Mods / Braziers
- Tags:
- Author:
- Jozhin_z_bazhin
- Side:
- Both
- Created:
- Mar 26th 2021 at 7:18 AM
- Last modified:
- May 18th at 5:18 PM
- Downloads:
- 83850
-
Latest release (for Vintage Story 1.22.0 - 1.22.2, potentially outdated):
drbraziers_1.1.3.zip 1-click install
This little mod adds variety of metal braziers.
Currently implemented dozen variants - small and big versions in scrap metal (rusty), copper, black bronze (my favourite), iron, meteoric iron, steel variants.
Braziers are pure decorative (you cannot make grilled meat :) ), but give decent amount of light (up to 20) and heat.
Scrap metal one crafts with scrap metal pieces. While metal ones - with metal strips (obtainable by smithing).
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.3 | hqzlights | 7141 | May 18th at 5:18 PM | drbraziers_1.1.3.zip | 1-click install | ||
| |||||||
| 1.1.2 | hqzlights | 39503 | Jul 20th 2025 at 7:17 PM | drbraziers_1.1.2.zip | 1-click install | ||
|
Nothing changed. Fixed recipes for version 1.21. | |||||||
| 1.1.1 | hqzlights | 33997 | Apr 12th 2023 at 3:46 PM | drbraziers_1.1.1.zip | 1-click install | ||
|
- Removed metal strips item. Now you can craft braziers with vanilla strips and nails. | |||||||
| 1.1.0 | hqzlights | 427 | Apr 11th 2023 at 5:40 PM | drbraziers_1.1.0.zip | 1-click install | ||
This version is compatible with VS 1.18. Scrap braziers will have no textures for VS 1.17 and older. | |||||||
| 1.0.0 | hqzlights | 2782 | Mar 26th 2021 at 6:18 PM | hqzlights1.0.0.zip | 1-click install | ||
|
Initial release (six types of braziers) | |||||||






Yes, it still work in 1.22.3
does this mod work in 1.22.3? if not hope you update soon!
Is the length of time that these / burn / stay lit / ... configurable?
Unable to craft Braziers using Rendered Fat, is this intended as part of the mod?
How are these braziers different from the ones provided by Vies Blocks? Those last 12 hours for one firewood, and provide both heat and light.
I don't understand why mods sometimes have a title, an in-game name, and a filename that are all different
When you're working on projects like these you quickly realize that you need to have some kind of naming system to keep everything straight and avoid identical filenames or missing files in the final product. "VS FF BIalt" looks terrible in the title but is great under-the-hood for organizational purposes. Especially if you're working on multiple versions of a particular thing.
It's also good for keeping a folder full of multiple people's work organized. I give all of my mods the same starting prefix. When I need to work on any of them, I know exactly where all of them are in the folder. No need to hunt around.
The fat lamp is different in 1.22 and the lump of fat comes in raw fat and rendered fat. Does this change anything for the crafting recipes?
Thanks for update
any plans to update this mod?
Please DO!
And, the large brazier should absolutely be a firepit, or have a varient that is, IMHO.
Can this help with warming areas around planted fruit-tree cuttings in winter to stop them dying due to them usually being too cold?
To resolve recipe errores locate the mod; drbraziers_1.1.2.zip\assets\hqzlights\recipes\grid\braziers & firecage respectively, change instances of "game:oillamp-up" into ""game:oillamp-*".
Or just copy paste this spoiler into braziers.json:
{
ingredientPattern: "FWF,SLS,HS_",
ingredients: {
"H": { type: "item", code: "game:hammer-*", isTool: true, toolDurabilityCost: 10 },
"W": { type: "item", code: "game:firewood", quantity: 16},
"S": { type: "block", code: "game:metal-scraps", quantity: 2},
"F": { type: "item", code: "game:fat", quantity: 2 },
"L": { type: "block", code: "game:oillamp-*" },
},
width: 3,
height: 3,
output: { type: "block", code: "hqzlights:brazier-scrap" }
},
{
ingredientPattern: "FWF,SLS,HS_",
ingredients: {
"H": { type: "item", code: "game:hammer-*", isTool: true, toolDurabilityCost: 10 },
"W": { type: "item", code: "game:firewood", quantity: 16},
"S": { type: "item", code: "game:metalnailsandstrips-*", name: "metal", allowedVariants: ["copper", "blackbronze", "iron", "meteoriciron", "steel"], quantity: 3},
"F": { type: "item", code: "game:fat", quantity: 2 },
"L": { type: "block", code: "game:oillamp-*" },
},
width: 3,
height: 3,
output: { type: "block", code: "hqzlights:brazier-{metal}" }
}
]
And paste this into your firecage.json:
{
ingredientPattern: "FWF,SLS,HS_",
ingredients: {
"H": { type: "item", code: "game:hammer-*", isTool: true, toolDurabilityCost: 20 },
"W": { type: "item", code: "game:charcoal", quantity: 32},
"S": { type: "block", code: "game:metal-scraps", quantity: 3},
"F": { type: "item", code: "game:fat", quantity: 2 },
"L": { type: "block", code: "game:oillamp-*" },
},
width: 3,
height: 3,
output: { type: "block", code: "hqzlights:firecage-scrap" }
},
{
ingredientPattern: "FWF,SLS,HS_",
ingredients: {
"H": { type: "item", code: "game:hammer-*", isTool: true, toolDurabilityCost: 20 },
"W": { type: "item", code: "game:charcoal", quantity: 32},
"S": { type: "item", code: "game:metalnailsandstrips-*", name: "metal", allowedVariants: ["copper", "blackbronze", "iron", "meteoriciron", "steel"], quantity: 4},
"F": { type: "item", code: "game:fat", quantity: 2 },
"L": { type: "block", code: "game:oillamp-*" },
},
width: 3,
height: 3,
output: { type: "block", code: "hqzlights:firecage-{metal}" }
}
]
Nothing besides the fix mentioned above was altered in these changes, tested on a local server.
