
Mods / Fauna of the Stone Age: Bovinae
Author: Tentharchitect
Side: Both
Created: Jan 27th at 9:02 PM
Last modified: Apr 30th at 8:12 PM
Downloads: 33166
Follow Unfollow 461
Recommended download (for Vintage Story v1.20.x):
FotSA-Bovinae-v0.2.3.zip
1-click install
A collection of Antelope, Bison, Buffalo and Cattle from the subfamily Bovinae, these powerful animals will act as a challenging prey source and potential danger for players and their crops. Currently this mod only has the Eurasian Auroch and the Bongo, the rest will come at a later date!
This mod includes:
Common Name | Scientific name | Category | Weight | Health | Height | Damage | Temp | Preciptation | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Other Drops | Behaviors | Eats |
Eurasian auroch | Bos primigenius primigenius | Bovini | 800/500/40 | 42/30/10 | 1.8/1.5 shoulder | 17/15 t2 | 2-14 | 25-80 | 0-60% Trees | 1.0-1.3 | 1-6 M&F, 4-10 M&F&B | 54+-6, 34+-3, 5+-1 | 10+-1, 7+-1, 2+-1 | 10 L, 8 L, 1L | M&F horns | 2 Block step |
Grain, Vegetable, Grass, Nibble crop
|
Bongo | Tragelaphus eurycerus | Tragelaphini |
310/190/30 | 22/18/9 | 1.3/1.1 shoulder | 11/9 t2 | 15-28 | 65-100% | 60-90% Trees | 1.1-1.8 | 1M, 6-8 F&B | 31-37/20-24/3-5 | 4-5,2-3,1 | 4L, 3L, 1L | Horns | 2 step |
Fruit, Grain, Vegetable, Grass, Nibble crop, Berry bush
|
Features:
Those who are able to catch a pair of bovines can domesticate them, and the larger species can be milked, with different species requiring different amounts of food and pregnancy length.
Most species have a unique pelt drop as well that can be used to craft hide, taxidermied full body and head mounts.
On occasion a fly covered bovine carcass will spawn, preventing bovines from spawning in the area around them. They have a chance to spawn when a player first arrives in an area or when all bovines have been killed off from the area, allowing players to locally wipe out bovines. Destroying the bovine carcass will allow more bovines to spawn again and some carnivores and scavengers may destroy them as well, so if you want bovines spawns prevented in an area protect these carcasses.
A big thanks to my brother for commissioning the Bongo!
A big thanks to Bram for commissioning the Eurasian Auroch!
And a big thanks to everyone who gave feedback and assistance!
A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.
Q: Why so many animal packs? Can't you make one giant one?
A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.
Q: Is this mod safe to add and remove to an existing world?
A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v0.2.3 | 2693 | Apr 30th at 8:12 PM | Show | FotSA-Bovinae-v0.2.3.zip | 1-click install | |
v0.2.2 | 2225 | Apr 22nd at 4:41 PM | Show | FotSA-Bovinae-v0.2.2.zip | 1-click install | |
v0.2.1 | 2741 | Apr 17th at 11:05 PM | Show | FotSA-Bovinae-v0.2.1.zip | 1-click install | |
v0.2.0 | 3076 | Apr 8th at 10:04 PM | Show | FotSA-Bovinae-v0.2.0.zip | 1-click install | |
v0.1.5 | 1334 | Apr 4th at 11:58 PM | Show | FotSA-Bovinae-v0.1.5.zip | 1-click install | |
v0.1.4 | 6528 | Mar 10th at 4:15 PM | Show | FotSA-Bovinae-v0.1.4.zip | 1-click install | |
v0.1.3 | 5466 | Feb 20th at 4:33 PM | Show | FotSA-Bovinae-v0.1.3.zip | 1-click install | |
v0.1.2 | 2660 | Feb 14th at 6:08 PM | Show | FotSA-Bovinae-v0.1.2.zip | 1-click install | |
v0.1.1 | 3256 | Feb 3rd at 7:27 PM | Show | FotSA-Bovinae-v0.1.1.zip | 1-click install | |
v0.1.0 | 3187 | Jan 27th at 9:03 PM | Show | FotSA-Bovinae-v0.1.0.zip | 1-click install |
I cant seem to feed the Auroch. I put grain in a large trough, and it says that cows are able to eat it, but they just dont.
Is there any way to herd undomesticated aurochs?
Usually if they're prey you can chase them, or if they're predators they'll chase you, but these exist in a weird middle ground where they just attack in place, so I haven't found a good way to move them besides making a really long enclosure and slowly moving the whole thing as they randomly wander in the right direction.
