
Mods / better and Improved Weather to VS.
Author: Matt998
Side: Both
Created: Jan 22nd at 11:58 PM
Last modified: Jul 7th at 3:03 PM
Downloads: 6979
Follow Unfollow 219
Recommended download (for Vintage Story 1.19.8, 1.20.0 and 1.20.11-rc.1 - 1.21.0-pre.1):
betterandimprovedweather_0.1.2.zip
1-click install
Better and improved weather for VS.
Added:
- 45+ realistic types of clouds and related effects (from single clouds in the sky to extreme hurricanes)
- 35 types of winds + (from light breezes to powerful storms, warm and cold fronts)
- 20+ weather events, including powerful thunderstorms, drizzle, etc.
The mod is in development, I’m waiting for tests from other players, and screenshots are also welcome.
P.S. Watch out for storms, some can be very active :D
This is my first VS modification. Please understand that feedback and screenshots of how it looks in your game are highly appreciated.
If you don’t like it, simply disable it and let me know why.
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
0.1.2 | 592 | Jul 7th at 11:36 AM | betterandimprovedweather_0.1.2.zip | 1-click install | ||
I have significantly adjusted the values — now almost every new weather effect has a value of "0.01". I hope this will improve the situation with the constant rain. | ||||||
0.1.0 | 5662 | Jan 26th at 9:16 AM | betterandimprovedweather_0.1.0.zip | 1-click install | ||
Improvement of performance and fixing all reported bugs. | ||||||
0.0.7 | 477 | Jan 25th at 7:27 PM | betterandimprovedweather.zip | 1-click install | ||
| ||||||
0.0.6 | 189 | Jan 25th at 3:08 PM | betterandimprovedweather.zip | 1-click install | ||
Fix |
Smoke03 blizzard, coldsnap, frostynight, icydrizzle. And a few to a dozen different wind configurations.
Hello,
what type of weather variations are there in winter?
Indeed, vanilla clouds disappearing is a vanilla bug
I can confirm the clouds disappearing is a vanilla bug. Anyway TSYM for this mod!!!
AgentOfChaos It should be safe, but it's better to make a backup of your world or test the modification on a different world.
Kalmorph Yes! However, it's important to note that the "Higher Clouds" mod currently only works with the original cloud shader, not with the newly added volumetric clouds. The vanilla clouds are simply positioned higher, and when you switch to volumetric clouds, they appear lower.
Kaschperle Yes, my mod works based on values like temperature, regional precipitation, seasons, etc. However, the values might still not be perfect. I'm slowly testing it personally, I've noticed an improvement compared to the previous version, but it's still a "work in progress" mod.
I’ve also noticed an issue where sometimes, during sleep at night, the clouds suddenly disappear. The sky turns completely blue with perfect weather, yet you can still see lightning strikes… But I really have the impression that this is a game bug, not caused by my mod because even after removing my mod, I’ve experienced the same disappearing clouds.
If this bug occurs, simply reloading the world should fix it.
I do have to "complain" that the very common rainfall area I am in hasnt rained in may / june despite it doing in vanilly. I do see people complained about the rain. Maybe those people didnt realize their in a rainy area? Does your mod take that into account?
Is this mod compatible with Higher Clouds?
same question as Grimmspector.
Multi fixed
https://imgur.com/a/JRHHf7x
Got this error.
I have significantly adjusted the values, now almost every new weather effect has a value of "0.01". I hope this will improve the situation with the constant rain.
I’d like the weather to look more like “ProtoManly’s Weather” for Minecraft, but I’m not experienced enough to create something like that. I honestly thought the cloud shader update in 1.21 would make them more realistic (with natural shapes and behavior) but unfortunately, they’re still just a bunch of randomly moving cubes…
This getting an update? Is it safe to install on an existing world, or does it have world gen?
Anyone else noticing the issue with animals and berries and such not spawning due to temperature changes the mod makes?
It's been raining for too long, sooo long. Really looking forward to the update, the mod is cool.
I love what this mod does to the weather! Makes it a lot more variable and less fog dependent.
