Mods / Bulk Molds (Cotton Candy)

Tags:
Crafting QoL
Author:
Kara
Side:
Both
Created:
Dec 17th 2024 at 1:36 AM
Last modified:
2 days ago
Downloads:
10162
Follow Unfollow 115
Recommended download (for Vintage Story 1.22.1 - 1.22.3):
BulkMolds-v1.1.7.zip  1-click install

Unique added items
reinforcment: One ingot = 16 items.
Used for reinforcing blocks.

WARNING THESE MOLDS REQUIRE ONLY FIRE CLAY FOR BALANCING REASONS!!

Cotton Candy Blue
Bulk arrows mold: 64 arrow heads
Bulk chute mold: 4 chutes
Bulk ingots mold: 16 ingots
Bulk padlock mold: 16 pad locks
Bulk scythe mold:  8 scythe heads
Bulk nails and strips:  12 nails
Cotton Candy Pink
Bulk plate mold: 10 plates
Bulk axe mold: 4 axe heads
Bulk hammer mold: 4 hammer heads
Bulk Shovel mold: 4 shovel molds
Cotton Candy Caramelized
Bulk chisel mold: 16 chisels
Bulk knife mold: 16 knife blades
Bulk pickaxe mold: 4 pickaxe heads
Bulk propick mold: 4 propick heads
Bulk reinforcments: 16 reinforcments

This mod was made for the Navarlio server and will not be changing Anything crazy for anyone. Small minor things are one thing, if i have time to change them.
We rarly want suggestions for improvments or things we can add.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.7 bulkmolds
1.22.1 - 1.22.3
370 May 28th at 11:12 PM BulkMolds-v1.1.7.zip 1-click install

I apparently forgot the rod and hooks clay forming recipe and it was crashing people!! Sorrrrry D=!!!

1.1.6 bulkmolds
1.22.1 - 1.22.2
31 May 28th at 10:06 PM BulkMolds-v1.1.6.zip 1-click install

Added:
- Bulk Rods mold
- Buld Hooks (copper only, for Butchering mod)

Updated:
- Grammar issues, probably not all of them, but i am trying xD

1.1.5 bulkmolds
1.22.0 - 1.22.2
548 Apr 30th at 8:04 PM BulkMolds-v1.1.5.zip 1-click install

Updating for 1.22 hopefully everything semi works.

1.1.2 bulkmolds
1.21.4 - 1.21.5 1.22.0-rc.10 - 1.22.1
3147 Sep 1st 2025 at 10:26 PM BulkMolds-v1.1.2.zip 1-click install

Axe mold, Should really now work? 

1.1.1 bulkmolds 355 Aug 28th 2025 at 10:25 PM BulkMolds-v1.1.1.zip 1-click install

I apparently forgot the textures for the fired axe mold... Woops sorry about that!!

1.1.0 bulkmolds 305 Aug 27th 2025 at 11:16 PM BulkMolds-v1.1.0.zip 1-click install

Fixed crash for Bunk axe mold ( there wasnt a burned/fired version ) Woops!!

1.0.9 bulkmolds 554 Aug 21st 2025 at 5:47 PM BulkMolds-v1.0.9.zip 1-click install

Updated: 
- Added info about what reinforcments are used for on the item itself. 

1.0.7 bulkmolds
1.20.0 - 1.20.3
2231 Feb 9th 2025 at 6:44 AM BulkMolds-v1.0.7.zip 1-click install

Bulk Arrowheads was using WAY more metal then it should of been.
updated from 6400 units to the correct 700 units, to craft 64 arrow heads. 

1.0.6 bulkmolds
1.20.0 - 1.20.3
226 Feb 4th 2025 at 11:09 AM BulkMolds-v1.0.6.zip 1-click install

Minor bug fix:
Fixed being able to craft chute's with any type of metal (or at least pour any metal into the mold)

1.0.5 bulkmolds
1.20.0 - 1.20.3
338 Jan 27th 2025 at 9:24 PM BulkMolds-v1.0.5.zip 1-click install

Added:
- Shatter info to all molds it was missing.

Looked into a crash report, tested extensively found nothing to cause a crash. 

