4.3.33.zip 1-click install
  • additional block check patch
4.3.32 claims 397 Sep 2nd at 7:47 PM claims_4.3.32.zip 1-click install
  • TEMPLE_RESPAWN_ENABLED,
    TEMPLE_RESPAWN_CHOICE_ENABLED,
    TEMPLE_RESPAWN_CHOICE_FROM_GUI added into config
4.3.31 claims 79 Aug 31st at 5:33 PM claims_4.3.31.zip 1-click install
4.3.30 claims 22 Aug 30th at 12:05 PM claims_4.3.30.zip 1-click install
  • open city status visualization and button to change the status
  • city list details update
4.3.29 claims 89 Aug 26th at 5:26 PM claims_4.3.29.zip 1-click install
  • movable hud elements(a button is in player tab)
4.3.28 claims 98 Aug 24th at 7:06 PM claims_4.3.28.zip 1-click install
  • few war/city related bugs fixed
4.3.27 claims 19 Aug 23rd at 7:26 PM claims_4.3.27.zip 1-click install
  • plot permissions pvp/fire/blast flags fix
4.3.26 claims 60 Aug 18th at 7:09 PM claims_4.3.26.zip 1-click install
  • flagpole permission for admin commands fix
4.3.25 claims 65 Aug 16th at 6:55 AM claims_4.3.25.zip 1-click install
  • fix https://github.com/kenigvovan/CAN_claims/issues/16
4.3.24 claims 65 Aug 14th at 8:38 PM claims_4.3.24.zip 1-click install
  • attempt to fix a battle command crash
4.3.23 claims 20 Aug 14th at 6:31 PM claims_4.3.23.zip 1-click install
  • WAR_ALLOWED_BATTLE_DAYS added into config
4.3.22 claims 157 Aug 3rd at 6:11 PM claims_4.3.22.zip 1-click install
4.3.21 claims 59 Jul 31st at 6:45 PM claims_4.3.21.zip 1-click install
4.3.20 claims 32 Jul 30th at 7:27 PM claims_4.3.20.zip 1-click install
  • vanila style gui updated(imgui will be optional in future versions)
  • new plot type - orchard
  • integration with Boat Tags - Vintage Story Mod DB
  • war updates/additions
4.3.19 claims 93 Jul 23rd at 4:05 PM claims_4.3.19.zip 1-click install
  • Prefix_HandleCommand fixed
4.3.18 claims 710 Jul 7th at 5:39 AM claims_4.3.18.zip 1-click install
  • db load fix
4.3.17 claims 354 Jun 28th at 10:56 AM claims_4.3.17.zip 1-click install
  • USE_MOD_CHAT_WINDOW = false - blocks to "claims" group push
4.3.16 claims 264 Jun 23rd at 8:04 PM claims_4.3.16.zip 1-click install
  • use world's height instead of hardcoded value
4.3.15 claims 45 Jun 20th at 4:47 PM claims_4.3.15.zip 1-click install
  • additional checks for db loading
  • DISABLED_PLOT_TYPES added
4.3.14 claims 177 Jun 17th at 7:45 PM claims_4.3.14.zip 1-click install
  • gui coin render update
4.3.13 claims 675 Jun 13th at 8:14 AM claims_4.3.13_RC.zip 1-click install
  • THIS VERSION WAS ALREADY TESTED LOCALLY, BUT IS RC AS SOME ON SERVER TESTING NEEDED
  • NRE guards added and wrong command handler changed for AllianceTab

  • Alliance list sorting; CityTab "Your rank" row; PricesTab plot type tooltips; PlotsGroupInfo member list visible instead of tooltip

  • Secondary tabs hardcoded strings replaced

  • Admin commands gui screens added

4.3.11 claims 420 Jun 2nd at 5:03 PM claims_4.3.11.zip 1-click install
  • .onpvp.canpvpattackhere crash fixed
4.3.9 claims 304 May 31st at 5:29 PM claims_4.3.9.zip 1-click install
  • fix plots layer for map with plot size = 32
  • changes in vanila claims handling
4.3.8 claims 302 May 27th at 9:06 PM claims_4.3.8.zip 1-click install
  • /cadmin diag Nickname command
4.3.7 claims 59 May 26th at 5:03 PM claims_4.3.7.zip 1-click install
  • SHOW_BALANCE_HUD_DEFAULT and BalanceHudOverride added to configure balance hud visibility
  • caneconomy is now not a hard dependancy, default NoopMoneyProvider will just return
    MaxValue as everyone's balance
4.3.6 claims 410 May 13th at 5:34 PM claims_4.3.6.zip 1-click install
  • PLOT_SIZE now supports 16 and 32
4.3.5 claims 73 May 10th at 8:09 AM claims_4.3.5.zip 1-click install
  • city plots map
  • city events log
  • player/city balance hud
4.3.4 claims 262 Apr 25th at 3:06 PM claims_4.3.4.zip 1-click install
  • PROTECTED_MOB_TYPES updated, remove old config or replace values. Default values for it is now |
    "PROTECTED_MOB_TYPES": [
    "pig-*",
    "sheep-*",
    "chicken-*"
    ],
4.3.3 claims 57 Apr 24th at 9:47 PM claims_4.3.3.zip 1-click install
  • .22 update
4.3.2 claims 57 Apr 18th at 2:01 PM claims_4.3.2.zip 1-click install
  • CROPS_ONLY_ON_FARM_PLOTS = true -> crops on farmlands can grow only on farm plots
  • PLOT_UNCLAIM_REFUND_PERCENT + PLOT_UNCLAIM_REFUND_MIN_AGE_SECONDS to return part of plots' cost
4.3.1 claims 36 Apr 15th at 6:54 PM claims_4.3.1.zip 1-click install
  • cities now also can participate in conflicts
4.3.0 claims 53 Mar 18th at 4:27 PM claims_4.3.0.zip 1-click install
  • rebuild
4.2.16 claims 33 May 30th at 6:49 AM claims_4.2.16.zip 1-click install
  • backport of 4.3.8, DO NOT FORGET to update caneconomy to 1.0.18
4.2.15 claims 49 Apr 18th at 2:08 PM claims_4.2.15.zip 1-click install
  • set city fee button
4.2.14 claims 649 Mar 18th at 3:40 PM claims_4.2.14.zip 1-click install
  • peace offer send fixed
  • show payment item in prices tab
4.2.13 claims 351 Mar 10th at 8:41 PM claims_4.2.13.zip 1-click install
  • plot permissions and plot name change commands for plot owner
4.2.12 claims 45 Mar 10th at 7:44 PM claims_4.2.12.zip 1-click install
  • caneconomy version
4.2.11 claims 147 Mar 7th at 11:31 AM claims_4.2.11.zip 1-click install
  • MAX_OUTPOST_DISTANCE_FROM_CITY, MIN_OUTPOST_DISTANCE_FROM_CITY added
4.2.10 claims 164 Mar 3rd at 6:29 PM claims_4.2.10.zip 1-click install
  • alliances' conflict removal logic fix
  • caneconomy version change
4.2.9 claims 55 Mar 2nd at 9:13 PM claims_4.2.9.zip 1-click install
  • change in "DEFAULT" rights for claims_permissions
  • remove "PLOT_SET_ALL_CITY_PLOTS"  from "DEFAULT" in ModConfig\claims_permissions.json if you have an old one
4.2.8 claims 627 Feb 24th at 5:14 PM claims_4.2.8.zip 1-click install
  • arrow and lance don't damage fixed
4.2.7 claims 64 Feb 23rd at 3:55 PM claims_4.2.7.zip 1-click install
  • alliance remove/city kick logic fix
  • plot SetFee/SetType/SetForSale/SetNotForSale remove auto rights for plot's owner
  • show next payment for player in gui, player tab
4.2.6 claims 57 Feb 22nd at 3:08 PM claims_4.2.6.zip 1-click install
  • show currency item in imgui prices tab
4.2.5 claims 51 Feb 21st at 2:22 PM claims_4.2.5.zip 1-click install
  • alliance union command
  • cities list tab
4.2.4 claims 95 Feb 19th at 3:51 PM claims_4.2.4.zip 1-click install
  • prices tab crash fixed
  • summon plot removal removes summon point
4.2.3 claims 444 Feb 11th at 7:46 PM claims_4.2.3.zip 1-click install
  • "The mod's .dll was already loaded..." fix
4.2.2 claims 106 Feb 8th at 9:22 AM claims_4.2.2.zip 1-click install
  • correct item render in price tab
4.2.1 claims 79 Feb 7th at 9:57 PM claims_4.2.1.zip 1-click install
  • caneconomy update
4.2.0 claims 128 Feb 2nd at 7:54 PM claims_4.2.0.zip 1-click install
  • new gui with ImGui

