Mods / BlackSmith Enhancements

Tags:
Utility QoL Tweak
Authors:
Roscati, misterandydandy, jayu, dinolord919
Side:
Both
Created:
Nov 19th 2023 at 3:29 AM
Last modified:
Feb 26th at 11:20 PM
Downloads:
60544
Latest release (for Vintage Story 1.21.6, outdated):
blacksmithenhancements_1.1.6.zip  1-click install

CURRENTLY WORKING ON 1.22 DEVELOPMENT

 

New Item – Bellows are used to heat up the materials faster, they can be used both on the Firepit or the Forge.
New Item – Blacksmith gloves let you pick-up hot items without dropping them all the god damn time. No need for tongs, throw them away!
New Mechanic – Quenching hot materials within a Bucket or a Barrel to cool them down fast so you don't burn your hands.

Tweak – You cannot craft with hot items anymore! Quench them first.

More to come!

Logo is done by NiclAss so thank you.

For other smithing enhancements, check out SmithingPlus.

Credit to LilianaXolkiyr for internal coding revisions.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.6 blacksmithenhancements 5747 Feb 26th at 11:20 PM blacksmithenhancements_1.1.6.zip 1-click install

Removes the disabling of crafting with hot items in order to reduce lag.

1.1.5 blacksmithenhancements 6922 Jan 10th at 7:26 AM blacksmithenhancements_1.1.5.zip 1-click install

Updated to 1.21.6

1.1.4 blacksmithenhancements
1.20.5 - 1.20.7
20974 Mar 27th 2025 at 9:52 PM blacksmithenhancements_1.1.4.zip 1-click install

Fix barrel crash and make quenching code smoother

1.1.3 blacksmithenhancements
1.20.5 - 1.20.7
270 Mar 27th 2025 at 4:16 PM blacksmithenhancements_1.1.3.zip 1-click install

Fixed quenching and smoother interaction (particles and sound decrease with temperature), quenching evaporates water

1.1.2 blacksmithenhancements
1.20.5 - 1.20.7
402 Mar 27th 2025 at 12:42 AM blacksmithenhancements_1.1.2.zip 1-click install
  • Add sturdy bellows, crafted with sturdy leather and steel. Much more durable for the endgame.
  • Block hot items from being used in crafting to encourage quenching.
  • Fix blacksmith gloves not working.
1.1.1 blacksmithenhancements
1.20.5 - 1.20.7
284 Mar 26th 2025 at 8:19 PM blacksmithenhancements_1.1.1.zip 1-click install

Fixed leather recipes for bellow and gloves

1.1.0 blacksmithenhancements
1.20.5 - 1.20.7
128 Mar 26th 2025 at 8:02 PM blacksmithenhancements_1.1.0.zip 1-click install
  • 1.20.x Update
1.0.5 blacksmithenhancements
1.19.0 - 1.19.3
16906 Mar 18th 2024 at 4:10 AM blacksmithenhancements_1.0.5.zip 1-click install

Fixed - noticeable z-fighting when player is wearing armor.
Fixed - when player is using bellow and moves it to the chest at the same time it would make player animator get stuck.
Fixed - sometime when player is using bellow it would get stuck and so would player animator


1.0.4 blacksmithenhancements
1.19.0 - 1.19.3
4558 Feb 3rd 2024 at 1:41 AM BlackSmithEnhancements-v1.0.4.zip 1-click install

Updated - 1.19.0

Fixed some issue with bellow not using right values.

Added - if you are on top of a forge you will be damage you! Be careful!

Need to tweak some things but it's works for now nothing broken to what I can see.

1.0.3 blacksmithenhancements 3224 Nov 26th 2023 at 2:58 AM BlackSmithEnhancements_v1.18.15-v1.0.3.zip 1-click install

Fixed - Values fighting over cooking time so it should work right now. Sorry people 😑

1.0.2 blacksmithenhancements 277 Nov 26th 2023 at 1:42 AM BlackSmithEnhancements_v1.18.15-v1.0.2.zip 1-click install

Fixed - Seems to bypass the heat thresholds for fuels within the firepit. I placed firewood inside(the temperature should stop at 700) and can bellow the temperature to 1100 and process metal instead of needing a higher tier fuel source to complete such task.

