Mods / Buffed Vessels

Category: #Tweak
Author: OmegaHaxors
Side: Both
Created: Oct 3rd at 7:22 AM
Last modified: Oct 4th at 5:12 PM
Downloads: 675
Follow Unfollow 18

Put simply: the contents of each vessel will be worth around 8 gears so they're now worth opening.

Seed: Contains 2 slots instead of one
Food: Contains 8 slots instead of one
Forage: Contains 6.5 slots instead of 2.5, dramatically buffed drops
Ore: Contains 6.5 slots instead of 1.25, dramatically buffed drops
Tool: Flint tools are now obsidian tools and drop way less often.
Farming: Contains 4.5 slots instead of 2.5, removed/tweaked bad drops, drops cattailroots instead of cattailtops
Arctic Supplies: Applies similar buffs to those seen above (as it's just a mix of different vessel types)

"Okay so I downloaded the mod and I have to ask: Why are the drop amounts of certain items so high?!"
Consider that you're spending 8 gears to obtain the vessel. That means in a stack of 64 you're paying 1 gear for 8 items.
I wanted every loot roll to be equal in value rather than try to balance around some rolls being more valuable than others.
That way, if you crack open a vessel you're always going to get SOMETHING of value, even if it's not something you exactly want.
Some drops are naturally going to be more sought-after, but it's the difference of "not what I wanted" and "wow this is literally worthless"

A hint for dealing with Forage and Arctic Supplies vessels: you can craft the twine, grass, and cattails to get more space

Version For Game version Downloads Release date Changelog Download
v1.0.3 454 Oct 4th at 5:12 PM Show
v1.0.2 90 Oct 4th at 4:35 AM Show
v1.0.1 70 Oct 3rd at 10:23 AM Show
v1.0.0 60 Oct 3rd at 7:45 AM Show

14 Comments (oldest first | newest first)

💬 OmegaHaxors, Oct 12th at 10:15 PM

I shifted around the drop rates because the old ones clogged the inventory too fast

💬 Pamela, Oct 12th at 8:35 PM

Something changed drastically in the newest version....I rarely get cattail tops anymore, mostly grass in the Forage vessels.  

Also, I have no idea how to "decomp the dll".....

💬 OmegaHaxors, Oct 10th at 5:06 PM

You can rename the file on your end. I personally prefer just being able to drag and drop, overwriting the last version but I can see how that wouldn't be ideal for everyone.
Loot drops are decided the moment you break the vessel, so you don't need to reload your world in order to get the improved drop rates.

💬 Tels, Oct 10th at 12:41 PM

Thank you for the mod!
It would be good if the mod version was in the ZIP name like - that way there is no confusion which version on is using on a server or in a client directory.

Do the new drops only affect  vessels in new chunks or also already generated vessels?

💬 OmegaHaxors, Oct 5th at 6:35 AM

It's hard coded within the class file. Sorry there isn't anything I can do to fix that.
Maybe another developer can come along and write some JSON code to make it possible.
However if you decomp the dll you can rewrite the class file to your liking.

💬 Pamela, Oct 4th at 8:45 PM

I tried looking at the code, but couldn't find any .json files to edit.....

💬 OmegaHaxors, Oct 4th at 5:11 PM

Completely redid the values of Ore to both reduce spam and balance rates.

Reduced the amount of rolls of Forage, Ore, and Arctic Supplied by two
This will make them less valuable, but way less annoying to open

💬 OmegaHaxors, Oct 4th at 2:56 PM

I noticed that Forage (even with the rework) Ore and Arctic Supplies are a little on the excessive side.
From now on i'm making a policy; the average drop should fit within 8 inventory slots. If it goes over that, lower the drop rates.
Yes this means that some vessels will sometimes dip under 8 gears value but that's the price you pay for then not being annoying to open.

💬 OmegaHaxors, Oct 4th at 1:55 PM

How much do you want it toned down by? I really don't know how to make the drops any better without making them worth less.
There's also a lot of people asking me for a config not realizing that the mod literally essentially just a list of drop tables.
Sucks that the game has to hard-code it like that but there's nothing stopping you from forking the mod if you want custom balance.
It would probably be about as much work as writing a config since the mod is just a new class file for vessels containing the loot tables.

Still, the mod's relatively new so there's still lots of time to apply tweaks to get the balancing just right.
I think the Forage rework is a testement to how a few small changes can really improve the experience.

💬 Pamela, Oct 4th at 1:44 PM

The drops are enormous!!  Can we tone it down, just a little, or give us a config file??

💬 OmegaHaxors, Oct 4th at 4:35 AM

Ore vessels will now drop less lead and more copper
Forage vessels should be far less annoying to open now

Forage vessels will drop easily-stackable flax, grass and sticks more often, stones, clay and cattails less often.
Also dramatically reduced the chances and stacksize of beenades and poultices since they stack poorly.
To compensate this somewhat, the poultices have been upgraded to linen-sulfur-honey.
Flint has been upgraded to obsidian and stacksize reduced by 1/4, made rarer

In summary, you'll get less items overall, they will be of higher value, and a lot easier to stack.

💬 OmegaHaxors, Oct 4th at 12:15 AM

It's OK you'll get used to having actually good drop rates eventually.
Kind of the issue with Forage is that they only drop junk, so it has to drop more to make up for it.
I would rather have them drop too many resources than not enough since you can just choose not to open them.
If I could find a solution which keeps the drop table mostly faithful while also toning down the item spam, I would go for it.

Here's a tip for dealing with Forage vessels: They drop a lot of cattails, use them to make baskets then place the loot in there.

💬 SteAStro88, Oct 3rd at 8:39 PM

This mod is not abundant, is way too redundant! I mean, ok, making vessels worthwhile, but there are also a lot of vessels around. Opening a single forage vessel gave many full stacks of items, that's way too much.

At the very least I would like a mod config file to tweak the amount I get.

💬 OmegaHaxors, Oct 3rd at 10:21 AM

Reworked Tool vessels to a different drop system because just a balance tweak wasn't enough:
You have a 50% chance of getting an obsidian tool (axe/knife/shovel)
You have a 20% chance of getting a copper tool (axe/knife/shovel/scythe/falx)
You have a 15% chance of finding an amount of rusty gears, averaging 16
You have a 10% chance of getting a bronze tool (axe/knife/shovel/scythe/falx)
The remaining 5% chance of scoring the illusive copper pickaxe

The copper pickaxe used to have a much higher drop rate but in large quantities it qualified as a 'booby prize' so its drop rate has been dramatically lowered to keep it sought-after.
It's about twice as common as it was under the old system so it's still a massive increase, but not so high that it prevents you from getting better, more worthwhile drops.

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