1.0.4 bulkmolds
1.20.0 - 1.20.3
288 Jan 26th 2025 at 4:47 AM BulkMolds-v1.0.4.zip 1-click install

Bulk Molds, now in Cottom Candy flavors "Colors" (can not eat molds)
Added:
- Bulk Plates mold. 

1.0.3 bulkmolds
1.20.1 - 1.20.3
194 Jan 26th 2025 at 2:53 AM BulkMolds-v1.0.3.zip 1-click install

Bulk Hammer molds now actually craft bulk hammer molds when fired lol.

1.0.2 bulkmolds
1.20.0 - 1.20.1
444 Jan 22nd 2025 at 2:06 AM BulkMolds-v1.0.2.zip 1-click install

Update:
- All Bulk molds now require Fireclay only!! (for balancing reasons)
- All Bulk molds now textured with fireclay textures. 

1.0.1 bulkmolds
1.20.0 - 1.20.1
445 Jan 19th 2025 at 5:31 AM BulkMolds-v1.0.1.zip 1-click install

So.... i am fairly sure i just updated the textures of the molds to look less grainy

1.0.0 bulkmolds
1.19.8 - 1.20.0-rc.4
686 Dec 17th 2024 at 2:44 AM BulkMolds-v1.0.0.zip 1-click install

Appears to be able to load up in 1.19.8 (although it was made in 1.20 so letting everyone know)


64 Comments (oldest first | newest first) (threaded | flat)

egoanditspwn, May 28th at 6:01 PM

thanks for the mod, very helpful!

tiny grammar type thing tho, in the descriptions saying things like "I can craft arrowhead's with this", the apostrophe isn't needed.

PinkPinky, May 10th at 6:22 PM

Hey Kara, I might have found the issue. You have the files in assets/bulkmolds/blocktypes/clay/mold called bulkrods.json and bulhooks.json use the code "bulkchute". Changing their code or deleting the files should solve it. 

darklord1622, May 2nd at 4:08 PM (modified May 2nd at 4:09 PM)

i am getting this error after the 1.22.1 update i tried uninstalling and reinstalling but nothing works

it doesn't crash the game 

Crash Report 
2.5.2026 19:05:21 [Error] Failed registering block bulkmolds:bulkchute-raw
2.5.2026 19:05:21 [Error] Exception: Block must have a unique code ('bulkmolds:bulkchute-raw' is already in use). This is often caused right after a game update when there are old installation files left behind. Try full uninstall and reinstall.
at Vintagestory.Server.ServerMain.RegisterBlock(Block block) in VintagestoryLib\Server\ServerMain.cs:line 1934
at Vintagestory.Server.ServerCoreAPI.RegisterBlock(Block block) in VintagestoryLib\Server\API\ServerCoreAPI.cs:line 137
at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.<LoadBlocks>b__15_0(List`1 variants) in VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 277
2.5.2026 19:05:21 [Error] Failed registering block bulkmolds:bulkchute-burned
2.5.2026 19:05:21 [Error] Exception: Block must have a unique code ('bulkmolds:bulkchute-burned' is already in use). This is often caused right after a game update when there are old installation files left behind. Try full uninstall and reinstall.
at Vintagestory.Server.ServerMain.RegisterBlock(Block block) in VintagestoryLib\Server\ServerMain.cs:line 1934
at Vintagestory.Server.ServerCoreAPI.RegisterBlock(Block block) in VintagestoryLib\Server\API\ServerCoreAPI.cs:line 137
at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.<LoadBlocks>b__15_0(List`1 variants) in VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 277
2.5.2026 19:05:21 [Error] Failed registering block bulkmolds:bulkchute-raw
2.5.2026 19:05:21 [Error] Exception: Block must have a unique code ('bulkmolds:bulkchute-raw' is already in use). This is often caused right after a game update when there are old installation files left behind. Try full uninstall and reinstall.
at Vintagestory.Server.ServerMain.RegisterBlock(Block block) in VintagestoryLib\Server\ServerMain.cs:line 1934
at Vintagestory.Server.ServerCoreAPI.RegisterBlock(Block block) in VintagestoryLib\Server\API\ServerCoreAPI.cs:line 137
at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.<LoadBlocks>b__15_0(List`1 variants) in VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 277
2.5.2026 19:05:21 [Error] Failed registering block bulkmolds:bulkchute-burned
2.5.2026 19:05:21 [Error] Exception: Block must have a unique code ('bulkmolds:bulkchute-burned' is already in use). This is often caused right after a game update when there are old installation files left behind. Try full uninstall and reinstall.
at Vintagestory.Server.ServerMain.RegisterBlock(Block block) in VintagestoryLib\Server\ServerMain.cs:line 1934
at Vintagestory.Server.ServerCoreAPI.RegisterBlock(Block block) in VintagestoryLib\Server\API\ServerCoreAPI.cs:line 137
at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.<LoadBlocks>b__15_0(List`1 variants) in VSEssentials\Loading\RegistryObjectTypeLoader.cs:line 277
Kara , May 2nd at 4:15 PM
@darklord1622: i am getting this error after the 1.22.1 update i tried uninstalling and reinstalling but nothing works it doesn't crash the game Crash Report 2.5.2026 19:05:21 [Error] Failed registering block bulkmolds:bulkchute-raw2.5.2026 19:05:21 [Error] Exception: B