Gotten three reports now of aurochs clipping, still haven't been able to replicate it. Though I've heard larger modded dinosaurs have as well so I'm wondering if the game sometimes shifts large animals through walls
Eurasian auroch clipped through solid dirt wall and killed me. 1.20.7
Aurochs need 26 portions to breed, I'm not sure why but animals will often stop eating right before their final amount and not eat that last one for a while. I've recently tested and confirmed it works but it takes a bit for that last portion.
You could go into the JSON files and alter it, but by default the aurochs are not aggressive. Males below gen 7 will become aggressive when near adult females and females below gen 2 will be aggressive around babies. Keeping them separated will mitigate this.
is there a way to change the behavior of the animal ? , have 7 of them and as i try to feed them they almost certainely kill me .
Hey there! First of all thanks for the amazing mod. I'm running into a small problem - I managed to fence off a group of three females and a male. Got females fed and ready to mate [according to the UI] with their eaten portion raging from 11 to 25, yet none are getting pregnant.
I have no idea how they can clip through a wall, their hit boxes are such that they can get through an open doorway if it is 1 meter wide
Firstly I'd like to say this is a great mod! Though I am running into an issue. Managed to lure 2 adult Aurochs and a handful of calves into a building and have locked them within it, but the adults seem to be teleporting out of the enclosed room? At first I thought it might be an issue with them clipping through the doors of the building, but after getting them back inside and blocking off the doors to make the entire structure 1 block wide the entire way around, they still seem to be escaping? Not entirely sure how they are managing to get out. The structure has an internal space of 8 length x 8 width x 4 height with a roof on top, which I figured would be plenty of space.
This Auerochsen are so, so beautiful - and deadly, especially the males, but ... gosh they are pretty! They spawn in pretty big herds, we had quite a few in our area. And not easy to catch and not die, but worth it. Thank you a lot, you are amazing, @Tentharchitekt
Thanks, Tentharchitect !
I'd forgotten what the proper command for that was and couldn't find it again.
White-tail deer have a much large range of climate conditions than the Auroch, I'd recommend using the in game command /wgen pos climate and checking on the stats chart of the mod description to see if the Aurochs could spawn in a given location. Note that the altitude data given by that command isn't clear on world heights besides 256, so you might have to manually calculate the percentage between sea level and world height.
Thanks Corrmac! They can indeed be milked! I think all the bovines will be except the four-horned antelope, as they are below the weight limit I usually put for the milkable trait
The auroch is absolutely beautiful! Can I milk one?? 0o0
Is it reasonable to guess that if Whitetail Deer are spawning then we're also in a good area for Aurochs?
They can indeed be milked! I think all the bovines will be except the four-horned antelope, as they are below the weight limit I usually put for the milkable trait
Can aurochs be milked?
the aurochs look incredible, cant wait to run into em!
No riding at this time Yololator
Glad you're enjoying it DarkThoughts!
And probably between 6 months and 8 years for the equine pack, I've been waiting for the base game horse to release before making the whole clade since Tyron said it was coming at some point, last summer. MANEL190
when equine mod :(
Aurochs! That one actually makes me very happy.
Jerno Afaik Medieval Expansion is pretty much abandoned at this point and some of the temp updates from other people even removed their aurochs because they caused a lot of issues. If it returns, I think the easiest would be to simply ensure to have a config option to disable them.
can you ride em?
Thanks Evoken!
Yeah, in theory no compatiblity patches will be needed for overlapping animal mods, I developed this particular habit to avoid that XD
Amazing update :o
Jerno FotSA mobs always use their scientific names for their file entries, so compatibility patches should never be needed unless another mod author has some very particular habits.
MAJOR AUROCHS W. Question tho, will this need a compatability patch for medieval expansion?
Tentharchitect Well atleast my favorite holocene animal is getting in. YAY.
No plans for Pleistocene animals outside of commissions, but glyptodonts are on my planned roster! FRENKI
Would love to see some of the more crazy mammals from earlier epochs like pleistocene it would be fun to find Giganthopithicus black in a bamboo forest. or fight the last of bone crushing dogs. hunt glyptodonts like native Americans etc. etc.
Can't wait to see this one expanded. A farm just isn't complete without a cow.
Personally, I strongly prefer to have discrete mods as you currently have when it comes to adding content like all of the animals. It makes picking and choosing the loadout of animals much simpler!
So, short answer is not at this time.
Long answer, the combined size of all the packs exceeds the mod db file size limit, meaning I couldn't upload it here and servers wouldn't easily be able to use the combined version even if I uploaded it elsewhere. I'm also uncertain how many animals I'll make in certain clades and don't want to bundle certain groups together only to need to split it into smaller packs later due to the size restriction, as that could cause servers issues down the line. My hope is the file size is raised, mod packs become a thing soon or there is another solution, as an all in one isn't possible at this moment. Sareus
Can we PLEASE just get an all in one pack already?