One kinda odd thing I did notice is that lightning frequency and deadliness is much enhanced with this mod enabled. Storms have literally wiped out pens of animals for me, set multiple homes on fire, and even smote my elk once! Luckily I managed to heal him from being mortally wounded, but still super crazy.
wiating for more updates before use. for me i made a test world built home and started raining on 2nd day and rained for 20 days straight in a spot that rain was uncommon. to me the issue look like its constantly genrating clouds
We ran this on our sever for a bit before realising that almost nothing that depended on temperature variables was spawning. Something to do with this mod taking over how temperatures work in the world. Entities and plants that depend on temperature variables in their spawnconditions were not showing up at all, with very few exceptions.
Hope you can get that sorted out. The mod is fantastic, but unusable as it currently stands.
I absoluetly love this already stunning mod, really a huge thanks! I feel like this mod will have a huge potential. I wonder if there would be more dynamic weather system in the future, for example the weather fronts that can affect the temperature, wind that can blow in various directions or for the thunderstorm mechanism new thunder sounds, various lightning strike types and effects, seeing the supercell storm actually rotating, more hail size variety, derechos, etc.
These would definietly make the weather much more dynamic and more unpredictable. The player would then need to take more attention to the skies. So maybe a Doppler Radar block could help to forecast the arriving severe storm or seeing the fronts wandering throught the world warning the player.
These are just my personal suggestion ideas. I know these may be difficult to implement but I think is not bad idea afterall! I can't wait for the updates however!! I'm so excited!!!
Sdl
My mod is essentially a test of possibilities without modifying the game’s code or using advanced mods. Personally, I would love for someone more experienced to work on the game's weather. I feel like the clouds and weather have huge potential that isn’t being fully utilized.
On a positive note, from what I’ve seen on the game’s Discord, a few people are currently working on enhancing the clouds. Hopefully, we’ll have even more beautiful skies soon!
I know it's silly but out of the 50 something mods i just downloaded, I am the most excited for this one! Weather seems soo oddly lacking in vanilla, and modding in general.
gg
HorrorNerd
At the moment, this is a very early version, and rainfall is quite "random," depending on various types of clouds, temperature, season, etc.
Fogs also have different conditions depending on the weather, time of day, altitude, etc. For example, sometimes the fog can be very dense and evenly spread at low altitudes (close to the ground), while other times it is light and only appears in the mountains.
The issue with chunks not loading properly is strange to me, and I don't yet understand why it happens—just like the bug where the "weather" suddenly disappears, leaving a clear sky without a single cloud…
If you encounter any bugs, please send me your logs. I'll try to fix everything in my free time!
gg
Awesome mod, huge thanks.
I'm just wondering if this mod could result in less rainfall?
I'm in a very common/ common rainfall region in the hills, and it seems that it rains a bit to less for such a region (maybe the mountains around me stop the rain/ clouds).
And the Fog seems to be way less aggressive than vanilla.
I reused an old seed with changed worldgen parameters, and in my old world it was nearly constantly raining with a thick fog.
Is there a way to make the fog be less see through? Or are there different types of fogs depending on the season/ weather? (I kinda liked my spooky little mansion on a foggy forested hill/ mountain range).
Btw. I had a similar/ the same bug as someone else in the comments, where my world had chunks which didn't load properly (without the mod "Rivers").
They were invisible/ see through or flickering.
At first, I thought it was geology additions (maybe it still was) which messed up my world seed after removing the mod.
I deleted all my maps in the game files and this kinda seemed to have worked, but I found one messy chunk again.
Just wanted to ask if this problem occurred to someone else too, or if this is a known bug at the moment. (This could be another mod entirely, it is pretty hard to find out a reason why this happened, bc it didn't happen to me in other test worlds so far (with other seeds) and the chunks could be near or pretty far away from each other or even underground)
Sry for my bad english this is not my first language.
Kalmorph I've experienced the bug in vanilla as well.
Leozin My mod shouldn't have a drastic impact on game performance. These are still early versions of the mod, so almost all weather effects have the same occurrence rate. In future updates, these values will definitely be optimized to make rain less frequent.
I’m currently working on some improvements to the appearance of clouds to make the sky shapes more interesting and diverse.
TestTub3 Strange, my mod doesn't change anything about how lightning works, at most it increases its frequency during very strong storms. As far as I remember, in the latest versions of the game, the behavior of lightning has been changed.