that been a while for quite a while i have no idea why. ive tried fixing it a few times and nothing is working (short of removing that block and changing it to a new ID... i might end up having to do that in the end if i am unable to find a solution to resolve it. atm as its not crashing i have been putting it on the back burner while working on other mods >.<. sorry about that D=

Kara , May 4th at 3:34 PM
@darklord1622: weird thing is even if i delete every file related to the glitched chute mold the error still happens

thats why its hurting my head D= when i do an overhaul of the mod, it will probably end up getting resolved. but its just a matter of finding time, to overhaul it =P

BuildersFight, Apr 9th at 12:21 AM

Kara  Ive checked no left over configs or data(that i can find), Also in 1.21.6, oh well not a huge deal ill just have to have him pour the mold in multi lol

 

Kara , Apr 8th at 7:20 PM

BuildersFight it could just be a 1.22 issue. i havnt done SUPER extensive testing with the mod yet and just updated it, to say it worked for 1.22 =P. i saw it was working and just updated it. 

BuildersFight, Apr 8th at 6:17 PM (modified Apr 8th at 6:18 PM)

@Kara We arent, but i did have it on a previous version ill check and see if a config or something is lingering. Thank you

Kara , Apr 8th at 5:59 PM

BuildersFight are you using xskills mod? it might be auto calculating how many unites you need, if you have one of the smelting perks. cause its 2000, on my single player and on my server.

BuildersFight, Apr 8th at 5:55 PM

Sorry to bug you, im playing with a friend and we are getting 2 different numbers for the plate mold, im getting 1925 and he is getting 2000

And this is maintained in single player, any idea why?

Emily16, Dec 13th 2025 at 9:41 PM

Yea Kara I think it has to be an issue on my end with mods. If I do ALT+F2 to refresh graphics it starts to work, but I have to do that everytime it goes buggy on me.

Kara , Dec 3rd 2025 at 1:52 AM

Emily16 Very strange, i was unable to replicate this happening in single player. I was able to place them all down, raw and cooked in a 1.21.5 world. My best guess might be a conflict with another mod? They all also appear to be working and rendering correctly on my 1.21.5 server i have running. 

saturniidae, Nov 30th 2025 at 2:17 AM

excellent color pallete :)

Emily16, Nov 29th 2025 at 8:51 PM

We are on VS 1.21.5 with the latest version of your mod v1.1.2, and the molds are rendered in-world completely black, however when held in hand/break/pickup animations they render perfectly fine. Any idea what's causing this?

image

Kara , Sep 4th 2025 at 12:52 AM

SwanHonk Are you using version 1.1.2? I appared to have fixed it, in that version O,O. placing it both in single player and on my server appears to work fine, with no crashes.

SwanHonk, Sep 3rd 2025 at 11:21 PM

Placing bulk axe head mold crashes my game immediately :( love this mod tho 

Kara , Aug 22nd 2025 at 2:03 AM

Parageist Its Totally cotten candy!! =O *giggles*

Parageist, Aug 21st 2025 at 10:37 PM

nice trans flag background :3

Kara , Aug 21st 2025 at 5:43 PM

Razgriz you use them, with the plumb and square item. they are for adding durability to blocks. 

Razgriz, Aug 20th 2025 at 5:53 PM

I've been using this mod for a long time, and I never really understood the purpose or use for the reinforcements? Theres not much info about them either on the mod page or the handbook.  What are they for and/or how do you use them?