4.1.25 claims 532 Jan 2nd at 2:21 PM claims_4.1.25.zip 1-click install
  • CLAIM_LIMITERS
4.1.24 claims 167 Dec 30th 2025 at 9:22 PM claims_4.1.24.zip 1-click install
  • ROLE_CODES_WITH_ADMIN_RIGHTS instead of hardcoded "admin" roleCode for admin commands
4.1.23 claims 930 Dec 10th 2025 at 3:25 PM claims_4.1.23.zip 1-click install
  • GUI_SHOW_DEBT added into config to hide debt in gui
  • CITY_AREA_VISIBILITY_STATE added into config to hide border/inner part of claim plots on map
4.1.22 claims 1667 Nov 28th 2025 at 4:26 PM claims_4.1.22.zip 1-click install
  • parse fix
4.1.21 claims 598 Nov 23rd 2025 at 2:36 PM claims_4.1.21.zip 1-click install
  • FrameProfiler.Mark points added
4.1.20 claims 171 Nov 22nd 2025 at 11:49 AM claims_4.1.20.zip 1-click install
  • fix crash on city join
4.1.19 claims 561 Nov 15th 2025 at 8:42 PM claims_4.1.19.zip 1-click install
  • beehive kiln can be now used with firewood/peat
4.1.18 claims 361 Nov 13th 2025 at 9:36 PM claims_4.1.18.zip 1-click install
  • show bonus plots amount in gui
4.1.17 claims 548 Nov 7th 2025 at 1:47 PM claims_4.1.17.zip 1-click install

