Mods / Block Pick
Author: Hellaeh
Side: Client
Created: Nov 4th 2023 at 2:53 PM
Last modified: May 14th at 3:11 PM
Downloads: 3549
Follow Unfollow 78
Latest file for Various v1.19.x:
BlockPick-2.4.0.zip
1-click install
Allows you to "pick" a block, like Creative Mode middle click do.
Unlike Creative Mode version, will not add blocks\items if you don't have them.
Default Hotkey - Q From version 2.3.0 uses 'Pick Block' hotkey introduced in 1.19.4-rc.1
Config file - `helblockpickconfig.json`:
{
"IgnoreToolSlot": true, // Can put picked block in tool slot
"PreferCurrentActiveSlot": true, // Choose current active hotbar slot. Works with `IgnoreToolSlot`
"PreferEmptySlot": true, // Choose any empty slot
"FallbackSlot": 9 // Fallback slot (leftmost is 0) if no suitable hotbar slot found
}
2.2.0 changed hotbar slot choosing algorithm, if you want old behavior - set PreferCurrentActiveSlot to false
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.4.0 | 1139 | May 14th at 3:11 PM | Show | BlockPick-2.4.0.zip | Install now | |
v2.3.0 | 506 | Feb 15th at 4:57 PM | Show | BlockPick-2.3.0.zip | Install now | |
v2.2.1 | 273 | Jan 28th at 3:54 AM | Show | BlockPick-2.2.1.zip | Install now | |
v2.2.0 | 239 | Jan 21st at 2:15 AM | Show | BlockPick-2.2.0.zip | Install now | |
v2.1.1 | 328 | Dec 25th 2023 at 10:44 PM | Show | BlockPick-2.1.1.zip | Install now | |
v2.1.0 | 115 | Dec 25th 2023 at 12:53 PM | Show | BlockPick-2.1.0.zip | Install now | |
v2.0.0 | 165 | Dec 20th 2023 at 12:16 PM | Show | BlockPick-2.0.0.zip | Install now | |
v1.0.6 | 302 | Nov 11th 2023 at 8:23 PM | Show | BlockPick.zip | Install now | |
v1.0.5 | 217 | Nov 6th 2023 at 11:20 AM | Show | BlockPick.zip | Install now | |
v1.0.4 | 133 | Nov 5th 2023 at 7:17 AM | Show | BlockPick.zip | Install now | |
v1.0.3 | 132 | Nov 4th 2023 at 2:56 PM | Show | BlockPick.zip | Install now |
@Hellaeh, tested. working. thank you. mod creators are the best gamers!
TheRealFlynn, should work in 2.4.0. Don't have any time to test it tho.
chance of compatibility for this essential mod to work with xskills?
unknown inventory class = "xskillshotbar"
Tried to "pick block" on an item that was stored in the special inventory space created by the xskills mod's "strong back" ability.
Hellaeh, looks like another mod has this same functionality. Removing that mod made it go away. Thank you
Thank you checking it out now.
Edit: Yeah I should of guessed it is one of the other mods not playing nice thought maybe the Trail Mod might have done something with the snow, but was not the culprit. I'll have to go through and check which mod is invoking the crash.
WolfyCowGirl101, for now i've added a more strict null checking in 2.2.1. Check it out.
sdkenny, if disabling the mod does not help - you can remove it from "Mods" folder entirely. There's vanilla "pick block", but it's only working in creative.
WolfyCowGirl101, i couldn't reproduce that crash. Maybe it's some weird interaction with other mod. I'll take a look, but no promises.
I've ran into an issue where pick blocking on snow layers will cause a crash to happen on the client only.
Here's the log:
Running on 64 bit Windows 10.0.19045.0 with 32680 MB RAM
Game Version: v1.19.3 (Stable)
1/27/2024 8:06:06 PM: Critical error occurred in the following mod: helblockpick@2.2.0
Loaded Mods: advancedsmithing@1.3.0, bettertraders@0.0.4, chiseltools@1.10.1, landformoverhaul@0.0.2, crazyskincustomization@1.0.0, hqzlights@1.1.1, extrachests@1.8.0, flourbags@1.0.2, glowingarrows@1.2.0, HangingOilLamps@1.0.1, moredrygrass@0.2.0, MoveLikeKaji@0.0.5, unochre@1.2.0, qptech@1.14.2, restoredhaircolors@1.0.0, rcl@1.0.2, sortablestorage@2.2.1, SpeedBoostCraftables@1.0.2, spiderwebtwine@0.0.1, spyglass@0.5.0, utvocals@1.0.0, visibleore@1.0.1, game@1.19.3, weaponpackalphaunoff@1.5.0, abcsreborn@0.1.5, betteroutline@1.3.0, blacksmithgloves@1.0.1, helblockpick@2.2.0, buildrefillmod@1.0.1, carryon@1.7.2, Clumps@1.0.0, commonlib@2.3.2, dirtpaths@1.0.0, dressful@1.6.0, egocaribautomapmarkers@3.0.2, extrainfo@1.7.0, freedomunits@1.1.2, hudclock@3.4.0, itemframe@1.0.0, sailboat@1.2.6, liquidcontainers@1.2.0, medievalexpansion@3.13.1, morepiles@1.5.0, petai@2.2.1, pileful@1.1.2, postsandbeams@1.2.0, rivers@1.2.0, scarecrow@1.4.1, storageoptions@1.0.2, th3dungeon@0.2.1-rc.1, th3restock@1.1.1, trailmod@1.0.0, usefulstuff17@1.3.0, vanvar@3.3.0, vmetp@1.1.1, vresp@1.1.0, creative@1.19.3, survival@1.19.3, waypointtogether@1.0.1, woodstain@1.0.1, ageofconfession@1.3.1, awearablelight@1.0.10, cats@2.0.1, tradercamps@1.0.8, em@2.5.0-pre.1, feverstonehorses@1.6.0, foxtaming@1.4.0, maltiezbows@1.0.1, fluffytowelsmorenuggets@1.0.0, pickupartist@0.2.0, pickupfast@1.0.2, stonepiles@1.1.2, stonequarry@3.2.1, tpnet@1.14.2, vanity@1.0.0, wolftaming@2.0.2, bricklayers@2.5.0-pre.2
System.NullReferenceException: Object reference not set to an instance of an object.
at HelBlockPick.Core.HotKeyHandler()
at HelBlockPick.Core.OnMouseDown(MouseEvent e)
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerMouseDown(MouseEvent ev) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 301
at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1816
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 329
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 881
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 318
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
ok so I am just stuck with my mouse 3 bound to block pick?
sdkenny, there's no way to bind/unding mouse buttons in vanilla game.
After removing this mod, and while it was still installed, I cant unbind middle click. I use middle click for push to talk. Is there any way to unbind this? It persists even after removing the mod. Using 1.18.15
Snowbirdo, i have no plans for such functionality.
Would there be any chance for you to add a config option to have that button actually add the item to your inventory in survival mode? I would greatly appreciate it because I love playing almost creative but in survival mode where you at least have to first find the blocks you want to copy :>
Thank you, there are so many QOL improvements in VS not having block pick felt like a step back.
Very cool. Works straight out the box
Thank you! I've been also missing this feature from... hmm, other game, and was suprised there was no mod for it.
Kurazarrh
You are an absolute lifesaver. I have been baffled at how this wasn't included in the vanilla game! >.< Thank you!!
1.0.5 - With middle click shipped. You can still use hotkey.
That was my intention, and i'm still looking into it. No promises tho.
Can you bind it to middle click just like creative?