Kara , Aug 15th 2025 at 1:40 PM

Kaeviel I guess i could put units required on the page here. but when you look at the fired mold it should tell you how much you need for it. as for reinforcments, they are used with the plumb and square to add durability to blocks more or less. (you can do this by default, with vanilla ingots.)

Ironwithin, Aug 15th 2025 at 3:27 AM

They do indeed work again with rc4. Thanks for looking into it.

Kaeviel, Aug 14th 2025 at 10:32 PM

Is there information on how many units are needed for each mold aside from the reinforcements (also, what are reinforcements)?

Kara , Aug 14th 2025 at 11:53 AM

Ironwithin 1.21.0-rc4 seemed to fix all the issues seen in rc2/3 Try updating, it should work as intended. I still need to test cooking a mold, but the pouring is working as intended and all the molds are using their correct shapes. 

Kara , Aug 6th 2025 at 3:43 PM

Ironwithin An update for you. they seemed to have re-done the entire system for how molds are done, as you can make them with more then one color now. so i need to 100% rebuild this entire mod. 

Kara , Aug 6th 2025 at 12:25 AM

Ironwithin oof, ill have to go look into it. i think about all my mods probably broke. but seeing as i run a server, ill have to fix it for the server =P

Ironwithin, Aug 4th 2025 at 10:44 AM

I realize this is not updated for 1.21.0-rc2 but I tried using it anyway.

There's some problems with it. 

Firstly it was not possible to pour molten Copper into the Nails and Pickaxe bulk molds. Haven't tried other metals or molds yet.

Secondly the Worldobject for the Pickaxe Mold looks the same as the Nails Mold.

 

Hope you get around to update this mod, it was greatly appreciated.

Kara , Apr 2nd 2025 at 3:02 PM

Aspendosia Ill get to work on it asap :3

Aspendosia, Apr 2nd 2025 at 10:43 AM

One thing that takes forever with normal molds and I would suggest would be great for a bulk mold is...lamellae. I think a bulk mold for them making armour quicker to get without littering the floor with 'normal' molds would be a good addition to this series. Cheers.

Kara , Feb 13th 2025 at 12:04 AM

Lilac_Starbloom sadly as i have no coding understanding, i can really only make content based stuff. i could make banners and even blocks in pride colors, but i wouldnt want to add them to this mod, as this mods real focus is it being about molds. 

Lilac_Starbloom, Feb 12th 2025 at 6:45 PM

I love this mod so much, both for the content itself (BULK MOLDS MY BELOVED) and the absolutely based nature of it (trans rights are human rights!!!)

I do have a suggestion for either an addition, or a whole other mod to make. That being; pride flag blocks/banners? As in, ones that kinda act like flora does, and sways in the wind n everything.

Kara , Feb 9th 2025 at 6:39 AM

ZoominLewie i may of sleepy mathed wrong and no one brought it up xD ill put out an update ASAP sorrry about that >.<
Edit: Updated 4 mins later.

ZoominLewie, Feb 9th 2025 at 12:01 AM

Is the bulk arrowhead mold supposed to be asking for 64 ingots of material? Unsure if its intentional so I brought it up

Kirona, Feb 6th 2025 at 3:24 AM

D34DST4R Are you using fire clay? They used to be craftable with any clay but were changed to only fire clay a few days before your issue seems to have appeared.

D34DST4R, Jan 30th 2025 at 7:41 PM

are they only availablein creative? as i was playing in survival mode, it worked in the clay molds recipe list for me at one point, i also was trying to upload a screen shot but it doesn't seem to want to upload for me.

Kara , Jan 30th 2025 at 2:34 AM

D34DST4R  seems to be working fine for me. make sure to still have your vanilla "mods" enabled. not much more i can say, its working fine for me and my entire server.

D34DST4R, Jan 29th 2025 at 5:33 PM

having an issue with the mod not showing up in game and with all other mods disabled. and i have also cleared the mod data and cache files. and also no crashes or log reports

LunaGore, Jan 28th 2025 at 12:01 AM

Thank you and appreciate you! <3 Kara

Kara , Jan 27th 2025 at 8:56 PM

SoloBlood 
checked on vanilla, Pit kilns worked fine. 
checked on vanilla, Clay forming worked fine.
(the one thing i thought might crash it, didn't work (rain on molds when shattered)

your error isnt really much to go off of, cause you would need to post the crash report. thats just an error, my server gets errors like that all the time. Bulk molds is installed into my server mod and so far we havn't had any issues. 