/debug logticks fix

4.1.16 claims 161 Nov 2nd 2025 at 12:42 PM claims_4.1.16.zip 1-click install
  • with REAL_MONEY economy handler city balance will be hidden in gui
4.1.15 claims 256 Nov 1st 2025 at 7:20 AM claims_4.1.15.zip 1-click install
  • updated conflict page
4.1.14 claims 221 Oct 28th 2025 at 10:37 AM claims_4.1.14.zip 1-click install
  • /cadmin city set mayor fix
4.1.13 claims 190 Oct 25th 2025 at 8:00 AM claims_4.1.13.zip 1-click install
  • null available permissions
4.1.12 claims 172 Oct 24th 2025 at 9:35 PM claims_4.1.12.zip 1-click install
  • capture flag check fix
4.1.11 claims 119 Oct 20th 2025 at 6:53 PM test_release_for_rusty_shell_claims_4.1.11.zip 1-click install
  • test compatibility for rusty shell
4.1.10 claims 821 Oct 18th 2025 at 7:30 AM claims_4.1.10.zip 1-click install
4.1.9 claims 650 Oct 7th 2025 at 7:51 PM claims_4.1.9.zip 1-click install
  • city permissions selector in gui
  • city citizen permissions are enabled by default
4.1.8 claims 280 Oct 5th 2025 at 7:35 AM claims_4.1.8.zip 1-click install
  • city set p command output string fixed
4.1.7 claims 647 Sep 28th 2025 at 9:07 AM claims_4.1.7.zip 1-click install
  • Entitlement prefix fixed
4.1.6 claims 64 Sep 27th 2025 at 10:31 PM claims_4.1.6.zip 1-click install
  • ignore prefix
4.1.5 claims 148 Sep 25th 2025 at 4:10 PM claims_4.1.5.zip 1-click install
  • update player's cache after invitation approve
  • map cache is turned off for now
4.1.4 claims 370 Sep 23rd 2025 at 6:54 PM claims_4.1.4.zip 1-click install
  • fix chat msgs for discord
4.1.3 claims 317 Sep 22nd 2025 at 3:38 PM claims_4.1.3.zip 1-click install
  • SHOW_CITY_NAME_IN_CHAT, SHOW_ALLIANCE_PREFIX_IN_CHAT
  • pvp everywhere fix
4.1.2 claims 306 Sep 19th 2025 at 11:55 AM claims_4.1.2.zip 1-click install
  • show city day payment in gui
  • fixed world command
4.1.1 claims 275 Sep 6th 2025 at 7:51 PM Empty claims_4.1.1.zip 1-click install
4.1.0 claims 209 Aug 27th 2025 at 9:19 PM Empty claims_4.1.0.zip 1-click install
4.0.53 claims 206 Aug 22nd 2025 at 3:43 PM claims_4.0.53.zip 1-click install
  • commands fix
4.0.52 claims 152 Aug 14th 2025 at 6:31 PM claims_4.0.52.zip 1-click install
  • claim plots on map now have borders
4.0.51 claims 217 Aug 7th 2025 at 6:35 PM Empty claims_4.0.51.zip 1-click install
4.0.50 claims 98 Aug 6th 2025 at 7:43 PM claims_4.0.50.zip 1-click install
  • fix
4.0.49 claims 74 Aug 6th 2025 at 3:56 PM claims_4.0.49.zip 1-click install
  • fix crash on click in claimed plot
4.0.48 claims 114 Aug 4th 2025 at 3:05 PM claims_4.0.48.zip 1-click install
  • update player permission on plotsgroup add/remove
4.0.47 claims 92 Aug 1st 2025 at 3:44 PM claims_4.0.47.zip 1-click install
  • ALWAYS_ACCESS_BLOCKS
4.0.46 claims 110 Jul 27th 2025 at 7:33 PM claims_4.0.46.zip 1-click install
  • summon payment, alliance cost updated on client
4.0.45 claims 159 Jul 20th 2025 at 5:17 PM claims_4.0.45.zip 1-click install
  • log info about city removal
  • DELETE_CITY_IF_DOESN_PAY_FEE added
  • client city balance incorrect value fixed
4.0.44 claims 162 Jul 19th 2025 at 5:53 AM claims_4.0.44.zip 1-click install
  • client crash fix
4.0.43 claims 121 Jul 17th 2025 at 4:44 PM claims_4.0.43.zip 1-click install
  • CultureInfo.InvariantCulture for client parse
4.0.42 claims 87 Jul 17th 2025 at 2:30 PM claims_4.0.42.zip 1-click install
  • backups logic
  • jsonconverter for temple/summon points
4.0.41 claims 115 Jul 16th 2025 at 4:12 PM claims_4.0.41.zip 1-click install
  • animals attack flag in gui
  • plotgroup delete fix
  • color select fix
4.0.40 claims 141 Jul 13th 2025 at 2:37 PM claims_4.0.40.zip 1-click install
  • friend's permission fixed
  • update player cache on join for permissions
4.0.39 claims 108 Jul 12th 2025 at 6:23 AM claims_4.0.39.zip 1-click install
  • SERVER_UPDATED_ZONES_ANSWER get last update of plot
4.0.38 claims 83 Jul 11th 2025 at 7:40 PM claims_4.0.38.zip 1-click install
  • ./city delete command fixed
4.0.37 claims 135 Jul 6th 2025 at 11:39 AM claims_4.0.37.zip 1-click install
  • next battle time calc updated
4.0.36 claims 82 Jul 5th 2025 at 2:34 PM claims_4.0.36.zip 1-click install
  • gui crash fixed
4.0.35 claims 94 Jul 2nd 2025 at 8:01 PM claims_4.0.35.zip 1-click install
  • alliancies added
  • conflict logic
  • plot capture by flag during conflict battles
4.0.34 claims 129 Jun 10th 2025 at 5:07 PM claims_4.0.34.zip 1-click install
  • plot groups were added back
4.0.33 claims 204 May 26th 2025 at 4:01 PM claims_4.0.33.zip 1-click install
  • summon plots now work
  • gui tab with summon points
  • add "CITY_SET_SUMMON" for mayor in "claims_permissions.json" to be able to set point or delete file to regenerate it
4.0.32 claims 126 May 21st 2025 at 4:21 PM claims_4.0.32.zip 1-click install
  • friend/citizen permissions sync problem fixed
4.0.31 claims 90 May 20th 2025 at 8:06 PM claims_4.0.31.zip 1-click install
  • prison plots now work
4.0.30 claims 93 May 17th 2025 at 8:22 AM claims_4.0.30.zip 1-click install
  • city withdraw command fix
  • info on city rename command 
4.0.29 claims 87 May 14th 2025 at 7:48 PM claims_4.0.29.zip 1-click install
  • missing CITY_BUY_EXTRA_PLOT permission for mayor
4.0.28 claims 168 May 1st 2025 at 12:36 PM claims_4.0.28.zip 1-click install
  • radiusclaim for admin
4.0.27 claims 225 Mar 2nd 2025 at 2:18 PM claims_4.0.27.zip 1-click install
  • temple block onBroken crash fixed
4.0.26 claims 329 Feb 4th 2025 at 8:30 PM claims_4.0.26.zip 1-click install
  • temple respawn fix
4.0.25 claims 119 Feb 4th 2025 at 5:46 PM Empty claims_4.0.25.zip 1-click install
4.0.24 claims 213 Jan 31st 2025 at 7:08 AM claims_4.0.24.zip 1-click install
  • crash on commands fix
4.0.23 claims 241 Jan 24th 2025 at 4:48 PM Empty claims_4.0.23.zip 1-click install
4.0.22 claims 132 Jan 23rd 2025 at 5:17 PM claims_4.0.22.zip 1-click install
  • rebuild
4.0.21 claims 225 Oct 16th 2024 at 5:24 PM Empty claims_4.0.21.zip 1-click install
4.0.20 claims
1.19.8 - 1.20.0-pre.0
213 Sep 15th 2024 at 9:22 AM TESTING_claims_4.0.20.zip 1-click install
  • TESTING version of claim areas
4.0.19 claims 223 Sep 12th 2024 at 5:56 AM claims_4.0.19.zip 1-click install
  • caneconomy version update
4.0.18 claims 263 Sep 2nd 2024 at 8:52 PM claims_4.0.18.zip 1-click install
  • fix for damage from EntityProjectile
4.0.17 claims 171 Sep 1st 2024 at 9:00 PM claims_4.0.17.zip 1-click install
  • NO_ACCESS_WITH_FOR_NOT_CLAIMED_AREA added into config
4.0.16 claims 257 Jul 28th 2024 at 2:47 PM claims_4.0.16.zip 1-click install
  • particles after respawn on temple plot (#65)
  • admin commands (#24)
4.0.15 claims 190 Jul 19th 2024 at 8:54 PM claims_4.0.15.zip 1-click install
  • city balance comannd doesn't work (#60)
  • Permission config file uses strings instead of ints (#46)
  • Use guid for city update sync (#62)
4.0.14 claims 213 Jul 5th 2024 at 6:15 PM claims_4.0.14.zip 1-click install
  • crash on temple block placed fixed
4.0.13 claims 174 Jul 5th 2024 at 5:32 PM claims_4.0.13.zip 1-click install
  • Temple plot type added (#57)
4.0.12 claims 191 Jul 5th 2024 at 7:37 AM claims_4.0.12.zip 1-click install
  • update version of caneconomy
4.0.11 claims 200 Jul 2nd 2024 at 4:24 PM claims_4.0.11.zip 1-click install
  • REAL_MONEY bank creation sign packet harmony patch transformed to postfix (#56)
4.0.10 claims 179 Jul 1st 2024 at 6:10 PM claims_4.0.10.zip 1-click install
  • plot colors picker crash fixed (#55)
  • update plots on client after city removed (#53)
4.0.9 claims 193 Jun 29th 2024 at 6:15 PM claims_4.0.9.zip 1-click install
  • city's plots color selector (#34)
  • prices tab update (#48)
4.0.8 claims 189 Jun 29th 2024 at 12:04 PM claims_4.0.8.zip 1-click install
  • Ranks GUI page (#40)
  • City rename fixed (#43)
  • Images instead of text buttons (#20)
4.0.7 claims 188 Jun 22nd 2024 at 12:46 PM claims_4.0.7.zip 1-click install
  • invitations to city scrollbar (#1)
  • lang strings fixed (#23) (#30)
4.0.6 claims 207 Jun 8th 2024 at 10:42 AM claims_4.0.6.zip 1-click install
  • additional gui's tab stick to the top of the screen fixed (#4)
  • currency item is not shown in gui prices fixed (#27)
  • player's permission are saved and updated on client as well (#8)
  • info about city is updated on a player join/leave (#5)
  • nullptrexc on city leave fixed (#33)
4.0.5 claims 195 Jun 7th 2024 at 8:30 PM claims_4.0.5.zip 1-click install
  • illogical blast flag status changed (#2)
  • plot name string was shortened, only color now (#9)
  • friend's permission in owned plots now work (#3)
  • plot claim command now works (#11)
4.0.4 claims 205 Jun 3rd 2024 at 6:01 PM claims_4.0.4.zip 1-click install

- fix nullptrexc with cityplayerinfo on join

4.0.3 claims 289 Apr 27th 2024 at 7:18 AM claims_4.0.3.zip 1-click install
  • virtual accounts from caneconomy
4.0.2 claims 203 Apr 21st 2024 at 11:53 AM claims_4.0.2.zip 1-click install
  • use flags switches added for plot
  • button for plot's fee set
  • change plot type/name button
  • show/hide plot borders button
  • part of buttons are now toggleable, so subtab can be closed
4.0.1 claims 192 Apr 20th 2024 at 3:44 PM claims_4.0.1.zip 1-click install
  • add/remove friend button + update packet logic
  • default hotkey for GUI changed to CTRL + P
  • set plot (not) for sale button + update packet logic
4.0.0 claims 208 Apr 15th 2024 at 3:33 PM claims_4.0.0.zip 1-click install
  • Init 
  • there is a high chance this version is not compatible with old versions
0.3.10 claims 361 Jan 20th 2024 at 11:22 AM claims_0.3.10.zip 1-click install
  • using Microsoft.Data.Sqlite instead of system data .sqlite
0.3.9 claims 332 Nov 26th 2023 at 8:26 AM claims_0.3.9.zip 1-click install
  • mayor command fix
  • some gui adjustments
0.3.8 claims 252 Nov 25th 2023 at 4:27 PM claims_0.3.8.zip 1-click install
  • city set mayor command
0.3.7 claims
1.18.8-rc.1 - 1.18.8
506 Sep 18th 2023 at 4:35 PM claims_0.3.7.zip 1-click install
  • gui values fix
  • SkiaSharp usage for string length check
0.3.6 claims
1.18.8-rc.1 - 1.18.8
436 Aug 26th 2023 at 6:03 AM claims_0.3.6_net7.zip 1-click install
  • not possible to claim new city plot fixed
  • selected plot for plot borders highlight not updated correctly fixed
0.3.5 claims
1.18.8-rc.1 - 1.18.8
300 Aug 20th 2023 at 5:54 PM claims_0.3.5_net7.zip 1-click install
  • city info for gui now sent
  • plot updated are sent to player normally
  • city plots color change command added
0.3.4 claims 316 Aug 9th 2023 at 9:00 PM claims_0.3.4_net7.zip 1-click install