Added - You can Bellow anything as long as it supposed to be used that way, Cooking food/Cooking Pot, Reheating crucible, etc

1.0.1 blacksmithenhancements 344 Nov 25th 2023 at 11:07 AM BlackSmithEnhancements_v1.18.15-v1.0.1.zip 1-click install

Added - You can now use bellow on the firepit but it's only limited to crucible for now. Bobosaw

1.0.0 blacksmithenhancements 506 Nov 23rd 2023 at 3:11 AM Empty BlackSmithEnhancements_v1.18.15-v1.0.0.zip 1-click install

102 Comments (oldest first | newest first) (threaded | flat)

Kyyy, Jul 5th at 3:49 PM

Any news on when this will be updated? I can't find any info anywhere and have been checking back regularly :(

MiraLeaps, Mar 7th at 6:00 PM

Heyo, would it be okay with you fine folks if I uploaded a version of this mod that's just the Bellows with my own little tweaks to it?

I love the bellows from this, but don't really need the other features, so I stripped them out and I changed the bellows to work with the Bloomery to shave off a little bit of time when you use it, because IRL Bloomeries made a lot of use of Bellows for maintaining heat and I wanted to make that a part of the game via this object (the time it shaves off isn't balance breaking, you trading passive waiting for actively bellowing the thing. I might patch the bloomery itself in the future to NEED to be bellowed to actually tick down time like: you bellow it, it ticks time for a bit, then it slows, slows, slows, and stops).

Anyway, if ya'll would be okay with me 'forking' that I'd love to share it with everyone :)

DeterminedBun, Feb 2nd at 4:45 AM

havent noticed Bellows working when using the crucible to melt metal. Isnt it meant to be used on Firepits too?

Ylamona, Jan 16th at 1:49 AM

Certain hot metal items, like Bits or Wrenches, cannot be quenched in a barrel/bucket, assuming this is an oversight.

LilianaXolkiyr, Jan 15th at 3:32 AM

mozzarel_la
Thank you for that, I will definitely look into it.

mozzarel_la, Jan 12th at 4:55 AM (modified Jan 12th at 4:55 AM)

There seems to be a bug with the code that is supposed to prevent grid crafting with hot items, that causes a CTD instead of sending the prompt to quench the ingredients in-game. I was able to repro this in my test world, after a player experienced it in our MP server.

The exception that causes the crash is as follows:

Crash Report
2026-01-12 15:29:38: Critical error occurred in the following mod: overhaullib@1.18.3
...
Involved Harmony IDs: CombatOverhaulAuto
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ItemWearable.ensureConditionExists(ItemSlot slot, Boolean markdirty) in VSSurvivalMod\Item\ItemWearable.cs:line 386
at Vintagestory.GameContent.ItemWearable.OnCreatedByCrafting(ItemSlot[] inSlots, ItemSlot outputSlot, GridRecipe byRecipe) in VSSurvivalMod\Item\ItemWearable.cs:line 411
at CombatOverhaul.Armor.ItemWearableArmor.OnCreatedByCrafting(ItemSlot[] inSlots, ItemSlot outputSlot, GridRecipe byRecipe) in D:\Projects\VintageStory\Overhaullib\source\Framework\ArmorSystems\ItemWearalbeArmor.cs:line 83
at Vintagestory.API.Common.GridRecipe.GenerateOutputStack(ItemSlot[] inputSlots, ItemSlot outputSlot) in VintagestoryApi\Common\Crafting\GridRecipe.cs:line 811
at Vintagestory.Common.InventoryCraftingGrid.FindMatchingRecipe() in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 170
at Vintagestory.Common.InventoryCraftingGrid.OnItemSlotModified(ItemSlot slot) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 141
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot_Patch0(InventoryBase this, ItemSlot slot, ItemStack extractedStack)
at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 427
at Vintagestory.API.Common.ItemSlot.ActivateSlotRightClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 396
at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 444
at Vintagestory.Common.InventoryCraftingGrid.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryLib\Common\GameContent\Inventory\InventoryCraftingGrid.cs:line 129
at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 996
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 794
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 470
at Vintagestory.Client.NoObf.GuiDialogInventory.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 551
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 401
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1969
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 403
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 200
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)

 

The null ref is thrown from base game code here, and my hypothesis is that the null value in question is set by the Harmony patch in Blacksmith Enhancements here. The patch method is called `OnCreatedByCrafting_Postfix`, but it has the `HarmonyPrefix` attribute, which suggests that the patch method is running and setting the null value before intended which causes the original `OnCreatedByCrafting` to receive an unexpected null value.

