Mods / At Waters Edge

Category: #Food #Tweak
Author: Vinter_Nacht
Side: Both
Created: Nov 12th at 6:16 PM
Last modified: Nov 25th at 6:05 PM
Downloads: 298
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At Water's Edge makes it possible to cultivate cattail roots. This is accomplished by taking the roots and splitting it with a knife in your grid. Once split you can replant them, and they'll turn into 'sprouting' cattail or papyrus. These will turn into 'harvestable' reeds within 88 or 66 hours (cattail/papyrus) and then into full plants harvestable for reeds in that same amount of time again. This puts them in line with vanilla reeds Re: growth times, but it also halves the harvestable->grown transition.

In their 'sprouting' stage, they can't be harvested for roots (to prevent infinite reed roots), but they can be harvested for full roots at the 'harvested' stage. Ironically and unintentionally, this means you can propagate reeds and reed roots significantly quicker than in vanilla. I'll leave you to do the math. (Hint: Reeds go from harvested to full-grown in 168 hours.)

 

This mod also comes with configuration options. You can:
Cattail_BulletPoint.pngDetermine how quickly reeds go from sprouting to harvested and harvested to grown.
Cattail_BulletPoint.pngDetermine if the days per month you set affect growth time.

Version For Game version Downloads Release date Changelog Download
v1.2.1 82 Nov 25th at 6:05 PM Show AtWatersEdge-1.17-v1.2.1.zip
v1.1.2 46 Nov 23rd at 2:34 PM Show AtWatersEdge-1.17-1.1.2.zip
v1.1.1 68 Nov 21st at 4:32 AM Show AtWatersEdge-1.17-v1.1.1.zip
v1.1.0 102 Nov 12th at 6:18 PM Show AtWatersEdge-1.17_1.1.0.zip

9 Comments (oldest first | newest first)

💬 Vinter_Nacht, Nov 25th at 5:31 PM

@Azkaron - I addressed those things and a few other details.  Reeds now require an air block above where they are planted for them to grow in to. This also prevents them from being planted at the bottom of lakes, for instance (oops). The issue you mentioned is also corrected.  I also fixed an issue with the lang file that wasn't showing up as it should.

💬 Azkaron, Nov 25th at 12:59 PM

Quick note to the bug below, it also spawns a water block there when it goes from sprouting to a real reed, not just when it's destroyed.

💬 Azkaron, Nov 24th at 6:01 PM

Slight bug with being able to plant the halved roots on land, if you do so and then destroy the sprouting version it spawns a block of water where the sprouting reed/papyrus was.


Also Luksor yeah wild farming lets you do it with a bucket of water but it was effectively an infinite duplication with no time investment (which could translate to infinite food if you wanted to abuse it), at waters edge makes it so there's at least a slight time investment to propagate the reeds.

💬 Luksor, Nov 24th at 4:30 PM

Wait, wasn't there such mod already? It was possible to multiply roots using bucket with water but do not remember which mod have been implementing that feature.

possibly "cebby's seeds" or "wildcraft"

💬 Vinter_Nacht, Nov 23rd at 2:36 PM

Y'all are a bunch of trouble; I want you to know that. XD
The latest release adds the ability to allow the cattails to be planted on land. Apparently, the lang file wasn't included in the earlier packages (Thanks a lot, Visual Studio) so that's in there now.

💬 l33tmaan, Nov 12th at 9:55 PM

Oh! Even better! I'll just download this...

💬 1618, Nov 12th at 8:25 PM

The pic art looks likes the coolest mod ever. Please turn that into a mod.

💬 Vinter_Nacht, Nov 12th at 7:07 PM

@l33tman - By default, it doesn't. It makes farming cattail roots possible. Currently, you can either eat them, or replant them, but you can't duplicate them. This allows you to split them and regrow them in the "normal" amount of time.

💬 l33tmaan, Nov 12th at 6:33 PM

Just to clarify, this makes farming cattails slightly more tedious?

(edit comment delete)