- city save fix

0.3.3 claims 292 Aug 7th 2023 at 3:03 PM claims_0.3.3_net7.zip 1-click install

- update for net7

0.3.2 claims 297 Aug 6th 2023 at 12:11 PM claims_v0.3.2.zip 1-click install

- claims zones are send after every player connection

0.3.1 claims 268 Aug 5th 2023 at 6:26 PM claims_v0.3.1.zip 1-click install
  • OnTestBlockAccess on client added
  • all claimsExt parts moved to claims
  • save plots info on client
0.2.20 claims
1.18.6-rc.1 - 1.18.6-rc.2
396 Jun 28th 2023 at 2:46 PM claims_v0.2.20.zip 1-click install

- Spanish translation

0.2.19 claims
1.18.6-rc.1 - 1.18.6-rc.2
327 Jun 26th 2023 at 4:22 PM claims_v0.2.19.zip 1-click install

- debt balance is not updated after fee is collected fix

0.2.18 claims
1.18.5 - 1.18.6-rc.1
304 Jun 22nd 2023 at 7:56 PM claims_v0.2.18.zip 1-click install

- fix signs for chests

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148 Comments (oldest first | newest first) (threaded | flat)

Jorrit, Sep 2nd at 2:13 PM

Is it possible to set more than 1 temple plot in a faction, so different players can choose a different respawn point?

Jorrit, Aug 23rd at 3:09 PM (modified Aug 23rd at 5:06 PM)

Managing the permissions in the plots doesn't work, I try turning off and on PVP and blast, but it is inconsistent unfortunately. Also when testing with another player, we are not able to start an actual battle. (only if we force it as admin)

 

Edit: I think sometimes restarting the world sets the permissions right.

This issue I had could have been maybe because our 2 factions were at war so pvp is always enabled then?

Jorrit, Aug 16th at 4:46 PM

Hi, thanks for updating it! I can now simulate a war. However, after force starting a war and going into /gm 1, sometimes I can place a flagpole to conquer the plot of the enemy, and sometimes I don't have permission. It seems inconsistent.

 

In any case this is a really nice mod and I consider using it for my server soon!

Also thank you for replying

Jorrit, Aug 14th at 8:15 AM (modified Aug 14th at 8:28 AM)

Hi while doing some testing in single player, I forced a war between 2 cities. I was the mayor of one city and the other city was technical and had no mayor. The moment I press "force war", the game crashes. Any ideas on this?

Edit: Also question: Is it possible for a city to claim lands that can never be conquered or waged war against, while also claiming lands that can be fought over? I would like to have warfare between cities while also maintaining safe zones for both sides

Jorrit, Aug 14th at 7:12 PM
@KenigVovan: Hey, could you send me the exception you got?(And try 4.3.23) Safe zone selected by admin? Or selected by some filter?

I mean safe zone set by the admin, so they can set "capitals" for the factions that will always remain in their hands.

 

The game still crashes in 4.3.23, as soon as I force start a war. Where 1 faction I am the mayor and the other faction is playerless. I used the issue tracker and posted the logs

Aekiel, Jul 24th at 5:28 PM (modified Jul 24th at 8:32 PM)

Hello there KenigVovan.

Any chance to add "Fruit tree" planted by player making fruit only in claims ?
I'm enough about my players doing 50000 km² of orchard free :p

Something like "orchard plot" permit Fruit tree to grow some fruit.
Fruit tree planted by player out orchard plot, only bloom.
Genworld Fruit Tree doesn't matter.

We are currently 30/40 players online simultaneously. I planed to make an another server in january~ Do you ever planed to work on a Faction System?

We use Boat Tag to protect ships/boats from thieves, but really annoying when a city want to share them. Could you do something about it? Like a Town Tag ?

KenigVovan , Jul 25th at 11:57 AM
@Aekiel: Hello there KenigVovan.Any chance to add "Fruit tree" planted by player making fruit only in claims ?I'm enough about my players doing 50000 km² of orchard free :pSomething like "orchard plot" permit Fruit tree to grow some fruit.Fruit tree planted by pla

Hey, I'll check what can be done for fruit trees/boats.

Regarding Factions system, I have thought about it but there are no implementations yet. You can write here or me in discord if you have some additional functions in mind you'd need besides default ones.

EthelVril, Jul 12th at 3:54 AM

How would I go about enlarging plot size or giving more plots per player? I tried modifying the plot size to be larger, but it stopped showing up on the map.

EthelVril, Jul 7th at 3:55 AM

Anyone trying to join with this enabled, get instantly disconnected:

Crash Report
6.7.2026 23:55:01 [Server Error] Exception: Object reference not set to an instance of an object.
at claims.src.network.handlers.ServerPacketHandlers.<>c.<RegisterHandlers>b__0_0(IServerPlayer player, SavedPlotsPacket packet) in C:\Users\koeni\source\repos\CAN_claims\claims\claims\src\network\handlers\ServerPacketHandlers.cs:line 106
at Vintagestory.Server.NetworkChannel.<>c__DisplayClass9_0`1.<SetMessageHandler>b__0(Packet_CustomPacket p, IServerPlayer player) in VintagestoryLib\Server\API\NetworkChannel.cs:line 59
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 275
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 964
EthelVril, Jul 7th at 3:46 PM
@KenigVovan: 4.3.18 fixes it

Yep, thank you!

EthelVril, Jul 8th at 4:22 PM
@KenigVovan: 4.3.18 fixes it

Question, how does one go about re-enabling player icons on the map? Or is there a party system for that? ^^

KenigVovan , Jul 8th at 8:36 PM
@EthelVril: Question, how does one go about re-enabling player icons on the map? Or is there a party system for that? ^^

the mod shouldn't touch players' icons, did they disapper after installation?

EthelVril, Jul 8th at 9:05 PM
@KenigVovan: the mod shouldn't touch players' icons, did they disapper after installation?

Yes weirdly, but upon generating a new world they were back

paintmoses, Jun 27th at 10:19 PM

Can you create mutiple cities as a admin?

KenigVovan , Jun 28th at 11:02 AM (modified Jun 28th at 11:03 AM)
@paintmoses: Can you create mutiple cities as a admin?

yes, but you can be a mayor of one city at most. If you're using cadmin command then it set the city as technical without any mayor. There is a list of cadmin commands you can use to change city/plots without being a mayor of the city. You can aslo set yourself as mayor for some time and set it technical after

Aekiel, Jun 26th at 7:00 PM

Hello KenigVovan

I use your other mod : Canhideplayerpins.
Does it safe to leave group "claims" to no to be seen by other player when group is activated?
We are forced to join by default this group when join the game with canclaims installed, so the config "ShowGroupPlayers": true display always everybody =S

Thank you for your amazing work >.<

Aekiel, Jun 20th at 12:04 PM

Hello there KenigVovan

Is there a way to disable temple/summon plot by a config?

I set taxe cost 9999 to decourage my people to use them because i wont them !
Any chance to add this config file option?

 

Thank for your amazing job.

I use your mod for my fresh server : [FR] Arcadia - roughly 20/30 people

KenigVovan , Jun 20th at 5:42 PM (modified Jun 20th at 5:43 PM)
@Aekiel: Hello there KenigVovanIs there a way to disable temple/summon plot by a config? I set taxe cost 9999 to decourage my people to use them because i wont them !Any chance to add this config file option? Thank for your amazing job. I use your mod for my fresh

Hey, DISABLED_PLOT_TYPES was added. Add "summon" and "temple" in the list, it blocks players from plot type change to these types

Aekiel, Jun 23rd at 3:52 PM
@KenigVovan: Hey, DISABLED_PLOT_TYPES was added. Add "summon" and "temple" in the list, it blocks players from plot type change to these types

Thank you for quick respond !