Hyomoto, Jan 11th at 11:32 PM

I am using it with smithing plus and I can't say whether or not it conflicts, only that I haven't seen any.  There may be a soft conflict with better smelting however.  When you use the bellows on the forge it's very clear what it's doing.  I'm also pretty sure it works on the firepit.  However, due to how better smelting affects the heating of things, the effect is greatly reduced in the firepit.  As for Salty's Quenching, the difference between the two is Salty's lets you quench on anything, and this only allows you to quench on the bucket or barrel.  What I like better than Salty's is it actually causes liquid to be lost as steam.  It's not a huge loss, but you could have to refill your bucket if you did enough quenching.

As a small 'bug': the stack doesn't seem to matter.  It's a fixed cost on quenching, so quenching a stack of 64 items costs as much liquid as quenching one item.  I don't know if there's a massive clamouring to fix this but I welcome it.

gNecrOz, Jan 11th at 1:53 AM

LilianaXolkiyr🙃 I guess I will test it and find out haha, probably will just yell at me for "dependencies"

 

I do not see why I wouldn't work with SmithingPlus? now Salty's Manual Quenching, haha that will probably cause issues.

LilianaXolkiyr, Jan 11th at 1:35 AM

gNecrOz in theory, yes

Sir_Pattrick I can't answer that as I've not tested it myself.

Sir_Pattrick, Jan 10th at 6:23 PM

Is this mod compatable with SmithingPlus, or does it cause conflicts?

gNecrOz, Jan 10th at 5:00 PM

LilianaXolkiyr even with the dependency error would it still be okay to run on 1.21.5 worlds?

I am not sure how much had changed on the back end of VS between .5 and .6

LilianaXolkiyr, Jan 10th at 8:18 AM (modified Jan 10th at 8:19 AM)

CombCrab That's my bad, I've been up all night so please excuse my misclick, the new version is meant for 1.21.6

Fixed. Sorry for the confusion.

CombCrab, Jan 10th at 8:03 AM

Trying to run it on 1.21.5 gives me a dependancy error for not having 1.21.6 version, the recommended version of the game for the update is 1.21.1-rc.1 - 1.21.6, so, would be nice to be able to run this on 1.21.5, or, if that is not in the cards, should update the recommended game version.

LilianaXolkiyr, Jan 10th at 7:36 AM

Tested in a vaccum(aka no other mods) on 1.21.6 and all seems to be good. Cross your fingers folks, we're gonna be putting it to a major test today.

Clamatt, Jan 7th at 4:10 PM

Roscati Great to hear! One of my fav mods!

Roscati , Jan 6th at 6:49 PM

Clamatt / Miz_Rat
We are currently updating and fixing a couple issues regarding bellows presently.

Clamatt, Jan 6th at 5:00 PM

A fork of the Bellows as an isolated mod would be pretty cool!

Miz_Rat, Jan 4th at 4:34 PM

Bellows don't seem to work, it will not increase heat on the fire pit

Sameal, Nov 7th 2025 at 3:47 AM

jayu could this be updated to work with the bits from smithing plus?

New_Swabia, Nov 1st 2025 at 12:40 AM

Does this still work on the latest version of the game? 

BadSniper, Oct 18th 2025 at 9:48 AM

Bellows work great on the forge, but don't seem to work on the firepit. Still, a very useful mod!

The_Revisionist, Sep 24th 2025 at 11:00 PM

DrBubba It's not so simple when you have it installed on a server with many other players. But I made a custom version of the mod without the gloves which is what we use now.

DrBubba, Sep 24th 2025 at 7:38 PM

The_Revisionist

 

"Would be good if you could disable the blacksmith glove via a config file due to the unrealistic nature of it, as others have mentioned."

 

Or, you could just not make them if you don't want to use them.

MrFastZombie, Sep 23rd 2025 at 11:34 PM

Seems to work, I tested quenching and that's still good in 1.21.1.  The items are also present. Bellows seems to be working. 

The_Revisionist, Sep 14th 2025 at 9:59 PM

I think it works on 1.21.

R0D96, Sep 12th 2025 at 7:41 AM

does this still work in 1.21

Qwernack, Sep 8th 2025 at 6:47 PM

Hoping to see this updated to 1.21!:))

portalguy, Sep 3rd 2025 at 11:35 AM

will this be updated to 1.21?

The_Revisionist, Aug 8th 2025 at 11:21 PM

Would be good if you could disable the blacksmith glove via a config file due to the unrealistic nature of it, as others have mentioned.

Redumulis, Jul 28th 2025 at 12:21 AM

I can also confirm the bellows does nothing for the firepit, but DOES work for the forge.

