Mods / Improved Ladders (v1.2.2)
- Tags:
- Author:
- Brady_The
- Side:
- Both
- Created:
- Nov 27th 2024 at 12:57 PM
- Last modified:
- Jun 5th at 10:22 AM
- Downloads:
- 6374
-
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.3, potentially outdated):
bradyladders-v1.2.2_v1.22.3.zip 1-click install
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.2 | bradyladder | 1393 | Jun 5th at 10:22 AM | bradyladders-v1.2.2_v1.22.3.zip | 1-click install | ||
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Fixed
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| 1.2.1 | bradyladder | 684 | May 12th at 4:52 PM | bradyladders-v1.2.1_v1.22.0.zip | 1-click install | ||
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Fixed
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| 1.2.0 | bradyladder | 845 | Apr 21st at 8:03 PM | bradyladders-v1.2.0_v1.22.0.zip | 1-click install | ||
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Added
Changed
Fixed
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| 1.1.0 | bradyladder | 2218 | Apr 18th 2025 at 10:23 AM | bradyladders-v1.1.0_v1.20.7.zip | 1-click install | ||
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Added
Changed
This is an entirely optional update. If you don't mind the ladders clipping through trapdoors you can safely stay on versions 1.0.0/1. Eventually in the 2.0.0 update any of this won't be an issue, but for that I'll have to learn how to code first. | |||||||
| 1.0.1 | bradyladder | 288 | Apr 6th 2025 at 6:40 PM | bradyladders-v1.0.1_v1.20.7.zip | 1-click install | ||
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Added
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| 1.0.0 | bradyladder | 946 | Dec 15th 2024 at 7:54 AM | bradyladders.zip | 1-click install | ||
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Added
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It looks like the mod is not marked as mandatory when installed on a server so everyone has to download it manually or the ladders show up as "?" blocks, but only in the handbook/held state, they looked and worked fine once placed.
Easy to fix this on the user side, but heads up
Hm, I didn't consider the combination server install but no user install when I tested the functionality on a random server very early on because I am not much of a Multiplayer .. player. Could you please elaborate what ladders are causing the issues? I would think that it's the bamboo ladders, because they are essentially new shapes instead of shape replacers, but in that case I don't understand why they only show up as missing shapes in the handbook/on the player but not when placed in the world. Who is having these issues? Players having the mod installed or player not using the mod? Thanks for bringing this to my attention!
When I had the mod installed, it was all the ladders touched by this mod that showed as ?s in the handbook/inventory on our dedicated mp sever. I didn't realize until later that the issue was what the commenter above stated. The mod wasn't being fetched and installed on clients and was only on the server, so all clients saw ?s instead of thumbnails. Once placed the ladder looked and worked fine.
Thanks for the further information. The newest update should take care of this issue. A logic error in the modinfo was not initiating the download of the mod when installed on a server.
love the unique shapes for the ladders, did notice this error in my logs as i was signing on
12.5.2026 16:30:30 [Warning] Failed resolving crafting recipe ingredient with code game:plank-bamboo in Grid recipe
12.5.2026 16:30:30 [Error] Grid Recipe 'game:recipes/grid/plank.json': Output game:plank-bamboo cannot be resolved.
doesnt seem to matter though as i can still craft the bamboo ladders using Bamboo stakes
Hm, that is odd. I included a measure to prevent this exact issue.
Could you confirm that you are using mod version 1.2.0 on game version 1.22.x?
Could you please open "bradyladders-v1.2.0_v1.22.0.zip", navigate to "\assets\bradyladders\patches\wood\" and confirm or deny the presence of a file called "disassembly.json".
This file should prevent the error message by skipping the bamboo ladder in the recipe.
{
"file": "game:recipes/grid/plank.json",
"op": "addmerge",
"path": "/6/ingredients/L/skipvariants",
"value": [ "bamboo" ],
"side": "server"
}
]
Thank you for your kind words!
Edit: Are you, by any chance, using any other mods which might add wood types or plank (called "board" in-game) recipes? Depending on what these mod add or change and how they do it, my patch might potentially be nullified.