Completely unrelated, but is there any chance of creating a mod to install cannons on ships for naval battles?!
KenigVovan , Jun 24th at 4:59 AM
@Aekiel: Thank you for quick respond ! Completely unrelated, but is there any chance of creating a mod to install cannons on ships for naval battles?!

No idea how difficult it would be at the moment, for some reason I thought such mod already exists

Oolon, Jun 19th at 8:37 PM

I host a server and some of my players are experiencing themselves losing the "Mayor" tag and losing UI access. Not sure what is causing this.

KenigVovan , Jun 19th at 9:15 PM
@Oolon: I host a server and some of my players are experiencing themselves losing the "Mayor" tag and losing UI access. Not sure what is causing this.

Randomly or every join? On game connect or during a session? Do city commands work for them?

Oolon, Jun 19th at 10:05 PM
@KenigVovan: Randomly or every join? On game connect or during a session? Do city commands work for them?

Seems to be random. 
They are listed as "Mayor"

But they have citizen permissions in the UI

Oolon, Jun 19th at 10:59 PM
@Oolon: Seems to be random. They are listed as "Mayor" But they have citizen permissions in the UI

I have been fixing it by kicking them from the town, and then setting them as mayor with /cadmin commands

KenigVovan , Jun 20th at 4:48 PM
@Oolon: I have been fixing it by kicking them from the town, and then setting them as mayor with /cadmin commands

check 4.3.15, if the issue returns use "/cadmin diag PlayerName" to check player related info and write me in discord or here

TheSkreeBat, Jun 17th at 10:28 AM

a server I play on wants to add this but the coinage mod is not working with it no matter what we try, could you give any tips on what you know causes problems we would love to work with you on getting this fixed if possible :D

KenigVovan , Jun 17th at 7:49 PM (modified Jun 17th at 7:50 PM)
@TheSkreeBat: a server I play on wants to add this but the coinage mod is not working with it no matter what we try, could you give any tips on what you know causes problems we would love to work with you on getting this fixed if possible :D

c&n economy 1.1.2 now has admin gui (keypad 0 by default) where you can add value in EXTENDED_COINS_VALUES_TO_CODE_ENABLED, just enter a value of a coin and have it in your active hotbar slot and press a button in gui. (set EXTENDED_COINS_VALUES_TO_CODE_ENABLED to true, as it is used for coinage items with attibutes)
You'll also need 4.3.14 version of claims

Aekiel, Jun 15th at 10:28 PM

Hi KenigVovan,

Custom value for Plot type cost, Ramson cost, alliance economy etc in your UI doesn't match with my custom value in claims.json
Could you do something about that?
Thanks you !

breadv25, Jun 2nd at 2:14 AM

Game just crashed when i took something off the anvil. Logs pointed to "claims.src.events.onpvp.canpvpattackhere"

Vinter_Nacht, Jun 1st at 1:02 AM

KenigVovan - That'd be awesome.  I've always been curious why you opted to go with locked sizes, but I imagine it's a programmatic concern.

KenigVovan , May 31st at 5:47 PM

Corfax

fixed 1 issue with map with 32 size. Send me your config file if you'll try to change it back again and it won't work 

Ooloo

vanila claims should have higher priority but there are no checks if they overlap to prevent it

Kenray

try to set CHECK_FOR_PACKETS_TO_SEND_EVERY_N_SECONDS to 1, if it won't help write me parts which aren't woring

Vinter_Nacht

I can add experimental version with 16^3 or 32^3 plots

Oolon, May 31st at 5:51 AM

Does this mod mess with the Vanilla claim system much? 
On the server I host It we use both to support both solo and group play, but it seems like no matter what we do people can still interact and take items out of player made claims. 
Trying to track it down.

Corfax, May 30th at 7:14 PM

Is there anything that needs to be changed for different plotsize? We recently started a new server with plotsize 32 in the config but now the claims wont show anymore on the map-overlay. Activating and deactivating the overlay as well as restarting the server did not work. 
The database correctly shows the created claims. (At the moment we decided to switch back to 16 size so players can see where their cities end)

Vinter_Nacht, May 30th at 1:50 PM

Any chance we'll ever see plots that are more granular, or at least 16x16x16 instead of 16xworld-height-x16?

Kenray, May 30th at 1:39 PM

The UI doesn't update half the time

Craft096, May 26th at 11:38 PM (modified May 26th at 11:46 PM)
Is it possible to create a default plot permission template for a city so that when the plot is made it is those permissions, without them being able to be changed? For example, if a player makes a city, the plot made first has stranger permissions for use, while citizens have full access.
KenigVovan , May 26th at 5:06 PM

Grant_Grimm

NoopMoneyProvider is selected by default now, when caneconomy is not found. It returns MaxValue as balance value for everyone.
Neininch

you can use NoopMoneyProvider or SHOW_BALANCE_HUD_DEFAULT/BalanceHudOverride - the first value is set on server side, but with the second one clients can override it

fog_in

filters should pass "_", what exactly wasn't working?

fog_in, May 27th at 6:18 AM
@KenigVovan: Grant_Grimm NoopMoneyProvider is selected by default now, when caneconomy is not found. It returns MaxValue as balance value for everyone.Neininch you can use NoopMoneyProvider or SHOW_BALANCE_HUD_DEFAULT/BalanceHudOverride - the first value is set on ser

every thing really 

for my own city i could let people build or destroy blocks, in other citys i could not be given the right to destroy blocks or place even if i was max rank i will list everything i could not do
:could not give the rights to build / could not be given the right to build

:could not withdraw gears even at max rank 

:edit group plots 

thats all i have found so far and it seems to only affect me and my name is the only one with a _

KenigVovan , May 27th at 8:46 PM (modified May 27th at 8:47 PM)
@fog_in: every thing really for my own city i could let people build or destroy blocks, in other citys i could not be given the right to destroy blocks or place even if i was max rank i will list everything i could not do:could not give the rights to build / could

I tried to reproduce it but all of that seems to work for me locally, did you change you nickname recently? If so try 4.3.7/8 as there was an error with this type of change. 
If it's not the case then in 4.3.8 there is now /cadmin diag Nickname command to print out some player's info saved in db, maybe it will bring some info. Otherwise I would suggest to try to run it locally or I can
update my test server to the latest version to check if it's connected server related problem or not.

KenigVovan , May 30th at 6:50 AM
@fog_in: never changed my ign, server runs on 1.21.7 if that helps

there is now 4.2.16 version with updates from 4.3.* versions

fog_in, May 31st at 4:21 AM
@KenigVovan: there is now 4.2.16 version with updates from 4.3.* versions

thanks for putting up with my buggy self, hope this will fix it 

fog_in, May 26th at 12:08 PM

does this mod support names that have a _ in them? cus i was playing on a server that has this mod and i can not use claims at all every else can 

Grant_Grimm, May 24th at 8:39 PM

Is there anyway to do this without the economy mod?

Neininch, May 25th at 10:36 PM
@Grant_Grimm: Is there anyway to do this without the economy mod?

i wish.  a few of us on my server are just getting enraged by the popup.  can only be disabled client side, i wish we could just get rid of the can economy side

KenigVovan , May 13th at 5:35 PM

From 4.3.6 it now supports 16 and 32 blocks size of PLOT_SIZE

Purpleninja951, May 13th at 2:15 AM

How do I increase the plot size for claims and increase the initial amount to 4 or 5, ive got a bunch of people on my server who like the prospect of this mod but the claim size of 16 x 16 is waaaaaaay too small

KenigVovan , May 12th at 8:09 PM (modified May 12th at 8:09 PM)

Aekiel

you can change DB_NAME vaue in caneconomy.json/claims.json, by default it will just use same files for different worlds

Aekiel, May 12th at 7:52 PM

KenigVovan

Yeah, really appriciate that !

