Mods / AUTOMAP

Category: #Utility
Author: Melchior
Side: Client
Created: Jun 21st 2021 at 11:01 PM
Last modified: Jun 6th at 9:14 PM
Downloads: 1267
Follow Unfollow 18

Ever wanted an Offline world scale map that is permanent?

 

This mod offers that, it is fully client side - works a MP/SP VS install of at least version 1.16+.

These Release-Candidate versions for V.S. 1.16, while functional have uncorrected BUGS...  (there are also very likely data compatibility issues, and/or upgrade problems - with old map data; meaning you will want to BACKUP or delete the 'old' map data FIRST! Its Strongly recommended to delete the old map data when testing with V0.1.7. (There is a special tool planned to be released later - to process / correct / update chunk shard data, and other things...)

Gui Control panel default key: SHIFT + M

Version History ("0.1.8-PRE0"):

  • Fixed issues with Block-Entities for blocks that don't need / have a Designator target...(happens with modded servers often?)
  • Internal tweaks, changes galore - perhaps improving speed & memory use

(Note: I've got the version numbers wrong - will fix next version...🤪)

Spoiler!

Old Version History (0.1.7/.8):

  • POI datafile is correctly truncated on write/creation (no more corrupt POI binary files)
  • Trader names are similar to nametag
  • Non-Seasonal type Color option correct (Thanks to VGD!)

This current version IN-DEVELOPMENT has some known defects, limitations, incomplete features and has lots of bugs!

Don't install unless you like making crash reports.

The C# code is mostly my own work - with VeryGoodDog making significant patches and changes. The dynamic HTML map is fully VeryGoodDog's work, address bugs to appropriate party... (and Drakker, too)

Known Issues:

  • GUI is glitchy
  • Note taker is buggy
  • GUI panel has most controls (but not everything is configurable, yet)
  • Scrolling in HTML map is W.I.P.
  • Rock ratio not shown on map Legend yet...
  • There is a memory leak(?) when running Automap for VERY long times [like +8 hours]
  • Autostart, doesn't (still!).

Working Features:

  • Map shard metadata reload (height, weather conditions, rock-map)
  • PNG file storage with metadata
  • Giant PNG map exports [SNAPSHOTS]  Many image tools don't handle giant size PNG
  • Static offline HTML map, with Dynamic rendering from metadata JSON
  • fixed TRANSLOCATOR & Merchant tracking
  • Point of Interest tracking, and other things too...

 

(logo courtesy of SplitUltimatum)

Version For Game version Downloads Release date Changelog Download
v0.1.8-pre.0 131 Jun 6th at 9:14 PM Show Automap_V0.1.8-PRE.0.zip
v0.1.8 401 Jan 14th at 9:20 PM Show Automap_V0.1.8_RC.0.zip
v0.1.7 484 Jul 17th 2021 at 11:00 PM Show Automap_V0.1.7_RC.2.zip
v0.1.6 251 Jun 21st 2021 at 11:03 PM Show Automap_V0.1.6_RC.1.zip

4 Comments (oldest first | newest first)

minmurgle, 21 hours ago

Also having an issue where it doesnt seem to actually run. Load into a world and select run and I just get the chat log saying it's been told to stop. Opening a new world and not hittin run doesnt seem to work either. Super excited to see this working though.

ALHLVW, Apr 22nd at 3:08 PM

When selecting the run command all it shows in chat is commanded to stop. Any ideas

melodelic, Jan 19th at 4:13 PM

Hello! I absolutely love this mod! I have found a bit of a problem with the newest 1.16 addition - if I press autorun, it won't be clicked the next time I join the server.

Alcyonaria, Jul 18th 2021 at 4:37 AM

Absolutely lovely, I no longer have to search for chalk. Lovely

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