Yup, im using the most recent version, im on 1.22.2, disassembly.json is in the wood folder and that it has the code in it as well.
Are you perhaps using Material Needs? If so, I found the culprit. If not, do you utilise any other mods that might add or change board (in-game term for "plank" (not "planks")) recipes?
yup, im using Material Needs to pair with Terra Prety, sorry didnt realise it could be another mod causing it.
It's all good! It's still a very valuable report because I hate warning and error messages and like to eradicate them. Thank you for raising the issue.
This is not true and can lead to issues with the crafting grid. Please downgrade to mod version 1.1.0 if you are using game version 1.21.7 and below.
This mod seems to break shapeless knife recipes (like Salt&Sands shellfish preparation and Dana Tweaks clothes recycling). Can't imagine why, but it is what it is.
That would be extremely odd. Have you tried all three mods combined in isolation to check if bradyladders is the culprit?
I wasn't able reproduce this with the following setup: Game 1.22.2 + Improved Ladders 1.2.0 + Salt and Sands 1.3.0 + Dana Tweaks 4.0.0.
Not in isolation, to be fair I have quite a few other mods installed. However, yours was the one that fixed the problem when removed unfortunately (I certainly think your idea is better than other ladder mods). Not sure if it makes a difference, but the Clothes Recycle tweak is disabled by default in Dana's IIRC, so you'd have to go into the config and flip the bool to test that.
What version of the game and the mods in question are you using? I tried it with clams and scallops, and with Nomand trousers and the Chateau blouse, with and without the "trapladder fix" enabled - all (un)fortunately working for me.
Start a test world with only these mods involved and see if the issue persist. If it doesn't - use the same world and employ a binary search to find the culprit. I can't imagine it being this mod or this mod in combination with another one, but I have seen weirder things.
I'm on 1.21.6
My list is long enough that it almost makes more sense to tell you what I don't have installed. I might forego the binary search in favor of a good ol fashioned bogosort, or maybe employ the help of a sorting hat.
If I get around to it, I'll try and narrow it down... if for no other reason than to help find whatever your mod might be incompatible with.
Now we are getting somewhere! This issue is completely on me. For some reason I tagged version 1.2.0 compatible for game versions below 1.22.x which is not the case, due to some crucial changes in the backend. Running mod version 1.2.0 on any other game version than 1.22.x will lead to an error that essentially takes out (part of the) grid recipe functionality. Please downgrade to version 1.1.0. You are not losing much. Most additions and changes pertain to features introduced in 1.22.
I apologise for this!
Thank you for using the mod and the kind words earlier. I appreciate that!
Ahh, I should've included my game version. No worries, keep doing your thing Brady.
whys the file called fallingtree lolol
Shion Thanks for the feedback! I released an update to fix this issue.
Could you add a "fix" for the ladder, when a trapdoor is set over it? It's clipping through.
Update v.1.0.1
This update doesn't add or change any content. It's purely a backend adjustment which brings this mod up to my new standards.
This includes a change to the name of .zip-file, which is now following the schema: {modid}-{modversion}-{testedgameversion}, for easier support and better readability in the log files.
"Tested game version" does not imply that the mod is not going to function on a different version. It merely states the game version it was last verified on.
This change allows now to use the most important part of the mod (the shapes) on the client-side without the mod having to be installed on a server.
LoneWolfAlpha42 Thank you for your feedback. This means a lot!
For such a small change, this mod deserves massive kudos! Being able to see the tops of my ladders has actually been usefull in a few combat situations so far especially with all the new more dangerous monsters I sometimes have to evade rather than engage.
klepa10310 Thank you for the kind words! I am glad that you are enjoying the mod.
Very convenient, thank you very much for your work!
I appreciate the feedback, Ket. The hooks were a balancing act between improving visibility and making it not look silly by oversizing them. How do they hold up in real game-play? Are rope ladders spotable easily enough? Could the hooks use some resizing? Cheers!
I love the hooks on the rope ladder, keeping this. Thanks
Ket Thank you!
Great idea!