However, in single-player mode, in a test world, I created a city, added gears, everything was fine.

On the other hand, when I create a new world: the city from the previous world is still there (at least when I open the claims interface) and the balance is also that of the old world. The problem is that I haven't created any cities in this world yet =S

KenigVovan , May 10th at 8:10 AM (modified May 10th at 8:10 AM)

Aekiel

balance hud is in 4.3.5

KenigVovan , Apr 25th at 3:12 PM

Tee_Executive
I remade PROTECTED_MOB_TYPES in config, so it should be easier to add new values to it. Default one now has
"pig-*",
"sheep-*",
"chicken-*"
values. For new entities you want to add their codes, you can also use domains, for default ones it would be "game:pig-*", but it's not necessery.
"mycode-*" at start says to use all codes which start with "mycode-".

Also if you check alone with your own city, then you'll always have right to attack entities as mayor

Tee_Executive, Apr 25th at 4:45 AM

KenigVovan Your latest update fix the previous issue I had with withdrawing Geers Now the only thing I notice is that some of the pigs in some of the goats aren't protected no more inside the land claims i've tried adding them myself to the claims config file and I can't seem to get them to be protected which I also was having the same issue when I'm using like other mods such as the Equus mod and the Pegasus mod trying to add them to be protected inside as well is there any insight that you may be able to lend on this

Tee_Executive, Apr 24th at 1:26 AM

KenigVovan I'm running the most recent one the 1.22.0 and I'm also on the most recent update of Vintage Story here's a Screenshot of the server main logs when I try to run the command to withdraw money it lets me add money to the account just not withdraw  from the account

``

Crash Report
23.4.2026 18:21:00 [Error] Exception: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'.
at caneconomy.src.implementations.VirtualMoney.VirtualMoneyEconomyHandler.GiveItemstack(Int32 count, Item currentItem, CoinInfo coinData, IServerPlayer player) in C:\Users\koeni\source\repos\caneconomy\caneconomy\caneconomy\src\implementations\VirtualMoney\VirtualMoneyEconomyHandler.cs:line 216
at caneconomy.src.implementations.VirtualMoney.VirtualMoneyEconomyHandler.GiveCurrencyItemsToPlayer(IServerPlayer player, Decimal withdrawValue) in C:\Users\koeni\source\repos\caneconomy\caneconomy\caneconomy\src\implementations\VirtualMoney\VirtualMoneyEconomyHandler.cs:line 262
at caneconomy.src.implementations.VirtualMoney.VirtualMoneyEconomyHandler.WithdrawCommand(TextCommandCallingArgs args) in C:\Users\koeni\source\repos\caneconomy\caneconomy\caneconomy\src\implementations\VirtualMoney\VirtualMoneyEconomyHandler.cs:line 202
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 313
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 101
at Vintagestory.Common.ChatCommandApi.Execute_Patch1(ChatCommandApi this, String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete)
KenigVovan , Apr 22nd at 6:46 PM

Tee_Executive

what versions of the mod and game do you have?
If you check server-main.txt and server-debug.txt in .\VintagestoryData\Logs what exceptions do you have there?

Tee_Executive, Apr 22nd at 4:45 PM

KenigVovan Ever since the new update when we deposit our gears into the City bank we can't withdraw them it says "Vintage three dot API dot common dot entities dot entity dot check error log for more details" Is there any way you can update this or find a fix

Aekiel, Apr 20th at 8:33 PM
Hey there :)

 

It would be amazing if you could add a small HUD showing the money in the /deposit account.

Ideally, we could also have a small [+] next to City Balance to add funds, whether for the mayor (and why not a [-] for them too?) or for citizens.

 

Spoiler!


image
image
KenigVovan , Apr 18th at 5:47 PM

DUCATISLO

there is already with plot capture using flag 

 

DUCATISLO, Apr 18th at 3:11 PM

i hope we get wars 

Aekiel, Apr 17th at 8:27 PM

KenigVovan 
I see you've added the city war feature, that's really great!

Still aiming to make your mod the best, do you think you could integrate a button to manage the tax that applies to all citizens, without using the /city fee command?
Many of my players don't even know it exists because it's not in the interface.
Unfortunately, very few have the patience to read the wiki thoroughly!



KenigVovan , Apr 11th at 6:40 AM

MrBaldyLocks
add "vinconomy:BlockVClothingDisplayTop"

MrBaldyLocks, Mar 28th at 8:56 AM

KenigVovan I have tried a few different versions and cannot get it to work still. I am not sure what the root cause is.

KenigVovan , Mar 26th at 7:54 PM (modified Mar 26th at 7:54 PM)

MrBaldyLocks
I think I got values from debug in ide. If VinconClothingDisplay wasn't working for you I can check it

KenigVovan , Mar 26th at 7:52 PM

Aekiel

  • I won't promise anything but I started checking if it would be possible to add City vs Alliance conflict along Alliance vs Alliance. (yes, now only with alliance you can be a target of conflict)
    - Yes, it's possible

    Farmland restriction would be possible as well, probably with cropBehavior
Aekiel, Mar 25th at 2:01 PM

KenigVovan

I am very happy to see the mod ported to 1.22, very good news!
- Would it be possible to implement a system for declaring war at the city level, without requiring membership in an alliance? Cities can indefinitely protect themselves from war if they haven't formed an alliance yet, right?
- Would it be possible to implement a configuration that allows for the reimbursement of plots when they are unclaimed? With a reimbursement percentage, 100%, 50%, or a custom value.

In a perfect world, there would even be a type of "farmland plot" that allows crops to be grown only in that type of plot, and nowhere else in the world. But maybe I'm dreaming a little too much !

MrBaldyLocks, Mar 23rd at 3:36 PM (modified Mar 23rd at 4:35 PM)

Apologies for asking a stupid question. How do you get the reference to always access certain objects within claims. An example I can see in the claims config file is "vinconomy:BlockVLiquidContainer" but I cannot see how you derived this reference as this block doesn't exist inside of vinconomy. Any help will be most appreciated. I tried adding the always access for the following "vinconomy:VinconClothingDisplay" which is using the modID and the class which is what I assume the settings file expects me to use. Sorry I am not able to figure this out.

Aekiel, Mar 16th at 8:11 AM
By the way, will you be porting the mod to 1.22?
I plan to continue using this mod on my server when we upgrade this summer.
Aekiel, Mar 13th at 10:02 AM

KenigVovan

Thank you for your quick and efficient feedback.
KenigVovan , Mar 10th at 8:43 PM (modified Mar 10th at 8:43 PM)

Aekiel

fixed in 4.2.13, plot owner should have rights for plot permissions change and plot's name,
other rights you can give using ranks

Aekiel, Mar 9th at 10:28 PM

Hey there :)
Thank you keep updating the mod for me <3

I must have messed up the settings.
How do I allow citizens who have purchased a plot of land from the city to configure
the permissions on that plot to allow their friends to use/build? Is it only the mayor who can do this?

 

KenigVovan , Mar 7th at 11:33 AM

Aekiel
check MAX_OUTPOST_DISTANCE_FROM_CITY, MIN_OUTPOST_DISTANCE_FROM_CITY in latest version

KenigVovan , Mar 6th at 8:24 PM

Aekiel

not at the moment, I'd need to add this setting

Aekiel, Mar 6th at 4:12 PM
Hello,

Thank you for the projectiles.

Is there a way to limit the claim range of outposts relative to the city? For example, a maximum distance of 8 blocks? KenigVovan
KenigVovan , Feb 24th at 5:17 PM (modified Feb 24th at 5:18 PM)

Aekiel
fixed in 4.2.8

 

Wambulance
anyone can claim it (even if you're not a citizen of a city which owns this plot)

"Can you add an option to get rid of the white overlay inside a city but keep the boarder?"
- Can be change in config file since some version before

 

Aekiel, Feb 14th at 9:13 PM

Hello there, very cool mod, awesome
But, why arrow and lance doesn't do any damage during war?