Yep, 1.20.4 just broke most creature behavior compatibility patches, update to the version I'd just posted this morning and it should be fixed. AcaciaGalagr
Tentharchitect
Lots of Stuff like this.
This one isnt specific to this mod, but one of your other creature packs.
I updated to 1.20.4x Started the Dedi Server and Got PAGES of this from the Creature Mods.
14.2.2025 21:17:49 [Error] Patch 37 (target: game:entities/land/hyena-pup.json) in caninae:patches/survival_animals_patch.json failed because supplied path /server/behaviors/10/aitasks/0/entityCodes/0 is invalid: The json path /server/behaviors/10/aitasks/0/entityCodes/0 was not found. Could traverse until /server/behaviors/10, but then 'aitasks' does not exist. Full json at this path: {
"code": "emotionstates",
"states": [
{
"code": "alarmherdondamage",
"chance": 1,
"slot": 1,
"priority": 1,
"accumType": "max"
}
]
}
Must be an incompatibility as I'm running all of them at once in the latest version and getting no errors. Mind checking to see what the error is Nebux
loads of error messages when starting a game with this. it doesn't happen with any of the others FOTSA mods
When is the Vintage Story team hiring you?
Ran across a bongo while foraging and promptly got murdered. 10/10
Huge W when this comes out.
sweet, as a north dakoten, I am looking forward to the bison.
It looks like your comment did go through Big_Bunga.
And the diet is listed in the stats, those should work Khana
what do we feed these? i got carrots and hay in troughs
I haven't heard anything in particular about bovines, but with their new artist hires they are redoing a lot of animal art assets and making new ones. For the most part that isn't an issue, but with the bovines it would be potentially 4 or more months of redundant work if they did make an alternate style of them Big_Bunga
Tentharchitect if i had the money for it id shower you in it dog. your work is impeccable. And stylistically i think they match the vibe perfectly. With your mods, the only things that feel out of place are the player models lmao. Have the devs said anything about bovines in the near future?
Thanks Big_Bunga! As for an eta, I don't have anything solid. Barring more commissions like the Bongo, I think they won't come out for over a year, as the next 7 animal packs I have at least 3 other clades I think are more fitting or would prefer to do, and this pack will probably take the longest of any I have planned. I'm kind of intimidated by the prospect and a little worried I'll start, spend a third of a year making it and then cows will drop in the base game and stylistically conflict with mine 😅
love your mods, been looking forward to this one for a long time tbh. Any eta when youll get this one filled out? its such a shame cows of some variety arent base game
Tentharchitect I understand, no worries. I will update to 1.20 once I finish my current adventure. Thank you for all your work!
No plans to backport, it would be a lot of work for diminishing returns EDKE Though you could test them in a creative world and see which ones just give lots of errors. The elephants and penguins use 1.20 base features and will definitely cause crashes, but the others should just have a wall of error messages that don't cause issues
I love your mods! Can't play without your fauna and flora anymore. But I'm still on 1.19.8 and I was wondering if you would backport some of your new 1.20 ones? That would be awesome.
thanks for taking the time to answer my questions! that's an impressive goal, but you're managing to put out quality work at a swift rate so i wouldnt be surprised to see you achieve it. hope things continue to go smoothly for you going forward, it's always a joy to see you've posted a new addition.
Thanks for saying so! As for your questions, I plan to add aurochs to this pack eventually which can be bred into cattle. They likley won't be mounts, but I might put storage slots on them. I use the regular Vintage Story model creator, but use krita for texturing. As for clades, I have a list of 61 clades I intend to make at some point, but I don't give out my short term plans any more as they've been subject to change multiple times due to new game play features, news and such. I'm currently making animals that work with my floral zone series with Flish, and the current plan for that is to get all the Eurasian packs done next, so Australian, Oceanic, and American only clades likely won't be made for a while.
That said, make what is fun. I'm eventually going to make my full 1200 animal roster assuming my life circumstances don't change but you might have your own unique twist on things folks prefer. tomislav
thank you for your continued fantastic work on creating Pleistocene fauna and flora! i admire your hard work and craftsmanship :)
i have a few questions, if that's ok.
thank you for your continued fantastic work on creating Pleistocene fauna and flora! i admire your hard work and craftsmanship :)
i have a few questions, if that's ok.
Bos primigenius! Bos bonasus!
So beautiful! Thank you for making our worlds feel alive.
Fantastic work, as always.
What did the buffalo say to his son?
Nothing, buffalo can't talk.