I used the mod for many hours now and have never seem a clear sky while using it. Although my windwill worked better than ever I don't think it's worth the performace impact and constant cloudy and rainny weather
not sure if this is caused by this mod but one of my friends on my server with this mod got struck by lightning while inside their house and died. very odd
Yes QBSteve, it happened right after waking up from sleeping on a bed.
So does that happen on vanilla as well?
If it happens again, I'll do that Matt998
Kalmorph IanDig I personally noticed this issue as well, but I thought it was a problem with my computer (it happened when my RAM reached 100% usage, with 12GB in total).
The mod shouldn’t normally cause such issues, but if you can, please check the log folder. Perhaps one of the cloud types is corrupted.
Kalmorph Did you use a bed when the clouds disapeared? There's a bug where sleeping (more specifically speeding up time) causes clouds to bug out on some machines.
Kalmorph yeah I had that bug too
Your mod worked nice last night for over 3h playing Solo, it only had a tiny glitchy issue that happened once where eventually the sky had no clouds at all. At first I though it was suuuper cool, for once I was seeing a pretty clear sky, something never happened on VS, and immediately thought it was the mod and that was intended. Until, sadly, I went out my area to travel far from my house, and saw lightings from afar while the sky was still clear with no clouds at all. Walking further would start raining and going back would stop, but sky was still just clean with no clouds. Good thing is just restarting the world and reloading solved it, and all clouds were back after restarting.
Intriguing, I have no idea what happened then! Appreciate the response!
Thalius Strange, it’s possible that my mod could add a few extra seconds to the loading time, but it shouldn't overload anything like that. It’s more likely that the "river" you generated was too large or triggered a cascade over a big area. I’ll definitely check it more thoroughly to be sure.
RosstheGreat No, my mod mostly just adds visual effects, or possibly changes the intensity of things like wind or the activity of a storm. But if "fire from lightning" is off, nothing should happen. The mod doesn't add any disasters or anything that could damage buildings.
Had an issue trying to start a new world on my server with this mod loaded.
World was very slow loading initially, and much slower than normal joining.
On log in we were spawning into the world in the sky and falling to our deaths.
The world chunks were not loading.
Removed the mod and started a new server world without issues.
Loading the mod to an existing world seems to be fine. Starting a new one with this mod loaded does not work.
EDIT: Not sure if this mod was the issue. Saw a clue that pointed toward Rivers. But Rivers worked fine until I added this mod. No clue what the two would have to do with each other. Tried this mod without Rivers, and seems to load fine.
Does this mod add any form of destructive weather like meteors or automatically enable fire by lightning? I just had one of my members on a server I run have his entire house and local area destroyed by a fire and what looks like potentially a small explosion.
propaneko I don't think there should be any issues with any mod. I'll double-check everything in a few hours.
Hmm is it compatible with Pelagus Winds?
Thalius "I've been working on a more advanced weather system, but due to the limitations of my computer, it's been quite challenging. However, I'm making progress step by step, even though it won't be happening too quickly.
This is a beautiful little mod!
Does the wind and clouds ever change direction? And if not, do you plan to look into making this happen?
@Matt998 All seems to work now. Thx :) There is no errors in the logs.
@Sagisou Please let me know if the issue you described has been fixed
"We got CTD on one of clients when rainy weather starts
System.IndexOutOfRangeException: MapRegion data, index was -2147483585 but length was 512 ..... (...)"
I'll go through all the errors one by one and try to fix them. Thank you!
@Sagisou Wow, thanks for the log. It's strange though, because I haven't seen any errors in the log on my end. Are you sure you have the latest version of the mod?
Also checked server-main logs... sorry for posting it here..