Wambulance, Jan 17th at 8:19 AM

How does the Embassy claim work? What are the differences compared to other plots? 

4bit4, Nov 30th 2025 at 3:09 PM

Can you add an option to get rid of the white overlay inside a city but keep the boarder?

ElizabethFrog, Nov 28th 2025 at 4:29 PM

Thank you!

 

KenigVovan , Nov 3rd 2025 at 5:36 PM

TheNylan

CAN Economy 1.0.8 works for 1.21

TheNylan, Nov 3rd 2025 at 2:21 PM

The CAN Economy mod is outdated, how do i use this mod?

 

KenigVovan , Nov 1st 2025 at 6:49 AM (modified Nov 1st 2025 at 6:51 AM)

Tee_Executive

add "CITY_SET_PLOT_ACCESS_PERMISSIONS" for "MAYOR" in "claims_permissions.json" file, there is also a possibility that "CITY_SET_PLOT_ACCESS_PERMISSIONS"

is available in custom ranks' permissions list which you can create and add to yourself

KenigVovan , Oct 29th 2025 at 10:28 PM

GoldenOats

I'll slowly update info on wiki, for videos idk if I'll leave them as demo

GoldenOats, Oct 28th 2025 at 8:50 PM

We need an updated tutorial on how this mod works. It seems like an interesting mod but some of the video tutorials are borderline useless. For example to war one doesn't help much when trying to figure out how to start wars etc

SerHause, Oct 28th 2025 at 7:11 PM

Really struggling to use this mod. We've figured out how to claim land and we're able to edit config but not a clue how to do anything else. Would be nice to see some more documentation on how to do things. Currently cant even figure out how the flag poles work despite there being a video. Placing a flagpole in your main plot and right clicking to put the cloth on it just does not work.

TheHunter1231, Oct 26th 2025 at 5:39 PM

trying to figure out how to use interclaims in a tavern plot any help would be welcomed 

DUCATISLO, Oct 21st 2025 at 6:27 PM

kick ass

KenigVovan , Oct 19th 2025 at 1:11 PM

CrashoutCody

/cadmin city unclaim CityName - you need to stay in borders of the plot

CrashoutCody, Oct 18th 2025 at 11:24 PM

how do i remove plots via admin commands

darkling, Oct 10th 2025 at 10:42 PM

Hello, does anyone know how much it affects system performance?

GreenSage, Aug 4th 2025 at 9:32 AM

KenigVovan I'm not sure if this has been reported, but when I set permission for a plot group and then a new player joins, the plot group permission does not apply to them, so I have to reset it.

HerbDashwell, Jul 27th 2025 at 8:15 PM

KenigVovan Ty!!

 

KenigVovan , Jul 27th 2025 at 7:34 PM

HerbDashwell

with .46 should start to update on client as well

HerbDashwell, Jul 27th 2025 at 6:57 PM

Love this mod! Just had a quick question: I set the price for alliances to be cheaper, but it still registers as 300. Similarly, I wanted to increase the Summon plot price, but it maintains the default value as well. I checked the config and they say they are both at my custom values. All the other prices (Town creation, plot claiming) have changed as I wanted though.

Araewin, Jul 5th 2025 at 3:51 PM

Thanks a lot ^^

KenigVovan , Jul 5th 2025 at 2:35 PM

Araewin

fixed in .36

Araewin, Jul 5th 2025 at 2:11 AM

When you dont have create a city nothing and you click on the prison icon and the other on the right the client have a complet crash

SerHause, May 14th 2025 at 8:12 PM

KenigVovan Thank you!

KenigVovan , May 14th 2025 at 7:50 PM

SerHause

"CITY_BUY_EXTRA_PLOT" was missing for mayor in "claims_permissions.json" you can download .29 remove "claims_permissions.json" and it will generate file with it or just add "CITY_BUY_EXTRA_PLOT" for "MAYOR"

 

SerHause, May 7th 2025 at 9:45 PM

I'm the admin on my server and the Mayor of my town I have enough money and still dont have perms to claim extra plots.

SerHause, May 7th 2025 at 9:44 PM

MrSoul, What I did was type .edi in chat and hover over the item and get the code name and then change the "gear-rusty" to the item you want in the config.

MrSoul, Apr 16th 2025 at 11:29 PM

hi, is possible to change the currency? and is possible use the coinage?

KenigVovan , Mar 16th 2025 at 10:52 AM

Pr0fesseur

I'll add a command to claim plots in some radius, for now only 1 plot per command call.

For .db file check if it is in readonly state

Pr0fesseur, Mar 15th 2025 at 10:08 PM

i want to claim a large area as an admin for a larger city how cn i do this?

Also how can i sync the balances i added VIRTUAL_MONEY to both configs but i get -1 balance on claims

ive set it up from scratch and add a balance that allows me to make a enw claim but then when it makes the claim it gives me bal 0
if i use /balance i get 850

 

Corfax, Mar 7th 2025 at 8:58 AM

TuckerFox If you are talking about the amount of claims added to a city by players joining, you can do so in the city_level_info.json within your ModConfigs

Corfax, Mar 7th 2025 at 8:56 AM

Vast_Fellow Yes it still works. We use it on our own server.
But you have to be aware that some of the features are still mssing, work in progress or require some workarounds. But the basic system is functional and a good addition for those who dont want to work with the old vanilla claiming system and those commands.

Vast_Fellow, Mar 6th 2025 at 3:27 PM

It says it requires the CAN Economy mod, but the CAN Economy mod is only updated to 1.20.1. Does it work with that version of CAN Economy, or will I have to wait for that to be updated to1.20.4?

 

TuckerFox, Mar 3rd 2025 at 1:51 AM

How do you set a highter number of claims per person?

Forthh, Mar 3rd 2025 at 12:47 AM

I have several problems:
1.- Some players cannot interact with the claims they own
2.- It is a pain to set the permissions for each plot one by one and the commands give the message "you do not have permissions"
3.- The claims are not deleted even if you click delete in the GUI
4.- Some claims are not rendered on the map
Also, the letters overlap in the GUI



Is there no way to delete other people's claims with the admin?

Corfax, Mar 2nd 2025 at 11:16 AM
I can confirm this, the gravestones/summon-system seems to be broken. We had do deinstall the mod to be able to delete those gravestones without crashing, as we also had the problem that everytime a citizen died after placing those graves, their game crashed... (propably in combination with the Campaign Cartographer).
We ordered the players to not use this temple functions until further notice.


💬 disputedname, Feb 3rd at 3:42 AM

When you try to break gravestones or other spawn point setting blocks, it crashes your game. When you try to change the color of your city's claims, it crashes your game.

RayJay, Feb 3rd 2025 at 7:08 PM

I just wanted to say this mod is amazing! Sure there's some bugs, but what this mod is trying to do is really awesome. It's exactly what myself and my buddy are looking for in our server we're setting up. Keep up the great work KenigVovan I really look forward to the future updates :)

Calvinist, Feb 3rd 2025 at 3:42 AM

When you try to break gravestones or other spawn point setting blocks, it crashes your game. When you try to change the color of your city's claims, it crashes your game.

Aricus, Jan 29th 2025 at 2:24 AM

I got the GUI to open by rebinding the key, but when I click on permissions in the GUI to set them, etc...the game crashes

Aricus, Jan 29th 2025 at 2:24 AM

I can use the slash commands, mostly. I created a city. I was set as mayor. But I can't use /city set so I can't set permissions of citizens or anything. The GUI also doesn't show up when I hit SHIFT+P

Alphanis, Jan 24th 2025 at 11:38 PM

I have been trying to use the mod together with CAN ECONOMY but when I try to create a city with "shift + P" the game crashes, telling me that some GUIs are not found.