On a side note, i have posted the mod into the discord, so you have a place you can put your crash report if you want. 

SoloBlood, Jan 27th 2025 at 3:18 PM

Kara Thanks for the Bulk Molds mod!.

I did not see a Disord room so I am posting this here.   I have the client log files.  After I installed the this mod my client started crashing. During clay forming bulk molds and kilm pit.   That the only thing I have to go on.

26.1.2025 19:59:33 [Error] The dialog GuiDialogBlockEntityRecipeSelector requested focus, but was not added yet. Missing call to api.Gui.RegisterDialog()
Kara , Jan 27th 2025 at 4:37 AM

LunaGore Ok, i have added a warning hope that helps <3

DisVern, Jan 27th 2025 at 3:17 AM

bulk ingots mold is a LIFESAVER
thank you for creating this mod 👍

LunaGore, Jan 26th 2025 at 4:58 PM

Thanks for updating the description, can you also add that it now requires fire clay as well? I know it's in the changelog but sadly a lot of people don't read them (like me), I originally thought something broke this mod until I checked lol.

Axiolot, Jan 26th 2025 at 5:41 AM

I love the doubling down, wonderful mod

Kara , Jan 26th 2025 at 5:28 AM

Sonnenrad88 Don't you worry, the entire mod is now cotton candy themed, hope you enjoy!

Kara , Jan 26th 2025 at 1:47 AM

Pattycakes152 i will look into why its doing that and update it ASAP :3

Pattycakes152, Jan 26th 2025 at 1:32 AM

Kara Not sure if its been brought up or addressed and if so sorry but when creating a bulk hammer mold it is fine in its raw form then when fired becomes a bulk shovel mold after firing. Could be a mod conflict issue on my end. Ill investigate but wanted to bring it up.

Shinji170981, Jan 24th 2025 at 1:34 PM

Adnyeus not sure what you are referring to but maybe look inward and think what is more important than the right of existence.

Same as this mod. It has the right to exist. :)

5918239172, Jan 23rd 2025 at 8:53 PM

Shinji170981 there is way important things :) pushing agenda.

Shinji170981, Jan 22nd 2025 at 10:30 AM

Could you make a detailed list of all available molds please?
P.S. i liked the old icon, so keep it up and you are valid :)

LordDeadMan, Jan 21st 2025 at 2:01 PM

Mod is really good i enjoy it makes it a little easier to get things done 

Kara , Jan 19th 2025 at 7:52 PM

Deleted comments as they had nothing to do with the mod itself, were just spam. Please comment about improvments or bug reports about the mod, not your person view points on how the world works. 

Kara , Jan 8th 2025 at 7:22 AM

LunaGore Yah, i can get started (after i finish this other project for adding bricks to another mod =P...) oh and im eventually going to add a handaxe and handpick to this mod =P

LunaGore, Jan 8th 2025 at 6:14 AM

Would it be possible to make a bulk lamellar mold?

Kara , Dec 24th 2024 at 10:38 PM

SalazarWindriver just booted it up in 1.19.8 it appears to be working, with no errors i can see. 

SalazarWindriver, Dec 24th 2024 at 1:58 PM

Have you by any chance tested this on 1.19.8?

Kara , Dec 18th 2024 at 12:03 AM

Ijkdenem yah, i feel a lot of people will probably be the same way =P. i fully intend to update the mod more, like fixing the shapes so they are a bit more clean looking and maybe even add in mod support for bulk modded items =D.

Ijkdenem, Dec 17th 2024 at 11:56 PM

once 1.20 has a stable version i trust to update to i will use this mod.

Kara , Dec 17th 2024 at 9:42 PM

VaelophisNyx i can only imagine they should work if you can melt iron/steel? cause its item-{metal} so if a mod allows the melting of iron, i would guess it would classify as a metal at that point that can be put into a mold? o,O

VaelophisNyx, Dec 17th 2024 at 9:33 PM

are these set up to handle iron/steel casting? there's some fuel mods that make it meltable