There is no any other weather or even worldgen mods installed right now. Tested on both server and client side with this errors as a result. But still most weather effects seems to work well.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherpatterns/altocumulusperlucidus.json': Failed deserializing altocumulusperlucidus.json: Error converting value "weakexp" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].fog.density.dist', line 17, position 60.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherpatterns/cirrostratusfibratus.json': Failed deserializing cirrostratusfibratus.json: Error converting value "weakexp" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].fog.density.dist', line 17, position 60.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherpatterns/cirrostratusnebulosus.json': Failed deserializing cirrostratusnebulosus.json: Error converting value "weakexp" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].fog.density.dist', line 17, position 60.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherpatterns/cirrusspissatus.json': Failed deserializing cirrusspissatus.json: Error converting value "weakexp" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].fog.density.dist', line 17, position 60.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherpatterns/cirrusuncinus.json': Failed deserializing cirrusuncinus.json: Error converting value "weakexp" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].fog.density.dist', line 17, position 60.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherpatterns/cumulushumilis.json': Failed deserializing cumulushumilis.json: Error converting value "weakexp" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].fog.density.dist', line 17, position 58.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/arctic_blast.json': Failed deserializing arctic_blast.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/autumn_winds.json': Failed deserializing autumn_winds.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/blistering_winds.json': Failed deserializing blistering_winds.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/breezy.json': Failed deserializing breezy.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/calm.json': Failed deserializing calm.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/calm_before_storm.json': Failed deserializing calm_before_storm.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/canyon_roar.json': Failed deserializing canyon_roar.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/chilly_draft.json': Failed deserializing chilly_draft.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/coastal_breeze.json': Failed deserializing coastal_breeze.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/desert_winds.json': Failed deserializing desert_winds.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/dusk_draft.json': Failed deserializing dusk_draft.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/evening_zephyr.json': Failed deserializing evening_zephyr.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/foggy_drift.json': Failed deserializing foggy_drift.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/forest_whispers.json': Failed deserializing forest_whispers.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/frigid_wind.json': Failed deserializing frigid_wind.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/gale_force.json': Failed deserializing gale_force.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/glacial_chill.json': Failed deserializing glacial_chill.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/gusty.json': Failed deserializing gusty.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/harsh_desert_winds.json': Failed deserializing harsh_desert_winds.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/highland_winds.json': Failed deserializing highland_winds.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/mountain_gusts.json': Failed deserializing mountain_gusts.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/night_gale.json': Failed deserializing night_gale.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/ocean_gale.json': Failed deserializing ocean_gale.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/rolling_plains_winds.json': Failed deserializing rolling_plains_winds.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/sandstorm_winds.json': Failed deserializing sandstorm_winds.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/savanna_gusts.json': Failed deserializing savanna_gusts.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/sea_breeze.json': Failed deserializing sea_breeze.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/storm_surge.json': Failed deserializing storm_surge.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/tropical_breeze.json': Failed deserializing tropical_breeze.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/urban_chill.json': Failed deserializing urban_chill.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/valley_drift.json': Failed deserializing valley_drift.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/warm_breeze.json': Failed deserializing warm_breeze.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/whirlwind.json': Failed deserializing whirlwind.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/winter_gale.json': Failed deserializing winter_gale.json: Error converting value "normal" to type 'Vintagestory.API.MathTools.EnumDistribution'. Path '[0].durationHours.dist', line 9, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/windpatterns/zephyr.json': Failed deserializing zephyr.json: Invalid character after parsing property name. Expected ':' but got: z. Path '[0]', line 3, position 13.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/ashfall.json': Failed deserializing ashfall.json: Error converting value "ash" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 21.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/auroraborealis.json': Failed deserializing auroraborealis.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/blizzard.json': Failed deserializing blizzard.json: Error converting value "TestSnowTemp" to type 'Vintagestory.GameContent.EnumChanceFunction'. Path '[0].weightFunction', line 18, position 36.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/coldsnap.json': Failed deserializing coldsnap.json: Error converting value "TestSuddenCold" to type 'Vintagestory.GameContent.EnumChanceFunction'. Path '[0].weightFunction', line 14, position 38.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/dustdevil.json': Failed deserializing dustdevil.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/floodingrains.json': Failed deserializing floodingrains.json: Error converting value "TestHeavyRain" to type 'Vintagestory.GameContent.EnumChanceFunction'. Path '[0].weightFunction', line 15, position 37.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/foggymorning.json': Failed deserializing foggymorning.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/frostynight.json': Failed deserializing frostynight.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/heatwave.json': Failed deserializing heatwave.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/hurricane.json': Failed deserializing hurricane.json: Error converting value "TestTropicalStorms" to type 'Vintagestory.GameContent.EnumChanceFunction'. Path '[0].weightFunction', line 18, position 42.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/icydrizzle.json': Failed deserializing icydrizzle.json: Error converting value "ice" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 21.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/meteorshower.json': Failed deserializing meteorshower.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/rainbowafterrain.json': Failed deserializing rainbowafterrain.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/sandstorm.json': Failed deserializing sandstorm.json: Error converting value "dust" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/sunnywithbreeze.json': Failed deserializing sunnywithbreeze.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/tornado.json': Failed deserializing tornado.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Error] Syntax error in json file 'game:config/weatherevents/windstorm.json': Failed deserializing windstorm.json: Error converting value "none" to type 'Vintagestory.GameContent.EnumPrecipitationType'. Path '[0].precType', line 5, position 22.