Ixialune, Sep 11th 2024 at 2:12 AM

Ayo open source! GG

Wulfery, Aug 28th 2024 at 1:47 PM

Hey. I'm curious to see if to see if there is a possibility for an expanded version of this? I would like to create a priority based system, allowing for the user owner to claim lands within lands and assign them to other people. This way there would be a priority region (Let's call it RO1) and higher priority regions within it (Let us call them RO2 and RO3).

When setting a RO2/3, it would be able to be tied to RO1. Then owner can assign within it groups to RO2 and RO3, without them having access to RO1.

I would be interested in that, since I was curious about setting a world that is unable to be interacted with, other than RO2 and RO3 (as just example of how it would work), and any other internal RO's made. RO1 would be the main claim covering the world. Or do you have another idea how could that work?

TobseStone, Nov 27th 2023 at 2:04 AM

Good evening... first of all, the mod you created is a great idea... but unfortunately the idea remains. I don't know if you've tested your mod yourself.. but apparently NO.. sometimes it works and sometimes it doesn't.. friends list is not functional, buttons are more decorative and basically have no function.. etc... so if you... If you do something like that, you should also make sure that it works... my word for Sunday, best regards T.Stone 

KenigVovan , Sep 17th 2023 at 7:18 AM

JunidO

no, city permission now only used as default values for newly claimed plots. I can add assistant role which will have rights to access every plot for example or just add command which will change permissions for all plots at once (build/use/attack).

JunidO, Sep 8th 2023 at 6:12 PM

Is there any command to give the citiezens, all rights of all plots at once?

Clobus2, Aug 26th 2023 at 3:52 AM

Hello,

I got a problem, that plot borders not update by walking in the next one also the scaling from he hud

Clobus2, Mar 22nd 2023 at 7:03 AM

Hello,

Is is know that if players wanna buy a embassy claim whitout money they can claim it?

playing the mod whit 1.17.11. if the version from my server the problem a newer version would be cool ^^

KenigVovan , Dec 30th 2022 at 3:53 PM

BoolyStudy

try 0.1.15

KenigVovan , Jul 4th 2022 at 8:16 PM

@BranTuna, with infos from from this log idk really what is the problem. You can try to specify path to directory, where .json and .db files will be stored(ModConfig/claims.json and "PATH_TO_DB_AND_JSON_FILES" setting). If it won't help, you can write me in discord (KenigVovan #9572)

BraniyaKz, Jul 4th 2022 at 3:04 PM

Bug 🐛

Now, this may just be my dumb logic trying to test this in singleplayer trying to open it to LAN (I have had plans...), and I am running Windows, but an error occurs on start that looks a little something like this:

Claims Read/Write File Location Error SP/LAN/MP Windows - Pastebin.com

I battled with it for awhile, I changed both folders to disable Read-Only, and this is the last error it gave. I'm not very good with getting to the bottom of error reports like these, so my thinking was that it didn't have read/write permissions in the VintageStory folders, and enabling it would fix it. When that didn't work, I created the files/folders myself. Now I'm at a loss.

The whole purpose was for me to test and see if this mod works, and then set up a server if it did so I can play with my mum, who also likes games like this, then have a contest. Please know that I am very dumb smart but I still could use a little help figuring out how bad I messed things up how to better fix the issue.

Thank you in advance. 😬

KenigVovan , May 1st 2022 at 8:10 AM

Bug with file paths for linux was fixed and 0.0.15 version was reuploaded.

Belarrius, Apr 30th 2022 at 10:40 AM

Hi! 

I have a problem on Linux Server with your mod because of the Windows Path.

In "claims.json" I put path DB and json "Val": "/home/vintsserver/.config/VintagestoryData" and as db name "Val": "claims.db" the file created is "VintagestoryData\claims.db" on "/home/vintsserver/.config" and not "claims.db on /home/vintsserver/.config/VintagestoryData"

 

If I put "/home/vintsserver/.config/VintagestoryData/" with the slash "/" the file is located at "/home/vintsserver/.config/VintagestoryData" but called "\claims.db" instead of "claims.db"

 

I hope you understand with my bad english

Best regards,

KenigVovan , Apr 10th 2022 at 5:27 AM

@Vronizos, added link to discord

Vronizos, Apr 9th 2022 at 7:52 PM

Maybe make some kind of server on discord where people can post some ideas? I'm guessing a lot of ideas are repeated

KenigVovan , Apr 9th 2022 at 6:26 PM

@Vinter_Nacht, thx. No, i don't.

Vinter_Nacht, Apr 9th 2022 at 3:07 PM

You are doing the work of the ancients, good KenigVovan. Do you have a patreon?

KenigVovan , Apr 5th 2022 at 2:25 PM

I'm working on it right now. I didn't find any problems (yet) with it. But idk when i'll have it ready.

[Inner claims will be in the borders of a plot where it was created. The plot will have limited number of inner claims. There are flags for every inner claim - build, use, attackanimals; and also list of the members. PlotOwner and city's mayor will have rights to create or delete inner claims, add/kick member, change flags. Ofc i'll add command to write out inner claims in the plot and command to highlight it - the same way as it works with plot borders now. A process of creation will be almost similar to default claims - choose 1. point, 2. point, create.]

Amigurumi, Apr 5th 2022 at 12:01 AM

I can understand a full rewrite being a barrier, but the case is definitely not that rare. My server for example has a main city built into a large terraced mountain. Everyone's claims (especially in the shops area) is really layered vertically. Taverns and portioned shop buildings are pretty common on a lot of servers.

Vronizos, Apr 3rd 2022 at 7:48 PM

@Vinter_Nacht

without tools that would make it easier to manage 3d claims, I can't imagine managing all 3d claims by mayor of city on multiplayer servers if there are more than a few players. When you have 20 players in a city, managing 3d claims by mayor will be very problematic after some time...

I don't know about the possibility of adding this proposition to the mod. If it is easy and you could optionally enable claiming of 3d plots then ok. But if it would require rewriting of the whole mod code then for me it is unnecessary.

Not enough people will want to use it, or the use of such option will be very occasional (tavern in your example)

Vinter_Nacht, Apr 1st 2022 at 11:44 PM

@Vronizos

Really? Given that the default claim system of Vintage Story is already 3D, I have to think you're wrong about that.  We're already dealing with 3D images.  With KeninVovan's add-on mod that provides highlighting of claims, it'd make it even easier. 3-Dimensional claims are essential to making this a truly useful mod. Otherwise, users will wind up with huge swaths of blocks above and below them that are owned for no particular reason. And, as mentioned, it makes the realistic creation of inns and taverns possible.  How is this not a good and necessary improvement for this mods capabilities?

Also, I may be mistaken, but I'm pretty sure that that aforementioned plugin *also* has 3-dimensional claims.  At the very least I know I played with one on MC that did.

Vronizos, Mar 10th 2022 at 9:40 AM
  1. it seems to me that 3d claims will make the mod too complicated for players (specifically in management by mayor of city). 16x16xWorld Height is fine for residents, mayors and enemy ;)
  2. by default you need items - rusty gear

To the mods author: if you need help testing the mod then let me know on discord. I don't know much about coding, but I used to play a lot on mc servers with a very similar plugin (wink wink) and maybe I could give you some ideas.

Vinter_Nacht, Mar 9th 2022 at 4:27 PM

Feature Request List:

1 - 3-Dimensional claims (So that claims don't extend from mantle to skycap), useful for creating 'apartment buildings' or inn rooms.

2 - Ability to require an item to create a claim. (Creates the ability for an authority figure or figures to issue a charter that is consumed on final confirmation of claim size)

KenigVovan , Mar 5th 2022 at 2:21 PM

When i'll find a way to add grid and highlighting of claimed plots on the minimap it'll be a new both sides support mod for that.

Vronizos, Mar 4th 2022 at 6:53 PM

is it possible to add plot visibility on the minimap?