3rding
Great mod - 2nding what ItsAnny said, would love an option to make these cost fuel so they aren't just free heat all winter
Damonicus1986
just started seeing those errors too, odd that i didn't see them before so it may be from a patch, or something getting removed/renamed in 1.21.6?
I dont see dependencies, Am I missing something? I get multiple error codes on startup that contain" brazier. . . contain an ingredient that canot be resolved. A very large list of this. (see also "Damonica 1986" spoiler list below ) I am using VS 1.21,5 , Thanks.
Jozhin_z_bazhin - any chance an update for the braziers is on your to-do list, my friend?
log error spam
14.11.2025 11:08:21 [Error] Grid Recipe with output Block code hqzlights:brazier-scrap contains an ingredient that cannot be resolved: Block code game:oillamp-up
14.11.2025 11:08:21 [Warning] Failed resolving crafting recipe ingredient with code game:oillamp-up in Grid recipe
14.11.2025 11:08:21 [Error] Grid Recipe with output Block code hqzlights:brazier-scrap contains an ingredient that cannot be resolved: Block code game:oillamp-up
14.11.2025 11:08:21 [Warning] Failed resolving crafting recipe ingredient with code game:oillamp-up in Grid recipe
14.11.2025 11:08:21 [Error] Grid Recipe with output Block code hqzlights:brazier-scrap contains an ingredient that cannot be resolved: Block code game:oillamp-up
14.11.2025 11:08:21 [Warning] Failed resolving crafting recipe ingredient with code game:oillamp-up in Grid recipe
14.11.2025 11:08:21 [Error] Grid Recipe with output Block code hqzlights:brazier-scrap contains an ingredient that cannot be resolved: Block code game:oillamp-up
14.11.2025 11:08:21 [Warning] Failed resolving crafting recipe ingredient with code game:oillamp-up in Grid recipe
14.11.2025 11:08:21 [Error] Grid Recipe with output Block code hqzlights:brazier-scrap contains an ingredient that cannot be resolved: Block code game:oillamp-up
It would be so peak if you could make a config option that makes them cost firewood or coal!
Else they are just incredibly OP in the winter, giving heat but not costing any upkeep in resources.
Spikeball
https://mods.vintagestory.at/realsmokeforbraziers
Does this work in 1.21.1? I play on a server where I'm not the admin but I've been tracking the update status for all of our mods
"grid recipe with output block code hqzlights:brazier-scrap contains an ingredient that cannot be resolved: Block code game:oillamp-up "
When testing RC1.
Goodluck
Real Smoke support would be cool. https://mods.vintagestory.at/realsmoke
This is cool :D
It would be really cool if these could heat up whatever room you put them in during winter. For builds that are high up especially, since temperature drops as you go higher. Imagine having a nice mountain base without worrying about the cold
Yes it is!
is this still working for 1.20.9?
Think im going to have to add this into the server list =P <3
Would love an update for 1.20
This mod still works for me in 1.19.8, but I don't use the Medieval Expansion mod. It does not conflict with the braziers in the VS Village mods, which are the only other braziers I have. The VS Village mods braziers only light up at a certain time of night and attract the villagers to them so they can "gather" and any Herbalists (and players) can heal any villagers who are still damaged. I do not believe they put out any heat, while the DrBraziers continuously put out light AND heat. Great for any snowy/winter trips!
Hey, I've got a small scrapmetal brazier from this mod and it has stopped burning, but breaking it and placing it back down doesn't work, I can't relight it, and I can't seem to add more fuel of any kind. Is this intentional? Do they have a maximum burn time?
Is this mod compattible with Medieval Expansion? That mod also adds braziers but the ones from this mod look so much better.
One of my favorite mods. A classic.
Works for me
Can anyone confirm if this works on v.19pre?
Dude! These are awesome! I put the large one in a hole, build a fireplace around it, build a cosy living room, and come home after a hard day of adventuring to a welcoming cottage. Great job!
is it possible to add an option/ config to make tyhese need fuel?.. i really like them and how they look but i feel like they are a little op as you can make one carry it around forever and always have mobile heat. just a small reqwuest if not not end of world.
Good Job and thank you very much! That was fast!
@NiclAss Done!
Hey nice mod.
What do you think about using the vanilla nails and strips for the recipe instead of your mods strips?
the vanilla strips are new with 1.18
will this work for 1.18?
Yeah, this is still working fine. Great mod, 10/10.
Is this working in 1.17?
I love this mod! These are the lights I needed. Is there any way to make the light similar in color to the standard torches? The braziers are very orange/red for me.
Where are those thatch roof blocks in your screenshots from?
Nice. Thank's !
I love this