Haru_Haru, Apr 22nd 2025 at 3:43 PM

I am also experiencing that it does not seem like the bellows increase the heat for firepits in the current version.
On forge it works perfect though.


I am on 1.20.9

ElusiveEnigma, Apr 21st 2025 at 6:11 AM

misterandydandy

It does not seem like the bellows increase the heat for firepits in the current version. Am I missing something or the feature working as intended?

Shion, Apr 20th 2025 at 2:30 AM

Could you remove the tags from the name? They show up like this in handbook.

Tags in handbook

Redison, Apr 14th 2025 at 11:44 PM

Translation into Russian

Translation into Russian of your mod. Thanks for your work!
Snottytoe69, Apr 10th 2025 at 10:13 PM

What is the black liquid that shows up when holding a hot tool head? Shows right click to quench in a bucket, barrel, or 10ml of some sort of fluid.

jayu, Apr 6th 2025 at 10:45 PM

JimmyMac If I understand what you said correctly, that's kind of a vanilla issue, I think. It never expected VTML in raw item names.

JimmyMac, Apr 6th 2025 at 9:14 PM

When you search blacksmith in the handbook the gloves show the HTML code in the entry. Not a big deal but might want to fix it for next time you update the mod for a real problem :)

Taeo, Apr 5th 2025 at 10:26 PM

misterandydandy

lol, well I hope you figure out what's causing it eventually, I'll add it then, the bellows is very attractive!
Also, we us salty's manual quenching for doing quenching, any way this could be configurable to turn off your version of it?

jayu, Apr 4th 2025 at 12:34 PM

LizardmanV are the crashes you're referring to happening in the latest version? Can you share the log files in a new issue in the GitHub issue tracker?

LizardmanV, Mar 31st 2025 at 12:44 PM

Mod is awesome! My friend who likes to do a lot of the smithing is really enjoying it. We have it on with some other mods including SmithingPlus. A couple crashes have happened when right clicking buckets and barrels with/without items in hand. I'll have to save a crash log and put in the comments here. I think the mod also has some bugs with QP Chisel mod as whenever I start to chisel a block, my character gets stuck in an animation of my arm continuesly doing the chisel animation. Other than that, great features and makes the blacksmithing more immersive!

misterandydandy, Mar 30th 2025 at 5:55 PM

Lol this was the issue I couldn't fix 

Taeo, Mar 30th 2025 at 1:51 AM

everybody on my server who has ever touched the bellows now walks around all day with their arms stuck in the first frame of the bellows animation, like they're driving an imaginary car

RebornElsys, Mar 29th 2025 at 2:48 AM

Yeah I mean, all of this is great except gloves, really gloves are for tongs otherwise your hand might melt into a mush of gloved finger. Thats why most people dont wear glove on the hammer hand because it can be dangerous.

ZombieAce, Mar 27th 2025 at 11:29 PM

jayu Yeah, I just noticed the update. I'll update to 1.1.4 and let you know if it still occurs.

jayu, Mar 27th 2025 at 10:28 PM

ZombieAce do you have 1.1.4?

ZombieAce, Mar 27th 2025 at 10:09 PM

Paulus_Illyrius Yeah I'm also encountering the same issue. Not sure what is causing it but barrels are definitely the issue.

jayu, Mar 27th 2025 at 9:53 PM

Paulus_Illyrius fixed

Paulus_Illyrius, Mar 27th 2025 at 8:02 PM

There is an occuring crash while trying to open a barrel, empty or not it provokes a crash for every player on our server who tries to use it, and the crashlog says the critical error occured in this mod

Corrmac, Mar 27th 2025 at 5:32 PM

This is wonderful! I got a bit of a funny muse for you: I dabble in blacksmithing and I once had the idea to try and hold a rather hot piece of mild steel with some welding gloves. I admit, I was able to hold it for a moment, but soon I dropped the workpiece to find that my gloves were searing hot! Not on fire, but charring and almost melting! Perhaps I could try some fiberglass gloves? They are used in casting because welding gloves will actually burst aflame in the mouth of a hot furnace. 

jayu, Mar 27th 2025 at 4:21 PM

Mollycoddle no, I had a look but it's a bit obscure how it works. I asked the author, if they say it's easy to add then I will. Maybe they actually check for temperature changes so it actually is compatible already?

 

Edit: they do check temperature changes so it does work.

jayu, Mar 27th 2025 at 4:04 PM

Drehverschluss it was broken by the last update, I fixed it. It works also with tongs.

jayu, Mar 27th 2025 at 4:04 PM

Louse it was broken by the previous update, I uploaded a fix. You right click on a barrel or bucket.