26.1.2025 05:04:39 [Notification] Reloaded 49 weather patterns, 8 wind patterns and 9 weather events
We got CTD on one of clients when rainy weather starts
System.IndexOutOfRangeException: MapRegion data, index was -2147483585 but length was 512
at Vintagestory.API.Datastructures.IntDataMap2D.GetUnpaddedColorLerped(Single x, Single z) in VintagestoryApi\Datastructures\IntDataMap2D.cs:line 71
at Vintagestory.GameContent.WeatherDataReaderBase.LoadLerp(Vec3d pos, Boolean useArgValues, Single lerpRainCloudOverlay, Single lerpRainOverlay, Single dt) in VSEssentials\Systems\Weather\WeatherDataReader.cs:line 245
at Vintagestory.GameContent.WeatherDataReader.GetWindSpeed(Vec3d pos) in VSEssentials\Systems\Weather\WeatherDataReader.cs:line 54
at Vintagestory.GameContent.EntityButterfly.OnGameTick(Single dt) in VSSurvivalMod\Entities\EntityButterfly.cs:line 125
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 109
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
You should add a trailer video showing how the mod works that would be fire.🔥
Matt998 I recommend making a forum post in the vintage story discord so we can easily share screenshots and issues there for you
Just a reminder, I would really love to get your feedback and in-game screenshots to see how it looks on your better graphic settings!⚡
ohh, my mistake, corrected!
Can you put English translation back to the description please?
Great, thank you, Matt998!
Oops! From the next version, I’ll add the mod version in the name. If you’re still unsure, it’s best to just download the latest version.
I highly recommend adding your mod version number to your mod name, as I don't know what version I'm running! 😅
I've updated the modification and removed unnecessary files
@Shadowise Yes, different conditions depend on the climate, amount of rain, temperature, and other factors. It shouldn't happen that sudden rainfall occurs in a dry region.
Hello, this looks quite interesting! Does the mod respect VS's own local precipitation climate? In other words, if rain is "uncommon" in a given area, would the mod behave in a way where rain remains uncommon for that area? Thank you!
@FirelingLine
It’s kind of strange that it would use more RAM, especially since it only relies on the original presets and doesn’t add anything new.
It’s possible that I’ll work on reducing the number of new effects by 50% and leave only the most interesting ones if others also report an issue with RAM usage.
Like the atmosphere and the new weather events that it brings
but i have the feeling its not really optimized because without it i use about 50 % of my ram and whit this mod it shouts up to 80 % ram usage and i have already 32 gb ram
I also use other mods but they dont bring my pc down in it knees like this one
Dont know if its just a problem for me or generell
I wish it were like that, but 'advanced' mods like tornadoes are a bit too much for me :D. At most, lightning can strike fairly often, but there's a very small chance of such weather.
I’m working on a fix, and I hope it will work soon!
@Matt998
Ok, then I don't need to worry that my house is destroyed by a tornado
Well, it could be it isn't loading, cause the path in the zip is assets/game/game/config right now
@Rizard
No, there’s no way this mod could break the world, it only adds more variants for .json files.
Currently, I’m still learning it myself, and I have the feeling that it suddenly doesn’t want to load automatically through the game. I mean... when I had the files in my game folder assets\game\config... everything worked. I used the built-in "ModMaker" to turn it into a mod, and now I’m not even sure if it works as a mod ;-;
Just to make sure, non of the events destroy anything in the world right?
I usually like mods like this for optics, not to get my world ruined
Can you upload screenshots? I want to look at the changes first, rather than download the mod right away...
Ты можешь загрузить скриншоты? Хочется в начале посмотреть на изменения, а не грузить мод сразу...