Louse, Mar 27th 2025 at 7:49 AM

How do you quench with the buckets? are you supposed to aim at it when dropping it?

Drehverschluss, Mar 27th 2025 at 7:21 AM

Hi there.

 

Is the Quenching mechanic only useable with your gloves?

Mollycoddle, Mar 27th 2025 at 3:16 AM

Is quenching here compatible with the quenching-increases-quality mechanic in XSkills?

jayu, Mar 27th 2025 at 2:39 AM

Ryumachinae the mods do different things, they have no reason to be incompatible as far as I know

Ryumachinae, Mar 27th 2025 at 2:26 AM

You mentioned SmithingPlus, but didn't state whether it was compatible? I can only assume since you mentioned but wanted to be sure, thanks

jayu, Mar 27th 2025 at 12:42 AM

Released new version 1.1.2:

  • Add sturdy bellows, crafted with sturdy leather and steel. Much more durable for the endgame.
  • Block hot items from being used in crafting to encourage quenching.
  • Fix blacksmith gloves not working.
Shizukesa, Mar 26th 2025 at 10:05 PM

I kneel

misterandydandy, Mar 26th 2025 at 10:04 PM

Thanks again jayu

jayu, Mar 26th 2025 at 8:16 PM

Forgot to update the leather recipes, will update later

jayu, Mar 26th 2025 at 8:05 PM

burgertanker now up!

Akaston

NateDoesLife

Proda, Mar 4th 2025 at 8:13 AM
burgertanker, Feb 13th 2025 at 11:41 PM

Can't wait for an update for 1.20, I've wanted a bellows/blower mod to make smithing a bit quicker and also more realistic for a while now

Akaston, Feb 7th 2025 at 2:19 AM

I'm really looking forward to this wonderful mod! Having a bellows and a glove helps a lot, especially for me since I always play as a blacksmith in MP, and it's really satisfying

 
NateDoesLife, Jan 6th 2025 at 9:27 PM

Tested running this on 1.20rc8 and getting the following error.

I know its not yet updated to 1.20 but figured I would bring it to your attention to help - md_5 paste - banadejeza

misterandydandy, Dec 30th 2024 at 3:52 PM

It will just need to fix the on going issue with bellow.

DanekJovax, Dec 30th 2024 at 10:02 AM

Will this be updated for 1.20?

Chrizzlybear, Jul 16th 2024 at 7:47 PM

Hi, I have translated the mod into german.

de.json

Aki_II, Mar 12th 2024 at 11:42 PM

The thicker parts of the gloves clip into most body armors, causing very noticeable z-fighting on the forearm

This mod is great and the gloves look amazing but seeing the constant glitching on the arms while i wear my tailored gambeson distracts me so much

Snowfall94, Feb 15th 2024 at 1:57 AM

In first person, with immersive camera on, if you use the bellows even once it seems to randomly get you stuck in animation where your hands are held super close together. The only way I've found to fix it is to pick the bellows back up, and puff the air out of them atleast once, then it goes back to normal for a little while. But it keeps randomly breaking my animation and my hands keep getting stuck together. You don't even have to have the bellows on you for this to happen. I stored it on the ground and in a chest and ran around for a little while and it just randomly hits me with the hands in "prayer" looking animation. 

misterandydandy

Probably the same issue that MankDemes is having. 

misterandydandy, Feb 9th 2024 at 8:42 AM

Hi MankDemes are you talking about animation? or bellow it self?
thanks for letting me know

MankDemes, Feb 9th 2024 at 5:28 AM

I've ran into an issue where after using the bellow my hands get stuck as if I'm still holding it

misterandydandy, Feb 4th 2024 at 1:48 PM

It's work the same way just using different model and texture but the last time I checked that mod out it didn't work anymore. 

NukoSan, Feb 4th 2024 at 1:15 PM

Hi there misterandydandy the gloves are the same as https://mods.vintagestory.at/show/mod/6581 ? if not do those two confllct?

gothghost, Feb 3rd 2024 at 1:48 PM

yay update!! these additions are so nice

misterandydandy, Feb 1st 2024 at 12:24 PM

Hello people I am working on the update just give me a day or so thank you,

CrusadingPriest, Jan 31st 2024 at 7:26 PM

I can't wait for this mod to updated. My server ran into a glitch where if you grab hot metal it crashes. Then when you log back in you pick it up again and get glitched. Endless cycle of BS!!!! These gloves would make it so easy to get around. 

DonnieDreams, Jan 29th 2024 at 12:32 AM

Looking forward to the update of this mod. Any ETA on that?

CKitt, Jan 22nd 2024 at 1:20 PM

I greatly look forward to when you have time to update this mod! I found it extremely useful, and immersive.

misterandydandy, Jan 17th 2024 at 6:37 PM

I'll be working on the update tomorrow night. 

Pamphy, Jan 11th 2024 at 7:09 PM

Just FYI, I tested thsi on 1.19 pre release, and using the Bellows causes a crash. 

Very excited for this Mod, hope it updates again soon! :)

Voitk, Dec 8th 2023 at 2:33 AM

Cool!

JangoDsoul, Nov 28th 2023 at 1:23 AM

I would like to see a function to setup a forge by placing down 3 charcoal/coal on any surface and then 1-2 ingots on top so that we can chisel our own ideal forge.

VaelophisNyx, Nov 27th 2023 at 9:40 PM

Yeah the increased heat from bellows is kinda semi-reallistic in a way that meshes well with the game, imo

zackadiax24, Nov 27th 2023 at 3:52 AM

Whiteshadoh Oxygen can bunr at extremely high temperatures, so it would make sense that feeeding a fire more of it would make it bunr hotter than the fuel would allow. While going the full max of 9000 degrees would be a bit overboard i think raising the max temp of a fire by a few hundred degrees would be unrealistic. If you've ever use a rocket stover (or a burn barrel with holes in the bottom) you would understand what I mean.

misterandydandy, Nov 26th 2023 at 3:01 AM

Noleadge There is a follow buttom. but it would be nice to have a like buttom too.

misterandydandy, Nov 26th 2023 at 2:48 AM

I know there is a issue with the bellow. I fixed it again....... stupid me letting two value fighting over cooking time.

Noleadge, Nov 26th 2023 at 2:46 AM

honestly just want a way to like mods could be nice to just drop a like on something plus we can organise by most liked

misterandydandy, Nov 26th 2023 at 1:42 AM

Fixed the issue Whiteshadoh 

misterandydandy, Nov 25th 2023 at 11:38 PM

Whiteshadoh thanks for letting me know :) I'll get on it now

Whiteshadoh, Nov 25th 2023 at 5:13 PM

Seems to bypass the heat thresholds for fuels within the firepit. I placed firewood inside(the temperature should stop at 700) and can bellow the temperature to 1100 and process metal instead of needing a higher tier fuel source to complete such task.

 

"I'll will let other items to be bellow but I want to add something to it so there is a risk to bellow food etc."
------What about tier bellows, ones using less resources cost, much less durability, temperature increase is slow/less and take more hunger. Then we reinforced them multiple times ending with an "end" game version that last as aslong as the current one(the durability is very large) and consumes less food. Also if the low tiered bellows had a chance to break on use would promote the advancing in bellow tiers, kind of like the refractory bricks.

 

misterandydandy

misterandydandy, Nov 25th 2023 at 3:26 PM

I never played around with the code for mechanical system. 

Nebux, Nov 25th 2023 at 2:45 PM

no mechanical power into the bellows?

 

misterandydandy, Nov 25th 2023 at 11:13 AM

Bobosaw I have added it now but it's limited to crucible for now.
I'll will let other items to be bellow but I want to add something to it so there is a risk to bellow food etc.

Bobosaw, Nov 24th 2023 at 3:59 AM

Awesome! Looking forward to it duderino B)

 

misterandydandy

misterandydandy, Nov 24th 2023 at 2:25 AM

I am working on that now Bobosaw and it seem to be going well so hopefully I'll be updating it later today.

Bobosaw, Nov 24th 2023 at 1:16 AM

Do the bellows work with crucibles? I have been wanting a mod with bellows for so long but I wanna know how they work exactly. Do they just make the time to heat shorter or do they actually increase the heat slightly like they would in real life? Thanks! Great mod!

misterandydandy, Nov 23rd 2023 at 6:35 PM

It's some what the same just I limited it to only smithing things. It shouldn't be a issue with using them both if you want to keep the other one. CodeRedAlert

CodeRedAlert, Nov 23rd 2023 at 6:14 PM

Is this mod compatible with Quench? The one for using barrels to cool down metal? Would it be recommended just to remove that one and use this since they do the same thing?

misterandydandy, Nov 23rd 2023 at 12:13 PM

I am glad you like it zackadiax24

zackadiax24, Nov 23rd 2023 at 6:30 AM

You are my hero. Words cannot describe how grateful I am.